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teleports
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package emu.grasscutter.server.packet.recv;
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import emu.grasscutter.net.packet.Opcodes;
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import emu.grasscutter.net.packet.PacketOpcodes;
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import emu.grasscutter.net.proto.SceneTransToPointReqOuterClass.SceneTransToPointReq;
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import emu.grasscutter.net.packet.PacketHandler;
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import emu.grasscutter.server.game.GameSession;
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import emu.grasscutter.server.packet.send.PacketSceneTransToPointRsp;
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@Opcodes(PacketOpcodes.SceneTransToPointReq)
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public class HandlerSceneTransToPointReq extends PacketHandler {
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@Override
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public void handle(GameSession session, byte[] header, byte[] payload) throws Exception {
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SceneTransToPointReq req = SceneTransToPointReq.parseFrom(payload);
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}
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}
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package emu.grasscutter.server.packet.send;
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import emu.grasscutter.data.GenshinData;
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import emu.grasscutter.data.custom.ScenePointEntry;
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import emu.grasscutter.game.GenshinPlayer;
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import emu.grasscutter.net.packet.GenshinPacket;
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import emu.grasscutter.net.packet.PacketOpcodes;
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import emu.grasscutter.net.proto.SceneTransToPointRspOuterClass.SceneTransToPointRsp;
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import emu.grasscutter.utils.Position;
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public class PacketSceneTransToPointRsp extends GenshinPacket {
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public PacketSceneTransToPointRsp(GenshinPlayer player, int pointId, int sceneId) {
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super(PacketOpcodes.SceneTransToPointRsp);
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String code = sceneId + "_" + pointId;
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ScenePointEntry scenePointEntry = GenshinData.getScenePointEntries().get(code);
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float x = scenePointEntry.getPointData().getTranPos().getX();
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float y = scenePointEntry.getPointData().getTranPos().getY();
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float z = scenePointEntry.getPointData().getTranPos().getZ();
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player.getPos().set(new Position(x, y, z));
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player.getWorld().forceTransferPlayerToScene(player, sceneId, player.getPos());
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SceneTransToPointRsp proto = SceneTransToPointRsp.newBuilder()
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.setRetcode(0)
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.setPointId(pointId)
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.setSceneId(sceneId)
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.build();
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this.setData(proto);
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}
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}
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