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https://github.com/Grasscutters/Grasscutter.git
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Support spawn NPC
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@@ -4,12 +4,13 @@ import ch.ethz.globis.phtree.PhTree;
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import emu.grasscutter.utils.Position;
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import java.util.ArrayList;
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import java.util.Collection;
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import java.util.List;
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import java.util.function.Function;
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public class SceneIndexManager {
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public static <T> void buildIndex(PhTree<T> tree, List<T> elements, Function<T, long[]> extractor){
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public static <T> void buildIndex(PhTree<T> tree, Collection<T> elements, Function<T, long[]> extractor){
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elements.forEach(e -> tree.put(extractor.apply(e), e));
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}
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public static <T> List<T> queryNeighbors(PhTree<T> tree, Position position, int range){
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@@ -7,6 +7,7 @@ import emu.grasscutter.data.def.MonsterData;
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import emu.grasscutter.data.def.WorldLevelData;
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import emu.grasscutter.game.entity.EntityGadget;
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import emu.grasscutter.game.entity.EntityMonster;
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import emu.grasscutter.game.entity.EntityNPC;
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import emu.grasscutter.game.entity.GameEntity;
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import emu.grasscutter.game.world.Scene;
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import emu.grasscutter.net.proto.VisionTypeOuterClass;
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@@ -140,14 +141,15 @@ public class SceneScriptManager {
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// TODO optimize
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public SceneGroup getGroupById(int groupId) {
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for (SceneBlock block : this.getScene().getLoadedBlocks()) {
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for (SceneGroup group : block.groups) {
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if (group.id == groupId) {
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if(!group.isLoaded()){
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getScene().onLoadGroup(List.of(group));
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}
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return group;
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}
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var group = block.groups.get(groupId);
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if(group == null){
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continue;
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}
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if(!group.isLoaded()){
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getScene().onLoadGroup(List.of(group));
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}
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return group;
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}
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return null;
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}
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@@ -365,7 +367,9 @@ public class SceneScriptManager {
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return entity;
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}
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public EntityNPC createNPC(SceneNPC npc, int blockId, int suiteId) {
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return new EntityNPC(getScene(), npc, blockId, suiteId);
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}
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public EntityMonster createMonster(int groupId, int blockId, SceneMonster monster) {
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if(monster == null){
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return null;
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@@ -13,6 +13,8 @@ import javax.script.Bindings;
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import javax.script.CompiledScript;
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import javax.script.ScriptException;
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import java.util.List;
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import java.util.Map;
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import java.util.stream.Collectors;
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import static emu.grasscutter.Configuration.SCRIPT;
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@@ -24,7 +26,7 @@ public class SceneBlock {
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public Position min;
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public int sceneId;
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public List<SceneGroup> groups;
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public Map<Integer,SceneGroup> groups;
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public PhTree<SceneGroup> sceneGroupIndex = new PhTree16<>(3);
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private transient boolean loaded; // Not an actual variable in the scripts either
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@@ -61,9 +63,11 @@ public class SceneBlock {
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cs.eval(bindings);
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// Set groups
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groups = ScriptLoader.getSerializer().toList(SceneGroup.class, bindings.get("groups"));
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groups.forEach(g -> g.block_id = id);
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SceneIndexManager.buildIndex(this.sceneGroupIndex, groups, g -> g.pos.toLongArray());
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groups = ScriptLoader.getSerializer().toList(SceneGroup.class, bindings.get("groups")).stream()
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.collect(Collectors.toMap(x -> x.id, y -> y));
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groups.values().forEach(g -> g.block_id = id);
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SceneIndexManager.buildIndex(this.sceneGroupIndex, groups.values(), g -> g.pos.toLongArray());
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} catch (ScriptException e) {
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Grasscutter.getLogger().error("Error loading block " + id + " in scene " + sceneId, e);
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}
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@@ -32,7 +32,7 @@ public class SceneGroup {
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public Map<Integer,SceneMonster> monsters; // <ConfigId, Monster>
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public Map<Integer, SceneGadget> gadgets; // <ConfigId, Gadgets>
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public Map<String, SceneTrigger> triggers;
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public Map<Integer, SceneNPC> npc; // <NpcId, NPC>
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public List<SceneRegion> regions;
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public List<SceneSuite> suites;
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public List<SceneVar> variables;
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@@ -44,6 +44,11 @@ public class SceneGroup {
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private transient boolean loaded; // Not an actual variable in the scripts either
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private transient CompiledScript script;
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private transient Bindings bindings;
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public static SceneGroup of(int groupId) {
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var group = new SceneGroup();
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group.id = groupId;
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return group;
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}
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public boolean isLoaded() {
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return loaded;
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@@ -124,6 +129,10 @@ public class SceneGroup {
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// Add variables to suite
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variables = ScriptLoader.getSerializer().toList(SceneVar.class, bindings.get("variables"));
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// NPC in groups
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npc = ScriptLoader.getSerializer().toList(SceneNPC.class, bindings.get("npcs")).stream()
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.collect(Collectors.toMap(x -> x.npc_id, y -> y));
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npc.values().forEach(n -> n.group = this);
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// Add monsters and gadgets to suite
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for (SceneSuite suite : suites) {
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10
src/main/java/emu/grasscutter/scripts/data/SceneNPC.java
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10
src/main/java/emu/grasscutter/scripts/data/SceneNPC.java
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@@ -0,0 +1,10 @@
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package emu.grasscutter.scripts.data;
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import lombok.Setter;
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import lombok.ToString;
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@ToString
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@Setter
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public class SceneNPC extends SceneObject{
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public int npc_id;
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}
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