Run Spotless on src/main

This commit is contained in:
KingRainbow44
2023-03-31 22:30:45 -04:00
parent 99822b0e22
commit fc05602128
1003 changed files with 60650 additions and 58050 deletions

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@@ -1,28 +1,28 @@
package emu.grasscutter.command;
import java.lang.annotation.Retention;
import java.lang.annotation.RetentionPolicy;
@Retention(RetentionPolicy.RUNTIME)
public @interface Command {
String label() default "";
String[] aliases() default {};
String[] usage() default {""};
String permission() default "";
String permissionTargeted() default "";
TargetRequirement targetRequirement() default TargetRequirement.ONLINE;
boolean threading() default false;
enum TargetRequirement {
NONE, // targetPlayer is not required
OFFLINE, // targetPlayer must be offline
PLAYER, // targetPlayer can be online or offline
ONLINE // targetPlayer must be online
}
}
package emu.grasscutter.command;
import java.lang.annotation.Retention;
import java.lang.annotation.RetentionPolicy;
@Retention(RetentionPolicy.RUNTIME)
public @interface Command {
String label() default "";
String[] aliases() default {};
String[] usage() default {""};
String permission() default "";
String permissionTargeted() default "";
TargetRequirement targetRequirement() default TargetRequirement.ONLINE;
boolean threading() default false;
enum TargetRequirement {
NONE, // targetPlayer is not required
OFFLINE, // targetPlayer must be offline
PLAYER, // targetPlayer can be online or offline
ONLINE // targetPlayer must be online
}
}

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@@ -1,90 +1,88 @@
package emu.grasscutter.command;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.server.event.game.ReceiveCommandFeedbackEvent;
import java.util.List;
import java.util.StringJoiner;
import static emu.grasscutter.utils.Language.translate;
public interface CommandHandler {
/**
* Send a message to the target.
*
* @param player The player to send the message to, or null for the server console.
* @param message The message to send.
*/
static void sendMessage(Player player, String message) {
// Call command feedback event.
ReceiveCommandFeedbackEvent event = new ReceiveCommandFeedbackEvent(player, message);
event.call();
if (event.isCanceled()) { // If event is not cancelled, continue.
return;
}
// Send message to target.
if (player == null) {
Grasscutter.getLogger().info(event.getMessage());
} else {
player.dropMessage(event.getMessage().replace("\n\t", "\n\n"));
}
}
static void sendTranslatedMessage(Player player, String messageKey, Object... args) {
sendMessage(player, translate(player, messageKey, args));
}
default String getUsageString(Player player, String... args) {
Command annotation = this.getClass().getAnnotation(Command.class);
String usage_prefix = translate(player, "commands.execution.usage_prefix");
String command = annotation.label();
for (String alias : annotation.aliases()) {
if (alias.length() < command.length())
command = alias;
}
if (player != null) {
command = "/" + command;
}
String target = switch (annotation.targetRequirement()) {
case NONE -> "";
case OFFLINE -> "@<UID> "; // TODO: make translation keys for offline and online players
case ONLINE ->
(player == null) ? "@<UID> " : "[@<UID>] "; // TODO: make translation keys for offline and online players
case PLAYER -> (player == null) ? "@<UID> " : "[@<UID>] ";
};
String[] usages = annotation.usage();
StringJoiner joiner = new StringJoiner("\n\t");
for (String usage : usages)
joiner.add(usage_prefix + command + " " + target + usage);
return joiner.toString();
}
default void sendUsageMessage(Player player, String... args) {
sendMessage(player, getUsageString(player, args));
}
default String getLabel() {
return this.getClass().getAnnotation(Command.class).label();
}
default String getDescriptionKey() {
Command annotation = this.getClass().getAnnotation(Command.class);
return "commands.%s.description".formatted(annotation.label());
}
default String getDescriptionString(Player player) {
return translate(player, getDescriptionKey());
}
/**
* Called when a player/console invokes a command.
*
* @param sender The player/console that invoked the command.
* @param args The arguments to the command.
*/
default void execute(Player sender, Player targetPlayer, List<String> args) {
}
}
package emu.grasscutter.command;
import static emu.grasscutter.utils.Language.translate;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.server.event.game.ReceiveCommandFeedbackEvent;
import java.util.List;
import java.util.StringJoiner;
public interface CommandHandler {
/**
* Send a message to the target.
*
* @param player The player to send the message to, or null for the server console.
* @param message The message to send.
*/
static void sendMessage(Player player, String message) {
// Call command feedback event.
ReceiveCommandFeedbackEvent event = new ReceiveCommandFeedbackEvent(player, message);
event.call();
if (event.isCanceled()) { // If event is not cancelled, continue.
return;
}
// Send message to target.
if (player == null) {
Grasscutter.getLogger().info(event.getMessage());
} else {
player.dropMessage(event.getMessage().replace("\n\t", "\n\n"));
}
}
static void sendTranslatedMessage(Player player, String messageKey, Object... args) {
sendMessage(player, translate(player, messageKey, args));
}
default String getUsageString(Player player, String... args) {
Command annotation = this.getClass().getAnnotation(Command.class);
String usage_prefix = translate(player, "commands.execution.usage_prefix");
String command = annotation.label();
for (String alias : annotation.aliases()) {
if (alias.length() < command.length()) command = alias;
}
if (player != null) {
command = "/" + command;
}
String target =
switch (annotation.targetRequirement()) {
case NONE -> "";
case OFFLINE -> "@<UID> "; // TODO: make translation keys for offline and online players
case ONLINE -> (player == null)
? "@<UID> "
: "[@<UID>] "; // TODO: make translation keys for offline and online players
case PLAYER -> (player == null) ? "@<UID> " : "[@<UID>] ";
};
String[] usages = annotation.usage();
StringJoiner joiner = new StringJoiner("\n\t");
for (String usage : usages) joiner.add(usage_prefix + command + " " + target + usage);
return joiner.toString();
}
default void sendUsageMessage(Player player, String... args) {
sendMessage(player, getUsageString(player, args));
}
default String getLabel() {
return this.getClass().getAnnotation(Command.class).label();
}
default String getDescriptionKey() {
Command annotation = this.getClass().getAnnotation(Command.class);
return "commands.%s.description".formatted(annotation.label());
}
default String getDescriptionString(Player player) {
return translate(player, getDescriptionKey());
}
/**
* Called when a player/console invokes a command.
*
* @param sender The player/console that invoked the command.
* @param args The arguments to the command.
*/
default void execute(Player sender, Player targetPlayer, List<String> args) {}
}

