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add /language command (#780)
* Fix the following issues: 1. HashMap non-thread-safe issus 2. Fix the same problem in pr621, but use a better implementation Add the following functions: 1. There is now a language cache inside getLanguage to prepare for different languages corresponding to different time zones where the accounts in the server are located * add /language command,each account has their own Locate
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@@ -18,7 +18,7 @@ public final class GiveCharCommand implements CommandHandler {
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@Override
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public void execute(Player sender, Player targetPlayer, List<String> args) {
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if (targetPlayer == null) {
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CommandHandler.sendMessage(sender, translate("commands.execution.need_target"));
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CommandHandler.sendMessage(sender, translate(sender, "commands.execution.need_target"));
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return;
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}
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@@ -31,7 +31,7 @@ public final class GiveCharCommand implements CommandHandler {
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level = Integer.parseInt(args.get(1));
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} catch (NumberFormatException ignored) {
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// TODO: Parse from avatar name using GM Handbook.
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CommandHandler.sendMessage(sender, translate("commands.execution.invalid.avatarLevel"));
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CommandHandler.sendMessage(sender, translate(sender, "commands.execution.invalid.avatarLevel"));
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return;
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} // Cheeky fall-through to parse first argument too
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case 1:
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@@ -39,24 +39,24 @@ public final class GiveCharCommand implements CommandHandler {
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avatarId = Integer.parseInt(args.get(0));
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} catch (NumberFormatException ignored) {
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// TODO: Parse from avatar name using GM Handbook.
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CommandHandler.sendMessage(sender, translate("commands.execution.invalid.avatarId"));
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CommandHandler.sendMessage(sender, translate(sender, "commands.execution.invalid.avatarId"));
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return;
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}
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break;
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default:
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CommandHandler.sendMessage(sender, translate("commands.giveChar.usage"));
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CommandHandler.sendMessage(sender, translate(sender, "commands.giveChar.usage"));
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return;
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}
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AvatarData avatarData = GameData.getAvatarDataMap().get(avatarId);
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if (avatarData == null) {
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CommandHandler.sendMessage(sender, translate("commands.execution.invalid.avatarId"));
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CommandHandler.sendMessage(sender, translate(sender, "commands.execution.invalid.avatarId"));
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return;
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}
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// Check level.
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if (level > 90) {
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CommandHandler.sendMessage(sender, translate("commands.execution.invalid.avatarLevel"));
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CommandHandler.sendMessage(sender, translate(sender, "commands.execution.invalid.avatarLevel"));
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return;
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}
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@@ -76,6 +76,6 @@ public final class GiveCharCommand implements CommandHandler {
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avatar.recalcStats();
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targetPlayer.addAvatar(avatar);
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CommandHandler.sendMessage(sender, translate("commands.giveChar.given", Integer.toString(avatarId), Integer.toString(level), Integer.toString(targetPlayer.getUid())));
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CommandHandler.sendMessage(sender, translate(sender, "commands.giveChar.given", Integer.toString(avatarId), Integer.toString(level), Integer.toString(targetPlayer.getUid())));
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}
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}
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