Update languages [skip actions]

This commit is contained in:
github-actions
2022-07-21 07:21:22 +00:00
committed by Melledy
parent ae2d1fe438
commit f87088f4f4
7 changed files with 541 additions and 607 deletions

View File

@@ -28,6 +28,8 @@
"login_token_attempt": "[Dispatch] 客戶端 %s 正在嘗試用憑證登入",
"login_token_error": "[Dispatch] 客戶端 %s 使用憑證登入失敗",
"login_token_success": "[Dispatch] 客戶端 %s 已透過憑證登入UID為 %s",
"login_password_error": "🇺🇸[Dispatch] Client %s failed to log in via password.",
"login_password_storage_error": "🇺🇸[Dispatch] Client %s failed to log in via password because there is no password in the database.",
"combo_token_success": "[Dispatch] 客戶端 %s 交換憑證成功",
"combo_token_error": "[Dispatch] 客戶端 %s 交換憑證失敗",
"account_login_create_success": "[Dispatch] 客戶端 %s 登入失敗: 已註冊UID為 %s 的帳號",
@@ -37,6 +39,9 @@
"session_key_error": "對話密鑰不符。",
"username_error": "未找到此用戶名。",
"username_create_error": "未找到用戶名,建立失敗。",
"password_error": "🇺🇸Invalid Password",
"password_length_error": "🇺🇸Password length must be greater then or equal to 8",
"password_storage_error": "🇺🇸You don't have a password for your account. Please contact an administrator.",
"server_max_player_limit": "伺服器在線人數已滿"
},
"router_error": "[Dispatch] 無法附加到路由上。"
@@ -55,8 +60,8 @@
"version": "Grasscutter版本 %s-%s",
"game_version": "遊戲版本:%s",
"resources": {
"loading": "Loading resources...",
"finish": "Finished loading resources."
"loading": "🇺🇸Loading resources...",
"finish": "🇺🇸Finished loading resources."
}
}
},
@@ -68,6 +73,7 @@
"console_execute_error": "此指令只能在伺服器的命令提示字元執行。",
"player_execute_error": "請在遊戲裡使用這條指令。",
"command_exist_error": "找不到指令。",
"no_usage_specified": "🇺🇸No usage specified",
"no_description_specified": "没有指定說明。",
"set_to": "%s 已經設為 %s。",
"set_for_to": "%s 的使用者 %s 更改為 %s。",
@@ -81,7 +87,7 @@
"itemLevel": "無效的物品等級。",
"itemRefinement": "無效的物品精煉度。",
"statValue": "無效的數據值。",
"value_between": "Invalid value: %s must be between %s and %s.",
"value_between": "🇺🇸Invalid value: %s must be between %s and %s.",
"playerId": "無效的玩家ID。",
"uid": "無效的UID。",
"id": "無效的ID。"
@@ -108,14 +114,22 @@
"success": "成功"
},
"account": {
"command_usage": "用法account <create|delete> <username> [uid]",
"invalid": "無效的UID。",
"exists": "帳號已存在。",
"create": "已建立帳號UID 為 %s 。",
"delete": "帳號已刪除。",
"no_account": "帳號不存在。",
"command_usage": "用法account <create|delete> <username> [uid]",
"description": "建立或刪除帳號。"
},
"announce": {
"command_usage": "🇺🇸Usage: announce|a <\"tpl\" templateId|\"refresh\"|\"revoke\" templateId|content>",
"send_success": "🇺🇸Send an announcement successfully, you can revoke it by /a revoke %s.",
"refresh_success": "🇺🇸Refresh announcement config file successfully. [Total %s]",
"revoke_done": "🇺🇸Try to revoke announcement %s.",
"not_found": "🇺🇸Could not found announcement %s.",
"description": "🇺🇸Send announcement to all online players, or manage server's announcement"
},
"clear": {
"command_usage": "用法: clear <all|wp|art|mat> [lv<max level>] [r<max refinement>] [<max rarity>*]",
"weapons": "已將 %s 的武器清空。",
@@ -139,37 +153,17 @@
"in_dungeon_error": "你已經在祕境中了。",
"description": "進入指定祕境。"
