Refactor WeaponType and MonsterType into enums

This commit is contained in:
Melledy
2022-05-29 20:16:49 -07:00
parent b9ca4a5dbd
commit ef6e16aaf5
6 changed files with 151 additions and 69 deletions

View File

@@ -0,0 +1,44 @@
package emu.grasscutter.game.props;
import java.util.HashMap;
import java.util.Map;
import java.util.stream.Stream;
import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
public enum MonsterType {
MONSTER_NONE (0),
MONSTER_ORDINARY (1),
MONSTER_BOSS (2),
MONSTER_ENV_ANIMAL (3),
MONSTER_LITTLE_MONSTER (4),
MONSTER_FISH (5);
private final int value;
private static final Int2ObjectMap<MonsterType> map = new Int2ObjectOpenHashMap<>();
private static final Map<String, MonsterType> stringMap = new HashMap<>();
static {
Stream.of(values()).forEach(e -> {
map.put(e.getValue(), e);
stringMap.put(e.name(), e);
});
}
private MonsterType(int value) {
this.value = value;
}
public int getValue() {
return value;
}
public static MonsterType getTypeByValue(int value) {
return map.getOrDefault(value, MONSTER_NONE);
}
public static MonsterType getTypeByName(String name) {
return stringMap.getOrDefault(name, MONSTER_NONE);
}
}

View File

@@ -0,0 +1,69 @@
package emu.grasscutter.game.props;
import java.util.HashMap;
import java.util.Map;
import java.util.stream.Stream;
import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
public enum WeaponType {
WEAPON_NONE (0),
WEAPON_SWORD_ONE_HAND (1),
WEAPON_CROSSBOW (2),
WEAPON_STAFF (3),
WEAPON_DOUBLE_DAGGER (4),
WEAPON_KATANA (5),
WEAPON_SHURIKEN (6),
WEAPON_STICK (7),
WEAPON_SPEAR (8),
WEAPON_SHIELD_SMALL (9),
WEAPON_CATALYST (10),
WEAPON_CLAYMORE (11),
WEAPON_BOW (12),
WEAPON_POLE (13);
private final int value;
private int energyGainInitialProbability;
private int energyGainIncreaseProbability;
private static final Int2ObjectMap<WeaponType> map = new Int2ObjectOpenHashMap<>();
private static final Map<String, WeaponType> stringMap = new HashMap<>();
static {
Stream.of(values()).forEach(e -> {
map.put(e.getValue(), e);
stringMap.put(e.name(), e);
});
}
private WeaponType(int value) {
this.value = value;
}
private WeaponType(int value, int energyGainInitialProbability, int energyGainIncreaseProbability) {
this.value = value;
this.energyGainInitialProbability = energyGainInitialProbability;
this.energyGainIncreaseProbability = energyGainIncreaseProbability;
}
public int getValue() {
return value;
}
public int getEnergyGainInitialProbability() {
return energyGainInitialProbability;
}
public int getEnergyGainIncreaseProbability() {
return energyGainIncreaseProbability;
}
public static WeaponType getTypeByValue(int value) {
return map.getOrDefault(value, WEAPON_NONE);
}
public static WeaponType getTypeByName(String name) {
return stringMap.getOrDefault(name, WEAPON_NONE);
}
}