Implement quest rewards

This commit is contained in:
Melledy
2022-05-15 03:48:47 -07:00
parent 2628227e7e
commit eb64b25f12
6 changed files with 46 additions and 38 deletions

View File

@@ -6,7 +6,8 @@ import java.util.Set;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.data.GameData;
import emu.grasscutter.data.common.RewardItemData;
import emu.grasscutter.data.common.ItemParamData;
import emu.grasscutter.game.inventory.GameItem;
import emu.grasscutter.game.props.ActionReason;
import emu.grasscutter.net.packet.Opcodes;
@@ -27,17 +28,8 @@ public class HandlerTakePlayerLevelRewardReq extends PacketHandler {
int rewardId = GameData.getPlayerLevelDataMap().get(level).getRewardId();
if (rewardId != 0) {
List<RewardItemData> rewardItems = GameData.getRewardDataMap().get(rewardId).getRewardItemList();
List<GameItem> items = new LinkedList<>();
for (RewardItemData rewardItem : rewardItems) {
if (rewardItem != null) {
if (rewardItem.getItemId() != 0) {
items.add(new GameItem(rewardItem.getItemId(), rewardItem.getItemCount()));
}
}
}
session.getPlayer().getInventory().addItems(items);
session.getPlayer().sendPacket(new PacketItemAddHintNotify(items, ActionReason.PlayerUpgradeReward));
List<ItemParamData> rewardItems = GameData.getRewardDataMap().get(rewardId).getRewardItemList();
session.getPlayer().getInventory().addItemParamDatas(rewardItems, ActionReason.PlayerUpgradeReward);
Set<Integer> rewardedLevels = session.getPlayer().getRewardedLevels();
rewardedLevels.add(level);
session.getPlayer().setRewardedLevels(rewardedLevels);