},
"giveAll": {
"usage": "用法giveall [player] [amount]",
"started": "正在賦予全部物品...",
"success": "已賦予全部物品。",
"invalid_amount_or_playerId": "無效的數量/玩家ID。",
"description": "賦予所有物品。"
},
"giveArtifact": {
"usage": "用法giveart|gart [player] <artifactId> <mainPropId> [<appendPropId>[,<times>]]... [level]",
"id_error": "無效的聖遺物ID。",
"success": "已把 %s 給予 %s。",
"description": "給予指定聖遺物。"
},
"give": {
"usage": "用法give <player> <itemId|avatarId> [amount] [level] [refinement]",
"refinement_only_applicable_weapons": "精煉度只能施加在武器上面。",
"refinement_must_between_1_and_5": "精煉度必需在 1 到 5 之間。",
"usage": "用法give <player> <itemId|avatarId> [amount] [level] [refinement]",
"usage_relic": "🇺🇸Usage: give <artifactID> [mainPropID] [<appendPropID>[,<times>]]... [lv<level 0-20>]",
"illegal_relic": "🇺🇸This artifactID belongs to a blacklisted range, it may not be the one you wanted.",
"given": "已經將 %s 個 %s 給予 %s。",
"given_with_level_and_refinement": "已將 %s [等級%s, 精煉%s] %s個給予 %s",
"given_level": "已將 %s 等級 %s %s 個給予 %s",
"given_avatar": "已將 %s 等級 %s 給予 %s。",
"given_avatar": "已將 %s 等級 %s 給予 %s。",
"giveall_success": "🇺🇸Successfully gave all items.",
"description": "給予指定物品。"
},
"godmode": {
"success": "上帝模式設定為 %s 。 [用戶:%s]",
"description": "防止你受到傷害。"
},
"nostamina": {
"success": "無限體力狀態: %s。[使用者:%s]",
"description": "開啟後所有動作都不再消耗體力。"
},
"heal": {
"success": "所有角色已被治療。",
"description": "治療當前隊伍的角色。"
@@ -177,12 +171,12 @@
"help": {
"usage": "用法:",
"aliases": "別名:",
"description": "發送幫助信息或顯示特定命令的信息",
"available_commands": "可用指令:",
"tip_need_permission": "需要的權限: ",
"tip_need_no_permission": "無",
"tip_permission_targeted": "(對其他的玩家使用這個指令還需要權限%s)",
"warn_player_has_no_permission": "注意:你沒有執行這條指令的權限"
"warn_player_has_no_permission": "注意:你沒有執行這條指令的權限",
"description": "發送幫助信息或顯示特定命令的信息"
},
"kick": {
"player_kick_player": "玩家 [%s:%s] 已把 [%s:%s] 踢出",
@@ -207,7 +201,7 @@
"description": "顯示或切換當前語言。"
},
"list": {
"success": "目前總線上人數:%s" ,
"success": "目前總線上人數:%s",
"description": "查看所有在線玩家"
},
"permission": {
@@ -224,23 +218,18 @@
"description": "獲取目前所在位置的座標。"
},
"quest": {
"description": "添加或完成任務",
"usage": "quest <add|finish> [任務ID]",
"added": "已添加任務 %s",
"finished": "已完成任務 %s",
"not_found": "未找到任務",
"invalid_id": "無效的任務ID"
"invalid_id": "無效的任務ID",
"description": "添加或完成任務"
},
"reload": {
"reload_start": "正在重新加載設定檔。",
"reload_done": "重新加載已完成。",
"description": "重新加載設定檔和數據。"
},
"remove": {
"usage": "用法: remove [多個角色在隊伍中的序號] 序號从1开始",
"invalid_index": "序號不合法從1開始最大值為隊内角色數量",
"description": "强制移除對内角色,例如`remove 1 2`表示將1號和2號角色從隊伍中移除"
},
"resetConst": {
"reset_all": "重設所有角色的命座。",
"success": "已重設 %s 的命座,重新登入後將會生效。",
@@ -287,23 +276,17 @@
"description": "設定當前角色的好感度等級。"
},
"setProp": {
"usage": "Usage: setprop|prop <prop> <value>\n\tValues for <prop>: godmode | nostamina | unlimitedenergy | abyss | worldlevel | bplevel\n\t(cont.) see PlayerProperty enum for other possible values, of form PROP_MAX_SPRING_VOLUME -> max_spring_volume",
"description": "Sets accountwide properties. Things like godmode can be enabled this way, as well as changing things like unlocked abyss floor and battle pass progress."
