Whitespace & Formatting

This commit is contained in:
Thoronium
2023-01-29 13:44:16 -07:00
parent a5fa6c15a1
commit da6314116b
5 changed files with 11 additions and 13 deletions

View File

@@ -392,7 +392,7 @@ public class Player {
this.realmList.add(realmId);
// Tell the client the realm is unlocked
if(realmId > 3){ // Realms 3 and below are default 'unlocked'
if (realmId > 3) { // Realms 3 and below are default 'unlocked'
this.sendPacket(new PacketHomeModuleUnlockNotify(realmId));
this.getHome().onClaimReward(this);
}

View File

@@ -19,7 +19,6 @@ public class ItemUseUnlockHomeModule extends ItemUseInt {
@Override
public boolean postUseItem(UseItemParams params){
params.player.addRealmList(this.i);
return true;
}

View File

@@ -18,15 +18,15 @@ public class HandlerBackMyWorldReq extends PacketHandler {
int prevScene = scene.getPrevScene();
// Sanity check for switching between teapot realms
if(prevScene >= 2000 && prevScene <= 2006){
if (prevScene >= 2000 && prevScene <= 2006) {
prevScene = 3;
}
session.getPlayer().getWorld().transferPlayerToScene(
session.getPlayer(),
prevScene,
TeleportType.WAYPOINT,
session.getPlayer().getPrevPos());
session.getPlayer(),
prevScene,
TeleportType.WAYPOINT,
session.getPlayer().getPrevPos());
session.send(new PacketBackMyWorldRsp());
}

View File

@@ -12,7 +12,6 @@ import emu.grasscutter.server.packet.send.PacketHomeComfortInfoNotify;
import emu.grasscutter.server.packet.send.PacketPlayerHomeCompInfoNotify;
import emu.grasscutter.utils.Position;
@Opcodes(PacketOpcodes.HomeChangeModuleReq)
public class HandlerHomeChangeModuleReq extends PacketHandler {
@@ -31,8 +30,8 @@ public class HandlerHomeChangeModuleReq extends PacketHandler {
Position pos = scene.getScriptManager().getConfig().born_pos;
session.getPlayer().getWorld().transferPlayerToScene(
session.getPlayer(), realmId,
TeleportType.WAYPOINT, pos
session.getPlayer(), realmId,
TeleportType.WAYPOINT, pos
);
}
}

View File

@@ -46,7 +46,7 @@ public class PacketPlayerEnterSceneNotify extends BasePacket {
// Set previous position
if(!(newScene == 3)){ // Hardcoded for now else weird positions will occur
// Don't update position within same scene or teapot
}else{
} else {
// Only used for exiting teapot currently
player.setPrevPos(player.getPosition());
}