Add SceneDatas

This commit is contained in:
Melledy
2022-04-18 10:14:32 -07:00
parent 495ca5c16c
commit d3eb0dcfc2
6 changed files with 126 additions and 12 deletions

View File

@@ -14,6 +14,8 @@ import emu.grasscutter.game.props.EnterReason;
import emu.grasscutter.game.props.EntityIdType;
import emu.grasscutter.game.props.FightProperty;
import emu.grasscutter.game.props.LifeState;
import emu.grasscutter.data.GenshinData;
import emu.grasscutter.data.def.SceneData;
import emu.grasscutter.game.GenshinPlayer.SceneLoadState;
import emu.grasscutter.game.entity.EntityAvatar;
import emu.grasscutter.game.entity.EntityClientGadget;
@@ -99,7 +101,21 @@ public class World implements Iterable<GenshinPlayer> {
}
public GenshinScene getSceneById(int sceneId) {
return getScenes().computeIfAbsent(sceneId, id -> new GenshinScene(this, id));
// Get scene normally
GenshinScene scene = getScenes().get(sceneId);
if (scene != null) {
return scene;
}
// Create scene from scene data if it doesnt exist
SceneData sceneData = GenshinData.getSceneDataMap().get(sceneId);
if (sceneData != null) {
scene = new GenshinScene(this, sceneData);
this.getScenes().put(sceneId, scene);
return scene;
}
return null;
}
public int getPlayerCount() {
@@ -182,9 +198,9 @@ public class World implements Iterable<GenshinPlayer> {
}
}
public void transferPlayerToScene(GenshinPlayer player, int sceneId, Position pos) {
if (player.getScene().getId() == sceneId) {
return;
public boolean transferPlayerToScene(GenshinPlayer player, int sceneId, Position pos) {
if (player.getScene().getId() == sceneId || GenshinData.getSceneDataMap().get(sceneId) == null) {
return false;
}
if (player.getScene() != null) {
@@ -193,10 +209,11 @@ public class World implements Iterable<GenshinPlayer> {
GenshinScene scene = this.getSceneById(sceneId);
scene.addPlayer(player);
player.getPos().set(pos);
// Teleport packet
player.sendPacket(new PacketPlayerEnterSceneNotify(player, EnterType.EnterSelf, EnterReason.TransPoint, sceneId, pos));
return true;
}
private void updatePlayerInfos(GenshinPlayer paramPlayer) {