Refactor excel datas (Mainly item data)

This commit is contained in:
Melledy
2022-07-22 00:53:12 -07:00
parent c0418067d6
commit f15262dd3e
15 changed files with 245 additions and 200 deletions

View File

@@ -632,7 +632,7 @@ public class Avatar {
WeaponCurveData curveData = GameData.getWeaponCurveDataMap().get(weapon.getLevel());
if (curveData != null) {
for (WeaponProperty weaponProperty : weapon.getItemData().getWeaponProperties()) {
this.addFightProperty(weaponProperty.getFightProp(), weaponProperty.getInitValue() * curveData.getMultByProp(weaponProperty.getType()));
this.addFightProperty(weaponProperty.getPropType(), weaponProperty.getInitValue() * curveData.getMultByProp(weaponProperty.getType()));
}
}
// Weapon promotion stats

View File

@@ -29,6 +29,7 @@ import emu.grasscutter.game.player.BasePlayerDataManager;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.game.props.BattlePassMissionRefreshType;
import emu.grasscutter.game.props.BattlePassMissionStatus;
import emu.grasscutter.game.props.ItemUseOp;
import emu.grasscutter.game.props.WatcherTriggerType;
import emu.grasscutter.net.proto.BattlePassCycleOuterClass.BattlePassCycle;
import emu.grasscutter.net.proto.BattlePassUnlockStatusOuterClass.BattlePassUnlockStatus;
@@ -195,7 +196,7 @@ public class BattlePassManager extends BasePlayerDataManager {
}
// Get possible item choices.
String[] choices = rewardItemData.getItemUse().get(0).getUseParam().get(0).split(",");
String[] choices = rewardItemData.getItemUse().get(0).getUseParam()[0].split(",");
if (choices.length < index) {
return;
}
@@ -205,7 +206,7 @@ public class BattlePassManager extends BasePlayerDataManager {
int chosenId = Integer.parseInt(choices[index - 1]);
// For ITEM_USE_ADD_SELECT_ITEM chests, we can directly add the item specified in the chest's data.
if (rewardItemData.getItemUse().get(0).getUseOp().equals("ITEM_USE_ADD_SELECT_ITEM")) {
if (rewardItemData.getItemUse().get(0).getUseOp() == ItemUseOp.ITEM_USE_ADD_SELECT_ITEM) {
GameItem rewardItem = new GameItem(GameData.getItemDataMap().get(chosenId), entry.getItemCount());
rewardItems.add(rewardItem);
}

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@@ -10,6 +10,7 @@ import emu.grasscutter.game.inventory.Inventory;
import emu.grasscutter.game.inventory.ItemType;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.game.props.ActionReason;
import emu.grasscutter.game.props.ItemUseOp;
import emu.grasscutter.net.proto.RetcodeOuterClass;
import emu.grasscutter.net.proto.RetcodeOuterClass.Retcode;
import emu.grasscutter.server.game.BaseGameSystem;
@@ -55,12 +56,12 @@ public class CombineManger extends BaseGameSystem {
public boolean unlockCombineDiagram(Player player, GameItem diagramItem) {
// Make sure this is actually a diagram.
if (!diagramItem.getItemData().getItemUse().get(0).getUseOp().equals("ITEM_USE_UNLOCK_COMBINE")) {
if (diagramItem.getItemData().getItemUse().get(0).getUseOp() != ItemUseOp.ITEM_USE_UNLOCK_COMBINE) {
return false;
}
// Determine the combine item we should unlock.
int combineId = Integer.parseInt(diagramItem.getItemData().getItemUse().get(0).getUseParam().get(0));
int combineId = Integer.parseInt(diagramItem.getItemData().getItemUse().get(0).getUseParam()[0]);
// Remove the diagram from the player's inventory.
// We need to do this here, before sending CombineFormulaDataNotify, or the the combine UI won't correctly

