Refactoring (#1660)

* Refactor a couple of iterators

* Use side-effect instead of second iterator

* Make World::onTick return shouldDelete instead of success

* Replace Shop iterator with side effects

* Scene

* Clean up Expeditions

* Refactor Expeditions

* Clean up Expeditions, Player

* Limit Expeditions by AR

* Lombokify props

Co-authored-by: AnimeGitB <AnimeGitB@bigblueball.in>
This commit is contained in:
Luke H-W
2022-08-15 23:19:13 +09:30
committed by GitHub
parent bccf516ca7
commit dc9cef8ab7
23 changed files with 263 additions and 711 deletions

View File

@@ -88,33 +88,33 @@ import java.util.concurrent.LinkedBlockingQueue;
public class Player {
@Id private int id;
@Indexed(options = @IndexOptions(unique = true)) private String accountId;
private transient Account account;
private transient GameSession session;
@Setter private transient Account account;
@Getter @Setter private transient GameSession session;
private String nickname;
private String signature;
private int headImage;
private int nameCardId = 210001;
private Position position;
private Position rotation;
private PlayerBirthday birthday;
private PlayerCodex codex;
private boolean showAvatars;
private List<Integer> showAvatarList;
private Map<Integer, Integer> properties;
private int currentRealmId;
private int widgetId;
private int sceneId;
private int regionId;
private int mainCharacterId;
private boolean godmode;
private boolean stamina;
@Getter private String nickname;
@Getter private String signature;
@Getter private int headImage;
@Getter private int nameCardId = 210001;
@Getter private Position position;
@Getter private Position rotation;
@Getter private PlayerBirthday birthday;
@Getter private PlayerCodex codex;
@Getter @Setter private boolean showAvatars;
@Getter @Setter private List<Integer> showAvatarList;
@Getter private Map<Integer, Integer> properties;
@Getter @Setter private int currentRealmId;
@Getter @Setter private int widgetId;
@Getter @Setter private int sceneId;
@Getter @Setter private int regionId;
@Getter private int mainCharacterId;
@Setter private boolean godmode; // Getter is inGodmode
private boolean stamina; // Getter is getUnlimitedStamina, Setter is setUnlimitedStamina
@Getter private Set<Integer> nameCardList;
@Getter private Set<Integer> flyCloakList;
@Getter private Set<Integer> costumeList;
@Getter private Set<Integer> rewardedLevels;
@Getter private Set<Integer> realmList;
@Getter @Setter private Set<Integer> realmList;
@Getter private Set<Integer> unlockedForgingBlueprints;
@Getter private Set<Integer> unlockedCombines;
@Getter private Set<Integer> unlockedFurniture;
@@ -128,9 +128,9 @@ public class Player {
@Getter @Setter private Map<Integer, List<Integer>> unlockedScenePoints;
@Transient private long nextGuid = 0;
@Transient private int peerId;
@Transient private World world;
@Transient private Scene scene;
@Transient @Getter @Setter private int peerId;
@Transient private World world; // Synchronized getter and setter
@Transient private Scene scene; // Synchronized getter and setter
@Transient @Getter private int weatherId = 0;
@Transient @Getter private ClimateType climate = ClimateType.CLIMATE_SUNNY;
@@ -139,9 +139,9 @@ public class Player {
@Getter private transient Inventory inventory;
@Getter private transient FriendsList friendsList;
@Getter private transient MailHandler mailHandler;
@Getter private transient MessageHandler messageHandler;
@Getter @Setter private transient MessageHandler messageHandler;
@Getter private transient AbilityManager abilityManager;
