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Send global value packet after the scene host has finished initializing the scene
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@@ -13,42 +13,45 @@ public class HandlerEnterSceneDoneReq extends PacketHandler {
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@Override
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public void handle(GameSession session, byte[] header, byte[] payload) throws Exception {
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var player = session.getPlayer();
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// Finished loading
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session.getPlayer().setSceneLoadState(SceneLoadState.LOADED);
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player.setSceneLoadState(SceneLoadState.LOADED);
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// Done
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session.send(new PacketPlayerTimeNotify(session.getPlayer())); // Probably not the right place
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session.send(new PacketPlayerTimeNotify(player)); // Probably not the right place
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// Spawn player in world
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session.getPlayer().getScene().spawnPlayer(session.getPlayer());
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player.getScene().spawnPlayer(player);
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// Spawn other entites already in world
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session.getPlayer().getScene().showOtherEntities(session.getPlayer());
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player.getScene().showOtherEntities(player);
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// Locations
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session.send(new PacketWorldPlayerLocationNotify(session.getPlayer().getWorld()));
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session.send(new PacketScenePlayerLocationNotify(session.getPlayer().getScene()));
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session.send(new PacketWorldPlayerRTTNotify(session.getPlayer().getWorld()));
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session.send(new PacketWorldPlayerLocationNotify(player.getWorld()));
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session.send(new PacketScenePlayerLocationNotify(player.getScene()));
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session.send(new PacketWorldPlayerRTTNotify(player.getWorld()));
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// spawn NPC
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session.getPlayer().getScene().loadNpcForPlayerEnter(session.getPlayer());
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player.getScene().loadNpcForPlayerEnter(player);
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// notify client to load the npc for quest
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var questGroupSuites =
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session.getPlayer().getQuestManager().getSceneGroupSuite(session.getPlayer().getSceneId());
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player.getQuestManager().getSceneGroupSuite(player.getSceneId());
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session.getPlayer().getScene().loadGroupForQuest(questGroupSuites);
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player.getScene().loadGroupForQuest(questGroupSuites);
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Grasscutter.getLogger()
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.trace(
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"Loaded Scene {} Quest(s) Groupsuite(s): {}",
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session.getPlayer().getSceneId(),
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player.getSceneId(),
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questGroupSuites);
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session.send(new PacketGroupSuiteNotify(questGroupSuites));
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// Reset timer for sending player locations
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session.getPlayer().resetSendPlayerLocTime();
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player.resetSendPlayerLocTime();
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// Rsp
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session.send(new PacketEnterSceneDoneRsp(session.getPlayer()));
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session.send(new PacketEnterSceneDoneRsp(player));
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}
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}
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@@ -13,28 +13,33 @@ public class HandlerSceneInitFinishReq extends PacketHandler {
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@Override
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public void handle(GameSession session, byte[] header, byte[] payload) throws Exception {
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var player = session.getPlayer();
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var world = player.getWorld();
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// Info packets
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session.send(new PacketServerTimeNotify());
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session.send(new PacketWorldPlayerInfoNotify(session.getPlayer().getWorld()));
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session.send(new PacketWorldDataNotify(session.getPlayer().getWorld()));
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session.send(new PacketWorldPlayerInfoNotify(world));
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session.send(new PacketWorldDataNotify(world));
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session.send(new PacketPlayerWorldSceneInfoListNotify());
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session.send(new BasePacket(PacketOpcodes.SceneForceUnlockNotify));
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session.send(new PacketHostPlayerNotify(session.getPlayer().getWorld()));
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session.send(new PacketHostPlayerNotify(world));
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session.send(new PacketSceneTimeNotify(session.getPlayer()));
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session.send(new PacketPlayerGameTimeNotify(session.getPlayer()));
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session.send(new PacketPlayerEnterSceneInfoNotify(session.getPlayer()));
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session.send(new PacketSceneAreaWeatherNotify(session.getPlayer()));
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session.send(new PacketScenePlayerInfoNotify(session.getPlayer().getWorld()));
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session.send(new PacketSceneTeamUpdateNotify(session.getPlayer()));
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session.send(new PacketSceneTimeNotify(player));
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session.send(new PacketPlayerGameTimeNotify(player));
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session.send(new PacketPlayerEnterSceneInfoNotify(player));
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session.send(new PacketSceneAreaWeatherNotify(player));
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session.send(new PacketScenePlayerInfoNotify(world));
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session.send(new PacketSceneTeamUpdateNotify(player));
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session.send(new PacketSyncTeamEntityNotify(session.getPlayer()));
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session.send(new PacketSyncScenePlayTeamEntityNotify(session.getPlayer()));
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session.send(new PacketSyncTeamEntityNotify(player));
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session.send(new PacketSyncScenePlayTeamEntityNotify(player));
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// Done Packet
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session.send(new PacketSceneInitFinishRsp(session.getPlayer()));
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session.send(new PacketSceneInitFinishRsp(player));
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// Set state
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session.getPlayer().setSceneLoadState(SceneLoadState.INIT);
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// Set scene load state.
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player.setSceneLoadState(SceneLoadState.INIT);
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// Run scene initialization.
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player.getScene().playerSceneInitialized(player);
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}
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}
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