Implement quest rewards

This commit is contained in:
Melledy
2022-05-15 03:48:47 -07:00
parent 2628227e7e
commit eb64b25f12
6 changed files with 46 additions and 38 deletions

View File

@@ -11,8 +11,11 @@ import dev.morphia.annotations.Id;
import dev.morphia.annotations.Indexed;
import dev.morphia.annotations.Transient;
import emu.grasscutter.data.GameData;
import emu.grasscutter.data.custom.MainQuestData;
import emu.grasscutter.data.def.RewardData;
import emu.grasscutter.database.DatabaseHelper;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.game.props.ActionReason;
import emu.grasscutter.game.quest.enums.ParentQuestState;
import emu.grasscutter.game.quest.enums.QuestState;
import emu.grasscutter.net.proto.ChildQuestOuterClass.ChildQuest;
@@ -91,9 +94,23 @@ public class GameMainQuest {
public void finish() {
this.isFinished = true;
this.state = ParentQuestState.PARENT_QUEST_STATE_FINISHED;
this.getOwner().getSession().send(new PacketFinishedParentQuestUpdateNotify(this));
this.getOwner().getSession().send(new PacketCodexDataUpdateNotify(this));
this.save();
// Add rewards
MainQuestData mainQuestData = GameData.getMainQuestDataMap().get(this.getParentQuestId());
for (int rewardId : mainQuestData.getRewardIdList()) {
RewardData rewardData = GameData.getRewardDataMap().get(rewardId);
if (rewardData == null) {
continue;
}
getOwner().getInventory().addItemParamDatas(rewardData.getRewardItemList(), ActionReason.QuestReward);
}
}
public void save() {