@Getter private transient QuestManager questManager;
@Getter @Setter private transient QuestManager questManager;
@Getter private transient TowerManager towerManager;
@Getter private transient SotSManager sotsManager;
@Getter private transient MapMarksManager mapMarksManager;
@@ -158,36 +158,37 @@ public class Player {
@Getter private transient PlayerProgressManager progressManager;
// Manager data (Save-able to the database)
private PlayerProfile playerProfile;
private TeamManager teamManager;
private TowerData towerData;
private PlayerGachaInfo gachaInfo;
private PlayerCollectionRecords collectionRecordStore;
private ArrayList<ShopLimit> shopLimit;
private PlayerProfile playerProfile; // Getter has null-check
@Getter private TeamManager teamManager;
private TowerData towerData; // Getter has null-check
@Getter private PlayerGachaInfo gachaInfo;
private PlayerCollectionRecords collectionRecordStore; // Getter has null-check
@Getter private ArrayList<ShopLimit> shopLimit;
@Getter private transient GameHome home;
private boolean moonCard;
private Date moonCardStartTime;
private int moonCardDuration;
private Set<Date> moonCardGetTimes;
@Setter private boolean moonCard; // Getter is inMoonCard
@Getter @Setter private Date moonCardStartTime;
@Getter @Setter private int moonCardDuration;
@Getter @Setter private Set<Date> moonCardGetTimes;
@Transient private boolean paused;
@Transient private int enterSceneToken;
@Transient private SceneLoadState sceneState;
@Transient @Getter private boolean paused;
@Transient @Getter @Setter private int enterSceneToken;
@Transient @Getter @Setter private SceneLoadState sceneLoadState = SceneLoadState.NONE;
@Transient private boolean hasSentLoginPackets;
@Transient private long nextSendPlayerLocTime = 0;
private transient final Int2ObjectMap<CoopRequest> coopRequests;
private transient final Queue<AttackResult> attackResults;
private transient final Int2ObjectMap<CoopRequest> coopRequests; // Synchronized getter
@Getter private transient final Queue<AttackResult> attackResults;
@Getter private transient final InvokeHandler<CombatInvokeEntry> combatInvokeHandler;
@Getter private transient final InvokeHandler<AbilityInvokeEntry> abilityInvokeHandler;
@Getter private transient final InvokeHandler<AbilityInvokeEntry> clientAbilityInitFinishHandler;
private long springLastUsed;
private HashMap<String, MapMark> mapMarks;
private int nextResinRefresh;
private int lastDailyReset;
@Getter @Setter private long springLastUsed;
private HashMap<String, MapMark> mapMarks; // Getter makes an empty hashmap - maybe do this elsewhere?
@Getter @Setter private int nextResinRefresh;
@Getter @Setter private int lastDailyReset;
@Getter private transient MpSettingType mpSetting = MpSettingType.MP_SETTING_TYPE_ENTER_AFTER_APPLY; // TODO
@Deprecated
@SuppressWarnings({"rawtypes", "unchecked"}) // Morphia only!
@@ -228,7 +229,6 @@ public class Player {
this.openStates = new HashMap<>();
this.unlockedSceneAreas = new HashMap<>();
this.unlockedScenePoints = new HashMap<>();
this.sceneState = SceneLoadState.NONE;
this.attackResults = new LinkedBlockingQueue<>();
this.coopRequests = new Int2ObjectOpenHashMap<>();
@@ -308,18 +308,6 @@ public class Player {
return this.account;
}
public void setAccount(Account account) {
this.account = account;
}
public GameSession getSession() {
return session;
}
public void setSession(GameSession session) {
this.session = session;
}
public boolean isOnline() {
return this.getSession() != null && this.getSession().isActive();
}
@@ -366,45 +354,21 @@ public class Player {
