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Handle ClientLockGameTimeNotify over sending it
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@@ -532,9 +532,6 @@ public final class World implements Iterable<Player> {
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*/
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public void lockTime(boolean locked) {
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this.timeLocked = locked;
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// Broadcast the state change.
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this.broadcastPacket(new PacketClientLockGameTimeNotify(this));
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}
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@Override
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