mirror of
https://github.com/Grasscutters/Grasscutter.git
synced 2026-02-07 10:36:41 +01:00
Copy some files from Grasscutter-Quests
NOT completely finished, nor is it completely done. Protocol issues remain! (including lack of packet IDs)
This commit is contained in:
@@ -7,20 +7,25 @@ import emu.grasscutter.data.GameData;
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import emu.grasscutter.data.excels.ChapterData;
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import emu.grasscutter.data.excels.QuestData;
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import emu.grasscutter.data.excels.TriggerExcelConfigData;
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import emu.grasscutter.game.dungeons.enums.DungeonPassConditionType;
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import emu.grasscutter.game.player.Player;
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import emu.grasscutter.game.props.ActionReason;
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import emu.grasscutter.game.quest.enums.QuestCond;
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import emu.grasscutter.game.quest.enums.QuestContent;
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import emu.grasscutter.game.quest.enums.QuestState;
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import emu.grasscutter.game.quest.enums.QuestTrigger;
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import emu.grasscutter.net.proto.ChapterStateOuterClass;
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import emu.grasscutter.net.proto.QuestOuterClass.Quest;
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import emu.grasscutter.scripts.data.SceneGroup;
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import emu.grasscutter.server.packet.send.PacketChapterStateNotify;
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import emu.grasscutter.server.packet.send.PacketDelQuestNotify;
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import emu.grasscutter.server.packet.send.PacketQuestListUpdateNotify;
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import emu.grasscutter.utils.Utils;
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import java.util.HashMap;
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import java.util.List;
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import java.util.Map;
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import javax.script.Bindings;
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import lombok.Getter;
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import lombok.Setter;
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import lombok.val;
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@Entity
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public class GameQuest {
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@@ -29,12 +34,14 @@ public class GameQuest {
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@Getter private int subQuestId;
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@Getter private int mainQuestId;
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@Getter @Setter private QuestState state;
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@Getter @Setter public QuestState state;
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@Getter @Setter private int startTime;
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@Getter @Setter private int acceptTime;
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@Getter @Setter private int finishTime;
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@Getter @Setter private long startGameDay;
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@Getter private int[] finishProgressList;
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@Getter private int[] failProgressList;
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@Transient @Getter private Map<String, TriggerExcelConfigData> triggerData;
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@@ -55,15 +62,17 @@ public class GameQuest {
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}
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public void start() {
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clearProgress(false);
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this.acceptTime = Utils.getCurrentSeconds();
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this.startTime = this.acceptTime;
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this.startGameDay = getOwner().getWorld().getTotalGameTimeDays();
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this.state = QuestState.QUEST_STATE_UNFINISHED;
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List<QuestData.QuestCondition> triggerCond =
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val triggerCond =
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questData.getFinishCond().stream()
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.filter(p -> p.getType() == QuestTrigger.QUEST_CONTENT_TRIGGER_FIRE)
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.filter(p -> p.getType() == QuestContent.QUEST_CONTENT_TRIGGER_FIRE)
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.toList();
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if (triggerCond.size() > 0) {
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for (QuestData.QuestCondition cond : triggerCond) {
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for (val cond : triggerCond) {
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TriggerExcelConfigData newTrigger =
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GameData.getTriggerExcelConfigDataMap().get(cond.getParam()[0]);
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if (newTrigger != null) {
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@@ -81,21 +90,10 @@ public class GameQuest {
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}
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}
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if (questData.getFinishCond() != null && questData.getFinishCond().size() != 0) {
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this.finishProgressList = new int[questData.getFinishCond().size()];
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}
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if (questData.getFailCond() != null && questData.getFailCond().size() != 0) {
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this.failProgressList = new int[questData.getFailCond().size()];
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}
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getQuestData()
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.getBeginExec()
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.forEach(e -> getOwner().getServer().getQuestSystem().triggerExec(this, e, e.getParam()));
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getOwner().sendPacket(new PacketQuestListUpdateNotify(this));
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if (ChapterData.beginQuestChapterMap.containsKey(subQuestId)) {
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mainQuest
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.getOwner()
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getOwner()
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.sendPacket(
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new PacketChapterStateNotify(
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ChapterData.beginQuestChapterMap.get(subQuestId).getId(),
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@@ -104,24 +102,24 @@ public class GameQuest {