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@@ -8,35 +8,45 @@ import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
public enum MaterialType {
MATERIAL_NONE (0),
MATERIAL_FOOD (1),
MATERIAL_QUEST (2),
MATERIAL_EXCHANGE (4),
MATERIAL_CONSUME (5),
MATERIAL_EXP_FRUIT (6),
MATERIAL_AVATAR (7),
MATERIAL_ADSORBATE (8),
MATERIAL_CRICKET (9),
MATERIAL_ELEM_CRYSTAL (10),
MATERIAL_WEAPON_EXP_STONE (11),
MATERIAL_CHEST (12),
MATERIAL_RELIQUARY_MATERIAL (13),
MATERIAL_AVATAR_MATERIAL (14),
MATERIAL_NOTICE_ADD_HP (15),
MATERIAL_SEA_LAMP (16),
MATERIAL_SELECTABLE_CHEST (17),
MATERIAL_FLYCLOAK (18),
MATERIAL_NAMECARD (19),
MATERIAL_TALENT (20),
MATERIAL_WIDGET (21),
MATERIAL_CHEST_BATCH_USE (22),
MATERIAL_FAKE_ABSORBATE (23),
MATERIAL_CONSUME_BATCH_USE (24),
MATERIAL_WOOD (25),
MATERIAL_FURNITURE_FORMULA (27),
MATERIAL_CHANNELLER_SLAB_BUFF (28),
MATERIAL_FURNITURE_SUITE_FORMULA (29),
MATERIAL_COSTUME (30);
MATERIAL_NONE (0),
MATERIAL_FOOD (1),
MATERIAL_QUEST (2),
MATERIAL_EXCHANGE (4),
MATERIAL_CONSUME (5),
MATERIAL_EXP_FRUIT (6),
MATERIAL_AVATAR (7),
MATERIAL_ADSORBATE (8),
MATERIAL_CRICKET (9),
MATERIAL_ELEM_CRYSTAL (10),
MATERIAL_WEAPON_EXP_STONE (11),
MATERIAL_CHEST (12),
MATERIAL_RELIQUARY_MATERIAL (13),
MATERIAL_AVATAR_MATERIAL (14),
MATERIAL_NOTICE_ADD_HP (15),
MATERIAL_SEA_LAMP (16),
MATERIAL_SELECTABLE_CHEST (17),
MATERIAL_FLYCLOAK (18),
MATERIAL_NAMECARD (19),
MATERIAL_TALENT (20),
MATERIAL_WIDGET (21),
MATERIAL_CHEST_BATCH_USE (22),
MATERIAL_FAKE_ABSORBATE (23),
MATERIAL_CONSUME_BATCH_USE (24),
MATERIAL_WOOD (25),
MATERIAL_FURNITURE_FORMULA (27),
MATERIAL_CHANNELLER_SLAB_BUFF (28),
MATERIAL_FURNITURE_SUITE_FORMULA (29),
MATERIAL_COSTUME (30),
MATERIAL_HOME_SEED (31),
MATERIAL_FISH_BAIT (32),
MATERIAL_FISH_ROD (33),
MATERIAL_SUMO_BUFF (34),
MATERIAL_FIREWORKS (35),
MATERIAL_BGM (36),
MATERIAL_SPICE_FOOD (37),
MATERIAL_ACTIVITY_ROBOT (38),
MATERIAL_ACTIVITY_GEAR (39),
MATERIAL_ACTIVITY_JIGSAW (40);
private final int value;
private static final Int2ObjectMap<MaterialType> map = new Int2ObjectOpenHashMap<>();

