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https://github.com/Grasscutters/Grasscutter.git
synced 2025-12-19 10:24:47 +01:00
Refactor avatar skilldepot and constellation/talent changing
Ensures Traveler retains talent levels and constellations on inactive elements when switching elements. Relevant for any other skillDepot-changing activities like Windtrace too, though keeping those in the db might not be as useful. Refactor avatar talent upgrade and access Refactor skillExtraCharges
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@@ -4,10 +4,7 @@ import emu.grasscutter.command.Command;
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import emu.grasscutter.command.CommandHandler;
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import emu.grasscutter.data.excels.AvatarSkillDepotData;
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import emu.grasscutter.game.avatar.Avatar;
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import emu.grasscutter.game.entity.EntityAvatar;
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import emu.grasscutter.game.player.Player;
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import emu.grasscutter.server.packet.send.PacketAvatarSkillChangeNotify;
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import emu.grasscutter.server.packet.send.PacketAvatarSkillUpgradeRsp;
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import java.util.List;
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@@ -17,34 +14,6 @@ import java.util.List;
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permission = "player.settalent",
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permissionTargeted = "player.settalent.others")
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public final class TalentCommand implements CommandHandler {
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private void setTalentLevel(Player sender, Player player, Avatar avatar, int talentId, int talentLevel) {
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var skillLevelMap = avatar.getSkillLevelMap();
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int oldLevel = skillLevelMap.get(talentId);
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if (talentLevel < 0 || talentLevel > 15) {
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CommandHandler.sendTranslatedMessage(sender, "commands.talent.lower_16");
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return;
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}
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// Upgrade skill
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skillLevelMap.put(talentId, talentLevel);
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avatar.save();
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// Packet
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player.sendPacket(new PacketAvatarSkillChangeNotify(avatar, talentId, oldLevel, talentLevel));
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player.sendPacket(new PacketAvatarSkillUpgradeRsp(avatar, talentId, oldLevel, talentLevel));
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String successMessage = "commands.talent.set_id";
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AvatarSkillDepotData depot = avatar.getSkillDepot();
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if (talentId == depot.getSkills().get(0)) {
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successMessage = "commands.talent.set_atk";
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} else if (talentId == depot.getSkills().get(1)) {
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successMessage = "commands.talent.set_e";
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} else if (talentId == depot.getEnergySkill()) {
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successMessage = "commands.talent.set_q";
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}
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CommandHandler.sendTranslatedMessage(sender, successMessage, talentLevel);
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}
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@Override
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public void execute(Player sender, Player targetPlayer, List<String> args) {
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if (args.size() < 1){
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@@ -52,9 +21,19 @@ public final class TalentCommand implements CommandHandler {
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return;
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}
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EntityAvatar entity = targetPlayer.getTeamManager().getCurrentAvatarEntity();
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Avatar avatar = entity.getAvatar();
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String cmdSwitch = args.get(0);
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Avatar avatar = targetPlayer.getTeamManager().getCurrentAvatarEntity().getAvatar();
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AvatarSkillDepotData skillDepot = avatar.getSkillDepot();
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if (skillDepot == null) { // Avatars without skill depots aren't a suitable target even with manual skillId specified
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CommandHandler.sendTranslatedMessage(sender, "commands.talent.invalid_skill_id");
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return;
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}
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int skillIdNorAtk = skillDepot.getSkills().get(0);
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int skillIdE = skillDepot.getSkills().get(1);
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int skillIdQ = skillDepot.getEnergySkill();
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int skillId = 0;
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int newLevel = -1;
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String cmdSwitch = args.get(0).toLowerCase();
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switch (cmdSwitch) {
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default -> {
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sendUsageMessage(sender);
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@@ -62,42 +41,56 @@ public final class TalentCommand implements CommandHandler {
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}
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case "set" -> {
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if (args.size() < 3) {
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sendUsageMessage(sender);
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sendUsageMessage(sender);
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return;
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}
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try {
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int skillId = Integer.parseInt(args.get(1));
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int newLevel = Integer.parseInt(args.get(2));
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setTalentLevel(sender, targetPlayer, avatar, skillId, newLevel);
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skillId = Integer.parseInt(args.get(1));
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} catch (NumberFormatException ignored) {
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CommandHandler.sendTranslatedMessage(sender, "commands.talent.invalid_skill_id");
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return;
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}
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try {
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newLevel = Integer.parseInt(args.get(2));
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} catch (NumberFormatException ignored) {
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CommandHandler.sendTranslatedMessage(sender, "commands.talent.invalid_skill_level");
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return;
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}
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if (avatar.setSkillLevel(skillId, newLevel)) {
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CommandHandler.sendTranslatedMessage(sender, "commands.talent.set_id", newLevel);
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} else {
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CommandHandler.sendTranslatedMessage(sender, "commands.talent.lower_16");
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}
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}
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case "n", "e", "q" -> {
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if (args.size() < 2) {
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sendUsageMessage(sender);
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return;
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}
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AvatarSkillDepotData SkillDepot = avatar.getSkillDepot();
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int skillId = switch (cmdSwitch) {
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default -> SkillDepot.getSkills().get(0);
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case "e" -> SkillDepot.getSkills().get(1);
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case "q" -> SkillDepot.getEnergySkill();
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};
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try {
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int newLevel = Integer.parseInt(args.get(1));
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setTalentLevel(sender, targetPlayer, avatar, skillId, newLevel);
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newLevel = Integer.parseInt(args.get(1));
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} catch (NumberFormatException ignored) {
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CommandHandler.sendTranslatedMessage(sender, "commands.talent.invalid_level");
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return;
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}
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skillId = switch (cmdSwitch) {
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default -> skillIdNorAtk;
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case "e" -> skillIdE;
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case "q" -> skillIdQ;
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};
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if (avatar.setSkillLevel(skillId, newLevel)) {
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switch (cmdSwitch) {
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default -> CommandHandler.sendTranslatedMessage(sender, "commands.talent.set_atk", newLevel);
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case "e" -> CommandHandler.sendTranslatedMessage(sender, "commands.talent.set_e", newLevel);
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case "q" -> CommandHandler.sendTranslatedMessage(sender, "commands.talent.set_q", newLevel);
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}
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} else {
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CommandHandler.sendTranslatedMessage(sender, "commands.talent.lower_16");
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}
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}
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case "getid" -> {
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int skillIdNorAtk = avatar.getSkillDepot().getSkills().get(0);
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int skillIdE = avatar.getSkillDepot().getSkills().get(1);
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int skillIdQ = avatar.getSkillDepot().getEnergySkill();
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CommandHandler.sendTranslatedMessage(sender, "commands.talent.normal_attack_id", Integer.toString(skillIdNorAtk));
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CommandHandler.sendTranslatedMessage(sender, "commands.talent.e_skill_id", Integer.toString(skillIdE));
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CommandHandler.sendTranslatedMessage(sender, "commands.talent.q_skill_id", Integer.toString(skillIdQ));
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