this.session.send(new PacketSceneAreaWeatherNotify(this));
}
public String getNickname() {
return nickname;
}
public void setNickname(String nickName) {
this.nickname = nickName;
this.updateProfile();
}
public int getHeadImage() {
return headImage;
}
public void setHeadImage(int picture) {
this.headImage = picture;
this.updateProfile();
}
public String getSignature() {
return signature;
}
public void setSignature(String signature) {
this.signature = signature;
this.updateProfile();
}
public Integer getWidgetId() {
return widgetId;
}
public void setWidgetId(Integer widgetId) {
this.widgetId = widgetId;
}
public void setRealmList(Set<Integer> realmList) {
this.realmList = realmList;
}
public void addRealmList(int realmId) {
if (this.realmList == null) {
this.realmList = new HashSet<>();
@@ -414,20 +378,16 @@ public class Player {
this.realmList.add(realmId);
}
public int getCurrentRealmId() {
return currentRealmId;
}
public void setCurrentRealmId(int currentRealmId) {
this.currentRealmId = currentRealmId;
}
public Position getPosition() {
return position;
}
public Position getRotation() {
return rotation;
public int getExpeditionLimit() {
final int CONST_VALUE_EXPEDITION_INIT_LIMIT = 2; // TODO: pull from ConstValueExcelConfigData.json
int expeditionLimit = CONST_VALUE_EXPEDITION_INIT_LIMIT;
var levelMap = GameData.getPlayerLevelDataMap();
for (int i = 1; i <= this.getLevel(); i++) { // 1-indexed
var data = levelMap.get(i);
if (data != null)
expeditionLimit += data.getExpeditionLimitAdd();
}
return expeditionLimit;
}
public int getLevel() {
@@ -576,10 +536,6 @@ public class Player {
return !this.hasSentLoginPackets;
}
public TeamManager getTeamManager() {
return this.teamManager;
}
public TowerData getTowerData() {
if (towerData == null) {
// because of mistake, null may be saved as storage at some machine, this if can be removed in future
@@ -588,10 +544,6 @@ public class Player {
return towerData;
}
public void setQuestManager(QuestManager questManager) {
this.questManager = questManager;
}
public void onEnterRegion(SceneRegion region) {
getQuestManager().forEachActiveQuest(quest -> {
if(quest.getTriggers().containsKey("ENTER_REGION_"+ String.valueOf(region.config_id))) {
@@ -615,11 +567,7 @@ public class Player {
}
}
});
}
public PlayerGachaInfo getGachaInfo() {
return gachaInfo;
}
public PlayerProfile getProfile() {
if (this.playerProfile == null) {
@@ -628,12 +576,6 @@ public class Player {
return playerProfile;
}
// TODO: Based on the proto, property value could be int or float.
// Although there's no float value at this moment, our code should be prepared for float values.
public Map<Integer, Integer> getProperties() {
return properties;
}
public boolean setProperty(PlayerProperty prop, int value) {
return setPropertyWithSanityCheck(prop, value, true);
}
@@ -646,39 +588,15 @@ public class Player {
return getProperties().get(prop.getId());
}
public MpSettingType getMpSetting() {
return MpSettingType.MP_SETTING_TYPE_ENTER_AFTER_APPLY; // TEMP
}
public Queue<AttackResult> getAttackResults() {
return this.attackResults;
}
public synchronized Int2ObjectMap<CoopRequest> getCoopRequests() {
return coopRequests;
}
public int getEnterSceneToken() {
return enterSceneToken;
}
public void setEnterSceneToken(int enterSceneToken) {
this.enterSceneToken = enterSceneToken;
}
public int getNameCardId() {
return nameCardId;
}
public void setNameCardId(int nameCardId) {
this.nameCardId = nameCardId;
this.updateProfile();
}
public int getMainCharacterId() {
return mainCharacterId;
}
