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https://github.com/Grasscutters/Grasscutter.git
synced 2025-12-16 17:05:20 +01:00
Fix chat welcome messages and some slight refactoring.
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@@ -51,14 +51,12 @@ import emu.grasscutter.net.proto.AbilityInvokeEntryOuterClass.AbilityInvokeEntry
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import emu.grasscutter.net.proto.AttackResultOuterClass.AttackResult;
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import emu.grasscutter.net.proto.CombatInvokeEntryOuterClass.CombatInvokeEntry;
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import emu.grasscutter.net.proto.GadgetInteractReqOuterClass.GadgetInteractReq;
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import emu.grasscutter.net.proto.InteractTypeOuterClass.InteractType;
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import emu.grasscutter.net.proto.MpSettingTypeOuterClass.MpSettingType;
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import emu.grasscutter.net.proto.OnlinePlayerInfoOuterClass.OnlinePlayerInfo;
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import emu.grasscutter.net.proto.PlayerLocationInfoOuterClass.PlayerLocationInfo;
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import emu.grasscutter.net.proto.ProfilePictureOuterClass.ProfilePicture;
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import emu.grasscutter.net.proto.PropChangeReasonOuterClass.PropChangeReason;
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import emu.grasscutter.net.proto.SocialDetailOuterClass.SocialDetail;
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import emu.grasscutter.net.proto.VisionTypeOuterClass.VisionType;
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import emu.grasscutter.scripts.data.SceneRegion;
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import emu.grasscutter.server.event.player.PlayerJoinEvent;
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import emu.grasscutter.server.event.player.PlayerQuitEvent;
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@@ -799,7 +797,6 @@ public class Player {
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}
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this.getServer().getChatSystem().sendPrivateMessageFromServer(getUid(), message.toString());
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// this.sendPacket(new PacketPrivateChatNotify(GameConstants.SERVER_CONSOLE_UID, getUid(), message.toString()));
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}
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/**
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@@ -809,7 +806,6 @@ public class Player {
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* @param message The message to send.
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*/
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public void sendMessage(Player sender, Object message) {
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// this.sendPacket(new PacketPrivateChatNotify(sender.getUid(), this.getUid(), message.toString()));
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this.getServer().getChatSystem().sendPrivateMessage(sender, this.getUid(), message.toString());
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}
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@@ -1194,12 +1190,8 @@ public class Player {
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session.send(new PacketPlayerEnterSceneNotify(this)); // Enter game world
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session.send(new PacketPlayerLevelRewardUpdateNotify(rewardedLevels));
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// First notify packets sent
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this.hasSentLoginPackets = true;
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// Send server welcome chat.
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this.getServer().getChatSystem().sendServerWelcomeMessages(this);
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this.hasSentLoginPackets = true;
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// Set session state
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session.setState(SessionState.ACTIVE);
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