"Autogenerate" data files with data fallbacks and moved keys folder into jar resources (#927)

* Autogenerate keys and data files

* Update gacha html files

Accidentally pushed with old html files

* Keys no longer copied. No more manually retrieving listing files. Recursive directory creation

Removed unused code from old GC as well.

* Moved somethings and better errors

* Fixed resources from loading twice

* Data files fallback
This commit is contained in:
4Benj_
2022-05-17 18:00:52 +08:00
committed by GitHub
parent 1adffc21c0
commit f473e44611
31 changed files with 266 additions and 127 deletions

View File

@@ -2,11 +2,14 @@ package emu.grasscutter.game.expedition;
import com.google.gson.reflect.TypeToken;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.data.DataLoader;
import emu.grasscutter.server.game.GameServer;
import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
import java.io.FileReader;
import java.io.InputStreamReader;
import java.io.Reader;
import java.util.Collection;
import java.util.List;
@@ -30,7 +33,7 @@ public class ExpeditionManager {
}
public synchronized void load() {
try (FileReader fileReader = new FileReader(DATA("ExpeditionReward.json"))) {
try (Reader fileReader = new InputStreamReader(DataLoader.load("ExpeditionReward.json"))) {
getExpeditionRewardDataList().clear();
List<ExpeditionRewardInfo> banners = Grasscutter.getGsonFactory().fromJson(fileReader, TypeToken.getParameterized(Collection.class, ExpeditionRewardInfo.class).getType());
if(banners.size() > 0) {