public void setMainCharacterId(int mainCharacterId) {
if (this.mainCharacterId != 0) {
return;
@@ -686,14 +604,6 @@ public class Player {
this.mainCharacterId = mainCharacterId;
}
public int getPeerId() {
return peerId;
}
public void setPeerId(int peerId) {
this.peerId = peerId;
}
public int getClientTime() {
return session.getClientTime();
}
@@ -702,10 +612,6 @@ public class Player {
return session.getLastPingTime();
}
public boolean isPaused() {
return paused;
}
public void setPaused(boolean newPauseState) {
boolean oldPauseState = this.paused;
this.paused = newPauseState;
@@ -717,110 +623,18 @@ public class Player {
}
}
public long getSpringLastUsed() {
return springLastUsed;
}
public void setSpringLastUsed(long val) {
springLastUsed = val;
}
public int getNextResinRefresh() {
return nextResinRefresh;
}
public void setNextResinRefresh(int value) {
this.nextResinRefresh = value;
}
public SceneLoadState getSceneLoadState() {
return sceneState;
}
public void setSceneLoadState(SceneLoadState sceneState) {
this.sceneState = sceneState;
}
public boolean isInMultiplayer() {
return this.getWorld() != null && this.getWorld().isMultiplayer();
}
public int getSceneId() {
return sceneId;
}
public void setSceneId(int sceneId) {
this.sceneId = sceneId;
}
public int getRegionId() {
return regionId;
}
public void setRegionId(int regionId) {
this.regionId = regionId;
}
public void setShowAvatars(boolean showAvatars) {
this.showAvatars = showAvatars;
}
public boolean isShowAvatars() {
return showAvatars;
}
public void setShowAvatarList(List<Integer> showAvatarList) {
this.showAvatarList = showAvatarList;
}
public List<Integer> getShowAvatarList() {
return showAvatarList;
}
public int getLastDailyReset() {
return this.lastDailyReset;
}
public void setLastDailyReset(int value) {
this.lastDailyReset = value;
}
public boolean inMoonCard() {
return moonCard;
}
public void setMoonCard(boolean moonCard) {
this.moonCard = moonCard;
}
public void addMoonCardDays(int days) {
this.moonCardDuration += days;
}
public int getMoonCardDuration() {
return moonCardDuration;
}
public void setMoonCardDuration(int moonCardDuration) {
this.moonCardDuration = moonCardDuration;
}
public Date getMoonCardStartTime() {
return moonCardStartTime;
}
public void setMoonCardStartTime(Date moonCardStartTime) {
this.moonCardStartTime = moonCardStartTime;
}
public Set<Date> getMoonCardGetTimes() {
return moonCardGetTimes;
}
public void setMoonCardGetTimes(Set<Date> moonCardGetTimes) {
this.moonCardGetTimes = moonCardGetTimes;
}
public int getMoonCardRemainDays() {
Calendar remainCalendar = Calendar.getInstance();
remainCalendar.setTime(moonCardStartTime);
@@ -869,25 +683,21 @@ public class Player {
session.send(new PacketCardProductRewardNotify(getMoonCardRemainDays()));
}
public void addExpeditionInfo(long avaterGuid, int expId, int hourTime, int startTime) {
public void addExpeditionInfo(long avatarGuid, int expId, int hourTime, int startTime) {
ExpeditionInfo exp = new ExpeditionInfo();
exp.setExpId(expId);
exp.setHourTime(hourTime);
exp.setState(1);
exp.setStartTime(startTime);
expeditionInfo.put(avaterGuid, exp);
expeditionInfo.put(avatarGuid, exp);
}
public void removeExpeditionInfo(long avaterGuid) {
expeditionInfo.remove(avaterGuid);
public void removeExpeditionInfo(long avatarGuid) {
expeditionInfo.remove(avatarGuid);
}
public ExpeditionInfo getExpeditionInfo(long avaterGuid) {
return expeditionInfo.get(avaterGuid);
}
public List<ShopLimit> getShopLimit() {
return shopLimit;
public ExpeditionInfo getExpeditionInfo(long avatarGuid) {
