Refactoring (#1660)

* Refactor a couple of iterators

* Use side-effect instead of second iterator

* Make World::onTick return shouldDelete instead of success

* Replace Shop iterator with side effects

* Scene

* Clean up Expeditions

* Refactor Expeditions

* Clean up Expeditions, Player

* Limit Expeditions by AR

* Lombokify props

Co-authored-by: AnimeGitB <AnimeGitB@bigblueball.in>
This commit is contained in:
Luke H-W
2022-08-15 23:19:13 +09:30
committed by GitHub
parent bccf516ca7
commit dc9cef8ab7
23 changed files with 263 additions and 711 deletions

View File

@@ -218,21 +218,10 @@ public final class GameServer extends KcpServer {
var tickStart = Instant.now();
// Tick worlds.
Iterator<World> it = this.getWorlds().iterator();
while (it.hasNext()) {
World world = it.next();
if (world.getPlayerCount() == 0) {
it.remove();
}
world.onTick();
}
this.worlds.removeIf(World::onTick);
// Tick players.
for (Player player : this.getPlayers().values()) {
player.onTick();
}
this.players.values().forEach(Player::onTick);
// Tick scheduler.
this.getScheduler().runTasks();