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Convert to the superior language system. (pt. 2)
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@@ -7,6 +7,8 @@ import emu.grasscutter.game.player.Player;
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import java.util.List;
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import static emu.grasscutter.utils.Language.translate;
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@Command(label = "godmode", usage = "godmode [on|off|toggle]",
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description = "Prevents you from taking damage. Defaults to toggle.", permission = "player.godmode")
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public final class GodModeCommand implements CommandHandler {
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@@ -14,7 +16,7 @@ public final class GodModeCommand implements CommandHandler {
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@Override
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public void execute(Player sender, Player targetPlayer, List<String> args) {
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if (targetPlayer == null) {
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CommandHandler.sendMessage(sender, Grasscutter.getLanguage().Target_needed);
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CommandHandler.sendMessage(sender, translate("commands.execution.need_target"));
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return;
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}
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@@ -30,11 +32,11 @@ public final class GodModeCommand implements CommandHandler {
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case "toggle":
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break; // Already toggled
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default:
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CommandHandler.sendMessage(sender, Grasscutter.getLanguage().Godmode_status);
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break;
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}
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}
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targetPlayer.setGodmode(enabled);
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CommandHandler.sendMessage(sender, Grasscutter.getLanguage().Godmode_status.replace("{status}", (enabled ? Grasscutter.getLanguage().Enabled : Grasscutter.getLanguage().Disabled)).replace("{name}", targetPlayer.getNickname()));
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CommandHandler.sendMessage(sender, translate("commands.godmode.success", (enabled ? translate("commands.status.enabled") : translate("commands.status.disabled")), targetPlayer.getNickname()));
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}
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}
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