add /language command (#780)

* Fix the following issues:
1. HashMap non-thread-safe issus
2. Fix the same problem in pr621, but use a better implementation

Add the following functions:
1. There is now a language cache inside getLanguage to prepare for different languages corresponding to different time zones where the accounts in the server are located

* add /language command,each account has their own Locate
This commit is contained in:
Secretboy
2022-05-10 20:33:45 +08:00
committed by GitHub
parent 0f1341512c
commit ecf028d0c6
40 changed files with 356 additions and 232 deletions

View File

@@ -175,13 +175,13 @@ public final class SetStatsCommand implements CommandHandler {
@Override
public void execute(Player sender, Player targetPlayer, List<String> args) {
String syntax = sender == null ? translate("commands.setStats.usage_console") : translate("commands.setStats.usage_ingame");
String usage = syntax + translate("commands.setStats.help_message");
String syntax = sender == null ? translate(sender, "commands.setStats.usage_console") : translate(sender, "commands.setStats.usage_ingame");
String usage = syntax + translate(sender, "commands.setStats.help_message");
String statStr;
String valueStr;
if (targetPlayer == null) {
CommandHandler.sendMessage(sender, translate("commands.execution.need_target"));
CommandHandler.sendMessage(sender, translate(sender, "commands.execution.need_target"));
return;
}
@@ -203,7 +203,7 @@ public final class SetStatsCommand implements CommandHandler {
value = Float.parseFloat(valueStr);
}
} catch (NumberFormatException ignored) {
CommandHandler.sendMessage(sender, translate("commands.setStats.value_error"));
CommandHandler.sendMessage(sender, translate(sender, "commands.setStats.value_error"));
return;
}
@@ -217,10 +217,10 @@ public final class SetStatsCommand implements CommandHandler {
valueStr = String.format("%.0f", value);
}
if (targetPlayer == sender) {
CommandHandler.sendMessage(sender, translate("commands.setStats.set_self", stat.name, valueStr));
CommandHandler.sendMessage(sender, translate(sender, "commands.setStats.set_self", stat.name, valueStr));
} else {
String uidStr = targetPlayer.getAccount().getId();
CommandHandler.sendMessage(sender, translate("commands.setStats.set_self", stat.name, uidStr, valueStr));
CommandHandler.sendMessage(sender, translate(sender, "commands.setStats.set_self", stat.name, uidStr, valueStr));
}
} else {
CommandHandler.sendMessage(sender, usage);