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@@ -1,50 +1,57 @@
package emu.grasscutter.command;
import javax.annotation.Nonnull;
import java.util.List;
import java.util.Map;
import java.util.function.BiConsumer;
import java.util.regex.Matcher;
import java.util.regex.Pattern;
public class CommandHelpers {
public static final Pattern lvlRegex = Pattern.compile("(?<!\\w)l(?:vl?)?(\\d+)"); // Java doesn't have raw string literals :(
public static final Pattern amountRegex = Pattern.compile("((?<=(?<!\\w)x)\\d+|\\d+(?=x)(?!x\\d))");
public static final Pattern refineRegex = Pattern.compile("(?<!\\w)r(\\d+)");
public static final Pattern rankRegex = Pattern.compile("(\\d+)\\*");
public static final Pattern constellationRegex = Pattern.compile("(?<!\\w)c(\\d+)");
public static final Pattern skillLevelRegex = Pattern.compile("sl(\\d+)");
public static final Pattern stateRegex = Pattern.compile("state(\\d+)");
public static final Pattern blockRegex = Pattern.compile("blk(\\d+)");
public static final Pattern groupRegex = Pattern.compile("grp(\\d+)");
public static final Pattern configRegex = Pattern.compile("cfg(\\d+)");
public static final Pattern hpRegex = Pattern.compile("(?<!\\w)hp(\\d+)");
public static final Pattern maxHPRegex = Pattern.compile("maxhp(\\d+)");
public static final Pattern atkRegex = Pattern.compile("atk(\\d+)");
public static final Pattern defRegex = Pattern.compile("def(\\d+)");
public static final Pattern aiRegex = Pattern.compile("ai(\\d+)");
public static int matchIntOrNeg(Pattern pattern, String arg) {
Matcher match = pattern.matcher(arg);
if (match.find()) {
return Integer.parseInt(match.group(1)); // This should be exception-safe as only \d+ can be passed to it (i.e. non-empty string of pure digits)
}
return -1;
}
public static <T> List<String> parseIntParameters(List<String> args, @Nonnull T params, Map<Pattern, BiConsumer<T, Integer>> map) {
args.removeIf(arg -> {
var argL = arg.toLowerCase();
boolean deleteArg = false;
for (var entry : map.entrySet()) {
int argNum = matchIntOrNeg(entry.getKey(), argL);
if (argNum != -1) {
entry.getValue().accept(params, argNum);
deleteArg = true;
}
}
return deleteArg;
});
return args;
}
}
package emu.grasscutter.command;
import java.util.List;
import java.util.Map;
import java.util.function.BiConsumer;
import java.util.regex.Matcher;
import java.util.regex.Pattern;
import javax.annotation.Nonnull;
public class CommandHelpers {
public static final Pattern lvlRegex =
Pattern.compile("(?<!\\w)l(?:vl?)?(\\d+)"); // Java doesn't have raw string literals :(
public static final Pattern amountRegex =
Pattern.compile("((?<=(?<!\\w)x)\\d+|\\d+(?=x)(?!x\\d))");
public static final Pattern refineRegex = Pattern.compile("(?<!\\w)r(\\d+)");
public static final Pattern rankRegex = Pattern.compile("(\\d+)\\*");
public static final Pattern constellationRegex = Pattern.compile("(?<!\\w)c(\\d+)");
public static final Pattern skillLevelRegex = Pattern.compile("sl(\\d+)");
public static final Pattern stateRegex = Pattern.compile("state(\\d+)");
public static final Pattern blockRegex = Pattern.compile("blk(\\d+)");
public static final Pattern groupRegex = Pattern.compile("grp(\\d+)");
public static final Pattern configRegex = Pattern.compile("cfg(\\d+)");
public static final Pattern hpRegex = Pattern.compile("(?<!\\w)hp(\\d+)");
public static final Pattern maxHPRegex = Pattern.compile("maxhp(\\d+)");
public static final Pattern atkRegex = Pattern.compile("atk(\\d+)");
public static final Pattern defRegex = Pattern.compile("def(\\d+)");
public static final Pattern aiRegex = Pattern.compile("ai(\\d+)");
public static int matchIntOrNeg(Pattern pattern, String arg) {
Matcher match = pattern.matcher(arg);
if (match.find()) {
return Integer.parseInt(
match.group(
1)); // This should be exception-safe as only \d+ can be passed to it (i.e. non-empty
// string of pure digits)
}
return -1;
}
public static <T> List<String> parseIntParameters(
List<String> args, @Nonnull T params, Map<Pattern, BiConsumer<T, Integer>> map) {
args.removeIf(
arg -> {
var argL = arg.toLowerCase();
boolean deleteArg = false;
for (var entry : map.entrySet()) {
int argNum = matchIntOrNeg(entry.getKey(), argL);
if (argNum != -1) {
entry.getValue().accept(params, argNum);
deleteArg = true;
}
}
return deleteArg;
});
return args;
}
}

