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Implement quest rewards
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@@ -150,6 +150,14 @@ public class Inventory implements Iterable<GameItem> {
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addItems(items.stream().map(param -> new GameItem(param.getItemId(), param.getCount())).toList(), null);
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}
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public void addItemParamDatas(Collection<ItemParamData> items) {
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addItemParamDatas(items, null);
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}
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public void addItemParamDatas(Collection<ItemParamData> items, ActionReason reason) {
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addItems(items.stream().map(param -> new GameItem(param.getItemId(), param.getCount())).toList(), reason);
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}
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private synchronized GameItem putItem(GameItem item) {
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// Dont add items that dont have a valid item definition.
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if (item.getItemData() == null) {
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@@ -11,8 +11,11 @@ import dev.morphia.annotations.Id;
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import dev.morphia.annotations.Indexed;
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import dev.morphia.annotations.Transient;
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import emu.grasscutter.data.GameData;
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import emu.grasscutter.data.custom.MainQuestData;
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import emu.grasscutter.data.def.RewardData;
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import emu.grasscutter.database.DatabaseHelper;
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import emu.grasscutter.game.player.Player;
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import emu.grasscutter.game.props.ActionReason;
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import emu.grasscutter.game.quest.enums.ParentQuestState;
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import emu.grasscutter.game.quest.enums.QuestState;
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import emu.grasscutter.net.proto.ChildQuestOuterClass.ChildQuest;
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@@ -91,9 +94,23 @@ public class GameMainQuest {
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public void finish() {
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this.isFinished = true;
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this.state = ParentQuestState.PARENT_QUEST_STATE_FINISHED;
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this.getOwner().getSession().send(new PacketFinishedParentQuestUpdateNotify(this));
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this.getOwner().getSession().send(new PacketCodexDataUpdateNotify(this));
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this.save();
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// Add rewards
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MainQuestData mainQuestData = GameData.getMainQuestDataMap().get(this.getParentQuestId());
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for (int rewardId : mainQuestData.getRewardIdList()) {
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RewardData rewardData = GameData.getRewardDataMap().get(rewardId);
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if (rewardData == null) {
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continue;
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}
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getOwner().getInventory().addItemParamDatas(rewardData.getRewardItemList(), ActionReason.QuestReward);
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}
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}
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public void save() {
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