View File

@@ -13,6 +13,7 @@ import emu.grasscutter.game.inventory.GameItem;
import emu.grasscutter.game.player.BasePlayerManager;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.game.props.ActionReason;
import emu.grasscutter.game.props.ItemUseOp;
import emu.grasscutter.net.proto.CookRecipeDataOuterClass;
import emu.grasscutter.net.proto.PlayerCookArgsReqOuterClass.PlayerCookArgsReq;
import emu.grasscutter.net.proto.PlayerCookReqOuterClass.PlayerCookReq;
@@ -47,12 +48,12 @@ public class CookingManager extends BasePlayerManager {
********************/
public synchronized boolean unlockRecipe(GameItem recipeItem) {
// Make sure this is actually a cooking recipe.
if (!recipeItem.getItemData().getItemUse().get(0).getUseOp().equals("ITEM_USE_UNLOCK_COOK_RECIPE")) {
if (recipeItem.getItemData().getItemUse().get(0).getUseOp() != ItemUseOp.ITEM_USE_UNLOCK_COOK_RECIPE) {
return false;
}
// Determine the recipe we should unlock.
int recipeId = Integer.parseInt(recipeItem.getItemData().getItemUse().get(0).getUseParam().get(0));
int recipeId = Integer.parseInt(recipeItem.getItemData().getItemUse().get(0).getUseParam()[0]);
// Remove the item from the player's inventory.
// We need to do this here, before sending CookRecipeDataNotify, or the the UI won't correctly update.

View File

@@ -6,6 +6,7 @@ import emu.grasscutter.game.home.FurnitureMakeSlotItem;
import emu.grasscutter.game.inventory.GameItem;
import emu.grasscutter.game.player.BasePlayerManager;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.game.props.ItemUseOp;
import emu.grasscutter.net.proto.ItemParamOuterClass;
import emu.grasscutter.net.proto.RetcodeOuterClass.Retcode;
import emu.grasscutter.server.packet.send.*;
@@ -34,18 +35,19 @@ public class FurnitureManager extends BasePlayerManager {
}
public synchronized boolean unlockFurnitureOrSuite(GameItem useItem) {
ItemUseOp itemUseOp = useItem.getItemData().getItemUse().get(0).getUseOp();
// Check
if (!List.of("ITEM_USE_UNLOCK_FURNITURE_FORMULA", "ITEM_USE_UNLOCK_FURNITURE_SUITE")
.contains(useItem.getItemData().getItemUse().get(0).getUseOp())) {
if (itemUseOp != ItemUseOp.ITEM_USE_UNLOCK_FURNITURE_SUITE && itemUseOp != ItemUseOp.ITEM_USE_UNLOCK_FURNITURE_FORMULA) {
return false;
}
int furnitureIdOrSuiteId = Integer.parseInt(useItem.getItemData().getItemUse().get(0).getUseParam().get(0));
int furnitureIdOrSuiteId = Integer.parseInt(useItem.getItemData().getItemUse().get(0).getUseParam()[0]);
// Remove first
player.getInventory().removeItem(useItem, 1);
if ("ITEM_USE_UNLOCK_FURNITURE_FORMULA".equals(useItem.getItemData().getItemUse().get(0).getUseOp())) {
if (useItem.getItemData().getItemUse().get(0).getUseOp() == ItemUseOp.ITEM_USE_UNLOCK_FURNITURE_FORMULA) {
player.getUnlockedFurniture().add(furnitureIdOrSuiteId);
notifyUnlockFurniture();
}else {

View File

@@ -14,6 +14,7 @@ import emu.grasscutter.game.inventory.GameItem;
import emu.grasscutter.game.player.BasePlayerManager;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.game.props.ActionReason;
import emu.grasscutter.game.props.ItemUseOp;
import emu.grasscutter.game.props.WatcherTriggerType;
import emu.grasscutter.net.proto.ForgeQueueDataOuterClass.ForgeQueueData;
import emu.grasscutter.net.proto.ForgeQueueManipulateReqOuterClass.ForgeQueueManipulateReq;
@@ -39,12 +40,12 @@ public class ForgingManager extends BasePlayerManager {
**********/
public synchronized boolean unlockForgingBlueprint(GameItem blueprintItem) {
// Make sure this is actually a forging blueprint.
if (!blueprintItem.getItemData().getItemUse().get(0).getUseOp().equals("ITEM_USE_UNLOCK_FORGE")) {
if (blueprintItem.getItemData().getItemUse().get(0).getUseOp() != ItemUseOp.ITEM_USE_UNLOCK_FORGE) {
return false;
}
// Determine the forging item we should unlock.
int forgeId = Integer.parseInt(blueprintItem.getItemData().getItemUse().get(0).getUseParam().get(0));
int forgeId = Integer.parseInt(blueprintItem.getItemData().getItemUse().get(0).getUseParam()[0]);
// Remove the blueprint from the player's inventory.
// We need to do this here, before sending ForgeFormulaDataNotify, or the the forging UI won't correctly

