Refactor avatar skilldepot and constellation/talent changing

Ensures Traveler retains talent levels and constellations on inactive elements when switching elements.
Relevant for any other skillDepot-changing activities like Windtrace too, though keeping those in the db might not be as useful.

Refactor avatar talent upgrade and access
Refactor skillExtraCharges
This commit is contained in:
AnimeGitB
2022-08-17 19:48:41 +09:30
parent 78b7fb70ac
commit fb1bacb0f8
14 changed files with 399 additions and 476 deletions

View File

@@ -7,14 +7,11 @@ import java.util.Map;
import java.util.stream.Collectors;
import emu.grasscutter.data.GameData;
import emu.grasscutter.data.binout.OpenConfigEntry;
import emu.grasscutter.data.binout.OpenConfigEntry.SkillPointModifier;
import emu.grasscutter.data.common.ItemParamData;
import emu.grasscutter.data.common.ItemUseData;
import emu.grasscutter.data.excels.AvatarPromoteData;
import emu.grasscutter.data.excels.AvatarSkillData;
import emu.grasscutter.data.excels.AvatarSkillDepotData;
import emu.grasscutter.data.excels.AvatarTalentData;
import emu.grasscutter.data.excels.ItemData;
import emu.grasscutter.data.excels.ProudSkillData;
import emu.grasscutter.data.excels.WeaponPromoteData;
@@ -649,120 +646,22 @@ public class InventorySystem extends BaseGameSystem {
player.sendPacket(new PacketAvatarFetterDataNotify(avatar));
}
@Deprecated(forRemoval = true)
public void upgradeAvatarSkill(Player player, long guid, int skillId) {
// Sanity checks
Avatar avatar = player.getAvatars().getAvatarByGuid(guid);
if (avatar == null) {
return;
}
if (avatar == null) return;
// Make sure avatar has skill
if (!avatar.getSkillLevelMap().containsKey(skillId)) {
return;
}
AvatarSkillData skillData = GameData.getAvatarSkillDataMap().get(skillId);
if (skillData == null) {
return;
}
// Get data for next skill level
int currentLevel = avatar.getSkillLevelMap().get(skillId);
int nextLevel = currentLevel + 1;
int proudSkillId = (skillData.getProudSkillGroupId() * 100) + nextLevel;
// Capped at level 10 talent
if (nextLevel > 10) {
return;
}
// Proud skill data
ProudSkillData proudSkill = GameData.getProudSkillDataMap().get(proudSkillId);
if (proudSkill == null) {
return;
}
// Make sure break level is correct
if (avatar.getPromoteLevel() < proudSkill.getBreakLevel()) {
return;
}
// Pay materials and mora if possible
List<ItemParamData> costs = new ArrayList<ItemParamData>(proudSkill.getCostItems()); // Can this be null?
if (proudSkill.getCoinCost() > 0) {
costs.add(new ItemParamData(202, proudSkill.getCoinCost()));
}
if (!player.getInventory().payItems(costs)) {
return;
}
// Upgrade skill
avatar.getSkillLevelMap().put(skillId, nextLevel);
avatar.save();
// Packet
player.sendPacket(new PacketAvatarSkillChangeNotify(avatar, skillId, currentLevel, nextLevel));
player.sendPacket(new PacketAvatarSkillUpgradeRsp(avatar, skillId, currentLevel, nextLevel));
avatar.upgradeSkill(skillId);
}
@Deprecated(forRemoval = true)
public void unlockAvatarConstellation(Player player, long guid) {
// Sanity checks
// Sanity check
Avatar avatar = player.getAvatars().getAvatarByGuid(guid);
if (avatar == null) {
return;
}
if (avatar == null) return;
// Get talent
int currentTalentLevel = avatar.getCoreProudSkillLevel();
int nextTalentId = ((avatar.getAvatarId() % 10000000) * 10) + currentTalentLevel + 1;
if (avatar.getAvatarId() == 10000006) {
// Lisa is special in that her talentId starts with 4 instead of 6.
nextTalentId = 40 + currentTalentLevel + 1;
}
AvatarTalentData talentData = GameData.getAvatarTalentDataMap().get(nextTalentId);
if (talentData == null) {
return;
}
// Pay constellation item if possible
if (!player.getInventory().payItem(talentData.getMainCostItemId(), 1)) {
return;
}
// Apply + recalc
avatar.getTalentIdList().add(talentData.getId());
avatar.setCoreProudSkillLevel(currentTalentLevel + 1);
// Packet
player.sendPacket(new PacketAvatarUnlockTalentNotify(avatar, nextTalentId));
player.sendPacket(new PacketUnlockAvatarTalentRsp(avatar, nextTalentId));
// Proud skill bonus map (Extra skills)
OpenConfigEntry entry = GameData.getOpenConfigEntries().get(talentData.getOpenConfig());
if (entry != null) {
if (entry.getExtraTalentIndex() > 0) {
// Check if new constellation adds +3 to a skill level
avatar.recalcConstellations();
// Packet
player.sendPacket(new PacketProudSkillExtraLevelNotify(avatar, entry.getExtraTalentIndex()));
} else if (entry.getSkillPointModifiers() != null) {
// Check if new constellation adds skill charges
avatar.recalcConstellations();
// Packet
for (SkillPointModifier mod : entry.getSkillPointModifiers()) {
player.sendPacket(
new PacketAvatarSkillMaxChargeCountNotify(avatar, mod.getSkillId(), avatar.getSkillExtraChargeMap().getOrDefault(mod.getSkillId(), 0))
);
}
}
}
// Recalc + save avatar
avatar.recalcStats(true);
avatar.save();
avatar.unlockConstellation();
}
public void destroyMaterial(Player player, List<MaterialInfo> list) {