Run spotlessApply

This commit is contained in:
KingRainbow44
2023-04-18 17:17:55 -04:00
parent 75f163f704
commit ee298235c2
44 changed files with 598 additions and 424 deletions

View File

@@ -18,7 +18,6 @@ import emu.grasscutter.server.game.GameServer;
import emu.grasscutter.server.packet.send.PacketDropHintNotify;
import emu.grasscutter.server.packet.send.PacketGadgetAutoPickDropInfoNotify;
import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
import java.util.*;
public final class DropSystem extends BaseGameSystem {
@@ -47,7 +46,8 @@ public final class DropSystem extends BaseGameSystem {
chestReward.get(i.getIndex()).add(i);
}
} catch (Exception ignored) {
Grasscutter.getLogger().error("Unable to load chest drop data. Please place ChestDrop.json in data folder.");
Grasscutter.getLogger()
.error("Unable to load chest drop data. Please place ChestDrop.json in data folder.");
}
try {
@@ -59,7 +59,8 @@ public final class DropSystem extends BaseGameSystem {
monsterDrop.get(i.getIndex()).add(i);
}
} catch (Exception ignored) {
Grasscutter.getLogger().error("Unable to load monster drop data. Please place MonsterDrop.json in data folder.");
Grasscutter.getLogger()
.error("Unable to load monster drop data. Please place MonsterDrop.json in data folder.");
}
}
@@ -97,7 +98,8 @@ public final class DropSystem extends BaseGameSystem {
List<GameItem> items = new ArrayList<>();
processDrop(dropData, 1, items);
if (dropData.isFallToGround()) {
dropItems(items, ActionReason.MonsterDie, monster, monster.getScene().getPlayers().get(0), true);
dropItems(
items, ActionReason.MonsterDie, monster, monster.getScene().getPlayers().get(0), true);
} else {
for (Player p : monster.getScene().getPlayers()) {
p.getInventory().addItems(items, ActionReason.MonsterDie);
@@ -137,8 +139,8 @@ public final class DropSystem extends BaseGameSystem {
}
private void processDrop(DropTableData dropData, int count, List<GameItem> items) {
//TODO:Not clear on the meaning of some fields,like "dropLevel".Will ignore them.
//TODO:solve drop limits,like everydayLimit.
// TODO:Not clear on the meaning of some fields,like "dropLevel".Will ignore them.
// TODO:solve drop limits,like everydayLimit.
if (count > 1) {
for (int i = 0; i < count; i++) processDrop(dropData, 1, items);
return;
@@ -158,7 +160,7 @@ public final class DropSystem extends BaseGameSystem {
if (id == 0) continue;
sum += i.getWeight();
if (weight < sum) {
//win the item
// win the item
int amount = calculateDropAmount(i) * count;
if (amount <= 0) break;
if (dropTable.containsKey(id)) {
@@ -220,17 +222,25 @@ public final class DropSystem extends BaseGameSystem {
/**
* @param share Whether other players in the scene could see the drop items.
*/
private void dropItem(GameItem item, ActionReason reason, Player player, GameEntity bornFrom, boolean share) {
private void dropItem(
GameItem item, ActionReason reason, Player player, GameEntity bornFrom, boolean share) {
DropMaterialData drop = GameData.getDropMaterialDataMap().get(item.getItemId());
if ((drop != null && drop.isAutoPick()) || (item.getItemData().getItemType() == ItemType.ITEM_VIRTUAL && item.getItemData().getGadgetId() == 0)) {
if ((drop != null && drop.isAutoPick())
|| (item.getItemData().getItemType() == ItemType.ITEM_VIRTUAL
&& item.getItemData().getGadgetId() == 0)) {
giveItem(item, reason, player, share);
} else {
//TODO:solve share problem
// TODO:solve share problem
player.getScene().addDropEntity(item, bornFrom, player, share);
}
}
private void dropItems(List<GameItem> items, ActionReason reason, GameEntity bornFrom, Player player, boolean share) {
private void dropItems(
List<GameItem> items,
ActionReason reason,
GameEntity bornFrom,
Player player,
boolean share) {
for (var i : items) {
dropItem(i, reason, player, bornFrom, share);
}
@@ -249,7 +259,7 @@ public final class DropSystem extends BaseGameSystem {
}
private void giveItems(List<GameItem> items, ActionReason reason, Player player, boolean share) {
//don't know whether we need PacketDropHintNotify.
// don't know whether we need PacketDropHintNotify.
if (share) {
for (var p : player.getScene().getPlayers()) {
p.getInventory().addItems(items, reason);
@@ -260,5 +270,4 @@ public final class DropSystem extends BaseGameSystem {
player.sendPacket(new PacketDropHintNotify(items, player.getPosition().toProto()));
}
}
}

View File

@@ -17,7 +17,6 @@ import emu.grasscutter.utils.Position;
import emu.grasscutter.utils.Utils;
import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
import java.util.List;
public class DropSystemLegacy extends BaseGameSystem {
@@ -49,20 +48,27 @@ public class DropSystemLegacy extends BaseGameSystem {
Grasscutter.getLogger().error("Unable to load drop data.", e);
}
}
private void addDropEntity(DropData dd, Scene dropScene, ItemData itemData, Position pos, int num, Player target) {
if (!dd.isGive() && (itemData.getItemType() != ItemType.ITEM_VIRTUAL || itemData.getGadgetId() != 0)) {
private void addDropEntity(
DropData dd, Scene dropScene, ItemData itemData, Position pos, int num, Player target) {
if (!dd.isGive()
&& (itemData.getItemType() != ItemType.ITEM_VIRTUAL || itemData.getGadgetId() != 0)) {
EntityItem entity = new EntityItem(dropScene, target, itemData, pos, num, dd.isShare());
if (!dd.isShare())
dropScene.addEntityToSingleClient(target, entity);
else
dropScene.addEntity(entity);
if (!dd.isShare()) dropScene.addEntityToSingleClient(target, entity);
else dropScene.addEntity(entity);
} else {
if (target != null) {
target.getInventory().addItem(new GameItem(itemData, num), ActionReason.SubfieldDrop, true);
} else {
// target is null if items will be added are shared. no one could pick it up because of the combination(give + shared)
// target is null if items will be added are shared. no one could pick it up because of the
// combination(give + shared)
// so it will be sent to all players' inventories directly.
dropScene.getPlayers().forEach(x -> x.getInventory().addItem(new GameItem(itemData, num), ActionReason.SubfieldDrop, true));
dropScene
.getPlayers()
.forEach(
x ->
x.getInventory()
.addItem(new GameItem(itemData, num), ActionReason.SubfieldDrop, true));
}
}
}
@@ -93,8 +99,7 @@ public class DropSystemLegacy extends BaseGameSystem {
int id = em.getMonsterData().getId();
if (getDropData().containsKey(id)) {
for (DropData dd : getDropData().get(id)) {
if (dd.isShare())
processDrop(dd, em, null);
if (dd.isShare()) processDrop(dd, em, null);
else {
for (Player gp : em.getScene().getPlayers()) {
processDrop(dd, em, gp);