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Move vehicle fightprop hacks
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@@ -83,33 +83,18 @@ public final class SpawnCommand implements CommandHandler {
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}
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double maxRadius = Math.sqrt(amount * 0.2 / Math.PI);
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Position center = (x != 0 && y != 0 && z != 0)
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? (new Position(x, y, z))
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: (targetPlayer.getPosition());
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for (int i = 0; i < amount; i++) {
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Position pos = GetRandomPositionInCircle(targetPlayer.getPosition(), maxRadius).addY(3);
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if (x != 0 && y != 0 && z != 0) {
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pos = GetRandomPositionInCircle(new Position(x, y, z), maxRadius).addY(3);
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}
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Position pos = GetRandomPositionInCircle(center, maxRadius).addY(3);
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GameEntity entity = null;
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if (itemData != null) {
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entity = new EntityItem(scene, null, itemData, pos, 1, true);
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}
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if (gadgetData != null) {
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pos.addY(-3);
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entity = new EntityVehicle(scene, targetPlayer.getSession().getPlayer(), gadgetData.getId(), 0, pos, targetPlayer.getRotation()); // TODO: does targetPlayer.getSession().getPlayer() have some meaning?
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int gadgetId = gadgetData.getId();
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switch (gadgetId) {
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// TODO: Not hardcode this. Waverider (skiff)
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case 45001001, 45001002 -> {
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entity.addFightProperty(FightProperty.FIGHT_PROP_BASE_HP, 10000);
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entity.addFightProperty(FightProperty.FIGHT_PROP_BASE_ATTACK, 100);
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entity.addFightProperty(FightProperty.FIGHT_PROP_CUR_ATTACK, 100);
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entity.addFightProperty(FightProperty.FIGHT_PROP_CUR_HP, 10000);
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entity.addFightProperty(FightProperty.FIGHT_PROP_CUR_DEFENSE, 0);
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entity.addFightProperty(FightProperty.FIGHT_PROP_CUR_SPEED, 0);
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entity.addFightProperty(FightProperty.FIGHT_PROP_CHARGE_EFFICIENCY, 0);
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entity.addFightProperty(FightProperty.FIGHT_PROP_MAX_HP, 10000);
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}
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default -> {}
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}
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entity = new EntityVehicle(scene, targetPlayer, id, 0, pos, targetPlayer.getRotation());
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}
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if (monsterData != null) {
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entity = new EntityMonster(scene, monsterData, pos, level);
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