return expeditionInfo.get(avatarGuid);
}
public ShopLimit getGoodsLimit(int goodsId) {
@@ -913,20 +723,19 @@ public class Player {
}
this.save();
}
public boolean getUnlimitedStamina() {
return stamina;
}
public void setUnlimitedStamina(boolean stamina) {
this.stamina = stamina;
}
public boolean inGodmode() {
return godmode;
}
public void setGodmode(boolean godmode) {
this.godmode = godmode;
}
public boolean hasSentLoginPackets() {
return hasSentLoginPackets;
}
@@ -1067,10 +876,6 @@ public class Player {
return onlineInfo.build();
}
public PlayerBirthday getBirthday() {
return this.birthday;
}
public void setBirthday(int d, int m) {
this.birthday = new PlayerBirthday(d, m);
this.updateProfile();
@@ -1080,10 +885,6 @@ public class Player {
return this.birthday.getDay() > 0;
}
public PlayerCodex getCodex() {
return this.codex;
}
public void setRewardedLevels(Set<Integer> rewardedLevels) {
this.rewardedLevels = rewardedLevels;
}
@@ -1200,6 +1001,15 @@ public class Player {
return mapMarks;
}
private boolean expireCoopRequest(CoopRequest req) {
if (!req.isExpired()) return false;
req.getRequester().sendPacket(new PacketPlayerApplyEnterMpResultNotify(
this,
false,
PlayerApplyEnterMpResultNotifyOuterClass.PlayerApplyEnterMpResultNotify.Reason.REASON_SYSTEM_JUDGE));
return true;
}
public synchronized void onTick() {
// Check ping
if (this.getLastPingTime() > System.currentTimeMillis() + 60000) {
@@ -1207,17 +1017,7 @@ public class Player {
return;
}
// Check co-op requests
Iterator<CoopRequest> it = this.getCoopRequests().values().iterator();
while (it.hasNext()) {
CoopRequest req = it.next();
if (req.isExpired()) {
req.getRequester().sendPacket(new PacketPlayerApplyEnterMpResultNotify(
this,
false,
PlayerApplyEnterMpResultNotifyOuterClass.PlayerApplyEnterMpResultNotify.Reason.REASON_SYSTEM_JUDGE));
it.remove();
}
}
this.getCoopRequests().values().removeIf(this::expireCoopRequest);
// Handle buff
this.getBuffManager().onTick();
// Ping
@@ -1240,8 +1040,7 @@ public class Player {
// Expedition
var timeNow = Utils.getCurrentSeconds();
var needNotify = false;
for (Long key : expeditionInfo.keySet()) {
ExpeditionInfo e = expeditionInfo.get(key);
for (ExpeditionInfo e : expeditionInfo.values()) {
if (e.getState() == 1) {
if (timeNow - e.getStartTime() >= e.getHourTime() * 60 * 60) {
e.setState(2);
@@ -1251,7 +1050,7 @@ public class Player {
}
if (needNotify) {
this.save();
this.sendPacket(new PacketAvatarExpeditionDataNotify(this));
this.sendPacket(new PacketAvatarExpeditionDataNotify(this.getExpeditionInfo()));
}
// Send updated forge queue data, if necessary.
@@ -1474,23 +1273,15 @@ public class Player {
public enum SceneLoadState {
NONE(0), LOADING(1), INIT(2), LOADED(3);
private final int value;
@Getter private final int value;
private SceneLoadState(int value) {
this.value = value;
}
public int getValue() {
return this.value;
}
}
public void setMessageHandler(MessageHandler messageHandler) {
this.messageHandler = messageHandler;
}
public int getPropertyMin(PlayerProperty prop) {
if (prop.getDynamicRange()) {
if (prop.isDynamicRange()) {
return switch (prop) {
default -> 0;
};
@@ -1500,7 +1291,7 @@ public class Player {
}
public int getPropertyMax(PlayerProperty prop) {
if (prop.getDynamicRange()) {
if (prop.isDynamicRange()) {
return switch (prop) {
case PROP_CUR_SPRING_VOLUME -> getProperty(PlayerProperty.PROP_MAX_SPRING_VOLUME);
case PROP_CUR_PERSIST_STAMINA -> getProperty(PlayerProperty.PROP_MAX_STAMINA);
@@ -1529,8 +1320,8 @@ public class Player {
}
return true;
} else {
return false;
}
return false;
}
}
}