Support spawn NPC

This commit is contained in:
Akka
2022-05-25 10:44:46 +08:00
committed by Melledy
parent 5a4a708931
commit d95708ec03
12 changed files with 288 additions and 32 deletions

View File

@@ -4,12 +4,13 @@ import ch.ethz.globis.phtree.PhTree;
import emu.grasscutter.utils.Position;
import java.util.ArrayList;
import java.util.Collection;
import java.util.List;
import java.util.function.Function;
public class SceneIndexManager {
public static <T> void buildIndex(PhTree<T> tree, List<T> elements, Function<T, long[]> extractor){
public static <T> void buildIndex(PhTree<T> tree, Collection<T> elements, Function<T, long[]> extractor){
elements.forEach(e -> tree.put(extractor.apply(e), e));
}
public static <T> List<T> queryNeighbors(PhTree<T> tree, Position position, int range){

View File

@@ -7,6 +7,7 @@ import emu.grasscutter.data.def.MonsterData;
import emu.grasscutter.data.def.WorldLevelData;
import emu.grasscutter.game.entity.EntityGadget;
import emu.grasscutter.game.entity.EntityMonster;
import emu.grasscutter.game.entity.EntityNPC;
import emu.grasscutter.game.entity.GameEntity;
import emu.grasscutter.game.world.Scene;
import emu.grasscutter.net.proto.VisionTypeOuterClass;
@@ -140,14 +141,15 @@ public class SceneScriptManager {
// TODO optimize
public SceneGroup getGroupById(int groupId) {
for (SceneBlock block : this.getScene().getLoadedBlocks()) {
for (SceneGroup group : block.groups) {
if (group.id == groupId) {
if(!group.isLoaded()){
getScene().onLoadGroup(List.of(group));
}
return group;
}
var group = block.groups.get(groupId);
if(group == null){
continue;
}
if(!group.isLoaded()){
getScene().onLoadGroup(List.of(group));
}
return group;
}
return null;
}
@@ -365,7 +367,9 @@ public class SceneScriptManager {
return entity;
}
public EntityNPC createNPC(SceneNPC npc, int blockId, int suiteId) {
return new EntityNPC(getScene(), npc, blockId, suiteId);
}
public EntityMonster createMonster(int groupId, int blockId, SceneMonster monster) {
if(monster == null){
return null;

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@@ -13,6 +13,8 @@ import javax.script.Bindings;
import javax.script.CompiledScript;
import javax.script.ScriptException;
import java.util.List;
import java.util.Map;
import java.util.stream.Collectors;
import static emu.grasscutter.Configuration.SCRIPT;
@@ -24,7 +26,7 @@ public class SceneBlock {
public Position min;
public int sceneId;
public List<SceneGroup> groups;
public Map<Integer,SceneGroup> groups;
public PhTree<SceneGroup> sceneGroupIndex = new PhTree16<>(3);
private transient boolean loaded; // Not an actual variable in the scripts either
@@ -61,9 +63,11 @@ public class SceneBlock {
cs.eval(bindings);
// Set groups
groups = ScriptLoader.getSerializer().toList(SceneGroup.class, bindings.get("groups"));
groups.forEach(g -> g.block_id = id);
SceneIndexManager.buildIndex(this.sceneGroupIndex, groups, g -> g.pos.toLongArray());
groups = ScriptLoader.getSerializer().toList(SceneGroup.class, bindings.get("groups")).stream()
.collect(Collectors.toMap(x -> x.id, y -> y));
groups.values().forEach(g -> g.block_id = id);
SceneIndexManager.buildIndex(this.sceneGroupIndex, groups.values(), g -> g.pos.toLongArray());
} catch (ScriptException e) {
Grasscutter.getLogger().error("Error loading block " + id + " in scene " + sceneId, e);
}

View File

@@ -32,7 +32,7 @@ public class SceneGroup {
public Map<Integer,SceneMonster> monsters; // <ConfigId, Monster>
public Map<Integer, SceneGadget> gadgets; // <ConfigId, Gadgets>
public Map<String, SceneTrigger> triggers;
public Map<Integer, SceneNPC> npc; // <NpcId, NPC>
public List<SceneRegion> regions;
public List<SceneSuite> suites;
public List<SceneVar> variables;
@@ -44,6 +44,11 @@ public class SceneGroup {
private transient boolean loaded; // Not an actual variable in the scripts either
private transient CompiledScript script;
private transient Bindings bindings;
public static SceneGroup of(int groupId) {
var group = new SceneGroup();
group.id = groupId;
return group;
}
public boolean isLoaded() {
return loaded;
@@ -124,6 +129,10 @@ public class SceneGroup {
// Add variables to suite
variables = ScriptLoader.getSerializer().toList(SceneVar.class, bindings.get("variables"));
// NPC in groups
npc = ScriptLoader.getSerializer().toList(SceneNPC.class, bindings.get("npcs")).stream()
.collect(Collectors.toMap(x -> x.npc_id, y -> y));
npc.values().forEach(n -> n.group = this);
// Add monsters and gadgets to suite
for (SceneSuite suite : suites) {

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@@ -0,0 +1,10 @@
package emu.grasscutter.scripts.data;
import lombok.Setter;
import lombok.ToString;
@ToString
@Setter
public class SceneNPC extends SceneObject{
public int npc_id;
}