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@@ -1,330 +1,354 @@
package emu.grasscutter.command;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.database.DatabaseHelper;
import emu.grasscutter.game.player.Player;
import it.unimi.dsi.fastutil.objects.Object2IntMap;
import it.unimi.dsi.fastutil.objects.Object2IntOpenHashMap;
import org.reflections.Reflections;
import java.util.*;
import static emu.grasscutter.config.Configuration.SERVER;
@SuppressWarnings({"UnusedReturnValue", "unused"})
public final class CommandMap {
private static final int INVALID_UID = Integer.MIN_VALUE;
private static final String consoleId = "console";
private final Map<String, CommandHandler> commands = new TreeMap<>();
private final Map<String, CommandHandler> aliases = new TreeMap<>();
private final Map<String, Command> annotations = new TreeMap<>();
private final Object2IntMap<String> targetPlayerIds = new Object2IntOpenHashMap<>();
public CommandMap() {
this(false);
}
public CommandMap(boolean scan) {
if (scan) this.scan();
}
public static CommandMap getInstance() {
return Grasscutter.getCommandMap();
}
private static int getUidFromString(String input) {
try {
return Integer.parseInt(input);
} catch (NumberFormatException ignored) {
var account = DatabaseHelper.getAccountByName(input);
if (account == null) return INVALID_UID;
var player = DatabaseHelper.getPlayerByAccount(account);
if (player == null) return INVALID_UID;
// We will be immediately fetching the player again after this,
// but offline vs online Player safety is more important than saving a lookup
return player.getUid();
}
}
/**
* Register a command handler.
*
* @param label The command label.
* @param command The command handler.
* @return Instance chaining.
*/
public CommandMap registerCommand(String label, CommandHandler command) {
Grasscutter.getLogger().debug("Registered command: " + label);
label = label.toLowerCase();
// Get command data.
Command annotation = command.getClass().getAnnotation(Command.class);
this.annotations.put(label, annotation);
this.commands.put(label, command);
// Register aliases.
for (String alias : annotation.aliases()) {
this.aliases.put(alias, command);
this.annotations.put(alias, annotation);
}
return this;
}
/**
* Removes a registered command handler.
*
* @param label The command label.
* @return Instance chaining.
*/
public CommandMap unregisterCommand(String label) {
Grasscutter.getLogger().debug("Unregistered command: " + label);
CommandHandler handler = this.commands.get(label);
if (handler == null) return this;
Command annotation = handler.getClass().getAnnotation(Command.class);
this.annotations.remove(label);
this.commands.remove(label);
// Unregister aliases.
for (String alias : annotation.aliases()) {
this.aliases.remove(alias);
this.annotations.remove(alias);
}
return this;
}
public List<Command> getAnnotationsAsList() {
return new ArrayList<>(this.annotations.values());
}
public Map<String, Command> getAnnotations() {
return new LinkedHashMap<>(this.annotations);
}
/**
* Returns a list of all registered commands.
*
* @return All command handlers as a list.
*/
public List<CommandHandler> getHandlersAsList() {
return new ArrayList<>(this.commands.values());
}
public Map<String, CommandHandler> getHandlers() {
return this.commands;
}
/**
* Returns a handler by label/alias.
*
* @param label The command label.
* @return The command handler.
*/
public CommandHandler getHandler(String label) {
CommandHandler handler = this.commands.get(label);
if (handler == null) {
// Try getting by alias
handler = this.aliases.get(label);
}
return handler;
}
private Player getTargetPlayer(String playerId, Player player, Player targetPlayer, List<String> args) {
// Top priority: If any @UID argument is present, override targetPlayer with it.
for (int i = 0; i < args.size(); i++) {
String arg = args.get(i);
if (arg.startsWith("@")) {
arg = args.remove(i).substring(1);
if (arg.equals("")) {
// This is a special case to target nothing, distinct from failing to assign a target.
// This is specifically to allow in-game players to run a command without targeting themselves or anyone else.
return null;
}
int uid = getUidFromString(arg);
if (uid == INVALID_UID) {
CommandHandler.sendTranslatedMessage(player, "commands.generic.invalid.uid");
throw new IllegalArgumentException();
}
targetPlayer = Grasscutter.getGameServer().getPlayerByUid(uid, true);
if (targetPlayer == null) {
CommandHandler.sendTranslatedMessage(player, "commands.execution.player_exist_error");
throw new IllegalArgumentException();
}
return targetPlayer;
}
}
// Next priority: If we invoked with a target, use that.
// By default, this only happens when you message another player in-game with a command.
if (targetPlayer != null) {
return targetPlayer;
}
// Next priority: Use previously-set target. (see /target [[@]UID])
if (targetPlayerIds.containsKey(playerId)) {
targetPlayer = Grasscutter.getGameServer().getPlayerByUid(targetPlayerIds.getInt(playerId), true);
// We check every time in case the target is deleted after being targeted
if (targetPlayer == null) {
CommandHandler.sendTranslatedMessage(player, "commands.execution.player_exist_error");
throw new IllegalArgumentException();
}
return targetPlayer;
}
// Lowest priority: Target the player invoking the command. In the case of the console, this will return null.
return player;
}
private boolean setPlayerTarget(String playerId, Player player, String targetUid) {
if (targetUid.equals("")) { // Clears the default targetPlayer.
targetPlayerIds.removeInt(playerId);
CommandHandler.sendTranslatedMessage(player, "commands.execution.clear_target");
return true;
}
// Sets default targetPlayer to the UID provided.
int uid = getUidFromString(targetUid);
if (uid == INVALID_UID) {
CommandHandler.sendTranslatedMessage(player, "commands.generic.invalid.uid");
return false;
}
Player targetPlayer = Grasscutter.getGameServer().getPlayerByUid(uid, true);
if (targetPlayer == null) {
CommandHandler.sendTranslatedMessage(player, "commands.execution.player_exist_error");
return false;
}
targetPlayerIds.put(playerId, uid);
String target = uid + " (" + targetPlayer.getAccount().getUsername() + ")";
CommandHandler.sendTranslatedMessage(player, "commands.execution.set_target", target);
CommandHandler.sendTranslatedMessage(player, targetPlayer.isOnline() ? "commands.execution.set_target_online" : "commands.execution.set_target_offline", target);
return true;
}
/**
* Invoke a command handler with the given arguments.
*
* @param player The player invoking the command or null for the server console.
* @param rawMessage The messaged used to invoke the command.
*/
public void invoke(Player player, Player targetPlayer, String rawMessage) {
// The console outputs in-game command. [{Account Username} (Player UID: {Player Uid})]
if (SERVER.logCommands) {
if (player != null) {
Grasscutter.getLogger().info("Command used by [" + player.getAccount().getUsername() + " (Player UID: " + player.getUid() + ")]: " + rawMessage);
} else {
Grasscutter.getLogger().info("Command used by server console: " + rawMessage);
}
}
rawMessage = rawMessage.trim();
if (rawMessage.length() == 0) {
CommandHandler.sendTranslatedMessage(player, "commands.generic.not_specified");
return;
}
// Parse message.
String[] split = rawMessage.split(" ");
String label = split[0].toLowerCase();
List<String> args = new ArrayList<>(Arrays.asList(split).subList(1, split.length));
String playerId = (player == null) ? consoleId : player.getAccount().getId();
// Check for special cases - currently only target command.
if (label.startsWith("@")) { // @[UID]
this.setPlayerTarget(playerId, player, label.substring(1));
return;
} else if (label.equalsIgnoreCase("target")) { // target [[@]UID]
if (args.size() > 0) {
String targetUidStr = args.get(0);
if (targetUidStr.startsWith("@")) {
targetUidStr = targetUidStr.substring(1);
}
this.setPlayerTarget(playerId, player, targetUidStr);
return;
} else {
this.setPlayerTarget(playerId, player, "");
return;
}
}
// Get command handler.
CommandHandler handler = this.getHandler(label);
// Check if the handler is null.
if (handler == null) {
CommandHandler.sendTranslatedMessage(player, "commands.generic.unknown_command", label);
return;
}
// Get the command's annotation.
Command annotation = this.annotations.get(label);
// Resolve targetPlayer
try {
targetPlayer = getTargetPlayer(playerId, player, targetPlayer, args);
} catch (IllegalArgumentException e) {
return;
}
// Check for permissions.
if (!Grasscutter.getPermissionHandler().checkPermission(player, targetPlayer, annotation.permission(), this.annotations.get(label).permissionTargeted())) {
return;
}
// Check if command has unfulfilled constraints on targetPlayer
Command.TargetRequirement targetRequirement = annotation.targetRequirement();
if (targetRequirement != Command.TargetRequirement.NONE) {
if (targetPlayer == null) {
handler.sendUsageMessage(player);
CommandHandler.sendTranslatedMessage(player, "commands.execution.need_target");
return;
}
if ((targetRequirement == Command.TargetRequirement.ONLINE) && !targetPlayer.isOnline()) {
handler.sendUsageMessage(player);
CommandHandler.sendTranslatedMessage(player, "commands.execution.need_target_online");
return;
}
if ((targetRequirement == Command.TargetRequirement.OFFLINE) && targetPlayer.isOnline()) {
handler.sendUsageMessage(player);
CommandHandler.sendTranslatedMessage(player, "commands.execution.need_target_offline");
return;
}
}
// Copy player and handler to final properties.
final Player targetPlayerF = targetPlayer; // Is there a better way to do this?
final CommandHandler handlerF = handler; // Is there a better way to do this?
// Invoke execute method for handler.
Runnable runnable = () -> handlerF.execute(player, targetPlayerF, args);
if (annotation.threading()) {
new Thread(runnable).start();
} else {
runnable.run();
}
}
/**
* Scans for all classes annotated with {@link Command} and registers them.
*/
private void scan() {
Reflections reflector = Grasscutter.reflector;
Set<Class<?>> classes = reflector.getTypesAnnotatedWith(Command.class);
classes.forEach(annotated -> {
try {
Command cmdData = annotated.getAnnotation(Command.class);
Object object = annotated.getDeclaredConstructor().newInstance();
if (object instanceof CommandHandler)
this.registerCommand(cmdData.label(), (CommandHandler) object);
else Grasscutter.getLogger().error("Class " + annotated.getName() + " is not a CommandHandler!");
} catch (Exception exception) {
Grasscutter.getLogger().error("Failed to register command handler for " + annotated.getSimpleName(), exception);
}
});
}
}
package emu.grasscutter.command;
import static emu.grasscutter.config.Configuration.SERVER;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.database.DatabaseHelper;
import emu.grasscutter.game.player.Player;
import it.unimi.dsi.fastutil.objects.Object2IntMap;
import it.unimi.dsi.fastutil.objects.Object2IntOpenHashMap;
import java.util.*;
import org.reflections.Reflections;
@SuppressWarnings({"UnusedReturnValue", "unused"})
public final class CommandMap {
private static final int INVALID_UID = Integer.MIN_VALUE;
private static final String consoleId = "console";
private final Map<String, CommandHandler> commands = new TreeMap<>();
private final Map<String, CommandHandler> aliases = new TreeMap<>();
private final Map<String, Command> annotations = new TreeMap<>();
private final Object2IntMap<String> targetPlayerIds = new Object2IntOpenHashMap<>();
public CommandMap() {
this(false);
}
public CommandMap(boolean scan) {
if (scan) this.scan();
}
public static CommandMap getInstance() {
return Grasscutter.getCommandMap();
}
private static int getUidFromString(String input) {
try {
return Integer.parseInt(input);
} catch (NumberFormatException ignored) {
var account = DatabaseHelper.getAccountByName(input);
if (account == null) return INVALID_UID;
var player = DatabaseHelper.getPlayerByAccount(account);
if (player == null) return INVALID_UID;
// We will be immediately fetching the player again after this,
// but offline vs online Player safety is more important than saving a lookup
return player.getUid();
}
}
/**
* Register a command handler.
*
* @param label The command label.
* @param command The command handler.
* @return Instance chaining.
*/
public CommandMap registerCommand(String label, CommandHandler command) {
Grasscutter.getLogger().debug("Registered command: " + label);
label = label.toLowerCase();
// Get command data.
Command annotation = command.getClass().getAnnotation(Command.class);
this.annotations.put(label, annotation);
this.commands.put(label, command);
// Register aliases.
for (String alias : annotation.aliases()) {
this.aliases.put(alias, command);
this.annotations.put(alias, annotation);
}
return this;
}
/**
* Removes a registered command handler.
*
* @param label The command label.
* @return Instance chaining.
*/
public CommandMap unregisterCommand(String label) {
Grasscutter.getLogger().debug("Unregistered command: " + label);
CommandHandler handler = this.commands.get(label);
if (handler == null) return this;
Command annotation = handler.getClass().getAnnotation(Command.class);
this.annotations.remove(label);
this.commands.remove(label);
// Unregister aliases.
for (String alias : annotation.aliases()) {
this.aliases.remove(alias);
this.annotations.remove(alias);
}
return this;
}
public List<Command> getAnnotationsAsList() {
return new ArrayList<>(this.annotations.values());
}
public Map<String, Command> getAnnotations() {
return new LinkedHashMap<>(this.annotations);
}
/**
* Returns a list of all registered commands.
*
* @return All command handlers as a list.
*/
public List<CommandHandler> getHandlersAsList() {
return new ArrayList<>(this.commands.values());
}
public Map<String, CommandHandler> getHandlers() {
return this.commands;
}
/**
* Returns a handler by label/alias.
*
* @param label The command label.
* @return The command handler.
*/
public CommandHandler getHandler(String label) {
CommandHandler handler = this.commands.get(label);
if (handler == null) {
// Try getting by alias
handler = this.aliases.get(label);
}
return handler;
}
private Player getTargetPlayer(
String playerId, Player player, Player targetPlayer, List<String> args) {
// Top priority: If any @UID argument is present, override targetPlayer with it.
for (int i = 0; i < args.size(); i++) {
String arg = args.get(i);
if (arg.startsWith("@")) {
arg = args.remove(i).substring(1);
if (arg.equals("")) {
// This is a special case to target nothing, distinct from failing to assign a target.
// This is specifically to allow in-game players to run a command without targeting
// themselves or anyone else.
return null;
}
int uid = getUidFromString(arg);
if (uid == INVALID_UID) {
CommandHandler.sendTranslatedMessage(player, "commands.generic.invalid.uid");
throw new IllegalArgumentException();
}
targetPlayer = Grasscutter.getGameServer().getPlayerByUid(uid, true);
if (targetPlayer == null) {
CommandHandler.sendTranslatedMessage(player, "commands.execution.player_exist_error");
throw new IllegalArgumentException();
}
return targetPlayer;
}
}
// Next priority: If we invoked with a target, use that.
// By default, this only happens when you message another player in-game with a command.
if (targetPlayer != null) {
return targetPlayer;
}
// Next priority: Use previously-set target. (see /target [[@]UID])
if (targetPlayerIds.containsKey(playerId)) {
targetPlayer =
Grasscutter.getGameServer().getPlayerByUid(targetPlayerIds.getInt(playerId), true);
// We check every time in case the target is deleted after being targeted
if (targetPlayer == null) {
CommandHandler.sendTranslatedMessage(player, "commands.execution.player_exist_error");
throw new IllegalArgumentException();
}
return targetPlayer;
}
// Lowest priority: Target the player invoking the command. In the case of the console, this
// will return null.
return player;
}
private boolean setPlayerTarget(String playerId, Player player, String targetUid) {
if (targetUid.equals("")) { // Clears the default targetPlayer.
targetPlayerIds.removeInt(playerId);
CommandHandler.sendTranslatedMessage(player, "commands.execution.clear_target");
return true;
}
// Sets default targetPlayer to the UID provided.
int uid = getUidFromString(targetUid);
if (uid == INVALID_UID) {
CommandHandler.sendTranslatedMessage(player, "commands.generic.invalid.uid");
return false;
}
Player targetPlayer = Grasscutter.getGameServer().getPlayerByUid(uid, true);
if (targetPlayer == null) {
CommandHandler.sendTranslatedMessage(player, "commands.execution.player_exist_error");
return false;
}
targetPlayerIds.put(playerId, uid);
String target = uid + " (" + targetPlayer.getAccount().getUsername() + ")";
CommandHandler.sendTranslatedMessage(player, "commands.execution.set_target", target);
CommandHandler.sendTranslatedMessage(
player,
targetPlayer.isOnline()
? "commands.execution.set_target_online"
: "commands.execution.set_target_offline",
target);
return true;
}
/**
* Invoke a command handler with the given arguments.
*
* @param player The player invoking the command or null for the server console.
* @param rawMessage The messaged used to invoke the command.
*/
public void invoke(Player player, Player targetPlayer, String rawMessage) {
// The console outputs in-game command. [{Account Username} (Player UID: {Player Uid})]
if (SERVER.logCommands) {
if (player != null) {
Grasscutter.getLogger()
.info(
"Command used by ["
+ player.getAccount().getUsername()
+ " (Player UID: "
+ player.getUid()
+ ")]: "
+ rawMessage);
} else {
Grasscutter.getLogger().info("Command used by server console: " + rawMessage);
}
}
rawMessage = rawMessage.trim();
if (rawMessage.length() == 0) {
CommandHandler.sendTranslatedMessage(player, "commands.generic.not_specified");
return;
}
// Parse message.
String[] split = rawMessage.split(" ");
String label = split[0].toLowerCase();
List<String> args = new ArrayList<>(Arrays.asList(split).subList(1, split.length));
String playerId = (player == null) ? consoleId : player.getAccount().getId();
// Check for special cases - currently only target command.
if (label.startsWith("@")) { // @[UID]
this.setPlayerTarget(playerId, player, label.substring(1));
return;
} else if (label.equalsIgnoreCase("target")) { // target [[@]UID]
if (args.size() > 0) {
String targetUidStr = args.get(0);
if (targetUidStr.startsWith("@")) {
targetUidStr = targetUidStr.substring(1);
}
this.setPlayerTarget(playerId, player, targetUidStr);
return;
} else {
this.setPlayerTarget(playerId, player, "");
return;
}
}
// Get command handler.
CommandHandler handler = this.getHandler(label);
// Check if the handler is null.
if (handler == null) {
CommandHandler.sendTranslatedMessage(player, "commands.generic.unknown_command", label);
return;
}
// Get the command's annotation.
Command annotation = this.annotations.get(label);
// Resolve targetPlayer
try {
targetPlayer = getTargetPlayer(playerId, player, targetPlayer, args);
} catch (IllegalArgumentException e) {
return;
}
// Check for permissions.
if (!Grasscutter.getPermissionHandler()
.checkPermission(
player,
targetPlayer,
annotation.permission(),
this.annotations.get(label).permissionTargeted())) {
return;
}
// Check if command has unfulfilled constraints on targetPlayer
Command.TargetRequirement targetRequirement = annotation.targetRequirement();
if (targetRequirement != Command.TargetRequirement.NONE) {
if (targetPlayer == null) {
handler.sendUsageMessage(player);
CommandHandler.sendTranslatedMessage(player, "commands.execution.need_target");
return;
}
if ((targetRequirement == Command.TargetRequirement.ONLINE) && !targetPlayer.isOnline()) {
handler.sendUsageMessage(player);
CommandHandler.sendTranslatedMessage(player, "commands.execution.need_target_online");
return;
}
if ((targetRequirement == Command.TargetRequirement.OFFLINE) && targetPlayer.isOnline()) {
handler.sendUsageMessage(player);
CommandHandler.sendTranslatedMessage(player, "commands.execution.need_target_offline");
return;
}
}
// Copy player and handler to final properties.
final Player targetPlayerF = targetPlayer; // Is there a better way to do this?
final CommandHandler handlerF = handler; // Is there a better way to do this?
// Invoke execute method for handler.
Runnable runnable = () -> handlerF.execute(player, targetPlayerF, args);
if (annotation.threading()) {
new Thread(runnable).start();
} else {
runnable.run();
}
}
/** Scans for all classes annotated with {@link Command} and registers them. */
private void scan() {
Reflections reflector = Grasscutter.reflector;
Set<Class<?>> classes = reflector.getTypesAnnotatedWith(Command.class);
classes.forEach(
annotated -> {
try {
Command cmdData = annotated.getAnnotation(Command.class);
Object object = annotated.getDeclaredConstructor().newInstance();
if (object instanceof CommandHandler)
this.registerCommand(cmdData.label(), (CommandHandler) object);
else
Grasscutter.getLogger()
.error("Class " + annotated.getName() + " is not a CommandHandler!");
} catch (Exception exception) {
Grasscutter.getLogger()
.error(
"Failed to register command handler for " + annotated.getSimpleName(),
exception);
}
});
}
}

