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add /language command (#780)
* Fix the following issues: 1. HashMap non-thread-safe issus 2. Fix the same problem in pr621, but use a better implementation Add the following functions: 1. There is now a language cache inside getLanguage to prepare for different languages corresponding to different time zones where the accounts in the server are located * add /language command,each account has their own Locate
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@@ -19,7 +19,7 @@ public final class KillCharacterCommand implements CommandHandler {
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@Override
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public void execute(Player sender, Player targetPlayer, List<String> args) {
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if (targetPlayer == null) {
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CommandHandler.sendMessage(sender, translate("commands.execution.need_target"));
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CommandHandler.sendMessage(sender, translate(sender, "commands.execution.need_target"));
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return;
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}
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@@ -32,6 +32,6 @@ public final class KillCharacterCommand implements CommandHandler {
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targetPlayer.getScene().removeEntity(entity);
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entity.onDeath(0);
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CommandHandler.sendMessage(sender, translate("commands.killCharacter.success", targetPlayer.getNickname()));
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CommandHandler.sendMessage(sender, translate(sender, "commands.killCharacter.success", targetPlayer.getNickname()));
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}
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}
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