[Anime Game Version update] Support 2.7 (#1072)

* feature(2.7 version): support 2.7 version & upload new protos

1. Support GC in GI 2.7.0;
2. Upload new protos;
3. Fix some bugs cuz by new protos.

BREAKING CHANGE: all

* fix(database helper): fix player uid issues

* fix(ability embryo): uint32 to fixed32

* fix(proto): map mark

rename MAP_MARK_FROM_TYPE_NOE to MAP_MARK_FROM_TYPE_NONE

* fix(game version): change game version to 2.7.0

* perf(proto): remove unused protos

1. Remove unused protos;
2. Temporarily commented out some of the proto fields.

* fix(proto): uint32 to fixed32
This commit is contained in:
Yazawazi
2022-05-28 14:58:12 +08:00
committed by Melledy
parent a95002fd40
commit f139818224
50 changed files with 1726 additions and 1727 deletions

View File

@@ -554,7 +554,7 @@ public class TeamManager {
this.setCurrentCharacterIndex(index);
// Old entity motion state
oldEntity.setMotionState(MotionState.MOTION_STANDBY);
oldEntity.setMotionState(MotionState.MOTION_STATE_STANDBY);
// Remove and Add
getPlayer().getScene().replaceEntity(oldEntity, newEntity);
@@ -571,7 +571,7 @@ public class TeamManager {
PlayerDieType dieType = deadAvatar.getKilledType();
int killedBy = deadAvatar.getKilledBy();
if (dieType == PlayerDieType.PLAYER_DIE_DRAWN) {
if (dieType == PlayerDieType.PLAYER_DIE_TYPE_DRAWN) {
// Died in water. Do not replace
// The official server has skipped this notify and will just respawn the team immediately after the animation.
// TODO: Perhaps find a way to get vanilla experience?
@@ -669,7 +669,7 @@ public class TeamManager {
}
// Teleport player
getPlayer().sendPacket(new PacketPlayerEnterSceneNotify(getPlayer(), EnterType.ENTER_SELF, EnterReason.Revival, 3, GameConstants.START_POSITION));
getPlayer().sendPacket(new PacketPlayerEnterSceneNotify(getPlayer(), EnterType.ENTER_TYPE_SELF, EnterReason.Revival, 3, GameConstants.START_POSITION));
// Set player position
player.setSceneId(3);