View File

@@ -1,32 +1,33 @@
package emu.grasscutter.command;
import emu.grasscutter.game.Account;
import emu.grasscutter.game.player.Player;
public class DefaultPermissionHandler implements PermissionHandler {
@Override
public boolean EnablePermissionCommand() {
return true;
}
@Override
public boolean checkPermission(Player player, Player targetPlayer, String permissionNode, String permissionNodeTargeted) {
if (player == null) {
return true;
}
Account account = player.getAccount();
if (player != targetPlayer) { // Additional permission required for targeting another player
if (!permissionNodeTargeted.isEmpty() && !account.hasPermission(permissionNodeTargeted)) {
CommandHandler.sendTranslatedMessage(player, "commands.generic.permission_error");
return false;
}
}
if (!permissionNode.isEmpty() && !account.hasPermission(permissionNode)) {
CommandHandler.sendTranslatedMessage(player, "commands.generic.permission_error");
return false;
}
return true;
}
}
package emu.grasscutter.command;
import emu.grasscutter.game.Account;
import emu.grasscutter.game.player.Player;
public class DefaultPermissionHandler implements PermissionHandler {
@Override
public boolean EnablePermissionCommand() {
return true;
}
@Override
public boolean checkPermission(
Player player, Player targetPlayer, String permissionNode, String permissionNodeTargeted) {
if (player == null) {
return true;
}
Account account = player.getAccount();
if (player != targetPlayer) { // Additional permission required for targeting another player
if (!permissionNodeTargeted.isEmpty() && !account.hasPermission(permissionNodeTargeted)) {
CommandHandler.sendTranslatedMessage(player, "commands.generic.permission_error");
return false;
}
}
if (!permissionNode.isEmpty() && !account.hasPermission(permissionNode)) {
CommandHandler.sendTranslatedMessage(player, "commands.generic.permission_error");
return false;
}
return true;
}
}

View File

@@ -1,9 +1,10 @@
package emu.grasscutter.command;
import emu.grasscutter.game.player.Player;
public interface PermissionHandler {
boolean EnablePermissionCommand();
boolean checkPermission(Player player, Player targetPlayer, String permissionNode, String permissionNodeTargeted);
}
package emu.grasscutter.command;
import emu.grasscutter.game.player.Player;
public interface PermissionHandler {
boolean EnablePermissionCommand();
boolean checkPermission(
Player player, Player targetPlayer, String permissionNode, String permissionNodeTargeted);
}

