Refactor avatar skilldepot and constellation/talent changing

Ensures Traveler retains talent levels and constellations on inactive elements when switching elements.
Relevant for any other skillDepot-changing activities like Windtrace too, though keeping those in the db might not be as useful.

Refactor avatar talent upgrade and access
Refactor skillExtraCharges
This commit is contained in:
AnimeGitB
2022-08-17 19:48:41 +09:30
parent 78b7fb70ac
commit fb1bacb0f8
14 changed files with 399 additions and 476 deletions

View File

@@ -19,50 +19,49 @@ import emu.grasscutter.server.packet.send.PacketAvatarSkillDepotChangeNotify;
@Opcodes(PacketOpcodes.AvatarChangeElementTypeReq)
public class HandlerAvatarChangeElementTypeReq extends PacketHandler {
@Override
public void handle(GameSession session, byte[] header, byte[] payload) throws Exception {
AvatarChangeElementTypeReq req = AvatarChangeElementTypeReq.parseFrom(payload);
WorldAreaData area = GameData.getWorldAreaDataMap().get(req.getAreaId());
if (area == null || area.getElementType() == null || area.getElementType().getDepotValue() <= 0) {
session.send(new PacketAvatarChangeElementTypeRsp(Retcode.RET_SVR_ERROR_VALUE));
return;
}
// Get current avatar, should be one of the main characters
EntityAvatar mainCharacterEntity = session.getPlayer().getTeamManager().getCurrentAvatarEntity();
int intialSkillDepotId = 0;
if (mainCharacterEntity.getAvatar().getAvatarId() == GameConstants.MAIN_CHARACTER_MALE) {
intialSkillDepotId = 500;
} else if (mainCharacterEntity.getAvatar().getAvatarId() == GameConstants.MAIN_CHARACTER_FEMALE) {
intialSkillDepotId = 700;
} else {
session.send(new PacketAvatarChangeElementTypeRsp(Retcode.RET_SVR_ERROR_VALUE));
return;
}
intialSkillDepotId += area.getElementType().getDepotValue();
// Sanity checks for skill depots
Avatar mainCharacter = mainCharacterEntity.getAvatar();
AvatarSkillDepotData skillDepot = GameData.getAvatarSkillDepotDataMap().get(intialSkillDepotId);
if (skillDepot == null || skillDepot.getId() == mainCharacter.getSkillDepotId()) {
session.send(new PacketAvatarChangeElementTypeRsp(Retcode.RET_SVR_ERROR_VALUE));
return;
}
// Success
session.send(new PacketAvatarChangeElementTypeRsp());
// Set skill depot
mainCharacter.setSkillDepotData(skillDepot);
// Ability change packet
session.send(new PacketAvatarSkillDepotChangeNotify(mainCharacter));
session.send(new PacketAbilityChangeNotify(mainCharacterEntity));
session.send(new PacketAvatarFightPropNotify(mainCharacter));
}
@Override
public void handle(GameSession session, byte[] header, byte[] payload) throws Exception {
AvatarChangeElementTypeReq req = AvatarChangeElementTypeReq.parseFrom(payload);
WorldAreaData area = GameData.getWorldAreaDataMap().get(req.getAreaId());
if (area == null || area.getElementType() == null || area.getElementType().getDepotValue() <= 0) {
session.send(new PacketAvatarChangeElementTypeRsp(Retcode.RET_SVR_ERROR_VALUE));
return;
}
// Get current avatar, should be one of the main characters
EntityAvatar mainCharacterEntity = session.getPlayer().getTeamManager().getCurrentAvatarEntity();
Avatar mainCharacter = mainCharacterEntity.getAvatar();
int skillDepotId = area.getElementType().getDepotValue();
switch (mainCharacter.getAvatarId()) {
case GameConstants.MAIN_CHARACTER_MALE -> skillDepotId += 500;
case GameConstants.MAIN_CHARACTER_FEMALE -> skillDepotId += 700;
default -> {
session.send(new PacketAvatarChangeElementTypeRsp(Retcode.RET_SVR_ERROR_VALUE));
return;
}
}
// Sanity checks for skill depots
AvatarSkillDepotData skillDepot = GameData.getAvatarSkillDepotDataMap().get(skillDepotId);
if (skillDepot == null || skillDepot.getId() == mainCharacter.getSkillDepotId()) {
session.send(new PacketAvatarChangeElementTypeRsp(Retcode.RET_SVR_ERROR_VALUE));
return;
}
// Set skill depot
mainCharacter.setSkillDepotData(skillDepot);
// Success
session.send(new PacketAvatarChangeElementTypeRsp());
// Ability change packet
session.send(new PacketAvatarSkillDepotChangeNotify(mainCharacter));
session.send(new PacketAbilityChangeNotify(mainCharacterEntity));
session.send(new PacketAvatarFightPropNotify(mainCharacter));
}
}

