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Fixes for alchemy dude's quest (#2352)
* Add drops for gadgets Gadgets only have drop_id when they are not chests (chest_drop_id). When drop_id is not set (0), handleChestDrop quickly exits * Implement QUEST_COND_ITEM_GIVING_FINISHED Took the oppertunity to Rename ContentFinishGivingItem to ItemGiving * Store accept conditions like fail and finish content are Took the oppertunity to clean up some old code as well conditions are stored in QuestManager * Update src/main/java/emu/grasscutter/game/quest/QuestManager.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Update ConditionItemGivingFinished.java --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>
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@@ -7,6 +7,7 @@ import lombok.*;
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public class SceneGadget extends SceneObject {
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public int gadget_id;
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public int chest_drop_id;
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public int drop_id;
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public int drop_count;
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public String drop_tag;
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boolean showcutscene;
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