Implement the Home System (Serenitea Pot)

This commit is contained in:
Akka
2022-06-14 20:51:13 +08:00
committed by Melledy
parent 399275e89f
commit e16633e34b
38 changed files with 997 additions and 39 deletions

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package emu.grasscutter.game.home;
import dev.morphia.annotations.Entity;
import dev.morphia.annotations.Id;
import dev.morphia.annotations.IndexOptions;
import dev.morphia.annotations.Indexed;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.data.GameData;
import emu.grasscutter.database.DatabaseHelper;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.server.packet.send.*;
import lombok.AccessLevel;
import lombok.Builder;
import lombok.Data;
import lombok.experimental.FieldDefaults;
import java.util.concurrent.ConcurrentHashMap;
@Entity(value = "homes", useDiscriminator = false)
@Data
@FieldDefaults(level = AccessLevel.PRIVATE)
@Builder(builderMethodName = "of")
public class GameHome {
@Id
String id;
@Indexed(options = @IndexOptions(unique = true))
long ownerUid;
ConcurrentHashMap<Integer, HomeSceneItem> sceneMap;
public void save(){
DatabaseHelper.saveHome(this);
}
public static GameHome getByUid(Integer uid){
var home = DatabaseHelper.getHomeByUid(uid);
if (home == null) {
home = GameHome.create(uid);
}
return home;
}
public static GameHome create(Integer uid){
return GameHome.of()
.ownerUid(uid)
.sceneMap(new ConcurrentHashMap<>())
.build();
}
public HomeSceneItem getHomeSceneItem(int sceneId) {
return sceneMap.computeIfAbsent(sceneId, e -> {
var defaultItem = GameData.getHomeworldDefaultSaveData().get(sceneId);
if (defaultItem != null){
Grasscutter.getLogger().info("Set player {} home {} to initial setting", ownerUid, sceneId);
return HomeSceneItem.parseFrom(defaultItem, sceneId);
}
return null;
});
}
public void onOwnerLogin(Player player) {
player.getSession().send(new PacketHomeBasicInfoNotify(player, false));
player.getSession().send(new PacketPlayerHomeCompInfoNotify(player));
player.getSession().send(new PacketHomeComfortInfoNotify(player));
player.getSession().send(new PacketFurnitureCurModuleArrangeCountNotify());
player.getSession().send(new PacketUnlockedFurnitureFormulaDataNotify());
}
}

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package emu.grasscutter.game.home;
import dev.morphia.annotations.Entity;
import dev.morphia.annotations.Id;
import emu.grasscutter.data.binout.HomeworldDefaultSaveData;
import emu.grasscutter.net.proto.HomeBlockArrangementInfoOuterClass.HomeBlockArrangementInfo;
import lombok.AccessLevel;
import lombok.Builder;
import lombok.Data;
import lombok.experimental.FieldDefaults;
import java.util.List;
@Entity
@Data
@Builder(builderMethodName = "of")
@FieldDefaults(level = AccessLevel.PRIVATE)
public class HomeBlockItem {
@Id
int blockId;
boolean unlocked;
List<HomeFurnitureItem> deployFurnitureList;
public void update(HomeBlockArrangementInfo homeBlockArrangementInfo) {
this.blockId = homeBlockArrangementInfo.getBlockId();
this.deployFurnitureList = homeBlockArrangementInfo.getDeployFurniureListList().stream()
.map(HomeFurnitureItem::parseFrom)
.toList();
}
public int calComfort(){
return this.deployFurnitureList.stream()
.mapToInt(HomeFurnitureItem::getComfort)
.sum();
}
public HomeBlockArrangementInfo toProto() {
var proto = HomeBlockArrangementInfo.newBuilder()
.setBlockId(blockId)
.setIsUnlocked(unlocked)
.setComfortValue(calComfort());
this.deployFurnitureList.forEach(f -> proto.addDeployFurniureList(f.toProto()));
return proto.build();
}
public static HomeBlockItem parseFrom(HomeworldDefaultSaveData.HomeBlock homeBlock) {
return HomeBlockItem.of()
.blockId(homeBlock.getBlockId())
.unlocked(homeBlock.getFurnitures() != null)
.deployFurnitureList(
homeBlock.getFurnitures() == null ? List.of() :
homeBlock.getFurnitures().stream()
.map(HomeFurnitureItem::parseFrom)
.toList())
.build();
}
}