View File

@@ -13,8 +13,10 @@ public class HandlerAvatarSkillUpgradeReq extends PacketHandler {
public void handle(GameSession session, byte[] header, byte[] payload) throws Exception {
AvatarSkillUpgradeReq req = AvatarSkillUpgradeReq.parseFrom(payload);
// Sanity checks
var avatar = session.getPlayer().getAvatars().getAvatarByGuid(req.getAvatarGuid());
if (avatar == null) return;
// Level up avatar talent
session.getServer().getInventorySystem().upgradeAvatarSkill(session.getPlayer(), req.getAvatarGuid(), req.getAvatarSkillId());
avatar.upgradeSkill(req.getAvatarSkillId());
}
}

View File

@@ -14,7 +14,9 @@ public class HandlerUnlockAvatarTalentReq extends PacketHandler {
UnlockAvatarTalentReq req = UnlockAvatarTalentReq.parseFrom(payload);
// Unlock avatar const
session.getServer().getInventorySystem().unlockAvatarConstellation(session.getPlayer(), req.getAvatarGuid());
var avatar = session.getPlayer().getAvatars().getAvatarByGuid(req.getAvatarGuid());
if (avatar == null) return;
avatar.unlockConstellation(req.getTalentId());
}
}

View File

@@ -1,25 +1,20 @@
package emu.grasscutter.server.packet.send;
import java.util.Map.Entry;
import emu.grasscutter.game.avatar.Avatar;
import emu.grasscutter.net.packet.BasePacket;
import emu.grasscutter.net.packet.PacketOpcodes;
import emu.grasscutter.net.proto.AvatarSkillInfoNotifyOuterClass.AvatarSkillInfoNotify;
import emu.grasscutter.net.proto.AvatarSkillInfoOuterClass.AvatarSkillInfo;
import it.unimi.dsi.fastutil.ints.Int2IntMap;
public class PacketAvatarSkillInfoNotify extends BasePacket {
public PacketAvatarSkillInfoNotify(Avatar avatar) {
super(PacketOpcodes.AvatarSkillInfoNotify);
public PacketAvatarSkillInfoNotify(long avatarGuid, Int2IntMap skillExtraChargeMap) {
super(PacketOpcodes.AvatarSkillInfoNotify);
AvatarSkillInfoNotify.Builder proto = AvatarSkillInfoNotify.newBuilder()
.setGuid(avatar.getGuid());
for (Entry<Integer, Integer> entry : avatar.getSkillExtraChargeMap().entrySet()) {
proto.putSkillMap(entry.getKey(), AvatarSkillInfo.newBuilder().setMaxChargeCount(entry.getValue()).build());
}
this.setData(proto);
}
var proto = AvatarSkillInfoNotify.newBuilder().setGuid(avatarGuid);
skillExtraChargeMap.forEach((skillId, count) ->
proto.putSkillMap(skillId, AvatarSkillInfo.newBuilder().setMaxChargeCount(count).build()));
this.setData(proto);
}
}