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Fix battle in front of glowy stag god (#2188)
* Fix battle in front of glowy stag god * Don't do a rollback when starting a quest. We're better than that.
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@@ -4,10 +4,11 @@ import dev.morphia.annotations.Entity;
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import dev.morphia.annotations.Transient;
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import emu.grasscutter.Grasscutter;
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import emu.grasscutter.game.quest.enums.QuestContent;
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import it.unimi.dsi.fastutil.ints.Int2IntOpenHashMap;
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import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
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import it.unimi.dsi.fastutil.ints.IntArrayList;
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import java.util.Map;
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import java.util.concurrent.ConcurrentHashMap;
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import lombok.Getter;
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import lombok.NoArgsConstructor;
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import lombok.Setter;
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@@ -29,10 +30,10 @@ public class PlayerProgress {
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// keep track of EXEC_ADD_QUEST_PROGRESS count, will be used in CONTENT_ADD_QUEST_PROGRESS
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// not sure where to put this, this should be saved to DB but not to individual quest, since
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// it will be hard to loop and compare
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private Map<Integer, Integer> questProgressCountMap;
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private Map<String, Integer> questProgressCountMap;
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public PlayerProgress() {
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this.questProgressCountMap = new Int2IntOpenHashMap();
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this.questProgressCountMap = new ConcurrentHashMap<>();
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this.completedDungeons = new IntArrayList();
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this.itemHistory = new Int2ObjectOpenHashMap<>();
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}
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@@ -70,15 +71,15 @@ public class PlayerProgress {
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return itemEntry.addToObtainedCount(count);
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}
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public int getCurrentProgress(int progressId) {
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public int getCurrentProgress(String progressId) {
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return questProgressCountMap.getOrDefault(progressId, -1);
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}
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public int addToCurrentProgress(int progressId, int count) {
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public int addToCurrentProgress(String progressId, int count) {
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return questProgressCountMap.merge(progressId, count, Integer::sum);
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}
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public int resetCurrentProgress(int progressId) {
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public int resetCurrentProgress(String progressId) {
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return questProgressCountMap.merge(progressId, 0, Integer::min);
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}
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