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fix: arrangement of main house is duplicated even if player changes module (#2325)
* fix: arrangement of main house is duplicated even if player change module * removeIf * Update src/main/java/emu/grasscutter/game/home/GameHome.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>
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@@ -12,6 +12,7 @@ import emu.grasscutter.game.props.SceneType;
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import emu.grasscutter.net.proto.HomeAvatarTalkFinishInfoOuterClass;
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import emu.grasscutter.server.packet.send.*;
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import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
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import java.time.ZonedDateTime;
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import java.time.temporal.ChronoUnit;
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import java.util.*;
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@@ -51,6 +52,7 @@ public class GameHome {
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int storedFetterExp;
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List<FurnitureMakeSlotItem> furnitureMakeSlotItemList;
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ConcurrentHashMap<Integer, HomeSceneItem> sceneMap;
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ConcurrentHashMap<Integer, HomeSceneItem> mainHouseMap;
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Set<Integer> unlockedHomeBgmList;
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int enterHomeOption;
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Map<Integer, Set<Integer>> finishedTalkIdMap;
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@@ -60,6 +62,9 @@ public class GameHome {
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if (home == null) {
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home = GameHome.create(uid);
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}
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home.fixMainHouseIfOld();
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return home;
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}
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@@ -69,12 +74,25 @@ public class GameHome {
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public static GameHome create(Integer uid) {
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return GameHome.of()
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.ownerUid(uid)
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.level(1)
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.sceneMap(new ConcurrentHashMap<>())
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.unlockedHomeBgmList(new HashSet<>())
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.finishedTalkIdMap(new HashMap<>())
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.build();
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.ownerUid(uid)
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.level(1)
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.sceneMap(new ConcurrentHashMap<>())
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.mainHouseMap(new ConcurrentHashMap<>())
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.unlockedHomeBgmList(new HashSet<>())
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.finishedTalkIdMap(new HashMap<>())
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.build();
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}
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// Data fixer.
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private void fixMainHouseIfOld() {
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if (this.getMainHouseMap() == null) {
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Grasscutter.getLogger().debug("Player {}'s main house will be deleted due to GC update! (ps. sorry XD)", this.getPlayer().getUid());
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this.mainHouseMap = new ConcurrentHashMap<>(); // assign.
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}
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this.getSceneMap().values().removeIf(homeSceneItem -> homeSceneItem.getSceneId() > 2200);
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this.save();
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}
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public void save() {
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@@ -82,6 +100,10 @@ public class GameHome {
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}
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public HomeSceneItem getHomeSceneItem(int sceneId) {
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if (sceneId >= 2200) {
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return this.getMainHouseItem(this.getPlayer().getCurrentRealmId() + 2000);
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}
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return sceneMap.computeIfAbsent(
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sceneId,
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e -> {
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@@ -98,8 +120,31 @@ public class GameHome {
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});
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}
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public HomeSceneItem getMainHouseItem(int outdoorSceneId) {
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return this.getMainHouseMap().computeIfAbsent(outdoorSceneId, integer -> {
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var curHomeSceneItem = this.getHomeSceneItem(outdoorSceneId);
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var roomSceneId = curHomeSceneItem.getRoomSceneId();
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var defaultItem = GameData.getHomeworldDefaultSaveData().get(roomSceneId);
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if (defaultItem == null) {
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Grasscutter.getLogger().info("defaultItem == null! returns Liyue style house.");
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return HomeSceneItem.parseFrom(GameData.getHomeworldDefaultSaveData().get(2202), 2202); // Liyue style
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}
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Grasscutter.getLogger().info("Set player {} main house {} to initial setting", this.ownerUid, roomSceneId);
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return HomeSceneItem.parseFrom(defaultItem, roomSceneId);
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});
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}
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public void onMainHouseChanged() {
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Grasscutter.getLogger().debug("main house changed!");
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var outdoor = this.getPlayer().getCurrentRealmId() + 2000;
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this.getMainHouseMap().remove(outdoor); // delete main house in current scene.
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this.getMainHouseItem(outdoor); // put new main house with default arrangement.
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this.save();
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}
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public void onOwnerLogin(Player player) {
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if (this.player == null) this.player = player;
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this.player = player; // update player pointer. (prevent offline player from sending packet)
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player.getSession().send(new PacketHomeBasicInfoNotify(player, false));
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player.getSession().send(new PacketPlayerHomeCompInfoNotify(player));
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player.getSession().send(new PacketHomeComfortInfoNotify(player));
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@@ -273,19 +318,19 @@ public class GameHome {
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});
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// Check as realm 5 inside is not in defaults and will be null
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if (Objects.nonNull(sceneMap.get(player.getCurrentRealmId() + 2200))) {
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if (Objects.nonNull(mainHouseMap.get(player.getCurrentRealmId() + 2000))) {
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// Indoors avatars
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sceneMap
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.get(player.getCurrentRealmId() + 2200)
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.getBlockItems()
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.forEach(
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(i, e) -> {
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e.getDeployNPCList()
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.forEach(
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id -> {
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invitedAvatars.add(id.getAvatarId());
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});
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});
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mainHouseMap
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.get(player.getCurrentRealmId() + 2000)
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.getBlockItems()
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.forEach(
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(i, e) -> {
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e.getDeployNPCList()
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.forEach(
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id -> {
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invitedAvatars.add(id.getAvatarId());
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});
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});
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}
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// Add exp to all avatars
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@@ -5,6 +5,7 @@ import emu.grasscutter.data.GameData;
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import emu.grasscutter.data.binout.HomeworldDefaultSaveData;
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import emu.grasscutter.data.excels.ItemData;
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import emu.grasscutter.game.world.Position;
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import emu.grasscutter.net.proto.*;
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import java.util.Set;
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import java.util.stream.Collectors;
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@@ -65,7 +66,7 @@ public class HomeFurnitureItem implements HomeMarkPointProtoFactory {
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}
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public ItemData getAsItem() {
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return GameData.getItemDataMap().get(this.furnitureId);
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return this.furnitureId == 0 ? null : GameData.getItemDataMap().get(this.furnitureId);
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}
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public int getComfort() {
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@@ -9,6 +9,7 @@ import emu.grasscutter.game.entity.EntityHomeAnimal;
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import emu.grasscutter.game.world.Position;
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import emu.grasscutter.game.world.Scene;
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import emu.grasscutter.net.proto.HomeSceneArrangementInfoOuterClass.HomeSceneArrangementInfo;
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import java.util.Collection;
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import java.util.List;
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import java.util.Map;
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@@ -62,7 +63,11 @@ public class HomeSceneItem {
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this.bornRot = new Position(arrangementInfo.getBornRot());
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this.djinnPos = new Position(arrangementInfo.getDjinnPos());
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this.homeBgmId = arrangementInfo.getBgmId();
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this.mainHouse = HomeFurnitureItem.parseFrom(arrangementInfo.getMainHouse());
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if (!this.isRoom() && arrangementInfo.hasMainHouse()) {
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this.mainHouse = HomeFurnitureItem.parseFrom(arrangementInfo.getMainHouse());
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}
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this.tmpVersion = arrangementInfo.getTmpVersion();
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}
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