Add default Climates per weather

This commit is contained in:
AnimeGitB
2022-06-22 21:57:41 +09:30
parent 4df068bba0
commit dcd3c696ea
11 changed files with 125 additions and 61 deletions

View File

@@ -1,47 +1,45 @@
package emu.grasscutter.command.commands;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.game.props.ClimateType;
import emu.grasscutter.server.packet.send.PacketSceneAreaWeatherNotify;
import emu.grasscutter.game.world.Scene;
import java.util.List;
import static emu.grasscutter.utils.Language.translate;
@Command(label = "weather", usage = "weather <climate type(weatherId)> <weather type(climateId)>", aliases = {"w"}, permission = "player.weather", permissionTargeted = "player.weather.others", description = "commands.weather.description")
@Command(label = "weather", usage = "weather [weatherId] [climateType]", aliases = {"w"}, permission = "player.weather", permissionTargeted = "player.weather.others", description = "commands.weather.description")
public final class WeatherCommand implements CommandHandler {
@Override
public void execute(Player sender, Player targetPlayer, List<String> args) {
int weatherId = 0;
int climateId = 1;
switch (args.size()) {
case 2:
try {
climateId = Integer.parseInt(args.get(1));
} catch (NumberFormatException ignored) {
CommandHandler.sendMessage(sender, translate(sender, "commands.weather.invalid_id"));
}
case 1:
try {
weatherId = Integer.parseInt(args.get(0));
} catch (NumberFormatException ignored) {
CommandHandler.sendMessage(sender, translate(sender, "commands.weather.invalid_id"));
}
break;
default:
CommandHandler.sendMessage(sender, translate(sender, "commands.weather.usage"));
return;
Scene scene = targetPlayer.getScene();
int weatherId = scene.getWeather();
ClimateType climate = ClimateType.CLIMATE_NONE; // Sending ClimateType.CLIMATE_NONE to Scene.setWeather will use the default climate for that weather
if (args.isEmpty()) {
climate = scene.getClimate();
CommandHandler.sendTranslatedMessage(sender, "commands.weather.status", Integer.toString(weatherId), climate.getShortName());
return;
}
ClimateType climate = ClimateType.getTypeByValue(climateId);
for (String arg : args) {
ClimateType c = ClimateType.getTypeByShortName(arg.toLowerCase());
if (c != ClimateType.CLIMATE_NONE) {
climate = c;
} else {
try {
weatherId = Integer.parseInt(arg);
} catch (NumberFormatException ignored) {
CommandHandler.sendTranslatedMessage(sender, "commands.generic.invalid.id");
CommandHandler.sendTranslatedMessage(sender, "commands.weather.usage");
return;
}
}
}
targetPlayer.getScene().setWeather(weatherId);
targetPlayer.getScene().setClimate(climate);
targetPlayer.getScene().broadcastPacket(new PacketSceneAreaWeatherNotify(targetPlayer));
CommandHandler.sendMessage(sender, translate(sender, "commands.weather.success", Integer.toString(weatherId), Integer.toString(climateId)));
scene.setWeather(weatherId, climate);
climate = scene.getClimate(); // Might be different to what we set
CommandHandler.sendTranslatedMessage(sender, "commands.weather.success", Integer.toString(weatherId), climate.getShortName());
}
}