"usage": "🇺🇸Usage: setprop|prop <prop> <value>\n\tValues for <prop>: godmode | nostamina | unlimitedenergy | abyss | worldlevel | bplevel\n\t(cont.) see PlayerProperty enum for other possible values, of form PROP_MAX_SPRING_VOLUME -> max_spring_volume",
"description": "🇺🇸Sets accountwide properties. Things like godmode can be enabled this way, as well as changing things like unlocked abyss floor and battle pass progress."
},
"setStats": {
"usage": "用法setstats|stats <stat> <value>\n\t可使用的數據類型hp (生命值)| maxhp (最大生命值) | def(防禦力) | atk (攻擊力)| em (元素精通) | er (元素充能效率) | crate(暴擊率) | cdmg (暴擊傷害)| cdr (冷卻縮減) | heal(治療加成)| heali (受治療加成)| shield (護盾強效)| defi (無視防禦)\n\t(cont.) 元素增傷類epyro (火傷) | ecryo (冰傷) | ehydro (水傷) | egeo (岩傷) | edendro (草傷) | eelectro (雷傷) | ephys (物傷)(cont.) 元素減傷類respyro (火抗) | rescryo (冰抗) | reshydro (水抗) | resgeo (岩抗) | resdendro (草抗) | reselectro (雷抗) | resphys (物抗)\n",
"description": "設定當前角色的數據類型。"
},
"setWorldLevel": {
"usage": "用法setworldlevel <level>",
"value_error": "世界等級必須設定在0-8之間。",
"success": "已將世界等級設為%s。",
"invalid_world_level": "無效的世界等級。",
"description": "設定世界等級,執行指令後需重新登入後才會生效。"
},
"spawn": {
"usage": "用法spawn <entityId> [amount] [level(僅限怪物)]",
"success": "已生成 %s 個 %s。",
"limit_reached": "🇺🇸Scene spawn limit reached. Spawning %s entities instead.",
"description": "在你附近生成一個實體動物。"
},
"stop": {
@@ -355,19 +338,10 @@
"usage": "用法tp [@<playerId>] <x> <y> <z> [sceneId]",
"specify_player_id": "你必須指定一個玩家ID。",
"invalid_position": "無效的座標。",
"exists_error": "此場景不存在。",
"exists_error": "此場景不存在。",
"success": "傳送 %s 到座標 %s,%s,%s ,場景為 %s 。",
"description": "將玩家的位置傳送到你所指定的座標。"
},
"unlimitenergy": {
"success": "無限元素能量設定為 %s 。 [用戶:%s]",
"config_error": "指令不可用。因為 config.json 中 energyUsage 為 false。",
"description": "使用元素爆發而不消耗能量。"
},
"unlocktower": {
"success": "解鎖完成。",
"description": "解鎖所有級別的深境螺旋。"
},
"weather": {
"usage": "用法weather [weatherId] [climateType]\n天氣ID可以在 WeatherExcelConfigData.json 中找到。\n氣候型別sunny(晴天), cloudy(多雲), rain(雨), thunderstorm(雷雨), snow(雪), mist(霧)",
"success": "已設定天氣ID 為 %s氣候型別為 %s。",
@@ -375,17 +349,17 @@
"description": "更改天氣ID和氣候型別。天氣ID可以在 WeatherExcelConfigData.json 中找到。\n氣候型別sunny(晴天), cloudy(多雲), rain(雨), thunderstorm(雷雨), snow(雪), mist(霧)"
},
"ban": {
"description": "停權指定玩家。",
"command_usage": "用法ban <@playerId> [timestamp] [reason]",
"success": "停權成功。",
"failure": "停權失敗,玩家帳號不存在。",
"invalid_time": "無效的時間戳。",
"command_usage": "用法ban <@playerId> [timestamp] [reason]"
"description": "停權指定玩家。"
},
"unban": {
"description": "撤銷停權指定玩家。",
"command_usage": "用法unban <@playerId>",
"success": "撤銷停權成功。",
"failure": "撤銷停權失敗,玩家帳號不存在。",
"command_usage": "用法unban <@playerId>"
"description": "撤銷停權指定玩家。"
}
},
"gacha": {
@@ -403,7 +377,7 @@
},
"documentation": {
"handbook": {
"title": "GM Handbook",
"title": "🇺🇸GM Handbook",
"title_commands": "指令",
"title_avatars": "角色",
"title_items": "道具",
@@ -419,8 +393,8 @@
},
"index": {
"title": "文件",
"handbook": "GM Handbook",
"handbook": "🇺🇸GM Handbook",
"gacha_mapping": "祈願物品映射到JSON上"
}
}
}
}