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// Some subQuests and talks become active when some other subQuests are unfinished (even from
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// different MainQuests)
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this.getOwner()
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getOwner()
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.getQuestManager()
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.triggerEvent(
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QuestTrigger.QUEST_CONTENT_QUEST_STATE_EQUAL,
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this.getSubQuestId(),
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this.getState().getValue(),
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.queueEvent(
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QuestContent.QUEST_CONTENT_QUEST_STATE_EQUAL,
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getSubQuestId(),
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getState().getValue(),
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0,
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0,
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0);
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this.getOwner()
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getOwner()
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.getQuestManager()
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.triggerEvent(
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QuestTrigger.QUEST_COND_STATE_EQUAL,
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this.getSubQuestId(),
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this.getState().getValue(),
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0,
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0,
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0);
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.queueEvent(
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QuestCond.QUEST_COND_STATE_EQUAL, getSubQuestId(), getState().getValue(), 0, 0, 0);
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getQuestData()
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.getBeginExec()
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.forEach(e -> getOwner().getServer().getQuestSystem().triggerExec(this, e, e.getParam()));
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getOwner().getQuestManager().checkQuestAlreadyFullfilled(this);
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Grasscutter.getLogger().debug("Quest {} is started", subQuestId);
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}
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@@ -141,7 +139,7 @@ public class GameQuest {
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}
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public void setConfig(QuestData config) {
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if (getSubQuestId() != config.getId()) return;
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if (config == null || getSubQuestId() != config.getId()) return;
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this.questData = config;
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}
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@@ -153,11 +151,37 @@ public class GameQuest {
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failProgressList[index] = value;
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}
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public boolean clearProgress(boolean notifyDelete) {
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// TODO improve
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var oldState = state;
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if (questData.getFinishCond() != null && questData.getFinishCond().size() != 0) {
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this.finishProgressList = new int[questData.getFinishCond().size()];
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}
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if (questData.getFailCond() != null && questData.getFailCond().size() != 0) {
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this.failProgressList = new int[questData.getFailCond().size()];
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}
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setState(QuestState.QUEST_STATE_UNSTARTED);
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finishTime = 0;
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acceptTime = 0;
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startTime = 0;
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if (oldState == QuestState.QUEST_STATE_UNSTARTED) {
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return false;
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}
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if (notifyDelete) {
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getOwner().sendPacket(new PacketDelQuestNotify(getSubQuestId()));
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}
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save();
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return true;
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}
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public void finish() {
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this.state = QuestState.QUEST_STATE_FINISHED;
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this.finishTime = Utils.getCurrentSeconds();
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if (getQuestData().finishParent()) {
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getOwner().sendPacket(new PacketQuestListUpdateNotify(this));
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if (getQuestData().isFinishParent()) {
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// This quest finishes the questline - the main quest will also save the quest to db, so we
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// don't have to call save() here
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getMainQuest().finish();
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@@ -169,8 +193,8 @@ public class GameQuest {
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// Some subQuests have conditions that subQuests are finished (even from different MainQuests)
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getOwner()
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.getQuestManager()
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.triggerEvent(
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QuestTrigger.QUEST_CONTENT_QUEST_STATE_EQUAL,
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.queueEvent(
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QuestContent.QUEST_CONTENT_QUEST_STATE_EQUAL,
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this.subQuestId,
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this.state.getValue(),
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0,
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@@ -178,8 +202,16 @@ public class GameQuest {
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0);
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getOwner()
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.getQuestManager()
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.triggerEvent(
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QuestTrigger.QUEST_COND_STATE_EQUAL, this.subQuestId, this.state.getValue(), 0, 0, 0);
