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Commands Targeting rework
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@@ -10,57 +10,43 @@ import emu.grasscutter.game.world.Scene;
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import java.util.List;
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@Command(label = "killall", usage = "killall [playerUid] [sceneId]",
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@Command(label = "killall", usage = "killall [sceneId]",
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description = "Kill all entities", permission = "server.killall")
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public final class KillAllCommand implements CommandHandler {
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@Override
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public void execute(Player sender, Player targetPlayer, List<String> args) {
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Scene mainScene;
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if (targetPlayer == null) {
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CommandHandler.sendMessage(sender, Grasscutter.getLanguage().Target_needed);
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return;
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}
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Scene scene = targetPlayer.getScene();
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try {
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switch (args.size()) {
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case 0: // *No args*
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if (sender == null) {
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CommandHandler.sendMessage(null, Grasscutter.getLanguage().Kill_usage);
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return;
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}
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mainScene = sender.getScene();
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break;
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case 1: // [playerUid]
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targetPlayer = Grasscutter.getGameServer().getPlayerByUid(Integer.parseInt(args.get(0)));
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if (targetPlayer == null) {
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CommandHandler.sendMessage(sender, Grasscutter.getLanguage().Player_not_found_or_offline);
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return;
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}
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mainScene = targetPlayer.getScene();
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break;
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case 2: // [playerUid] [sceneId]
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targetPlayer = Grasscutter.getGameServer().getPlayerByUid(Integer.parseInt(args.get(0)));
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if (targetPlayer == null) {
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CommandHandler.sendMessage(sender, Grasscutter.getLanguage().Player_not_found_or_offline);
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return;
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}
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Scene scene = sender.getWorld().getSceneById(Integer.parseInt(args.get(1)));
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if (scene == null) {
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CommandHandler.sendMessage(sender, Grasscutter.getLanguage().Kill_scene_not_found_in_player_world);
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return;
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}
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mainScene = scene;
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case 1: // [sceneId]
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scene = targetPlayer.getWorld().getSceneById(Integer.parseInt(args.get(0)));
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break;
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default:
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CommandHandler.sendMessage(sender, Grasscutter.getLanguage().Kill_usage);
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return;
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}
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// Separate into list to avoid concurrency issue
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List<GameEntity> toKill = mainScene.getEntities().values().stream()
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.filter(entity -> entity instanceof EntityMonster)
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.toList();
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toKill.stream().forEach(entity -> mainScene.killEntity(entity, 0));
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CommandHandler.sendMessage(sender, Grasscutter.getLanguage().Kill_kill_monsters_in_scene.replace("{size}", Integer.toString(toKill.size())).replace("{id}", Integer.toString(mainScene.getId())));
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} catch (NumberFormatException ignored) {
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CommandHandler.sendMessage(sender, Grasscutter.getLanguage().Invalid_arguments);
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}
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if (scene == null) {
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CommandHandler.sendMessage(sender, Grasscutter.getLanguage().Kill_scene_not_found_in_player_world);
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return;
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}
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// Separate into list to avoid concurrency issue
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final Scene sceneF = scene;
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List<GameEntity> toKill = sceneF.getEntities().values().stream()
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.filter(entity -> entity instanceof EntityMonster)
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.toList();
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toKill.stream().forEach(entity -> sceneF.killEntity(entity, 0));
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CommandHandler.sendMessage(sender, Grasscutter.getLanguage().Kill_kill_monsters_in_scene.replace("{size}", Integer.toString(toKill.size())).replace("{id}", Integer.toString(scene.getId())));
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}
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}
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