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https://github.com/Grasscutters/Grasscutter.git
synced 2025-12-17 17:34:39 +01:00
Fix unable to save game data occasionally (#1194)
* Fix unable to save game data occasionally * No self-kicking * Game data synchronization * finally * prevent duplicated saving * reverse changing * keep the previous code * Update GameServerInitializer.java * Update GameSession.java * remove sanity check because of try block * a session needs can be created without a pipeline.
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@@ -3,6 +3,8 @@ package emu.grasscutter.server.game;
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import java.io.File;
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import java.net.InetSocketAddress;
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import java.nio.ByteBuffer;
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import java.util.Iterator;
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import java.util.Map;
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import java.util.Set;
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import emu.grasscutter.Grasscutter;
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@@ -17,9 +19,11 @@ import emu.grasscutter.server.event.game.SendPacketEvent;
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import emu.grasscutter.utils.Crypto;
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import emu.grasscutter.utils.FileUtils;
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import emu.grasscutter.utils.Utils;
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import io.jpower.kcp.netty.UkcpChannel;
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import io.netty.buffer.ByteBuf;
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import io.netty.buffer.Unpooled;
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import io.netty.channel.ChannelHandlerContext;
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import io.netty.channel.ChannelPipeline;
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import static emu.grasscutter.utils.Language.translate;
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import static emu.grasscutter.Configuration.*;
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@@ -36,11 +40,30 @@ public class GameSession extends KcpChannel {
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private int clientTime;
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private long lastPingTime;
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private int lastClientSeq = 10;
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private final ChannelPipeline pipeline;
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@Override
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public void close() {
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setState(SessionState.INACTIVE);
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//send disconnection pack in case of reconnection
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try {
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send(new BasePacket(PacketOpcodes.ServerDisconnectClientNotify));
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}catch (Throwable ignore){
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}
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super.close();
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}
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public GameSession(GameServer server) {
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this(server,null);
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}
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public GameSession(GameServer server, ChannelPipeline pipeline) {
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this.server = server;
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this.state = SessionState.WAITING_FOR_TOKEN;
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this.lastPingTime = System.currentTimeMillis();
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this.pipeline = pipeline;
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if(pipeline!=null) {
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pipeline.addLast(this);
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}
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}
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public GameServer getServer() {
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@@ -124,13 +147,17 @@ public class GameSession extends KcpChannel {
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// Set state so no more packets can be handled
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this.setState(SessionState.INACTIVE);
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// Save after disconnecting
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if (this.isLoggedIn()) {
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Player player = getPlayer();
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// Call logout event.
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getPlayer().onLogout();
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// Remove from server.
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getServer().getPlayers().remove(getPlayer().getUid());
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player.onLogout();
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}
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try {
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pipeline.remove(this);
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} catch (Throwable ignore) {
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}
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}
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