Format code [skip actions]

This commit is contained in:
github-actions
2023-05-11 02:23:43 +00:00
parent f51fd55cb5
commit f9906c4492
730 changed files with 29212 additions and 29159 deletions

View File

@@ -1,20 +1,20 @@
package emu.grasscutter.game.world;
import emu.grasscutter.game.inventory.ItemDef;
import java.util.List;
import lombok.AccessLevel;
import lombok.Data;
import lombok.experimental.FieldDefaults;
@Data
@FieldDefaults(level = AccessLevel.PRIVATE)
public class ChestReward {
List<String> objNames;
int advExp;
int resin;
int mora;
int sigil;
List<ItemDef> content;
int randomCount;
List<ItemDef> randomContent;
}
package emu.grasscutter.game.world;
import emu.grasscutter.game.inventory.ItemDef;
import java.util.List;
import lombok.AccessLevel;
import lombok.Data;
import lombok.experimental.FieldDefaults;
@Data
@FieldDefaults(level = AccessLevel.PRIVATE)
public class ChestReward {
List<String> objNames;
int advExp;
int resin;
int mora;
int sigil;
List<ItemDef> content;
int randomCount;
List<ItemDef> randomContent;
}

View File

@@ -510,8 +510,7 @@ public final class Scene {
this.finishLoading();
this.checkPlayerRespawn();
if (this.tickCount++ % 10 == 0)
this.broadcastPacket(new PacketSceneTimeNotify(this));
if (this.tickCount++ % 10 == 0) this.broadcastPacket(new PacketSceneTimeNotify(this));
}
/** Validates a player's current position. Teleports the player if the player is out of bounds. */