"Autogenerate" data files with data fallbacks and moved keys folder into jar resources (#927)

* Autogenerate keys and data files

* Update gacha html files

Accidentally pushed with old html files

* Keys no longer copied. No more manually retrieving listing files. Recursive directory creation

Removed unused code from old GC as well.

* Moved somethings and better errors

* Fixed resources from loading twice

* Data files fallback
This commit is contained in:
4Benj_
2022-05-17 18:00:52 +08:00
committed by GitHub
parent 1adffc21c0
commit f473e44611
31 changed files with 266 additions and 127 deletions

View File

@@ -1,11 +1,14 @@
package emu.grasscutter.game.tower;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.data.DataLoader;
import emu.grasscutter.data.GameData;
import emu.grasscutter.data.def.TowerScheduleData;
import emu.grasscutter.server.game.GameServer;
import java.io.FileReader;
import java.io.InputStreamReader;
import java.io.Reader;
import java.util.List;
import static emu.grasscutter.Configuration.*;
@@ -25,7 +28,7 @@ public class TowerScheduleManager {
private TowerScheduleConfig towerScheduleConfig;
public synchronized void load(){
try (FileReader fileReader = new FileReader(DATA("TowerSchedule.json"))) {
try (Reader fileReader = new InputStreamReader(DataLoader.load("TowerSchedule.json"))) {
towerScheduleConfig = Grasscutter.getGsonFactory().fromJson(fileReader, TowerScheduleConfig.class);
} catch (Exception e) {
Grasscutter.getLogger().error("Unable to load tower schedule config.", e);