Validate the NPC being talked to

This commit is contained in:
KingRainbow44
2023-05-11 21:11:10 -04:00
parent 9c0b9afae2
commit db1cc788b4
3 changed files with 23 additions and 7 deletions

View File

@@ -1,15 +1,15 @@
package emu.grasscutter.game.talk;
import static emu.grasscutter.game.quest.enums.QuestCond.QUEST_COND_COMPLETE_TALK;
import static emu.grasscutter.game.quest.enums.QuestContent.QUEST_CONTENT_COMPLETE_ANY_TALK;
import static emu.grasscutter.game.quest.enums.QuestContent.QUEST_CONTENT_COMPLETE_TALK;
import emu.grasscutter.data.GameData;
import emu.grasscutter.data.binout.MainQuestData.TalkData;
import emu.grasscutter.game.player.BasePlayerManager;
import emu.grasscutter.game.player.Player;
import lombok.NonNull;
import static emu.grasscutter.game.quest.enums.QuestCond.QUEST_COND_COMPLETE_TALK;
import static emu.grasscutter.game.quest.enums.QuestContent.QUEST_CONTENT_COMPLETE_ANY_TALK;
import static emu.grasscutter.game.quest.enums.QuestContent.QUEST_CONTENT_COMPLETE_TALK;
public final class TalkManager extends BasePlayerManager {
public TalkManager(@NonNull Player player) {
super(player);
@@ -19,12 +19,21 @@ public final class TalkManager extends BasePlayerManager {
* Invoked when a talk is triggered.
*
* @param talkId The ID of the talk.
* @param npcEntityId The entity ID of the NPC being talked to.
*/
public void triggerTalkAction(int talkId) {
public void triggerTalkAction(int talkId, int npcEntityId) {
var talkData = GameData.getTalkConfigDataMap().get(talkId);
if (talkData == null) return;
var player = this.getPlayer();
// Check if the NPC id is valid.
var entity = player.getScene().getEntityById(npcEntityId);
if (entity == null) return;
// The config ID of the entity is the NPC's ID.
if (!talkData.getNpcId().contains(entity.getConfigId()))
return;
// Execute the talk action on associated handlers.
talkData
.getFinishExec()