View File

@@ -1,139 +1,145 @@
package emu.grasscutter.command.commands;
import at.favre.lib.crypto.bcrypt.BCrypt;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.config.Configuration;
import emu.grasscutter.database.DatabaseHelper;
import emu.grasscutter.game.Account;
import emu.grasscutter.game.player.Player;
import java.util.List;
import static emu.grasscutter.utils.Language.translate;
@Command(
label = "account",
usage = {
"create <username> [<UID>]", // Only with EXPERIMENTAL_RealPassword == false
"delete <username>",
"create <username> <password> [<UID>]", // Only with EXPERIMENTAL_RealPassword == true
"resetpass <username> <password>"}, // Only with EXPERIMENTAL_RealPassword == true
targetRequirement = Command.TargetRequirement.NONE)
public final class AccountCommand implements CommandHandler {
@Override
public void execute(Player sender, Player targetPlayer, List<String> args) {
if (sender != null) {
CommandHandler.sendTranslatedMessage(sender, "commands.generic.console_execute_error");
return;
}
if (args.size() < 2) {
sendUsageMessage(sender);
return;
}
String action = args.get(0);
String username = args.get(1);
switch (action) {
default:
sendUsageMessage(sender);
return;
case "create":
int uid = 0;
String password = "";
if (Configuration.ACCOUNT.EXPERIMENTAL_RealPassword) {
if (args.size() < 3) {
CommandHandler.sendMessage(sender, "EXPERIMENTAL_RealPassword requires a password argument");
CommandHandler.sendMessage(sender, "Usage: account create <username> <password> [uid]");
return;
}
password = args.get(2);
if (args.size() == 4) {
try {
uid = Integer.parseInt(args.get(3));
} catch (NumberFormatException ignored) {
CommandHandler.sendMessage(sender, translate(sender, "commands.account.invalid"));
if (Configuration.ACCOUNT.EXPERIMENTAL_RealPassword) {
CommandHandler.sendMessage(sender, "EXPERIMENTAL_RealPassword requires argument 2 to be a password, not a uid");
CommandHandler.sendMessage(sender, "Usage: account create <username> <password> [uid]");
}
return;
}
}
} else {
if (args.size() > 2) {
try {
uid = Integer.parseInt(args.get(2));
} catch (NumberFormatException ignored) {
CommandHandler.sendMessage(sender, translate(sender, "commands.account.invalid"));
return;
}
}
}
emu.grasscutter.game.Account account = DatabaseHelper.createAccountWithUid(username, uid);
if (account == null) {
CommandHandler.sendMessage(sender, translate(sender, "commands.account.exists"));
return;
} else {
if (Configuration.ACCOUNT.EXPERIMENTAL_RealPassword) {
account.setPassword(BCrypt.withDefaults().hashToString(12, password.toCharArray()));
}
account.addPermission("*");
account.save(); // Save account to database.
CommandHandler.sendMessage(sender, translate(sender, "commands.account.create", account.getReservedPlayerUid()));
}
return;
case "delete":
// Get the account we want to delete.
Account toDelete = DatabaseHelper.getAccountByName(username);
if (toDelete == null) {
CommandHandler.sendMessage(sender, translate(sender, "commands.account.no_account"));
return;
}
DatabaseHelper.deleteAccount(toDelete);
CommandHandler.sendMessage(sender, translate(sender, "commands.account.delete"));
return;
case "resetpass":
if (!Configuration.ACCOUNT.EXPERIMENTAL_RealPassword) {
CommandHandler.sendMessage(sender, "resetpass requires EXPERIMENTAL_RealPassword to be true.");
return;
}
if (args.size() != 3) {
CommandHandler.sendMessage(sender, "Invalid Args");
CommandHandler.sendMessage(sender, "Usage: account resetpass <username> <password>");
return;
}
Account toUpdate = DatabaseHelper.getAccountByName(username);
if (toUpdate == null) {
CommandHandler.sendMessage(sender, translate(sender, "commands.account.no_account"));
return;
}
// Make sure player can't stay logged in with old password.
kickAccount(toUpdate);
toUpdate.setPassword(BCrypt.withDefaults().hashToString(12, args.get(2).toCharArray()));
toUpdate.save();
CommandHandler.sendMessage(sender, "Password Updated.");
}
}
private void kickAccount(Account account) {
Player player = Grasscutter.getGameServer().getPlayerByAccountId(account.getId());
if (player != null) {
player.getSession().close();
}
}
}
package emu.grasscutter.command.commands;
import static emu.grasscutter.utils.Language.translate;
import at.favre.lib.crypto.bcrypt.BCrypt;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.config.Configuration;
import emu.grasscutter.database.DatabaseHelper;
import emu.grasscutter.game.Account;
import emu.grasscutter.game.player.Player;
import java.util.List;
@Command(
label = "account",
usage = {
"create <username> [<UID>]", // Only with EXPERIMENTAL_RealPassword == false
"delete <username>",
"create <username> <password> [<UID>]", // Only with EXPERIMENTAL_RealPassword == true
"resetpass <username> <password>"
}, // Only with EXPERIMENTAL_RealPassword == true
targetRequirement = Command.TargetRequirement.NONE)
public final class AccountCommand implements CommandHandler {
@Override
public void execute(Player sender, Player targetPlayer, List<String> args) {
if (sender != null) {
CommandHandler.sendTranslatedMessage(sender, "commands.generic.console_execute_error");
return;
}
if (args.size() < 2) {
sendUsageMessage(sender);
return;
}
String action = args.get(0);
String username = args.get(1);
switch (action) {
default:
sendUsageMessage(sender);
return;
case "create":
int uid = 0;
String password = "";
if (Configuration.ACCOUNT.EXPERIMENTAL_RealPassword) {
if (args.size() < 3) {
CommandHandler.sendMessage(
sender, "EXPERIMENTAL_RealPassword requires a password argument");
CommandHandler.sendMessage(sender, "Usage: account create <username> <password> [uid]");
return;
}
password = args.get(2);
if (args.size() == 4) {
try {
uid = Integer.parseInt(args.get(3));
} catch (NumberFormatException ignored) {
CommandHandler.sendMessage(sender, translate(sender, "commands.account.invalid"));
if (Configuration.ACCOUNT.EXPERIMENTAL_RealPassword) {
CommandHandler.sendMessage(
sender,
"EXPERIMENTAL_RealPassword requires argument 2 to be a password, not a uid");
CommandHandler.sendMessage(
sender, "Usage: account create <username> <password> [uid]");
}
return;
}
}
} else {
if (args.size() > 2) {
try {
uid = Integer.parseInt(args.get(2));
} catch (NumberFormatException ignored) {
CommandHandler.sendMessage(sender, translate(sender, "commands.account.invalid"));
return;
}
}
}
emu.grasscutter.game.Account account = DatabaseHelper.createAccountWithUid(username, uid);
if (account == null) {
CommandHandler.sendMessage(sender, translate(sender, "commands.account.exists"));
return;
} else {
if (Configuration.ACCOUNT.EXPERIMENTAL_RealPassword) {
account.setPassword(BCrypt.withDefaults().hashToString(12, password.toCharArray()));
}
account.addPermission("*");
account.save(); // Save account to database.
CommandHandler.sendMessage(
sender, translate(sender, "commands.account.create", account.getReservedPlayerUid()));
}
return;
case "delete":
// Get the account we want to delete.
Account toDelete = DatabaseHelper.getAccountByName(username);
if (toDelete == null) {
CommandHandler.sendMessage(sender, translate(sender, "commands.account.no_account"));
return;
}
DatabaseHelper.deleteAccount(toDelete);
CommandHandler.sendMessage(sender, translate(sender, "commands.account.delete"));
return;
case "resetpass":
if (!Configuration.ACCOUNT.EXPERIMENTAL_RealPassword) {
CommandHandler.sendMessage(
sender, "resetpass requires EXPERIMENTAL_RealPassword to be true.");
return;
}
if (args.size() != 3) {
CommandHandler.sendMessage(sender, "Invalid Args");
CommandHandler.sendMessage(sender, "Usage: account resetpass <username> <password>");
return;
}
Account toUpdate = DatabaseHelper.getAccountByName(username);
if (toUpdate == null) {
CommandHandler.sendMessage(sender, translate(sender, "commands.account.no_account"));
return;
}
// Make sure player can't stay logged in with old password.
kickAccount(toUpdate);
toUpdate.setPassword(BCrypt.withDefaults().hashToString(12, args.get(2).toCharArray()));
toUpdate.save();
CommandHandler.sendMessage(sender, "Password Updated.");
}
}
private void kickAccount(Account account) {
Player player = Grasscutter.getGameServer().getPlayerByAccountId(account.getId());
if (player != null) {
player.getSession().close();
}
}
}