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.queueEvent(QuestContent.QUEST_CONTENT_FINISH_PLOT, this.subQuestId, 0);
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getOwner()
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.getQuestManager()
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.queueEvent(
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QuestCond.QUEST_COND_STATE_EQUAL, this.subQuestId, this.state.getValue(), 0, 0, 0);
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getOwner()
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.getScene()
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.triggerDungeonEvent(DungeonPassConditionType.DUNGEON_COND_FINISH_QUEST, getSubQuestId());
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getOwner().getProgressManager().tryUnlockOpenStates();
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if (ChapterData.endQuestChapterMap.containsKey(subQuestId)) {
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mainQuest
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@@ -190,6 +222,10 @@ public class GameQuest {
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ChapterStateOuterClass.ChapterState.CHAPTER_STATE_END));
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}
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// hard coding to give amber
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if (getQuestData().getSubId() == 35402) {
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getOwner().getInventory().addItem(1021, 1, ActionReason.QuestItem); // amber item id
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}
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Grasscutter.getLogger().debug("Quest {} is finished", subQuestId);
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}
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@@ -198,43 +234,47 @@ public class GameQuest {
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this.state = QuestState.QUEST_STATE_FAILED;
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this.finishTime = Utils.getCurrentSeconds();
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getQuestData()
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.getFailExec()
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.forEach(e -> getOwner().getServer().getQuestSystem().triggerExec(this, e, e.getParam()));
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this.getOwner().sendPacket(new PacketQuestListUpdateNotify(this));
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// Some subQuests have conditions that subQuests fail (even from different MainQuests)
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getOwner()
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this.getOwner()
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.getQuestManager()
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.triggerEvent(
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QuestTrigger.QUEST_CONTENT_QUEST_STATE_EQUAL,
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.queueEvent(
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QuestContent.QUEST_CONTENT_QUEST_STATE_EQUAL,
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this.subQuestId,
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this.state.getValue(),
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0,
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0,
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0);
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getOwner()
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this.getOwner()
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.getQuestManager()
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.triggerEvent(
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QuestTrigger.QUEST_COND_STATE_EQUAL, this.subQuestId, this.state.getValue(), 0, 0, 0);
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.queueEvent(
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QuestCond.QUEST_COND_STATE_EQUAL, this.subQuestId, this.state.getValue(), 0, 0, 0);
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this.getQuestData()
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.getFailExec()
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.forEach(e -> getOwner().getServer().getQuestSystem().triggerExec(this, e, e.getParam()));
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if (this.getQuestData().getTrialAvatarList() != null) {
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this.getQuestData()
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.getTrialAvatarList()
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.forEach(t -> this.getOwner().getTeamManager().removeTrialAvatar(t));
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}
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Grasscutter.getLogger().debug("Quest {} is failed", subQuestId);
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}
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// Return true if ParentQuest should rewind to this childQuest
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public boolean rewind(GameQuest nextRewind) {
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if (questData.isRewind()) {
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if (nextRewind == null) {
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return true;
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}
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// if the next isRewind subQuest is none or unstarted, reset all subQuests with order higher
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// than this one, and restart this quest
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if (nextRewind.getState() == QuestState.QUEST_STATE_NONE
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|| nextRewind.getState() == QuestState.QUEST_STATE_UNSTARTED) {
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getMainQuest().getChildQuests().values().stream()
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.filter(p -> p.getQuestData().getOrder() > this.getQuestData().getOrder())
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.forEach(q -> q.setState(QuestState.QUEST_STATE_UNSTARTED));
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this.start();
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return true;
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}
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}
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return false;
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// Return true if it did the rewind
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public boolean rewind(boolean notifyDelete) {
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getMainQuest().getChildQuests().values().stream()
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.filter(p -> p.getQuestData().getOrder() > this.getQuestData().getOrder())
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.forEach(
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q -> {
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q.clearProgress(notifyDelete);
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});
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clearProgress(notifyDelete);
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this.start();
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return true;
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}
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public void save() {
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