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Fixed dungeon challenge scoreboard and implement dungeon drops
Also fixed a few dungeon script handlers
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@@ -6,8 +6,10 @@ import emu.grasscutter.utils.Position;
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public class SceneSuite {
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public List<Integer> monsters;
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public List<Integer> gadgets;
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public List<String> triggers;
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public int rand_weight;
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public transient List<SceneMonster> sceneMonsters;
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public transient List<SceneGadget> sceneGadgets;
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}
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