View File

@@ -1,133 +1,158 @@
package emu.grasscutter.command.commands;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.data.GameData;
import emu.grasscutter.data.excels.AchievementData;
import emu.grasscutter.game.achievement.AchievementControlReturns;
import emu.grasscutter.game.achievement.Achievements;
import emu.grasscutter.game.player.Player;
import java.util.List;
import java.util.Optional;
import java.util.concurrent.atomic.AtomicInteger;
@Command(
label = "achievement",
usage = {"(grant|revoke) <achievementId>", "progress <achievementId> <progress>", "grantall", "revokeall"},
aliases = {"am"},
permission = "player.achievement",
permissionTargeted = "player.achievement.others",
targetRequirement = Command.TargetRequirement.PLAYER,
threading = true)
public class AchievementCommand implements CommandHandler {
private static void sendSuccessMessage(Player sender, String cmd, Object... args) {
CommandHandler.sendTranslatedMessage(sender, AchievementControlReturns.Return.SUCCESS.getKey() + cmd, args);
}
private static Optional<Integer> parseInt(String s) {
try {
return Optional.of(Integer.parseInt(s));
} catch (NumberFormatException e) {
return Optional.empty();
}
}
private static void grantAll(Player sender, Player targetPlayer, Achievements achievements) {
var counter = new AtomicInteger();
GameData.getAchievementDataMap().values().stream()
.filter(AchievementData::isUsed)
.filter(AchievementData::isParent)
.forEach(data -> {
var success = achievements.grant(data.getId());
if (success.getRet() == AchievementControlReturns.Return.SUCCESS) {
counter.addAndGet(success.getChangedAchievementStatusNum());
}
});
sendSuccessMessage(sender, "grantall", counter.intValue(), targetPlayer.getNickname());
}
private static void revokeAll(Player sender, Player targetPlayer, Achievements achievements) {
var counter = new AtomicInteger();
GameData.getAchievementDataMap().values().stream()
.filter(AchievementData::isUsed)
.filter(AchievementData::isParent)
.forEach(data -> {
var success = achievements.revoke(data.getId());
if (success.getRet() == AchievementControlReturns.Return.SUCCESS) {
counter.addAndGet(success.getChangedAchievementStatusNum());
}
});
sendSuccessMessage(sender, "revokeall", counter.intValue(), targetPlayer.getNickname());
}
@Override
public void execute(Player sender, Player targetPlayer, List<String> args) {
if (args.size() < 1) {
this.sendUsageMessage(sender);
return;
}
var command = args.remove(0).toLowerCase();
var achievements = Achievements.getByPlayer(targetPlayer);
switch (command) {
case "grant" -> this.grant(sender, targetPlayer, achievements, args);
case "revoke" -> this.revoke(sender, targetPlayer, achievements, args);
case "progress" -> this.progress(sender, targetPlayer, achievements, args);
case "grantall" -> grantAll(sender, targetPlayer, achievements);
case "revokeall" -> revokeAll(sender, targetPlayer, achievements);
default -> this.sendUsageMessage(sender);
}
}
private void grant(Player sender, Player targetPlayer, Achievements achievements, List<String> args) {
if (args.size() < 1) {
this.sendUsageMessage(sender);
}
parseInt(args.remove(0)).ifPresentOrElse(integer -> {
var ret = achievements.grant(integer);
switch (ret.getRet()) {
case SUCCESS -> sendSuccessMessage(sender, "grant", targetPlayer.getNickname());
case ACHIEVEMENT_NOT_FOUND -> CommandHandler.sendTranslatedMessage(sender, ret.getRet().getKey());
case ALREADY_ACHIEVED ->
CommandHandler.sendTranslatedMessage(sender, ret.getRet().getKey(), targetPlayer.getNickname());
}
}, () -> this.sendUsageMessage(sender));
}
private void revoke(Player sender, Player targetPlayer, Achievements achievements, List<String> args) {
if (args.size() < 1) {
this.sendUsageMessage(sender);
}
parseInt(args.remove(0)).ifPresentOrElse(integer -> {
var ret = achievements.revoke(integer);
switch (ret.getRet()) {
case SUCCESS -> sendSuccessMessage(sender, "revoke", targetPlayer.getNickname());
case ACHIEVEMENT_NOT_FOUND -> CommandHandler.sendTranslatedMessage(sender, ret.getRet().getKey());
case NOT_YET_ACHIEVED ->
CommandHandler.sendTranslatedMessage(sender, ret.getRet().getKey(), targetPlayer.getNickname());
}
}, () -> this.sendUsageMessage(sender));
}
private void progress(Player sender, Player targetPlayer, Achievements achievements, List<String> args) {
if (args.size() < 2) {
this.sendUsageMessage(sender);
}
parseInt(args.remove(0)).ifPresentOrElse(integer -> {
parseInt(args.remove(0)).ifPresentOrElse(progress -> {
var ret = achievements.progress(integer, progress);
switch (ret.getRet()) {
case SUCCESS ->
sendSuccessMessage(sender, "progress", targetPlayer.getNickname(), integer, progress);
case ACHIEVEMENT_NOT_FOUND -> CommandHandler.sendTranslatedMessage(sender, ret.getRet().getKey());
}
}, () -> this.sendUsageMessage(sender));
}, () -> this.sendUsageMessage(sender));
}
}
package emu.grasscutter.command.commands;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.data.GameData;
import emu.grasscutter.data.excels.AchievementData;
import emu.grasscutter.game.achievement.AchievementControlReturns;
import emu.grasscutter.game.achievement.Achievements;
import emu.grasscutter.game.player.Player;
import java.util.List;
import java.util.Optional;
import java.util.concurrent.atomic.AtomicInteger;
@Command(
label = "achievement",
usage = {
"(grant|revoke) <achievementId>",
"progress <achievementId> <progress>",
"grantall",
"revokeall"
},
aliases = {"am"},
permission = "player.achievement",
permissionTargeted = "player.achievement.others",
targetRequirement = Command.TargetRequirement.PLAYER,
threading = true)
public class AchievementCommand implements CommandHandler {
private static void sendSuccessMessage(Player sender, String cmd, Object... args) {
CommandHandler.sendTranslatedMessage(
sender, AchievementControlReturns.Return.SUCCESS.getKey() + cmd, args);
}
private static Optional<Integer> parseInt(String s) {
try {
return Optional.of(Integer.parseInt(s));
} catch (NumberFormatException e) {
return Optional.empty();
}
}
private static void grantAll(Player sender, Player targetPlayer, Achievements achievements) {
var counter = new AtomicInteger();
GameData.getAchievementDataMap().values().stream()
.filter(AchievementData::isUsed)
.filter(AchievementData::isParent)
.forEach(
data -> {
var success = achievements.grant(data.getId());
if (success.getRet() == AchievementControlReturns.Return.SUCCESS) {
counter.addAndGet(success.getChangedAchievementStatusNum());
}
});
sendSuccessMessage(sender, "grantall", counter.intValue(), targetPlayer.getNickname());
}
private static void revokeAll(Player sender, Player targetPlayer, Achievements achievements) {
var counter = new AtomicInteger();
GameData.getAchievementDataMap().values().stream()
.filter(AchievementData::isUsed)
.filter(AchievementData::isParent)
.forEach(
data -> {
var success = achievements.revoke(data.getId());
if (success.getRet() == AchievementControlReturns.Return.SUCCESS) {
counter.addAndGet(success.getChangedAchievementStatusNum());
}
});
sendSuccessMessage(sender, "revokeall", counter.intValue(), targetPlayer.getNickname());
}
@Override
public void execute(Player sender, Player targetPlayer, List<String> args) {
if (args.size() < 1) {
this.sendUsageMessage(sender);
return;
}
var command = args.remove(0).toLowerCase();
var achievements = Achievements.getByPlayer(targetPlayer);
switch (command) {
case "grant" -> this.grant(sender, targetPlayer, achievements, args);
case "revoke" -> this.revoke(sender, targetPlayer, achievements, args);
case "progress" -> this.progress(sender, targetPlayer, achievements, args);
case "grantall" -> grantAll(sender, targetPlayer, achievements);
case "revokeall" -> revokeAll(sender, targetPlayer, achievements);
default -> this.sendUsageMessage(sender);
}
}
private void grant(
Player sender, Player targetPlayer, Achievements achievements, List<String> args) {
if (args.size() < 1) {
this.sendUsageMessage(sender);
}
parseInt(args.remove(0))
.ifPresentOrElse(
integer -> {
var ret = achievements.grant(integer);
switch (ret.getRet()) {
case SUCCESS -> sendSuccessMessage(sender, "grant", targetPlayer.getNickname());
case ACHIEVEMENT_NOT_FOUND -> CommandHandler.sendTranslatedMessage(
sender, ret.getRet().getKey());
case ALREADY_ACHIEVED -> CommandHandler.sendTranslatedMessage(
sender, ret.getRet().getKey(), targetPlayer.getNickname());
}
},
() -> this.sendUsageMessage(sender));
}
private void revoke(
Player sender, Player targetPlayer, Achievements achievements, List<String> args) {
if (args.size() < 1) {
this.sendUsageMessage(sender);
}
parseInt(args.remove(0))
.ifPresentOrElse(
integer -> {
var ret = achievements.revoke(integer);
switch (ret.getRet()) {
case SUCCESS -> sendSuccessMessage(sender, "revoke", targetPlayer.getNickname());
case ACHIEVEMENT_NOT_FOUND -> CommandHandler.sendTranslatedMessage(
sender, ret.getRet().getKey());
case NOT_YET_ACHIEVED -> CommandHandler.sendTranslatedMessage(
sender, ret.getRet().getKey(), targetPlayer.getNickname());
}
},
() -> this.sendUsageMessage(sender));
}
private void progress(
Player sender, Player targetPlayer, Achievements achievements, List<String> args) {
if (args.size() < 2) {
this.sendUsageMessage(sender);
}
parseInt(args.remove(0))
.ifPresentOrElse(
integer -> {
parseInt(args.remove(0))
.ifPresentOrElse(
progress -> {
var ret = achievements.progress(integer, progress);
switch (ret.getRet()) {
case SUCCESS -> sendSuccessMessage(
sender, "progress", targetPlayer.getNickname(), integer, progress);
case ACHIEVEMENT_NOT_FOUND -> CommandHandler.sendTranslatedMessage(
sender, ret.getRet().getKey());
}
},
() -> this.sendUsageMessage(sender));
},
() -> this.sendUsageMessage(sender));
}
}