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@@ -0,0 +1,72 @@
package emu.grasscutter.game.props;
import java.util.stream.Stream;
import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
public enum ItemUseOp {
ITEM_USE_NONE (0),
ITEM_USE_ACCEPT_QUEST (1),
ITEM_USE_TRIGGER_ABILITY (2),
ITEM_USE_GAIN_AVATAR (3),
ITEM_USE_ADD_EXP (4),
ITEM_USE_RELIVE_AVATAR (5),
ITEM_USE_ADD_BIG_TALENT_POINT (6),
ITEM_USE_ADD_PERSIST_STAMINA (7),
ITEM_USE_ADD_TEMPORARY_STAMINA (8),
ITEM_USE_ADD_CUR_STAMINA (9),
ITEM_USE_ADD_CUR_HP (10),
ITEM_USE_ADD_ELEM_ENERGY (11),
ITEM_USE_ADD_ALL_ENERGY (12),
ITEM_USE_ADD_DUNGEON_COND_TIME (13),
ITEM_USE_ADD_WEAPON_EXP (14),
ITEM_USE_ADD_SERVER_BUFF (15),
ITEM_USE_DEL_SERVER_BUFF (16),
ITEM_USE_UNLOCK_COOK_RECIPE (17),
ITEM_USE_OPEN_RANDOM_CHEST (20),
ITEM_USE_MAKE_GADGET (24),
ITEM_USE_ADD_ITEM (25),
ITEM_USE_GRANT_SELECT_REWARD (26),
ITEM_USE_ADD_SELECT_ITEM (27),
ITEM_USE_GAIN_FLYCLOAK (28),
ITEM_USE_GAIN_NAME_CARD (29),
ITEM_USE_UNLOCK_PAID_BATTLE_PASS_NORMAL (30),
ITEM_USE_GAIN_CARD_PRODUCT (31),
ITEM_USE_UNLOCK_FORGE (32),
ITEM_USE_UNLOCK_COMBINE (33),
ITEM_USE_UNLOCK_CODEX (34),
ITEM_USE_CHEST_SELECT_ITEM (35),
ITEM_USE_GAIN_RESIN_CARD_PRODUCT (36),
ITEM_USE_ADD_RELIQUARY_EXP (37),
ITEM_USE_UNLOCK_FURNITURE_FORMULA (38),
ITEM_USE_UNLOCK_FURNITURE_SUITE (39),
ITEM_USE_ADD_CHANNELLER_SLAB_BUFF (40),
ITEM_USE_GAIN_COSTUME (41),
ITEM_USE_ADD_TREASURE_MAP_BONUS_REGION_FRAGMENT (42),
ITEM_USE_COMBINE_ITEM (43),
ITEM_USE_UNLOCK_HOME_MODULE (44),
ITEM_USE_UNLOCK_HOME_BGM (45),
ITEM_USE_ADD_REGIONAL_PLAY_VAR (46);
private final int value;
private static final Int2ObjectMap<ItemUseOp> map = new Int2ObjectOpenHashMap<>();
static {
Stream.of(values()).forEach(e -> {
map.put(e.getValue(), e);
});
}
private ItemUseOp(int value) {
this.value = value;
}
public int getValue() {
return value;
}
public static ItemUseOp getTypeByValue(int value) {
return map.getOrDefault(value, ITEM_USE_NONE);
}
}

