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synced 2025-12-19 18:34:49 +01:00
Fix unable to save game data occasionally (#1194)
* Fix unable to save game data occasionally * No self-kicking * Game data synchronization * finally * prevent duplicated saving * reverse changing * keep the previous code * Update GameServerInitializer.java * Update GameSession.java * remove sanity check because of try block * a session needs can be created without a pipeline.
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@@ -11,6 +11,7 @@ import emu.grasscutter.net.packet.PacketOpcodes;
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import emu.grasscutter.net.proto.GetPlayerTokenReqOuterClass.GetPlayerTokenReq;
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import emu.grasscutter.net.packet.PacketHandler;
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import emu.grasscutter.server.event.game.PlayerCreationEvent;
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import emu.grasscutter.server.game.GameServer;
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import emu.grasscutter.server.game.GameSession;
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import emu.grasscutter.server.game.GameSession.SessionState;
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import emu.grasscutter.server.packet.send.PacketGetPlayerTokenRsp;
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@@ -20,28 +21,45 @@ public class HandlerGetPlayerTokenReq extends PacketHandler {
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@Override
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public void handle(GameSession session, byte[] header, byte[] payload) throws Exception {
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// Max players limit
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if (ACCOUNT.maxPlayer > -1 && Grasscutter.getGameServer().getPlayers().size() >= ACCOUNT.maxPlayer) {
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session.close();
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return;
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}
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GetPlayerTokenReq req = GetPlayerTokenReq.parseFrom(payload);
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// Authenticate
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Account account = DatabaseHelper.getAccountById(req.getAccountUid());
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if (account == null) {
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return;
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}
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// Check token
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if (!account.getToken().equals(req.getAccountToken())) {
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if (account == null || !account.getToken().equals(req.getAccountToken())) {
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return;
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}
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// Set account
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session.setAccount(account);
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// Check if player object exists in server
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// NOTE: CHECKING MUST SITUATED HERE (BEFORE getPlayerByUid)! because to save firstly ,to load secondly !!!
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// TODO - optimize
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boolean kicked = false;
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Player exists = Grasscutter.getGameServer().getPlayerByAccountId(account.getId());
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if (exists != null) {
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GameSession existsSession = exists.getSession();
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if (existsSession != session) {// No self-kicking
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exists.onLogout();//must save immediately , or the below will load old data
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existsSession.close();
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Grasscutter.getLogger().warn("Player {} was kicked due to duplicated login", account.getUsername());
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kicked = true;
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}
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}
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//NOTE: If there are 5 online players, max count of player is 5,
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// a new client want to login by kicking one of them ,
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// I think it should be allowed
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if(!kicked) {
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// Max players limit
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if (ACCOUNT.maxPlayer > -1 && Grasscutter.getGameServer().getPlayers().size() >= ACCOUNT.maxPlayer) {
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session.close();
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return;
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}
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}
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// Get player
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Player player = DatabaseHelper.getPlayerByAccount(account);
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@@ -57,10 +75,10 @@ public class HandlerGetPlayerTokenReq extends PacketHandler {
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// Save to db
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DatabaseHelper.generatePlayerUid(player, nextPlayerUid);
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}
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// Set player object for session
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session.setPlayer(player);
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// Load player from database
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player.loadFromDatabase();
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@@ -1,5 +1,6 @@
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package emu.grasscutter.server.packet.recv;
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import emu.grasscutter.Grasscutter;
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import emu.grasscutter.game.inventory.GameItem;
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import emu.grasscutter.game.inventory.Inventory;
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import emu.grasscutter.game.inventory.InventoryTab;
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@@ -45,6 +46,7 @@ public class HandlerQuickUseWidgetReq extends PacketHandler {
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BasePacket rsp = new BasePacket(PacketOpcodes.QuickUseWidgetRsp);
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rsp.setData(proto);
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session.send(rsp);
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Grasscutter.getLogger().warn("class has no effects in the game, feel free to implement it");
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// but no effects in the game, feel free to implement it!
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}
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}
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