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Implement script support needed for dungeons
Only a few are supported right now You will need certain script files in ./resources/Scripts
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package emu.grasscutter.game.entity;
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import emu.grasscutter.game.world.Scene;
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import emu.grasscutter.game.world.World;
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public abstract class EntityBaseGadget extends GameEntity {
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public EntityBaseGadget(Scene scene) {
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super(scene);
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}
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public abstract int getGadgetId();
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@Override
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public void onDeath(int killerId) {
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}
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}
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