Update how scene/dungeon map points are handled

This commit is contained in:
Melledy
2022-04-29 14:29:34 -07:00
parent c2b45a7a0d
commit d64c26d4f5
8 changed files with 134 additions and 8 deletions

View File

@@ -15,6 +15,8 @@ import emu.grasscutter.data.def.*;
import it.unimi.dsi.fastutil.ints.Int2ObjectLinkedOpenHashMap;
import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
import it.unimi.dsi.fastutil.ints.IntArrayList;
import it.unimi.dsi.fastutil.ints.IntList;
public class GameData {
// BinOutputs
@@ -61,12 +63,14 @@ public class GameData {
private static final Int2ObjectMap<FetterCharacterCardData> fetterCharacterCardDataMap = new Int2ObjectOpenHashMap<>();
private static final Int2ObjectMap<RewardData> rewardDataMap = new Int2ObjectOpenHashMap<>();
private static final Int2ObjectMap<WorldLevelData> worldLevelDataMap = new Int2ObjectOpenHashMap<>();
private static final Int2ObjectMap<DailyDungeonData> dailyDungeonDataMap = new Int2ObjectOpenHashMap<>();
private static final Int2ObjectMap<DungeonData> dungeonDataMap = new Int2ObjectOpenHashMap<>();
private static final Int2ObjectMap<ShopGoodsData> shopGoodsDataMap = new Int2ObjectOpenHashMap<>();
// Cache
private static Map<Integer, List<Integer>> fetters = new HashMap<>();
private static Map<Integer, List<ShopGoodsData>> shopGoods = new HashMap<>();
private static final IntList scenePointIdList = new IntArrayList();
public static char EJWOA = 's';
@@ -280,6 +284,10 @@ public class GameData {
return dungeonDataMap;
}
public static Int2ObjectMap<DailyDungeonData> getDailyDungeonDataMap() {
return dailyDungeonDataMap;
}
public static Map<Integer, List<ShopGoodsData>> getShopGoodsDataEntries() {
if (shopGoods.isEmpty()) {
shopGoodsDataMap.forEach((k, v) -> {
@@ -291,4 +299,8 @@ public class GameData {
return shopGoods;
}
public static IntList getScenePointIdList() {
return scenePointIdList;
}
}