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package emu.grasscutter.game.home;
import dev.morphia.annotations.Entity;
import emu.grasscutter.data.GameData;
import emu.grasscutter.data.binout.HomeworldDefaultSaveData;
import emu.grasscutter.data.excels.ItemData;
import emu.grasscutter.net.proto.HomeFurnitureDataOuterClass;
import emu.grasscutter.utils.Position;
import lombok.AccessLevel;
import lombok.Builder;
import lombok.Data;
import lombok.experimental.FieldDefaults;
@Entity
@Data
@FieldDefaults(level = AccessLevel.PRIVATE)
@Builder(builderMethodName = "of")
public class HomeFurnitureItem {
int furnitureId;
int guid;
int parentFurnitureIndex;
Position spawnPos;
Position spawnRot;
public HomeFurnitureDataOuterClass.HomeFurnitureData toProto(){
return HomeFurnitureDataOuterClass.HomeFurnitureData.newBuilder()
.setFurnitureId(furnitureId)
.setGuid(guid)
.setParentFurnitureIndex(parentFurnitureIndex)
.setSpawnPos(spawnPos.toProto())
.setSpawnRot(spawnRot.toProto())
.build();
}
public static HomeFurnitureItem parseFrom(HomeFurnitureDataOuterClass.HomeFurnitureData homeFurnitureData) {
return HomeFurnitureItem.of()
.furnitureId(homeFurnitureData.getFurnitureId())
.guid(homeFurnitureData.getGuid())
.parentFurnitureIndex(homeFurnitureData.getParentFurnitureIndex())
.spawnPos(new Position(homeFurnitureData.getSpawnPos()))
.spawnRot(new Position(homeFurnitureData.getSpawnRot()))
.build();
}
public static HomeFurnitureItem parseFrom(HomeworldDefaultSaveData.HomeFurniture homeFurniture) {
return HomeFurnitureItem.of()
.furnitureId(homeFurniture.getId())
.parentFurnitureIndex(1)
.spawnPos(homeFurniture.getPos() == null ? new Position() : homeFurniture.getPos())
.spawnRot(homeFurniture.getRot() == null ? new Position() : homeFurniture.getRot())
.build();
}
public ItemData getAsItem() {
return GameData.getItemDataMap().get(this.furnitureId);
}
public int getComfort() {
var item = getAsItem();
if (item == null){
return 0;
}
return item.getComfort();
}
}

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package emu.grasscutter.game.home;
import dev.morphia.annotations.Entity;
import dev.morphia.annotations.Id;
import emu.grasscutter.data.binout.HomeworldDefaultSaveData;
import emu.grasscutter.net.proto.HomeBasicInfoOuterClass.HomeBasicInfo;
import emu.grasscutter.net.proto.HomeSceneArrangementInfoOuterClass.HomeSceneArrangementInfo;
import emu.grasscutter.utils.Position;
import lombok.AccessLevel;
import lombok.Builder;
import lombok.Data;
import lombok.experimental.FieldDefaults;
import java.util.Map;
import java.util.stream.Collectors;
@Entity
@Data
@Builder(builderMethodName = "of")
@FieldDefaults(level = AccessLevel.PRIVATE)
public class HomeSceneItem {
@Id
int sceneId;
Map<Integer, HomeBlockItem> blockItems;
Position bornPos;
Position bornRot;
Position djinnPos;
HomeFurnitureItem mainHouse;
public static HomeSceneItem parseFrom(HomeworldDefaultSaveData defaultItem, int sceneId) {
return HomeSceneItem.of()
.sceneId(sceneId)
.blockItems(defaultItem.getHomeBlockLists().stream()
.map(HomeBlockItem::parseFrom)
.collect(Collectors.toMap(HomeBlockItem::getBlockId, y -> y)))
.bornPos(defaultItem.getBornPos())
.bornRot(defaultItem.getBornRot() == null ? new Position() : defaultItem.getBornRot())
.djinnPos(defaultItem.getDjinPos() == null ? new Position() : defaultItem.getDjinPos())
.mainHouse(defaultItem.getMainhouse() == null ? null :
HomeFurnitureItem.parseFrom(defaultItem.getMainhouse()))
.build();
}
public void update(HomeSceneArrangementInfo arrangementInfo){
for(var blockItem : arrangementInfo.getBlockArrangementInfoListList()){
var block = this.blockItems.get(blockItem.getBlockId());
if(block == null){
System.out.println(111);
continue;
}
block.update(blockItem);
this.blockItems.put(blockItem.getBlockId(), block);
}
this.bornPos = new Position(arrangementInfo.getBornPos());
this.bornRot = new Position(arrangementInfo.getBornRot());
this.djinnPos = new Position(arrangementInfo.getDjinnPos());
this.mainHouse = HomeFurnitureItem.parseFrom(arrangementInfo.getMainHouse());
}
public int getRoomSceneId(){
if(mainHouse == null || mainHouse.getAsItem() == null){
return 0;
}
return mainHouse.getAsItem().getRoomSceneId();
}
public int calComfort(){
return this.blockItems.values().stream()
.mapToInt(HomeBlockItem::calComfort)
.sum();
}
public HomeSceneArrangementInfo toProto(){
var proto = HomeSceneArrangementInfo.newBuilder();
blockItems.values().forEach(b -> proto.addBlockArrangementInfoList(b.toProto()));
proto.setComfortValue(calComfort())
.setBornPos(bornPos.toProto())
.setBornRot(bornRot.toProto())
.setDjinnPos(djinnPos.toProto())
.setSceneId(sceneId)
.setTmpVersion(1);
if(mainHouse != null){
proto.setMainHouse(mainHouse.toProto());
}
return proto.build();
}
}