Implement script support needed for dungeons

Only a few are supported right now
You will need certain script files in ./resources/Scripts
This commit is contained in:
Melledy
2022-04-28 22:19:14 -07:00
parent 53cc1822f6
commit d71b7abfc3
39 changed files with 1499 additions and 44 deletions

View File

@@ -4,6 +4,7 @@ import emu.grasscutter.data.GameData;
import emu.grasscutter.data.common.PropGrowCurve;
import emu.grasscutter.data.def.MonsterCurveData;
import emu.grasscutter.data.def.MonsterData;
import emu.grasscutter.game.dungeons.DungeonChallenge;
import emu.grasscutter.game.props.EntityIdType;
import emu.grasscutter.game.props.FightProperty;
import emu.grasscutter.game.props.PlayerProperty;
@@ -36,9 +37,6 @@ public class EntityMonster extends GameEntity {
private final Position bornPos;
private final int level;
private int weaponEntityId;
private int groupId;
private int configId;
private int poseId;
public EntityMonster(Scene scene, MonsterData monsterData, Position pos, int level) {
@@ -103,22 +101,6 @@ public class EntityMonster extends GameEntity {
public boolean isAlive() {
return this.getFightProperty(FightProperty.FIGHT_PROP_CUR_HP) > 0f;
}
public int getGroupId() {
return groupId;
}
public void setGroupId(int groupId) {
this.groupId = groupId;
}
public int getConfigId() {
return configId;
}
public void setConfigId(int configId) {
this.configId = configId;
}
public int getPoseId() {
return poseId;
@@ -127,12 +109,15 @@ public class EntityMonster extends GameEntity {
public void setPoseId(int poseId) {
this.poseId = poseId;
}
@Override
public void onDeath(int killerId) {
if (this.getSpawnEntry() != null) {
this.getScene().getDeadSpawnedEntities().add(getSpawnEntry());
}
if (getScene().getChallenge() != null && getScene().getChallenge().getGroup().id == this.getGroupId()) {
getScene().getChallenge().onMonsterDie(this);
}
}
public void recalcStats() {