add /language command (#780)

* Fix the following issues:
1. HashMap non-thread-safe issus
2. Fix the same problem in pr621, but use a better implementation

Add the following functions:
1. There is now a language cache inside getLanguage to prepare for different languages corresponding to different time zones where the accounts in the server are located

* add /language command,each account has their own Locate
This commit is contained in:
Secretboy
2022-05-10 20:33:45 +08:00
committed by GitHub
parent 0f1341512c
commit ecf028d0c6
40 changed files with 356 additions and 232 deletions

View File

@@ -18,7 +18,7 @@ public final class GiveCharCommand implements CommandHandler {
@Override
public void execute(Player sender, Player targetPlayer, List<String> args) {
if (targetPlayer == null) {
CommandHandler.sendMessage(sender, translate("commands.execution.need_target"));
CommandHandler.sendMessage(sender, translate(sender, "commands.execution.need_target"));
return;
}
@@ -31,7 +31,7 @@ public final class GiveCharCommand implements CommandHandler {
level = Integer.parseInt(args.get(1));
} catch (NumberFormatException ignored) {
// TODO: Parse from avatar name using GM Handbook.
CommandHandler.sendMessage(sender, translate("commands.execution.invalid.avatarLevel"));
CommandHandler.sendMessage(sender, translate(sender, "commands.execution.invalid.avatarLevel"));
return;
} // Cheeky fall-through to parse first argument too
case 1:
@@ -39,24 +39,24 @@ public final class GiveCharCommand implements CommandHandler {
avatarId = Integer.parseInt(args.get(0));
} catch (NumberFormatException ignored) {
// TODO: Parse from avatar name using GM Handbook.
CommandHandler.sendMessage(sender, translate("commands.execution.invalid.avatarId"));
CommandHandler.sendMessage(sender, translate(sender, "commands.execution.invalid.avatarId"));
return;
}
break;
default:
CommandHandler.sendMessage(sender, translate("commands.giveChar.usage"));
CommandHandler.sendMessage(sender, translate(sender, "commands.giveChar.usage"));
return;
}
AvatarData avatarData = GameData.getAvatarDataMap().get(avatarId);
if (avatarData == null) {
CommandHandler.sendMessage(sender, translate("commands.execution.invalid.avatarId"));
CommandHandler.sendMessage(sender, translate(sender, "commands.execution.invalid.avatarId"));
return;
}
// Check level.
if (level > 90) {
CommandHandler.sendMessage(sender, translate("commands.execution.invalid.avatarLevel"));
CommandHandler.sendMessage(sender, translate(sender, "commands.execution.invalid.avatarLevel"));
return;
}
@@ -76,6 +76,6 @@ public final class GiveCharCommand implements CommandHandler {
avatar.recalcStats();
targetPlayer.addAvatar(avatar);
CommandHandler.sendMessage(sender, translate("commands.giveChar.given", Integer.toString(avatarId), Integer.toString(level), Integer.toString(targetPlayer.getUid())));
CommandHandler.sendMessage(sender, translate(sender, "commands.giveChar.given", Integer.toString(avatarId), Integer.toString(level), Integer.toString(targetPlayer.getUid())));
}
}