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add /language command (#780)
* Fix the following issues: 1. HashMap non-thread-safe issus 2. Fix the same problem in pr621, but use a better implementation Add the following functions: 1. There is now a language cache inside getLanguage to prepare for different languages corresponding to different time zones where the accounts in the server are located * add /language command,each account has their own Locate
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@@ -18,7 +18,7 @@ public final class KillAllCommand implements CommandHandler {
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@Override
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public void execute(Player sender, Player targetPlayer, List<String> args) {
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if (targetPlayer == null) {
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CommandHandler.sendMessage(sender, translate("commands.execution.need_target"));
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CommandHandler.sendMessage(sender, translate(sender, "commands.execution.need_target"));
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return;
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}
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@@ -31,14 +31,14 @@ public final class KillAllCommand implements CommandHandler {
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scene = targetPlayer.getWorld().getSceneById(Integer.parseInt(args.get(0)));
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break;
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default:
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CommandHandler.sendMessage(sender, translate("commands.kill.usage"));
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CommandHandler.sendMessage(sender, translate(sender, "commands.kill.usage"));
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return;
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}
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} catch (NumberFormatException ignored) {
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CommandHandler.sendMessage(sender, translate("commands.execution.argument_error"));
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CommandHandler.sendMessage(sender, translate(sender, "commands.execution.argument_error"));
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}
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if (scene == null) {
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CommandHandler.sendMessage(sender, translate("commands.kill.scene_not_found_in_player_world"));
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CommandHandler.sendMessage(sender, translate(sender, "commands.kill.scene_not_found_in_player_world"));
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return;
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}
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@@ -48,6 +48,6 @@ public final class KillAllCommand implements CommandHandler {
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.filter(entity -> entity instanceof EntityMonster)
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.toList();
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toKill.forEach(entity -> sceneF.killEntity(entity, 0));
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CommandHandler.sendMessage(sender, translate("commands.kill.kill_monsters_in_scene", Integer.toString(toKill.size()), Integer.toString(scene.getId())));
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CommandHandler.sendMessage(sender, translate(sender, "commands.kill.kill_monsters_in_scene", Integer.toString(toKill.size()), Integer.toString(scene.getId())));
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}
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}
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