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Merge branch 'Grasscutters:development' into development
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@@ -1,5 +1,8 @@
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package emu.grasscutter.game.avatar;
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import dev.morphia.annotations.Entity;
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@Entity
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public class AvatarProfileData {
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private int avatarId;
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private int level;
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@@ -56,7 +56,7 @@ import it.unimi.dsi.fastutil.ints.Int2IntOpenHashMap;
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import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
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import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
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@Entity(value = "avatars", noClassnameStored = true)
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@Entity(value = "avatars", useDiscriminator = false)
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public class GenshinAvatar {
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@Id private ObjectId id;
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@Indexed private int ownerId; // Id of player that this avatar belongs to
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