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https://github.com/Grasscutters/Grasscutter.git
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Implement script support needed for dungeons
Only a few are supported right now You will need certain script files in ./resources/Scripts
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93
src/main/java/emu/grasscutter/game/props/EntityType.java
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93
src/main/java/emu/grasscutter/game/props/EntityType.java
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package emu.grasscutter.game.props;
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import java.util.HashMap;
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import java.util.Map;
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import java.util.stream.Stream;
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import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
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import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
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public enum EntityType {
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None (0),
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Avatar (1),
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Monster (2),
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Bullet (3),
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AttackPhyisicalUnit (4),
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AOE (5),
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Camera (6),
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EnviroArea (7),
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Equip (8),
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MonsterEquip (9),
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Grass (10),
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Level (11),
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NPC (12),
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TransPointFirst (13),
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TransPointFirstGadget (14),
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TransPointSecond (15),
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TransPointSecondGadget (16),
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DropItem (17),
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Field (18),
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Gadget (19),
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Water (20),
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GatherPoint (21),
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GatherObject (22),
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AirflowField (23),
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SpeedupField (24),
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Gear (25),
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Chest (26),
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EnergyBall (27),
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ElemCrystal (28),
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Timeline (29),
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Worktop (30),
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Team (31),
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Platform (32),
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AmberWind (33),
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EnvAnimal (34),
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SealGadget (35),
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Tree (36),
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Bush (37),
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QuestGadget (38),
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Lightning (39),
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RewardPoint (40),
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RewardStatue (41),
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MPLevel (42),
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WindSeed (43),
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MpPlayRewardPoint (44),
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ViewPoint (45),
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RemoteAvatar (46),
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GeneralRewardPoint (47),
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PlayTeam (48),
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OfferingGadget (49),
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EyePoint (50),
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MiracleRing (51),
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Foundation (52),
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WidgetGadget (53),
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PlaceHolder (99);
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private final int value;
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private static final Int2ObjectMap<EntityType> map = new Int2ObjectOpenHashMap<>();
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private static final Map<String, EntityType> stringMap = new HashMap<>();
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static {
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Stream.of(values()).forEach(e -> {
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map.put(e.getValue(), e);
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stringMap.put(e.name(), e);
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});
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}
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private EntityType(int value) {
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this.value = value;
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}
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public int getValue() {
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return value;
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}
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public static EntityType getTypeByValue(int value) {
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return map.getOrDefault(value, None);
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}
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public static EntityType getTypeByName(String name) {
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return stringMap.getOrDefault(name, None);
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}
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}
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