View File

@@ -1,73 +1,78 @@
package emu.grasscutter.command.commands;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.server.packet.send.PacketServerAnnounceNotify;
import java.util.Collections;
import java.util.List;
import java.util.Random;
import static emu.grasscutter.utils.Language.translate;
@Command(label = "announce",
usage = {"<content>", "refresh", "(tpl|revoke) <templateId>"},
permission = "server.announce",
aliases = {"a"},
targetRequirement = Command.TargetRequirement.NONE)
public final class AnnounceCommand implements CommandHandler {
@Override
public void execute(Player sender, Player targetPlayer, List<String> args) {
var manager = Grasscutter.getGameServer().getAnnouncementSystem();
if (args.size() < 1) {
sendUsageMessage(sender);
return;
}
switch (args.get(0)) {
case "tpl":
if (args.size() < 2) {
sendUsageMessage(sender);
return;
}
var templateId = Integer.parseInt(args.get(1));
var tpl = manager.getAnnounceConfigItemMap().get(templateId);
if (tpl == null) {
CommandHandler.sendMessage(sender, translate(sender, "commands.announce.not_found", templateId));
return;
}
manager.broadcast(Collections.singletonList(tpl));
CommandHandler.sendMessage(sender, translate(sender, "commands.announce.send_success", tpl.getTemplateId()));
break;
case "refresh":
var num = manager.refresh();
CommandHandler.sendMessage(sender, translate(sender, "commands.announce.refresh_success", num));
break;
case "revoke":
if (args.size() < 2) {
sendUsageMessage(sender);
return;
}
var templateId1 = Integer.parseInt(args.get(1));
manager.revoke(templateId1);
CommandHandler.sendMessage(sender, translate(sender, "commands.announce.revoke_done", templateId1));
break;
default:
var id = new Random().nextInt(10000, 99999);
var text = String.join(" ", args);
manager.getOnlinePlayers().forEach(i -> i.sendPacket(new PacketServerAnnounceNotify(text, id)));
CommandHandler.sendMessage(sender, translate(sender, "commands.announce.send_success", id));
}
}
}
package emu.grasscutter.command.commands;
import static emu.grasscutter.utils.Language.translate;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.server.packet.send.PacketServerAnnounceNotify;
import java.util.Collections;
import java.util.List;
import java.util.Random;
@Command(
label = "announce",
usage = {"<content>", "refresh", "(tpl|revoke) <templateId>"},
permission = "server.announce",
aliases = {"a"},
targetRequirement = Command.TargetRequirement.NONE)
public final class AnnounceCommand implements CommandHandler {
@Override
public void execute(Player sender, Player targetPlayer, List<String> args) {
var manager = Grasscutter.getGameServer().getAnnouncementSystem();
if (args.size() < 1) {
sendUsageMessage(sender);
return;
}
switch (args.get(0)) {
case "tpl":
if (args.size() < 2) {
sendUsageMessage(sender);
return;
}
var templateId = Integer.parseInt(args.get(1));
var tpl = manager.getAnnounceConfigItemMap().get(templateId);
if (tpl == null) {
CommandHandler.sendMessage(
sender, translate(sender, "commands.announce.not_found", templateId));
return;
}
manager.broadcast(Collections.singletonList(tpl));
CommandHandler.sendMessage(
sender, translate(sender, "commands.announce.send_success", tpl.getTemplateId()));
break;
case "refresh":
var num = manager.refresh();
CommandHandler.sendMessage(
sender, translate(sender, "commands.announce.refresh_success", num));
break;
case "revoke":
if (args.size() < 2) {
sendUsageMessage(sender);
return;
}
var templateId1 = Integer.parseInt(args.get(1));
manager.revoke(templateId1);
CommandHandler.sendMessage(
sender, translate(sender, "commands.announce.revoke_done", templateId1));
break;
default:
var id = new Random().nextInt(10000, 99999);
var text = String.join(" ", args);
manager
.getOnlinePlayers()
.forEach(i -> i.sendPacket(new PacketServerAnnounceNotify(text, id)));
CommandHandler.sendMessage(sender, translate(sender, "commands.announce.send_success", id));
}
}
}

View File

@@ -1,64 +1,62 @@
package emu.grasscutter.command.commands;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.game.Account;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.server.game.GameSession;
import java.util.List;
@Command(
label = "ban",
usage = {"[<time> [<reason>]]"},
permission = "server.ban",
targetRequirement = Command.TargetRequirement.PLAYER
)
public final class BanCommand implements CommandHandler {
private boolean banAccount(Player targetPlayer, int time, String reason) {
Account account = targetPlayer.getAccount();
if (account == null) {
return false;
}
account.setBanReason(reason);
account.setBanEndTime(time);
account.setBanStartTime((int) System.currentTimeMillis() / 1000);
account.setBanned(true);
account.save();
GameSession session = targetPlayer.getSession();
if (session != null) {
session.close();
}
return true;
}
@Override
public void execute(Player sender, Player targetPlayer, List<String> args) {
int time = 2051190000;
String reason = "Reason not specified.";
switch (args.size()) {
case 2:
reason = args.get(1); // Fall-through
case 1:
try {
time = Integer.parseInt(args.get(0));
} catch (NumberFormatException ignored) {
CommandHandler.sendTranslatedMessage(sender, "commands.ban.invalid_time");
return;
} // Fall-through, unimportant
default:
break;
}
if (banAccount(targetPlayer, time, reason)) {
CommandHandler.sendTranslatedMessage(sender, "commands.ban.success");
} else {
CommandHandler.sendTranslatedMessage(sender, "commands.ban.failure");
}
}
}
package emu.grasscutter.command.commands;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.game.Account;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.server.game.GameSession;
import java.util.List;
@Command(
label = "ban",
usage = {"[<time> [<reason>]]"},
permission = "server.ban",
targetRequirement = Command.TargetRequirement.PLAYER)
public final class BanCommand implements CommandHandler {
private boolean banAccount(Player targetPlayer, int time, String reason) {
Account account = targetPlayer.getAccount();
if (account == null) {
return false;
}
account.setBanReason(reason);
account.setBanEndTime(time);
account.setBanStartTime((int) System.currentTimeMillis() / 1000);
account.setBanned(true);
account.save();
GameSession session = targetPlayer.getSession();
if (session != null) {
session.close();
}
return true;
}
@Override
public void execute(Player sender, Player targetPlayer, List<String> args) {
int time = 2051190000;
String reason = "Reason not specified.";
switch (args.size()) {
case 2:
reason = args.get(1); // Fall-through
case 1:
try {
time = Integer.parseInt(args.get(0));
} catch (NumberFormatException ignored) {
CommandHandler.sendTranslatedMessage(sender, "commands.ban.invalid_time");
return;
} // Fall-through, unimportant
default:
break;
}
if (banAccount(targetPlayer, time, reason)) {
CommandHandler.sendTranslatedMessage(sender, "commands.ban.success");
} else {
CommandHandler.sendTranslatedMessage(sender, "commands.ban.failure");
}
}
}