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@@ -0,0 +1,36 @@
package emu.grasscutter.game.props;
import java.util.stream.Stream;
import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
public enum ItemUseTarget {
ITEM_USE_TARGET_NONE (0),
ITEM_USE_TARGET_CUR_AVATAR (1),
ITEM_USE_TARGET_CUR_TEAM (2),
ITEM_USE_TARGET_SPECIFY_AVATAR (3),
ITEM_USE_TARGET_SPECIFY_ALIVE_AVATAR (4),
ITEM_USE_TARGET_SPECIFY_DEAD_AVATAR (5);
private final int value;
private static final Int2ObjectMap<ItemUseTarget> map = new Int2ObjectOpenHashMap<>();
static {
Stream.of(values()).forEach(e -> {
map.put(e.getValue(), e);
});
}
private ItemUseTarget(int value) {
this.value = value;
}
public int getValue() {
return value;
}
public static ItemUseTarget getTypeByValue(int value) {
return map.getOrDefault(value, ITEM_USE_TARGET_NONE);
}
}

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@@ -23,6 +23,8 @@ import emu.grasscutter.game.inventory.GameItem;
import emu.grasscutter.game.inventory.ItemType;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.game.props.ActionReason;
import emu.grasscutter.game.props.ItemUseOp;
import emu.grasscutter.game.props.ItemUseTarget;
import emu.grasscutter.game.shop.ShopChestBatchUseTable;
import emu.grasscutter.game.shop.ShopChestTable;
import emu.grasscutter.net.proto.ItemParamOuterClass.ItemParam;
@@ -813,7 +815,7 @@ public class InventorySystem extends BaseGameSystem {
// Use
switch (useItem.getItemData().getMaterialType()) {
case MATERIAL_FOOD:
if (useItem.getItemData().getUseTarget().equals("ITEM_USE_TARGET_SPECIFY_DEAD_AVATAR")) {
if (useItem.getItemData().getUseTarget() == ItemUseTarget.ITEM_USE_TARGET_SPECIFY_DEAD_AVATAR) {
if (target == null) {
break;
}
@@ -822,7 +824,7 @@ public class InventorySystem extends BaseGameSystem {
}
break;
case MATERIAL_NOTICE_ADD_HP:
if (useItem.getItemData().getUseTarget().equals("ITEM_USE_TARGET_SPECIFY_ALIVE_AVATAR")) {
if (useItem.getItemData().getUseTarget() == ItemUseTarget.ITEM_USE_TARGET_SPECIFY_ALIVE_AVATAR) {
if (target == null) {
break;
}
@@ -836,22 +838,16 @@ public class InventorySystem extends BaseGameSystem {
if (useItem.getItemData().getItemUse() == null) {
break;
}
// Handle forging blueprints.
if (useItem.getItemData().getItemUse().get(0).getUseOp().equals("ITEM_USE_UNLOCK_FORGE")) {
// Unlock.
useSuccess = player.getForgingManager().unlockForgingBlueprint(useItem);
}
// Handle combine diagrams.
if (useItem.getItemData().getItemUse().get(0).getUseOp().equals("ITEM_USE_UNLOCK_COMBINE")) {
// Unlock.
useSuccess = player.getServer().getCombineSystem().unlockCombineDiagram(player, useItem);
}
// Handle cooking recipies.
if (useItem.getItemData().getItemUse().get(0).getUseOp().equals("ITEM_USE_UNLOCK_COOK_RECIPE")) {
// Unlock.
useSuccess = player.getCookingManager().unlockRecipe(useItem);
}
ItemUseOp useOp = useItem.getItemData().getItemUse().get(0).getUseOp();
// Unlock item based on use operation
useSuccess = switch (useOp) {
case ITEM_USE_UNLOCK_FORGE -> player.getForgingManager().unlockForgingBlueprint(useItem);
case ITEM_USE_UNLOCK_COMBINE -> player.getServer().getCombineSystem().unlockCombineDiagram(player, useItem);
case ITEM_USE_UNLOCK_COOK_RECIPE -> player.getCookingManager().unlockRecipe(useItem);
default -> useSuccess;
};
break;
case MATERIAL_FURNITURE_FORMULA:
case MATERIAL_FURNITURE_SUITE_FORMULA: