mirror of
https://github.com/Grasscutters/Grasscutter.git
synced 2026-03-26 09:32:45 +01:00
Merge branch 'Grasscutters:development' into development
This commit is contained in:
@@ -3,7 +3,7 @@ package emu.grasscutter.command.commands;
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import emu.grasscutter.command.Command;
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import emu.grasscutter.command.CommandHandler;
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import emu.grasscutter.database.DatabaseHelper;
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import emu.grasscutter.game.GenshinPlayer;
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import emu.grasscutter.game.player.Player;
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import java.util.List;
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@@ -12,7 +12,7 @@ import java.util.List;
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public final class AccountCommand implements CommandHandler {
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@Override
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public void execute(GenshinPlayer sender, List<String> args) {
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public void execute(Player sender, List<String> args) {
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if (sender != null) {
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CommandHandler.sendMessage(sender, "This command can only be run from the console.");
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return;
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@@ -3,7 +3,7 @@ package emu.grasscutter.command.commands;
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import emu.grasscutter.Grasscutter;
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import emu.grasscutter.command.Command;
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import emu.grasscutter.command.CommandHandler;
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import emu.grasscutter.game.GenshinPlayer;
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import emu.grasscutter.game.player.Player;
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import java.util.List;
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@@ -12,7 +12,7 @@ import java.util.List;
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public final class BroadcastCommand implements CommandHandler {
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@Override
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public void execute(GenshinPlayer sender, List<String> args) {
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public void execute(Player sender, List<String> args) {
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if (args.size() < 1) {
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CommandHandler.sendMessage(sender, "Usage: broadcast <message>");
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return;
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@@ -20,7 +20,7 @@ public final class BroadcastCommand implements CommandHandler {
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String message = String.join(" ", args.subList(0, args.size()));
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for (GenshinPlayer p : Grasscutter.getGameServer().getPlayers().values()) {
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for (Player p : Grasscutter.getGameServer().getPlayers().values()) {
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CommandHandler.sendMessage(p, message);
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}
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@@ -2,7 +2,7 @@ package emu.grasscutter.command.commands;
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import emu.grasscutter.command.Command;
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import emu.grasscutter.command.CommandHandler;
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import emu.grasscutter.game.GenshinPlayer;
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import emu.grasscutter.game.player.Player;
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import java.util.List;
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@@ -10,7 +10,7 @@ import java.util.List;
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description = "Changes your scene", aliases = {"scene"}, permission = "player.changescene")
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public final class ChangeSceneCommand implements CommandHandler {
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@Override
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public void execute(GenshinPlayer sender, List<String> args) {
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public void execute(Player sender, List<String> args) {
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if (sender == null) {
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CommandHandler.sendMessage(null, "Run this command in-game.");
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return;
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@@ -3,9 +3,9 @@ package emu.grasscutter.command.commands;
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import emu.grasscutter.Grasscutter;
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import emu.grasscutter.command.Command;
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import emu.grasscutter.command.CommandHandler;
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import emu.grasscutter.game.GenshinPlayer;
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import emu.grasscutter.game.inventory.Inventory;
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import emu.grasscutter.game.inventory.ItemType;
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import emu.grasscutter.game.player.Player;
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import java.util.List;
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@@ -16,7 +16,7 @@ import java.util.List;
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public final class ClearCommand implements CommandHandler {
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@Override
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public void execute(GenshinPlayer sender, List<String> args) {
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public void execute(Player sender, List<String> args) {
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int target;
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if (sender == null) {
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CommandHandler.sendMessage(null, "Run this command in-game.");
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@@ -27,7 +27,7 @@ public final class ClearCommand implements CommandHandler {
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Inventory playerInventory = sender.getInventory();
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try {
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target = Integer.parseInt(args.get(0));
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GenshinPlayer targetPlayer = Grasscutter.getGameServer().getPlayerByUid(target);
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Player targetPlayer = Grasscutter.getGameServer().getPlayerByUid(target);
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if (targetPlayer == null) {
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target = sender.getUid();
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} else {
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@@ -92,7 +92,7 @@ public final class ClearCommand implements CommandHandler {
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return;
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}
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GenshinPlayer targetPlayer = Grasscutter.getGameServer().getPlayerByUid(target);
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Player targetPlayer = Grasscutter.getGameServer().getPlayerByUid(target);
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if (targetPlayer == null) {
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CommandHandler.sendMessage(sender, "Player not found.");
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return;
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@@ -2,10 +2,10 @@ package emu.grasscutter.command.commands;
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import emu.grasscutter.command.Command;
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import emu.grasscutter.command.CommandHandler;
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import emu.grasscutter.data.GenshinData;
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import emu.grasscutter.data.GameData;
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import emu.grasscutter.data.def.ItemData;
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import emu.grasscutter.game.GenshinPlayer;
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import emu.grasscutter.game.entity.EntityItem;
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import emu.grasscutter.game.player.Player;
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import emu.grasscutter.utils.Position;
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import java.util.List;
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@@ -15,7 +15,7 @@ import java.util.List;
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public final class DropCommand implements CommandHandler {
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@Override
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public void execute(GenshinPlayer sender, List<String> args) {
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public void execute(Player sender, List<String> args) {
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if (sender == null) {
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CommandHandler.sendMessage(null, "Run this command in-game.");
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return;
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@@ -31,7 +31,7 @@ public final class DropCommand implements CommandHandler {
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int amount = 1;
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if (args.size() > 1) amount = Integer.parseInt(args.get(1));
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ItemData itemData = GenshinData.getItemDataMap().get(item);
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ItemData itemData = GameData.getItemDataMap().get(item);
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if (itemData == null) {
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CommandHandler.sendMessage(sender, "Invalid item id.");
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return;
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@@ -3,13 +3,13 @@ package emu.grasscutter.command.commands;
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import emu.grasscutter.Grasscutter;
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import emu.grasscutter.command.Command;
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import emu.grasscutter.command.CommandHandler;
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import emu.grasscutter.data.GenshinData;
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import emu.grasscutter.data.GameData;
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import emu.grasscutter.data.def.AvatarData;
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import emu.grasscutter.data.def.ItemData;
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import emu.grasscutter.game.GenshinPlayer;
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import emu.grasscutter.game.avatar.GenshinAvatar;
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import emu.grasscutter.game.inventory.GenshinItem;
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import emu.grasscutter.game.avatar.Avatar;
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import emu.grasscutter.game.inventory.GameItem;
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import emu.grasscutter.game.inventory.ItemType;
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import emu.grasscutter.game.player.Player;
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import java.util.*;
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@@ -18,7 +18,7 @@ import java.util.*;
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public class GiveAllCommand implements CommandHandler {
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@Override
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public void execute(GenshinPlayer sender, List<String> args) {
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public void execute(Player sender, List<String> args) {
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int target, amount = 99999;
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switch (args.size()) {
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@@ -63,7 +63,7 @@ public class GiveAllCommand implements CommandHandler {
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return;
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}
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GenshinPlayer targetPlayer = Grasscutter.getGameServer().getPlayerByUid(target);
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Player targetPlayer = Grasscutter.getGameServer().getPlayerByUid(target);
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if (targetPlayer == null) {
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CommandHandler.sendMessage(sender, "Player not found.");
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return;
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@@ -73,14 +73,14 @@ public class GiveAllCommand implements CommandHandler {
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CommandHandler.sendMessage(sender, "Giving all items done");
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}
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public void giveAllItems(GenshinPlayer player, int amount) {
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public void giveAllItems(Player player, int amount) {
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CommandHandler.sendMessage(player, "Giving all items...");
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for (AvatarData avatarData: GenshinData.getAvatarDataMap().values()) {
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for (AvatarData avatarData: GameData.getAvatarDataMap().values()) {
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//Exclude test avatar
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if (isTestAvatar(avatarData.getId())) continue;
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GenshinAvatar avatar = new GenshinAvatar(avatarData);
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Avatar avatar = new Avatar(avatarData);
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avatar.setLevel(90);
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avatar.setPromoteLevel(6);
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for (int i = 1; i <= 6; ++i) {
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@@ -92,41 +92,41 @@ public class GiveAllCommand implements CommandHandler {
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}
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//some test items
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List<GenshinItem> genshinItemList = new ArrayList<>();
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for (ItemData itemdata: GenshinData.getItemDataMap().values()) {
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List<GameItem> itemList = new ArrayList<>();
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for (ItemData itemdata: GameData.getItemDataMap().values()) {
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//Exclude test item
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if (isTestItem(itemdata.getId())) continue;
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if (itemdata.isEquip()) {
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for (int i = 0; i < 10; ++i) {
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GenshinItem genshinItem = new GenshinItem(itemdata);
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GameItem item = new GameItem(itemdata);
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if (itemdata.getItemType() == ItemType.ITEM_WEAPON) {
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genshinItem.setLevel(90);
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genshinItem.setPromoteLevel(6);
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genshinItem.setRefinement(4);
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item.setLevel(90);
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item.setPromoteLevel(6);
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item.setRefinement(4);
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}
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genshinItemList.add(genshinItem);
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itemList.add(item);
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}
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}
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else {
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GenshinItem genshinItem = new GenshinItem(itemdata);
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genshinItem.setCount(amount);
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genshinItemList.add(genshinItem);
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GameItem item = new GameItem(itemdata);
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item.setCount(amount);
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itemList.add(item);
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}
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}
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int packetNum = 20;
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int itemLength = genshinItemList.size();
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int itemLength = itemList.size();
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int number = itemLength / packetNum;
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int remainder = itemLength % packetNum;
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int offset = 0;
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for (int i = 0; i < packetNum; ++i) {
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if (remainder > 0) {
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player.getInventory().addItems(genshinItemList.subList(i * number + offset, (i + 1) * number + offset + 1));
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player.getInventory().addItems(itemList.subList(i * number + offset, (i + 1) * number + offset + 1));
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--remainder;
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++offset;
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}
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else {
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player.getInventory().addItems(genshinItemList.subList(i * number + offset, (i + 1) * number + offset));
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player.getInventory().addItems(itemList.subList(i * number + offset, (i + 1) * number + offset));
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}
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}
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}
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@@ -3,10 +3,10 @@ package emu.grasscutter.command.commands;
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import emu.grasscutter.Grasscutter;
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import emu.grasscutter.command.Command;
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import emu.grasscutter.command.CommandHandler;
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import emu.grasscutter.data.GenshinData;
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import emu.grasscutter.data.GameData;
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import emu.grasscutter.data.def.AvatarData;
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import emu.grasscutter.game.GenshinPlayer;
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import emu.grasscutter.game.avatar.GenshinAvatar;
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import emu.grasscutter.game.avatar.Avatar;
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import emu.grasscutter.game.player.Player;
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import java.util.List;
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@@ -15,7 +15,7 @@ import java.util.List;
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public final class GiveCharCommand implements CommandHandler {
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@Override
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public void execute(GenshinPlayer sender, List<String> args) {
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public void execute(Player sender, List<String> args) {
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int target, avatarId, level = 1, ascension;
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if (sender == null && args.size() < 2) {
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@@ -61,13 +61,13 @@ public final class GiveCharCommand implements CommandHandler {
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break;
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}
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GenshinPlayer targetPlayer = Grasscutter.getGameServer().getPlayerByUid(target);
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||||
Player targetPlayer = Grasscutter.getGameServer().getPlayerByUid(target);
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if (targetPlayer == null) {
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||||
CommandHandler.sendMessage(sender, "Player not found.");
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||||
return;
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||||
}
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||||
|
||||
AvatarData avatarData = GenshinData.getAvatarDataMap().get(avatarId);
|
||||
AvatarData avatarData = GameData.getAvatarDataMap().get(avatarId);
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||||
if (avatarData == null) {
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CommandHandler.sendMessage(sender, "Invalid avatar id.");
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return;
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@@ -80,7 +80,7 @@ public final class GiveCharCommand implements CommandHandler {
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||||
ascension = (int) Math.ceil(level / 10f) - 3;
|
||||
}
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||||
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||||
GenshinAvatar avatar = new GenshinAvatar(avatarId);
|
||||
Avatar avatar = new Avatar(avatarId);
|
||||
avatar.setLevel(level);
|
||||
avatar.setPromoteLevel(ascension);
|
||||
|
||||
|
||||
@@ -3,10 +3,10 @@ package emu.grasscutter.command.commands;
|
||||
import emu.grasscutter.Grasscutter;
|
||||
import emu.grasscutter.command.Command;
|
||||
import emu.grasscutter.command.CommandHandler;
|
||||
import emu.grasscutter.data.GenshinData;
|
||||
import emu.grasscutter.data.GameData;
|
||||
import emu.grasscutter.data.def.ItemData;
|
||||
import emu.grasscutter.game.GenshinPlayer;
|
||||
import emu.grasscutter.game.inventory.GenshinItem;
|
||||
import emu.grasscutter.game.inventory.GameItem;
|
||||
import emu.grasscutter.game.player.Player;
|
||||
import emu.grasscutter.game.props.ActionReason;
|
||||
import emu.grasscutter.server.packet.send.PacketItemAddHintNotify;
|
||||
|
||||
@@ -18,7 +18,7 @@ import java.util.List;
|
||||
public final class GiveCommand implements CommandHandler {
|
||||
|
||||
@Override
|
||||
public void execute(GenshinPlayer sender, List<String> args) {
|
||||
public void execute(Player sender, List<String> args) {
|
||||
int target, item, lvl, amount = 1;
|
||||
if (sender == null && args.size() < 2) {
|
||||
CommandHandler.sendMessage(null, "Usage: give <player> <itemId|itemName> [amount] [level]");
|
||||
@@ -99,14 +99,14 @@ public final class GiveCommand implements CommandHandler {
|
||||
break;
|
||||
}
|
||||
|
||||
GenshinPlayer targetPlayer = Grasscutter.getGameServer().getPlayerByUid(target);
|
||||
Player targetPlayer = Grasscutter.getGameServer().getPlayerByUid(target);
|
||||
|
||||
if (targetPlayer == null) {
|
||||
CommandHandler.sendMessage(sender, "Player not found.");
|
||||
return;
|
||||
}
|
||||
|
||||
ItemData itemData = GenshinData.getItemDataMap().get(item);
|
||||
ItemData itemData = GameData.getItemDataMap().get(item);
|
||||
if (itemData == null) {
|
||||
CommandHandler.sendMessage(sender, "Invalid item id.");
|
||||
return;
|
||||
@@ -121,11 +121,11 @@ public final class GiveCommand implements CommandHandler {
|
||||
String.format("Given %s with level %s %s times to %s", item, lvl, amount, target));
|
||||
}
|
||||
|
||||
private void item(GenshinPlayer player, ItemData itemData, int amount, int lvl) {
|
||||
private void item(Player player, ItemData itemData, int amount, int lvl) {
|
||||
if (itemData.isEquip()) {
|
||||
List<GenshinItem> items = new LinkedList<>();
|
||||
List<GameItem> items = new LinkedList<>();
|
||||
for (int i = 0; i < amount; i++) {
|
||||
GenshinItem item = new GenshinItem(itemData);
|
||||
GameItem item = new GameItem(itemData);
|
||||
item.setCount(amount);
|
||||
item.setLevel(lvl);
|
||||
item.setPromoteLevel(0);
|
||||
@@ -144,13 +144,11 @@ public final class GiveCommand implements CommandHandler {
|
||||
}
|
||||
items.add(item);
|
||||
}
|
||||
player.getInventory().addItems(items);
|
||||
player.sendPacket(new PacketItemAddHintNotify(items, ActionReason.SubfieldDrop));
|
||||
player.getInventory().addItems(items, ActionReason.SubfieldDrop);
|
||||
} else {
|
||||
GenshinItem genshinItem = new GenshinItem(itemData);
|
||||
genshinItem.setCount(amount);
|
||||
player.getInventory().addItem(genshinItem);
|
||||
player.sendPacket(new PacketItemAddHintNotify(genshinItem, ActionReason.SubfieldDrop));
|
||||
GameItem item = new GameItem(itemData);
|
||||
item.setCount(amount);
|
||||
player.getInventory().addItem(item, ActionReason.SubfieldDrop);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -3,7 +3,7 @@ package emu.grasscutter.command.commands;
|
||||
import emu.grasscutter.Grasscutter;
|
||||
import emu.grasscutter.command.Command;
|
||||
import emu.grasscutter.command.CommandHandler;
|
||||
import emu.grasscutter.game.GenshinPlayer;
|
||||
import emu.grasscutter.game.player.Player;
|
||||
|
||||
import java.util.List;
|
||||
|
||||
@@ -12,7 +12,7 @@ import java.util.List;
|
||||
public final class GodModeCommand implements CommandHandler {
|
||||
|
||||
@Override
|
||||
public void execute(GenshinPlayer sender, List<String> args) {
|
||||
public void execute(Player sender, List<String> args) {
|
||||
if (sender == null) {
|
||||
CommandHandler.sendMessage(null, "Run this command in-game.");
|
||||
return; // TODO: toggle player's godmode statue from console or other players
|
||||
@@ -32,7 +32,7 @@ public final class GodModeCommand implements CommandHandler {
|
||||
} else {
|
||||
target = sender.getUid();
|
||||
}
|
||||
GenshinPlayer targetPlayer = Grasscutter.getGameServer().getPlayerByUid(target);
|
||||
Player targetPlayer = Grasscutter.getGameServer().getPlayerByUid(target);
|
||||
if (targetPlayer == null) {
|
||||
CommandHandler.sendMessage(sender, "Player not found.");
|
||||
return;
|
||||
|
||||
@@ -2,7 +2,7 @@ package emu.grasscutter.command.commands;
|
||||
|
||||
import emu.grasscutter.command.Command;
|
||||
import emu.grasscutter.command.CommandHandler;
|
||||
import emu.grasscutter.game.GenshinPlayer;
|
||||
import emu.grasscutter.game.player.Player;
|
||||
import emu.grasscutter.game.props.FightProperty;
|
||||
import emu.grasscutter.server.packet.send.PacketAvatarFightPropUpdateNotify;
|
||||
import emu.grasscutter.server.packet.send.PacketAvatarLifeStateChangeNotify;
|
||||
@@ -13,7 +13,7 @@ import java.util.List;
|
||||
description = "Heal all characters in your current team.", permission = "player.heal")
|
||||
public final class HealCommand implements CommandHandler {
|
||||
@Override
|
||||
public void execute(GenshinPlayer sender, List<String> args) {
|
||||
public void execute(Player sender, List<String> args) {
|
||||
if (sender == null) {
|
||||
CommandHandler.sendMessage(null, "Run this command in-game.");
|
||||
return;
|
||||
|
||||
@@ -3,7 +3,7 @@ package emu.grasscutter.command.commands;
|
||||
import emu.grasscutter.command.Command;
|
||||
import emu.grasscutter.command.CommandHandler;
|
||||
import emu.grasscutter.command.CommandMap;
|
||||
import emu.grasscutter.game.GenshinPlayer;
|
||||
import emu.grasscutter.game.player.Player;
|
||||
|
||||
import java.util.*;
|
||||
|
||||
@@ -12,7 +12,7 @@ import java.util.*;
|
||||
public final class HelpCommand implements CommandHandler {
|
||||
|
||||
@Override
|
||||
public void execute(GenshinPlayer player, List<String> args) {
|
||||
public void execute(Player player, List<String> args) {
|
||||
if (args.size() < 1) {
|
||||
HashMap<String, CommandHandler> handlers = CommandMap.getInstance().getHandlers();
|
||||
List<Command> annotations = new ArrayList<>();
|
||||
@@ -53,7 +53,7 @@ public final class HelpCommand implements CommandHandler {
|
||||
}
|
||||
}
|
||||
|
||||
void SendAllHelpMessage(GenshinPlayer player, List<Command> annotations) {
|
||||
void SendAllHelpMessage(Player player, List<Command> annotations) {
|
||||
if (player == null) {
|
||||
StringBuilder builder = new StringBuilder("\nAvailable commands:\n");
|
||||
annotations.forEach(annotation -> {
|
||||
|
||||
@@ -3,7 +3,7 @@ package emu.grasscutter.command.commands;
|
||||
import emu.grasscutter.Grasscutter;
|
||||
import emu.grasscutter.command.Command;
|
||||
import emu.grasscutter.command.CommandHandler;
|
||||
import emu.grasscutter.game.GenshinPlayer;
|
||||
import emu.grasscutter.game.player.Player;
|
||||
|
||||
import java.util.List;
|
||||
|
||||
@@ -12,10 +12,10 @@ import java.util.List;
|
||||
public final class KickCommand implements CommandHandler {
|
||||
|
||||
@Override
|
||||
public void execute(GenshinPlayer sender, List<String> args) {
|
||||
public void execute(Player sender, List<String> args) {
|
||||
int target = Integer.parseInt(args.get(0));
|
||||
|
||||
GenshinPlayer targetPlayer = Grasscutter.getGameServer().getPlayerByUid(target);
|
||||
Player targetPlayer = Grasscutter.getGameServer().getPlayerByUid(target);
|
||||
if (targetPlayer == null) {
|
||||
CommandHandler.sendMessage(sender, "Player not found.");
|
||||
return;
|
||||
|
||||
@@ -3,9 +3,9 @@ package emu.grasscutter.command.commands;
|
||||
import emu.grasscutter.Grasscutter;
|
||||
import emu.grasscutter.command.Command;
|
||||
import emu.grasscutter.command.CommandHandler;
|
||||
import emu.grasscutter.game.GenshinPlayer;
|
||||
import emu.grasscutter.game.GenshinScene;
|
||||
import emu.grasscutter.game.entity.EntityMonster;
|
||||
import emu.grasscutter.game.player.Player;
|
||||
import emu.grasscutter.game.world.Scene;
|
||||
|
||||
import java.util.List;
|
||||
|
||||
@@ -14,9 +14,9 @@ import java.util.List;
|
||||
public final class KillAllCommand implements CommandHandler {
|
||||
|
||||
@Override
|
||||
public void execute(GenshinPlayer sender, List<String> args) {
|
||||
GenshinScene scene;
|
||||
GenshinPlayer genshinPlayer;
|
||||
public void execute(Player sender, List<String> args) {
|
||||
Scene mainScene;
|
||||
Player targetPlayer;
|
||||
|
||||
try {
|
||||
switch (args.size()) {
|
||||
@@ -25,38 +25,38 @@ public final class KillAllCommand implements CommandHandler {
|
||||
CommandHandler.sendMessage(null, "Usage: killall [playerUid] [sceneId]");
|
||||
return;
|
||||
}
|
||||
scene = sender.getScene();
|
||||
mainScene = sender.getScene();
|
||||
break;
|
||||
case 1: // [playerUid]
|
||||
genshinPlayer = Grasscutter.getGameServer().getPlayerByUid(Integer.parseInt(args.get(0)));
|
||||
if (genshinPlayer == null) {
|
||||
targetPlayer = Grasscutter.getGameServer().getPlayerByUid(Integer.parseInt(args.get(0)));
|
||||
if (targetPlayer == null) {
|
||||
CommandHandler.sendMessage(sender, "Player not found or offline.");
|
||||
return;
|
||||
}
|
||||
scene = genshinPlayer.getScene();
|
||||
mainScene = targetPlayer.getScene();
|
||||
break;
|
||||
case 2: // [playerUid] [sceneId]
|
||||
genshinPlayer = Grasscutter.getGameServer().getPlayerByUid(Integer.parseInt(args.get(0)));
|
||||
if (genshinPlayer == null) {
|
||||
targetPlayer = Grasscutter.getGameServer().getPlayerByUid(Integer.parseInt(args.get(0)));
|
||||
if (targetPlayer == null) {
|
||||
CommandHandler.sendMessage(sender, "Player not found or offline.");
|
||||
return;
|
||||
}
|
||||
GenshinScene genshinScene = sender.getWorld().getSceneById(Integer.parseInt(args.get(1)));
|
||||
if (genshinScene == null) {
|
||||
Scene scene = sender.getWorld().getSceneById(Integer.parseInt(args.get(1)));
|
||||
if (scene == null) {
|
||||
CommandHandler.sendMessage(sender, "Scene not found in player world");
|
||||
return;
|
||||
}
|
||||
scene = genshinScene;
|
||||
mainScene = scene;
|
||||
break;
|
||||
default:
|
||||
CommandHandler.sendMessage(sender, "Usage: killall [playerUid] [sceneId]");
|
||||
return;
|
||||
}
|
||||
|
||||
scene.getEntities().values().stream()
|
||||
mainScene.getEntities().values().stream()
|
||||
.filter(entity -> entity instanceof EntityMonster)
|
||||
.forEach(entity -> scene.killEntity(entity, 0));
|
||||
CommandHandler.sendMessage(sender, "Killing all monsters in scene " + scene.getId());
|
||||
.forEach(entity -> mainScene.killEntity(entity, 0));
|
||||
CommandHandler.sendMessage(sender, "Killing all monsters in scene " + mainScene.getId());
|
||||
} catch (NumberFormatException ignored) {
|
||||
CommandHandler.sendMessage(sender, "Invalid arguments.");
|
||||
}
|
||||
|
||||
@@ -3,8 +3,8 @@ package emu.grasscutter.command.commands;
|
||||
import emu.grasscutter.Grasscutter;
|
||||
import emu.grasscutter.command.Command;
|
||||
import emu.grasscutter.command.CommandHandler;
|
||||
import emu.grasscutter.game.GenshinPlayer;
|
||||
import emu.grasscutter.game.entity.EntityAvatar;
|
||||
import emu.grasscutter.game.player.Player;
|
||||
import emu.grasscutter.game.props.FightProperty;
|
||||
import emu.grasscutter.game.props.LifeState;
|
||||
import emu.grasscutter.server.packet.send.PacketEntityFightPropUpdateNotify;
|
||||
@@ -17,7 +17,7 @@ import java.util.List;
|
||||
public final class KillCharacterCommand implements CommandHandler {
|
||||
|
||||
@Override
|
||||
public void execute(GenshinPlayer sender, List<String> args) {
|
||||
public void execute(Player sender, List<String> args) {
|
||||
int target;
|
||||
if (sender == null) {
|
||||
// from console
|
||||
@@ -48,7 +48,7 @@ public final class KillCharacterCommand implements CommandHandler {
|
||||
}
|
||||
}
|
||||
|
||||
GenshinPlayer targetPlayer = Grasscutter.getGameServer().getPlayerByUid(target);
|
||||
Player targetPlayer = Grasscutter.getGameServer().getPlayerByUid(target);
|
||||
if (targetPlayer == null) {
|
||||
CommandHandler.sendMessage(sender, "Player not found or offline.");
|
||||
return;
|
||||
|
||||
@@ -3,7 +3,7 @@ package emu.grasscutter.command.commands;
|
||||
import emu.grasscutter.Grasscutter;
|
||||
import emu.grasscutter.command.Command;
|
||||
import emu.grasscutter.command.CommandHandler;
|
||||
import emu.grasscutter.game.GenshinPlayer;
|
||||
import emu.grasscutter.game.player.Player;
|
||||
|
||||
import java.util.List;
|
||||
import java.util.Map;
|
||||
@@ -12,8 +12,8 @@ import java.util.Map;
|
||||
public final class ListCommand implements CommandHandler {
|
||||
|
||||
@Override
|
||||
public void execute(GenshinPlayer sender, List<String> args) {
|
||||
Map<Integer, GenshinPlayer> playersMap = Grasscutter.getGameServer().getPlayers();
|
||||
public void execute(Player sender, List<String> args) {
|
||||
Map<Integer, Player> playersMap = Grasscutter.getGameServer().getPlayers();
|
||||
|
||||
CommandHandler.sendMessage(sender, String.format("There are %s player(s) online:", playersMap.size()));
|
||||
|
||||
|
||||
@@ -4,7 +4,7 @@ import emu.grasscutter.Grasscutter;
|
||||
import emu.grasscutter.command.Command;
|
||||
import emu.grasscutter.command.CommandHandler;
|
||||
import emu.grasscutter.game.Account;
|
||||
import emu.grasscutter.game.GenshinPlayer;
|
||||
import emu.grasscutter.game.player.Player;
|
||||
|
||||
import java.util.List;
|
||||
|
||||
@@ -13,7 +13,7 @@ import java.util.List;
|
||||
public final class PermissionCommand implements CommandHandler {
|
||||
|
||||
@Override
|
||||
public void execute(GenshinPlayer sender, List<String> args) {
|
||||
public void execute(Player sender, List<String> args) {
|
||||
if (args.size() < 3) {
|
||||
CommandHandler.sendMessage(sender, "Usage: permission <add|remove> <username> <permission>");
|
||||
return;
|
||||
|
||||
@@ -2,7 +2,7 @@ package emu.grasscutter.command.commands;
|
||||
|
||||
import emu.grasscutter.command.Command;
|
||||
import emu.grasscutter.command.CommandHandler;
|
||||
import emu.grasscutter.game.GenshinPlayer;
|
||||
import emu.grasscutter.game.player.Player;
|
||||
|
||||
import java.util.List;
|
||||
|
||||
@@ -11,7 +11,7 @@ import java.util.List;
|
||||
public final class PositionCommand implements CommandHandler {
|
||||
|
||||
@Override
|
||||
public void execute(GenshinPlayer sender, List<String> args) {
|
||||
public void execute(Player sender, List<String> args) {
|
||||
if (sender == null) {
|
||||
CommandHandler.sendMessage(null, "Run this command in-game.");
|
||||
return;
|
||||
|
||||
@@ -3,7 +3,7 @@ package emu.grasscutter.command.commands;
|
||||
import emu.grasscutter.Grasscutter;
|
||||
import emu.grasscutter.command.Command;
|
||||
import emu.grasscutter.command.CommandHandler;
|
||||
import emu.grasscutter.game.GenshinPlayer;
|
||||
import emu.grasscutter.game.player.Player;
|
||||
|
||||
import java.util.List;
|
||||
|
||||
@@ -12,7 +12,7 @@ import java.util.List;
|
||||
public final class ReloadCommand implements CommandHandler {
|
||||
|
||||
@Override
|
||||
public void execute(GenshinPlayer sender, List<String> args) {
|
||||
public void execute(Player sender, List<String> args) {
|
||||
CommandHandler.sendMessage(sender, "Reloading config.");
|
||||
Grasscutter.loadConfig();
|
||||
Grasscutter.getGameServer().getGachaManager().load();
|
||||
|
||||
@@ -2,9 +2,9 @@ package emu.grasscutter.command.commands;
|
||||
|
||||
import emu.grasscutter.command.Command;
|
||||
import emu.grasscutter.command.CommandHandler;
|
||||
import emu.grasscutter.game.GenshinPlayer;
|
||||
import emu.grasscutter.game.avatar.GenshinAvatar;
|
||||
import emu.grasscutter.game.avatar.Avatar;
|
||||
import emu.grasscutter.game.entity.EntityAvatar;
|
||||
import emu.grasscutter.game.player.Player;
|
||||
|
||||
import java.util.List;
|
||||
|
||||
@@ -14,7 +14,7 @@ import java.util.List;
|
||||
public final class ResetConstCommand implements CommandHandler {
|
||||
|
||||
@Override
|
||||
public void execute(GenshinPlayer sender, List<String> args) {
|
||||
public void execute(Player sender, List<String> args) {
|
||||
if (sender == null) {
|
||||
CommandHandler.sendMessage(null, "Run this command in-game.");
|
||||
return;
|
||||
@@ -29,14 +29,14 @@ public final class ResetConstCommand implements CommandHandler {
|
||||
return;
|
||||
}
|
||||
|
||||
GenshinAvatar avatar = entity.getAvatar();
|
||||
Avatar avatar = entity.getAvatar();
|
||||
this.resetConstellation(avatar);
|
||||
|
||||
sender.dropMessage("Constellations for " + avatar.getAvatarData().getName() + " have been reset. Please relog to see changes.");
|
||||
}
|
||||
}
|
||||
|
||||
private void resetConstellation(GenshinAvatar avatar) {
|
||||
private void resetConstellation(Avatar avatar) {
|
||||
avatar.getTalentIdList().clear();
|
||||
avatar.setCoreProudSkillLevel(0);
|
||||
avatar.recalcStats();
|
||||
|
||||
@@ -2,7 +2,7 @@ package emu.grasscutter.command.commands;
|
||||
|
||||
import emu.grasscutter.command.Command;
|
||||
import emu.grasscutter.command.CommandHandler;
|
||||
import emu.grasscutter.game.GenshinPlayer;
|
||||
import emu.grasscutter.game.player.Player;
|
||||
|
||||
import java.util.List;
|
||||
|
||||
@@ -10,7 +10,7 @@ import java.util.List;
|
||||
public final class RestartCommand implements CommandHandler {
|
||||
|
||||
@Override
|
||||
public void execute(GenshinPlayer sender, List<String> args) {
|
||||
public void execute(Player sender, List<String> args) {
|
||||
sender.getSession().close();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,210 @@
|
||||
package emu.grasscutter.command.commands;
|
||||
|
||||
import emu.grasscutter.Grasscutter;
|
||||
import emu.grasscutter.command.Command;
|
||||
import emu.grasscutter.command.CommandHandler;
|
||||
import emu.grasscutter.database.DatabaseHelper;
|
||||
import emu.grasscutter.game.mail.Mail;
|
||||
import emu.grasscutter.game.player.Player;
|
||||
import emu.grasscutter.server.packet.send.PacketMailChangeNotify;
|
||||
|
||||
import java.time.Instant;
|
||||
import java.util.ArrayList;
|
||||
import java.util.HashMap;
|
||||
import java.util.List;
|
||||
import java.util.Locale;
|
||||
|
||||
@Command(label = "sendmail", usage = "sendmail <userId|all|help> [templateId]",
|
||||
description = "Sends mail to the specified user. The usage of this command changes based on it's composition state.", permission = "server.sendmail")
|
||||
public class SendMailCommand implements CommandHandler {
|
||||
|
||||
// TODO: You should be able to do /sendmail and then just send subsequent messages until you finish
|
||||
// However, due to the current nature of the command system, I don't think this is possible without rewriting
|
||||
// the command system (again). For now this will do
|
||||
|
||||
// Key = User that is constructing the mail.
|
||||
private static HashMap<Integer, MailBuilder> mailBeingConstructed = new HashMap<Integer, MailBuilder>();
|
||||
|
||||
// Yes this is awful and I hate it.
|
||||
@Override
|
||||
public void execute(Player sender, List<String> args) {
|
||||
int senderId;
|
||||
if(sender != null) {
|
||||
senderId = sender.getUid();
|
||||
} else {
|
||||
senderId = -1;
|
||||
}
|
||||
|
||||
if (!mailBeingConstructed.containsKey(senderId)) {
|
||||
switch (args.size()) {
|
||||
case 1 -> {
|
||||
MailBuilder mailBuilder;
|
||||
switch (args.get(0).toLowerCase()) {
|
||||
case "help" -> {
|
||||
CommandHandler.sendMessage(sender, this.getClass().getAnnotation(Command.class).description() + "\nUsage: " + this.getClass().getAnnotation(Command.class).usage());
|
||||
return;
|
||||
}
|
||||
case "all" -> mailBuilder = new MailBuilder(true, new Mail());
|
||||
default -> {
|
||||
if (DatabaseHelper.getPlayerById(Integer.parseInt(args.get(0))) != null) {
|
||||
mailBuilder = new MailBuilder(Integer.parseInt(args.get(0)), new Mail());
|
||||
break;
|
||||
} else {
|
||||
CommandHandler.sendMessage(sender, "The user with an id of '" + args.get(0) + "' does not exist");
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
mailBeingConstructed.put(senderId, mailBuilder);
|
||||
CommandHandler.sendMessage(sender, "Starting composition of message.\nPlease use `/sendmail <title>` to continue.\nYou can use `/sendmail stop` at any time");
|
||||
}
|
||||
case 2 -> CommandHandler.sendMessage(sender, "Mail templates coming soon implemented...");
|
||||
default -> CommandHandler.sendMessage(sender, "Invalid arguments.\nUsage `/sendmail <userId|all|help> [templateId]`");
|
||||
}
|
||||
} else {
|
||||
MailBuilder mailBuilder = mailBeingConstructed.get(senderId);
|
||||
|
||||
if (args.size() >= 1) {
|
||||
switch (args.get(0).toLowerCase()) {
|
||||
case "stop" -> {
|
||||
mailBeingConstructed.remove(senderId);
|
||||
CommandHandler.sendMessage(sender, "Message sending cancelled");
|
||||
return;
|
||||
}
|
||||
case "finish" -> {
|
||||
if (mailBuilder.constructionStage == 3) {
|
||||
if (mailBuilder.sendToAll == false) {
|
||||
Grasscutter.getGameServer().getPlayerByUid(mailBuilder.recipient, true).sendMail(mailBuilder.mail);
|
||||
CommandHandler.sendMessage(sender, "Message sent to user " + mailBuilder.recipient + "!");
|
||||
} else {
|
||||
for (Player player : DatabaseHelper.getAllPlayers()) {
|
||||
Grasscutter.getGameServer().getPlayerByUid(player.getUid(), true).sendMail(mailBuilder.mail);
|
||||
}
|
||||
CommandHandler.sendMessage(sender, "Message sent to all users!");
|
||||
}
|
||||
mailBeingConstructed.remove(senderId);
|
||||
} else {
|
||||
CommandHandler.sendMessage(sender, "Message composition not at final stage.\nPlease use `/sendmail " + getConstructionArgs(mailBuilder.constructionStage) + "` or `/sendmail stop` to cancel");
|
||||
}
|
||||
return;
|
||||
}
|
||||
case "help" -> {
|
||||
CommandHandler.sendMessage(sender, "Please use `/sendmail " + getConstructionArgs(mailBuilder.constructionStage) + "`");
|
||||
return;
|
||||
}
|
||||
default -> {
|
||||
switch (mailBuilder.constructionStage) {
|
||||
case 0 -> {
|
||||
String title = String.join(" ", args.subList(0, args.size()));
|
||||
mailBuilder.mail.mailContent.title = title;
|
||||
CommandHandler.sendMessage(sender, "Message title set as '" + title + "'.\nUse '/sendmail <content>' to continue.");
|
||||
mailBuilder.constructionStage++;
|
||||
}
|
||||
case 1 -> {
|
||||
String contents = String.join(" ", args.subList(0, args.size()));
|
||||
mailBuilder.mail.mailContent.content = contents;
|
||||
CommandHandler.sendMessage(sender, "Message contents set as '" + contents + "'.\nUse '/sendmail <sender>' to continue.");
|
||||
mailBuilder.constructionStage++;
|
||||
}
|
||||
case 2 -> {
|
||||
String msgSender = String.join(" ", args.subList(0, args.size()));
|
||||
mailBuilder.mail.mailContent.sender = msgSender;
|
||||
CommandHandler.sendMessage(sender, "Message sender set as '" + msgSender + "'.\nUse '/sendmail <itemId|itemName|finish> [amount] [level]' to continue.");
|
||||
mailBuilder.constructionStage++;
|
||||
}
|
||||
case 3 -> {
|
||||
// Literally just copy-pasted from the give command lol.
|
||||
int item, lvl, amount = 1;
|
||||
switch (args.size()) {
|
||||
default -> { // *No args*
|
||||
CommandHandler.sendMessage(sender, "Usage: give [player] <itemId|itemName> [amount]");
|
||||
return;
|
||||
}
|
||||
case 1 -> { // <itemId|itemName>
|
||||
try {
|
||||
item = Integer.parseInt(args.get(0));
|
||||
lvl = 1;
|
||||
} catch (NumberFormatException ignored) {
|
||||
// TODO: Parse from item name using GM Handbook.
|
||||
CommandHandler.sendMessage(sender, "Invalid item id.");
|
||||
return;
|
||||
}
|
||||
}
|
||||
case 2 -> { // <itemId|itemName> [amount]
|
||||
lvl = 1;
|
||||
item = Integer.parseInt(args.get(0));
|
||||
amount = Integer.parseInt(args.get(1));
|
||||
}
|
||||
case 3 -> { // <itemId|itemName> [amount] [level]
|
||||
try {
|
||||
item = Integer.parseInt(args.get(0));
|
||||
amount = Integer.parseInt(args.get(1));
|
||||
lvl = Integer.parseInt(args.get(2));
|
||||
|
||||
} catch (NumberFormatException ignored) {
|
||||
// TODO: Parse from item name using GM Handbook.
|
||||
CommandHandler.sendMessage(sender, "Invalid item or player ID.");
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
mailBuilder.mail.itemList.add(new Mail.MailItem(item, amount, lvl));
|
||||
CommandHandler.sendMessage(sender, String.format("Attached %s of %s (level %s) to the message.\nContinue adding more items or use `/sendmail finish` to send the message.", amount, item, lvl));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
} else {
|
||||
CommandHandler.sendMessage(sender, "Invalid arguments \n Please use `/sendmail " + getConstructionArgs(mailBuilder.constructionStage));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private String getConstructionArgs(int stage) {
|
||||
switch (stage) {
|
||||
case 0 -> {
|
||||
return "<title>";
|
||||
}
|
||||
case 1 -> {
|
||||
return "<message>";
|
||||
}
|
||||
case 2 -> {
|
||||
return "<sender>";
|
||||
|
||||
}
|
||||
case 3 -> {
|
||||
return "<itemId|itemName|finish> [amount] [level]";
|
||||
}
|
||||
default -> {
|
||||
Thread.dumpStack();
|
||||
return "ERROR: invalid construction stage " + stage + ". Check console for stacktrace.";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static class MailBuilder {
|
||||
public int recipient;
|
||||
public boolean sendToAll;
|
||||
public int constructionStage;
|
||||
public Mail mail;
|
||||
|
||||
public MailBuilder(int recipient, Mail mail) {
|
||||
this.recipient = recipient;
|
||||
this.sendToAll = false;
|
||||
this.constructionStage = 0;
|
||||
this.mail = mail;
|
||||
}
|
||||
|
||||
public MailBuilder(boolean sendToAll, Mail mail) {
|
||||
if (sendToAll) {
|
||||
this.recipient = 0;
|
||||
this.sendToAll = true;
|
||||
this.constructionStage = 0;
|
||||
this.mail = mail;
|
||||
} else {
|
||||
Grasscutter.getLogger().error("Please use MailBuilder(int, mail) when not sending to all");
|
||||
Thread.dumpStack();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -3,7 +3,7 @@ package emu.grasscutter.command.commands;
|
||||
import emu.grasscutter.Grasscutter;
|
||||
import emu.grasscutter.command.Command;
|
||||
import emu.grasscutter.command.CommandHandler;
|
||||
import emu.grasscutter.game.GenshinPlayer;
|
||||
import emu.grasscutter.game.player.Player;
|
||||
|
||||
import java.util.List;
|
||||
|
||||
@@ -12,7 +12,7 @@ import java.util.List;
|
||||
public final class SendMessageCommand implements CommandHandler {
|
||||
|
||||
@Override
|
||||
public void execute(GenshinPlayer sender, List<String> args) {
|
||||
public void execute(Player sender, List<String> args) {
|
||||
if (args.size() < 2) {
|
||||
CommandHandler.sendMessage(null, "Usage: sendmessage <player> <message>");
|
||||
return;
|
||||
@@ -22,7 +22,7 @@ public final class SendMessageCommand implements CommandHandler {
|
||||
int target = Integer.parseInt(args.get(0));
|
||||
String message = String.join(" ", args.subList(1, args.size()));
|
||||
|
||||
GenshinPlayer targetPlayer = Grasscutter.getGameServer().getPlayerByUid(target);
|
||||
Player targetPlayer = Grasscutter.getGameServer().getPlayerByUid(target);
|
||||
if (targetPlayer == null) {
|
||||
CommandHandler.sendMessage(sender, "Player not found.");
|
||||
return;
|
||||
|
||||
@@ -4,9 +4,9 @@ import java.util.List;
|
||||
|
||||
import emu.grasscutter.command.Command;
|
||||
import emu.grasscutter.command.CommandHandler;
|
||||
import emu.grasscutter.data.GenshinData;
|
||||
import emu.grasscutter.game.GenshinPlayer;
|
||||
import emu.grasscutter.game.avatar.GenshinAvatar;
|
||||
import emu.grasscutter.data.GameData;
|
||||
import emu.grasscutter.game.avatar.Avatar;
|
||||
import emu.grasscutter.game.player.Player;
|
||||
import emu.grasscutter.server.packet.send.PacketAvatarFetterDataNotify;
|
||||
|
||||
@Command(label = "setfetterlevel", usage = "setfetterlevel <level>",
|
||||
@@ -15,7 +15,7 @@ import emu.grasscutter.server.packet.send.PacketAvatarFetterDataNotify;
|
||||
public final class SetFetterLevelCommand implements CommandHandler {
|
||||
|
||||
@Override
|
||||
public void execute(GenshinPlayer sender, List<String> args) {
|
||||
public void execute(Player sender, List<String> args) {
|
||||
if (sender == null) {
|
||||
CommandHandler.sendMessage(null, "Run this command in-game.");
|
||||
return;
|
||||
@@ -32,11 +32,11 @@ public final class SetFetterLevelCommand implements CommandHandler {
|
||||
CommandHandler.sendMessage(sender, "Fetter level must be between 0 and 10.");
|
||||
return;
|
||||
}
|
||||
GenshinAvatar avatar = sender.getTeamManager().getCurrentAvatarEntity().getAvatar();
|
||||
Avatar avatar = sender.getTeamManager().getCurrentAvatarEntity().getAvatar();
|
||||
|
||||
avatar.setFetterLevel(fetterLevel);
|
||||
if (fetterLevel != 10) {
|
||||
avatar.setFetterExp(GenshinData.getAvatarFetterLevelDataMap().get(fetterLevel).getExp());
|
||||
avatar.setFetterExp(GameData.getAvatarFetterLevelDataMap().get(fetterLevel).getExp());
|
||||
}
|
||||
avatar.save();
|
||||
|
||||
|
||||
@@ -2,8 +2,8 @@ package emu.grasscutter.command.commands;
|
||||
|
||||
import emu.grasscutter.command.Command;
|
||||
import emu.grasscutter.command.CommandHandler;
|
||||
import emu.grasscutter.game.GenshinPlayer;
|
||||
import emu.grasscutter.game.entity.EntityAvatar;
|
||||
import emu.grasscutter.game.player.Player;
|
||||
import emu.grasscutter.game.props.FightProperty;
|
||||
import emu.grasscutter.server.packet.send.PacketEntityFightPropUpdateNotify;
|
||||
|
||||
@@ -14,7 +14,7 @@ import java.util.List;
|
||||
public final class SetStatsCommand implements CommandHandler {
|
||||
|
||||
@Override
|
||||
public void execute(GenshinPlayer sender, List<String> args) {
|
||||
public void execute(Player sender, List<String> args) {
|
||||
if (sender == null) {
|
||||
CommandHandler.sendMessage(null, "Run this command in-game.");
|
||||
return;
|
||||
|
||||
@@ -2,7 +2,7 @@ package emu.grasscutter.command.commands;
|
||||
|
||||
import emu.grasscutter.command.Command;
|
||||
import emu.grasscutter.command.CommandHandler;
|
||||
import emu.grasscutter.game.GenshinPlayer;
|
||||
import emu.grasscutter.game.player.Player;
|
||||
import emu.grasscutter.game.props.PlayerProperty;
|
||||
|
||||
import java.util.List;
|
||||
@@ -13,7 +13,7 @@ import java.util.List;
|
||||
public final class SetWorldLevelCommand implements CommandHandler {
|
||||
|
||||
@Override
|
||||
public void execute(GenshinPlayer sender, List<String> args) {
|
||||
public void execute(Player sender, List<String> args) {
|
||||
if (sender == null) {
|
||||
CommandHandler.sendMessage(null, "Run this command in-game.");
|
||||
return; // TODO: set player's world level from console or other players
|
||||
@@ -29,7 +29,7 @@ public final class SetWorldLevelCommand implements CommandHandler {
|
||||
|
||||
// Set in both world and player props
|
||||
sender.getWorld().setWorldLevel(level);
|
||||
sender.setProperty(PlayerProperty.PROP_PLAYER_WORLD_LEVEL, level);
|
||||
sender.setWorldLevel(level);
|
||||
|
||||
sender.dropMessage("World level set to " + level + ".");
|
||||
} catch (NumberFormatException ignored) {
|
||||
|
||||
@@ -2,10 +2,10 @@ package emu.grasscutter.command.commands;
|
||||
|
||||
import emu.grasscutter.command.Command;
|
||||
import emu.grasscutter.command.CommandHandler;
|
||||
import emu.grasscutter.data.GenshinData;
|
||||
import emu.grasscutter.data.GameData;
|
||||
import emu.grasscutter.data.def.MonsterData;
|
||||
import emu.grasscutter.game.GenshinPlayer;
|
||||
import emu.grasscutter.game.entity.EntityMonster;
|
||||
import emu.grasscutter.game.player.Player;
|
||||
import emu.grasscutter.utils.Position;
|
||||
|
||||
import java.util.List;
|
||||
@@ -15,7 +15,7 @@ import java.util.List;
|
||||
public final class SpawnCommand implements CommandHandler {
|
||||
|
||||
@Override
|
||||
public void execute(GenshinPlayer sender, List<String> args) {
|
||||
public void execute(Player sender, List<String> args) {
|
||||
if (sender == null) {
|
||||
CommandHandler.sendMessage(null, "Run this command in-game.");
|
||||
return;
|
||||
@@ -31,7 +31,7 @@ public final class SpawnCommand implements CommandHandler {
|
||||
int level = args.size() > 1 ? Integer.parseInt(args.get(1)) : 1;
|
||||
int amount = args.size() > 2 ? Integer.parseInt(args.get(2)) : 1;
|
||||
|
||||
MonsterData entityData = GenshinData.getMonsterDataMap().get(entity);
|
||||
MonsterData entityData = GameData.getMonsterDataMap().get(entity);
|
||||
if (entityData == null) {
|
||||
CommandHandler.sendMessage(sender, "Invalid entity id.");
|
||||
return;
|
||||
|
||||
@@ -3,7 +3,7 @@ package emu.grasscutter.command.commands;
|
||||
import emu.grasscutter.Grasscutter;
|
||||
import emu.grasscutter.command.Command;
|
||||
import emu.grasscutter.command.CommandHandler;
|
||||
import emu.grasscutter.game.GenshinPlayer;
|
||||
import emu.grasscutter.game.player.Player;
|
||||
|
||||
import java.util.List;
|
||||
|
||||
@@ -12,9 +12,9 @@ import java.util.List;
|
||||
public final class StopCommand implements CommandHandler {
|
||||
|
||||
@Override
|
||||
public void execute(GenshinPlayer sender, List<String> args) {
|
||||
public void execute(Player sender, List<String> args) {
|
||||
CommandHandler.sendMessage(null, "Server shutting down...");
|
||||
for (GenshinPlayer p : Grasscutter.getGameServer().getPlayers().values()) {
|
||||
for (Player p : Grasscutter.getGameServer().getPlayers().values()) {
|
||||
CommandHandler.sendMessage(p, "Server shutting down...");
|
||||
}
|
||||
|
||||
|
||||
@@ -3,9 +3,9 @@ package emu.grasscutter.command.commands;
|
||||
import emu.grasscutter.command.Command;
|
||||
import emu.grasscutter.command.CommandHandler;
|
||||
import emu.grasscutter.data.def.AvatarSkillDepotData;
|
||||
import emu.grasscutter.game.GenshinPlayer;
|
||||
import emu.grasscutter.game.avatar.GenshinAvatar;
|
||||
import emu.grasscutter.game.avatar.Avatar;
|
||||
import emu.grasscutter.game.entity.EntityAvatar;
|
||||
import emu.grasscutter.game.player.Player;
|
||||
import emu.grasscutter.server.packet.send.PacketAvatarSkillChangeNotify;
|
||||
import emu.grasscutter.server.packet.send.PacketAvatarSkillUpgradeRsp;
|
||||
|
||||
@@ -16,7 +16,7 @@ import java.util.List;
|
||||
public final class TalentCommand implements CommandHandler {
|
||||
|
||||
@Override
|
||||
public void execute(GenshinPlayer sender, List<String> args) {
|
||||
public void execute(Player sender, List<String> args) {
|
||||
if (sender == null) {
|
||||
CommandHandler.sendMessage(null, "Run this command in-game.");
|
||||
return;
|
||||
@@ -41,7 +41,7 @@ public final class TalentCommand implements CommandHandler {
|
||||
int skillId = Integer.parseInt(args.get(1));
|
||||
int nextLevel = Integer.parseInt(args.get(2));
|
||||
EntityAvatar entity = sender.getTeamManager().getCurrentAvatarEntity();
|
||||
GenshinAvatar avatar = entity.getAvatar();
|
||||
Avatar avatar = entity.getAvatar();
|
||||
int skillIdNorAtk = avatar.getData().getSkillDepot().getSkills().get(0);
|
||||
int skillIdE = avatar.getData().getSkillDepot().getSkills().get(1);
|
||||
int skillIdQ = avatar.getData().getSkillDepot().getEnergySkill();
|
||||
@@ -97,7 +97,7 @@ public final class TalentCommand implements CommandHandler {
|
||||
case "n": case "e": case "q":
|
||||
try {
|
||||
EntityAvatar entity = sender.getTeamManager().getCurrentAvatarEntity();
|
||||
GenshinAvatar avatar = entity.getAvatar();
|
||||
Avatar avatar = entity.getAvatar();
|
||||
AvatarSkillDepotData SkillDepot = avatar.getData().getSkillDepot();
|
||||
int skillId;
|
||||
switch (cmdSwitch) {
|
||||
@@ -135,7 +135,7 @@ public final class TalentCommand implements CommandHandler {
|
||||
break;
|
||||
case "getid":
|
||||
EntityAvatar entity = sender.getTeamManager().getCurrentAvatarEntity();
|
||||
GenshinAvatar avatar = entity.getAvatar();
|
||||
Avatar avatar = entity.getAvatar();
|
||||
int skillIdNorAtk = avatar.getData().getSkillDepot().getSkills().get(0);
|
||||
int skillIdE = avatar.getData().getSkillDepot().getSkills().get(1);
|
||||
int skillIdQ = avatar.getData().getSkillDepot().getEnergySkill();
|
||||
|
||||
@@ -2,7 +2,7 @@ package emu.grasscutter.command.commands;
|
||||
|
||||
import emu.grasscutter.command.Command;
|
||||
import emu.grasscutter.command.CommandHandler;
|
||||
import emu.grasscutter.game.GenshinPlayer;
|
||||
import emu.grasscutter.game.player.Player;
|
||||
import emu.grasscutter.utils.Position;
|
||||
|
||||
import java.util.List;
|
||||
@@ -12,7 +12,7 @@ import java.util.List;
|
||||
public final class TeleportCommand implements CommandHandler {
|
||||
|
||||
@Override
|
||||
public void execute(GenshinPlayer sender, List<String> args) {
|
||||
public void execute(Player sender, List<String> args) {
|
||||
if (sender == null) {
|
||||
CommandHandler.sendMessage(null, "Run this command in-game.");
|
||||
return;
|
||||
|
||||
@@ -2,7 +2,7 @@ package emu.grasscutter.command.commands;
|
||||
|
||||
import emu.grasscutter.command.Command;
|
||||
import emu.grasscutter.command.CommandHandler;
|
||||
import emu.grasscutter.game.GenshinPlayer;
|
||||
import emu.grasscutter.game.player.Player;
|
||||
import emu.grasscutter.game.props.ClimateType;
|
||||
import emu.grasscutter.server.packet.send.PacketSceneAreaWeatherNotify;
|
||||
|
||||
@@ -13,7 +13,7 @@ import java.util.List;
|
||||
public final class WeatherCommand implements CommandHandler {
|
||||
|
||||
@Override
|
||||
public void execute(GenshinPlayer sender, List<String> args) {
|
||||
public void execute(Player sender, List<String> args) {
|
||||
if (sender == null) {
|
||||
CommandHandler.sendMessage(null, "Run this command in-game.");
|
||||
return;
|
||||
|
||||
Reference in New Issue
Block a user