Support spawn NPC

This commit is contained in:
Akka
2022-05-25 10:44:46 +08:00
committed by Melledy
parent 5a4a708931
commit d95708ec03
12 changed files with 288 additions and 32 deletions

View File

@@ -13,6 +13,8 @@ import javax.script.Bindings;
import javax.script.CompiledScript;
import javax.script.ScriptException;
import java.util.List;
import java.util.Map;
import java.util.stream.Collectors;
import static emu.grasscutter.Configuration.SCRIPT;
@@ -24,7 +26,7 @@ public class SceneBlock {
public Position min;
public int sceneId;
public List<SceneGroup> groups;
public Map<Integer,SceneGroup> groups;
public PhTree<SceneGroup> sceneGroupIndex = new PhTree16<>(3);
private transient boolean loaded; // Not an actual variable in the scripts either
@@ -61,9 +63,11 @@ public class SceneBlock {
cs.eval(bindings);
// Set groups
groups = ScriptLoader.getSerializer().toList(SceneGroup.class, bindings.get("groups"));
groups.forEach(g -> g.block_id = id);
SceneIndexManager.buildIndex(this.sceneGroupIndex, groups, g -> g.pos.toLongArray());
groups = ScriptLoader.getSerializer().toList(SceneGroup.class, bindings.get("groups")).stream()
.collect(Collectors.toMap(x -> x.id, y -> y));
groups.values().forEach(g -> g.block_id = id);
SceneIndexManager.buildIndex(this.sceneGroupIndex, groups.values(), g -> g.pos.toLongArray());
} catch (ScriptException e) {
Grasscutter.getLogger().error("Error loading block " + id + " in scene " + sceneId, e);
}