View File

@@ -1,103 +1,105 @@
package emu.grasscutter.command.commands;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.game.inventory.GameItem;
import emu.grasscutter.game.inventory.Inventory;
import emu.grasscutter.game.inventory.ItemType;
import emu.grasscutter.game.player.Player;
import lombok.Setter;
import java.util.List;
import java.util.Map;
import java.util.function.BiConsumer;
import java.util.regex.Pattern;
import java.util.stream.Stream;
import static emu.grasscutter.command.CommandHelpers.*;
@Command(
label = "clear",
usage = {"(all|wp|art|mat) [lv<max level>] [r<max refinement>] [<max rarity>*]"},
permission = "player.clearinv",
permissionTargeted = "player.clearinv.others")
public final class ClearCommand implements CommandHandler {
private static final Map<Pattern, BiConsumer<ClearItemParameters, Integer>> intCommandHandlers = Map.ofEntries(
Map.entry(lvlRegex, ClearItemParameters::setLvl),
Map.entry(refineRegex, ClearItemParameters::setRefinement),
Map.entry(rankRegex, ClearItemParameters::setRank)
);
private Stream<GameItem> getOther(ItemType type, Inventory playerInventory, ClearItemParameters param) {
return playerInventory.getItems().values().stream()
.filter(item -> item.getItemType() == type)
.filter(item -> item.getItemData().getRankLevel() <= param.rank)
.filter(item -> !item.isLocked() && !item.isEquipped());
}
private Stream<GameItem> getWeapons(Inventory playerInventory, ClearItemParameters param) {
return getOther(ItemType.ITEM_WEAPON, playerInventory, param)
.filter(item -> item.getLevel() <= param.lvl)
.filter(item -> item.getRefinement() < param.refinement);
}
private Stream<GameItem> getRelics(Inventory playerInventory, ClearItemParameters param) {
return getOther(ItemType.ITEM_RELIQUARY, playerInventory, param)
.filter(item -> item.getLevel() <= param.lvl + 1);
}
@Override
public void execute(Player sender, Player targetPlayer, List<String> args) {
Inventory playerInventory = targetPlayer.getInventory();
ClearItemParameters param = new ClearItemParameters();
// Extract any tagged int arguments (e.g. "lv90", "x100", "r5")
parseIntParameters(args, param, intCommandHandlers);
if (args.size() < 1) {
sendUsageMessage(sender);
return;
}
String playerString = targetPlayer.getNickname(); // Should probably be UID instead but whatever
switch (args.get(0)) {
case "wp" -> {
playerInventory.removeItems(getWeapons(playerInventory, param).toList());
CommandHandler.sendTranslatedMessage(sender, "commands.clear.weapons", playerString);
}
case "art" -> {
playerInventory.removeItems(getRelics(playerInventory, param).toList());
CommandHandler.sendTranslatedMessage(sender, "commands.clear.artifacts", playerString);
}
case "mat" -> {
playerInventory.removeItems(getOther(ItemType.ITEM_MATERIAL, playerInventory, param).toList());
CommandHandler.sendTranslatedMessage(sender, "commands.clear.materials", playerString);
}
case "all" -> {
playerInventory.removeItems(getRelics(playerInventory, param).toList());
CommandHandler.sendTranslatedMessage(sender, "commands.clear.artifacts", playerString);
playerInventory.removeItems(getWeapons(playerInventory, param).toList());
CommandHandler.sendTranslatedMessage(sender, "commands.clear.weapons", playerString);
playerInventory.removeItems(getOther(ItemType.ITEM_MATERIAL, playerInventory, param).toList());
CommandHandler.sendTranslatedMessage(sender, "commands.clear.materials", playerString);
playerInventory.removeItems(getOther(ItemType.ITEM_FURNITURE, playerInventory, param).toList());
CommandHandler.sendTranslatedMessage(sender, "commands.clear.furniture", playerString);
playerInventory.removeItems(getOther(ItemType.ITEM_DISPLAY, playerInventory, param).toList());
CommandHandler.sendTranslatedMessage(sender, "commands.clear.displays", playerString);
playerInventory.removeItems(getOther(ItemType.ITEM_VIRTUAL, playerInventory, param).toList());
CommandHandler.sendTranslatedMessage(sender, "commands.clear.virtuals", playerString);
CommandHandler.sendTranslatedMessage(sender, "commands.clear.everything", playerString);
}
}
}
private static class ClearItemParameters {
@Setter
public int lvl = 1;
@Setter
public int refinement = 1;
@Setter
public int rank = 4;
}
}
package emu.grasscutter.command.commands;
import static emu.grasscutter.command.CommandHelpers.*;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.game.inventory.GameItem;
import emu.grasscutter.game.inventory.Inventory;
import emu.grasscutter.game.inventory.ItemType;
import emu.grasscutter.game.player.Player;
import java.util.List;
import java.util.Map;
import java.util.function.BiConsumer;
import java.util.regex.Pattern;
import java.util.stream.Stream;
import lombok.Setter;
@Command(
label = "clear",
usage = {"(all|wp|art|mat) [lv<max level>] [r<max refinement>] [<max rarity>*]"},
permission = "player.clearinv",
permissionTargeted = "player.clearinv.others")
public final class ClearCommand implements CommandHandler {
private static final Map<Pattern, BiConsumer<ClearItemParameters, Integer>> intCommandHandlers =
Map.ofEntries(
Map.entry(lvlRegex, ClearItemParameters::setLvl),
Map.entry(refineRegex, ClearItemParameters::setRefinement),
Map.entry(rankRegex, ClearItemParameters::setRank));
private Stream<GameItem> getOther(
ItemType type, Inventory playerInventory, ClearItemParameters param) {
return playerInventory.getItems().values().stream()
.filter(item -> item.getItemType() == type)
.filter(item -> item.getItemData().getRankLevel() <= param.rank)
.filter(item -> !item.isLocked() && !item.isEquipped());
}
private Stream<GameItem> getWeapons(Inventory playerInventory, ClearItemParameters param) {
return getOther(ItemType.ITEM_WEAPON, playerInventory, param)
.filter(item -> item.getLevel() <= param.lvl)
.filter(item -> item.getRefinement() < param.refinement);
}
private Stream<GameItem> getRelics(Inventory playerInventory, ClearItemParameters param) {
return getOther(ItemType.ITEM_RELIQUARY, playerInventory, param)
.filter(item -> item.getLevel() <= param.lvl + 1);
}
@Override
public void execute(Player sender, Player targetPlayer, List<String> args) {
Inventory playerInventory = targetPlayer.getInventory();
ClearItemParameters param = new ClearItemParameters();
// Extract any tagged int arguments (e.g. "lv90", "x100", "r5")
parseIntParameters(args, param, intCommandHandlers);
if (args.size() < 1) {
sendUsageMessage(sender);
return;
}
String playerString = targetPlayer.getNickname(); // Should probably be UID instead but whatever
switch (args.get(0)) {
case "wp" -> {
playerInventory.removeItems(getWeapons(playerInventory, param).toList());
CommandHandler.sendTranslatedMessage(sender, "commands.clear.weapons", playerString);
}
case "art" -> {
playerInventory.removeItems(getRelics(playerInventory, param).toList());
CommandHandler.sendTranslatedMessage(sender, "commands.clear.artifacts", playerString);
}
case "mat" -> {
playerInventory.removeItems(
getOther(ItemType.ITEM_MATERIAL, playerInventory, param).toList());
CommandHandler.sendTranslatedMessage(sender, "commands.clear.materials", playerString);
}
case "all" -> {
playerInventory.removeItems(getRelics(playerInventory, param).toList());
CommandHandler.sendTranslatedMessage(sender, "commands.clear.artifacts", playerString);
playerInventory.removeItems(getWeapons(playerInventory, param).toList());
CommandHandler.sendTranslatedMessage(sender, "commands.clear.weapons", playerString);
playerInventory.removeItems(
getOther(ItemType.ITEM_MATERIAL, playerInventory, param).toList());
CommandHandler.sendTranslatedMessage(sender, "commands.clear.materials", playerString);
playerInventory.removeItems(
getOther(ItemType.ITEM_FURNITURE, playerInventory, param).toList());
CommandHandler.sendTranslatedMessage(sender, "commands.clear.furniture", playerString);
playerInventory.removeItems(
getOther(ItemType.ITEM_DISPLAY, playerInventory, param).toList());
CommandHandler.sendTranslatedMessage(sender, "commands.clear.displays", playerString);
playerInventory.removeItems(
getOther(ItemType.ITEM_VIRTUAL, playerInventory, param).toList());
CommandHandler.sendTranslatedMessage(sender, "commands.clear.virtuals", playerString);
CommandHandler.sendTranslatedMessage(sender, "commands.clear.everything", playerString);
}
}
}
private static class ClearItemParameters {
@Setter public int lvl = 1;
@Setter public int refinement = 1;
@Setter public int rank = 4;
}
}

View File

@@ -1,49 +1,57 @@
package emu.grasscutter.command.commands;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.game.player.Player;
import java.util.List;
@Command(label = "coop", usage = {"[<host UID>]"}, permission = "server.coop", permissionTargeted = "server.coop.others")
public final class CoopCommand implements CommandHandler {
@Override
public void execute(Player sender, Player targetPlayer, List<String> args) {
Player host = sender;
switch (args.size()) {
case 0: // Summon target to self
if (sender == null) { // Console doesn't have a self to summon to
sendUsageMessage(sender);
return;
}
break;
case 1: // Summon target to argument
try {
int hostId = Integer.parseInt(args.get(0));
host = Grasscutter.getGameServer().getPlayerByUid(hostId);
if (host == null) {
CommandHandler.sendTranslatedMessage(sender, "commands.execution.player_offline_error");
return;
}
break;
} catch (NumberFormatException ignored) {
CommandHandler.sendTranslatedMessage(sender, "commands.generic.invalid.uid");
return;
}
default:
sendUsageMessage(sender);
return;
}
// There's no target==host check but this just places them in multiplayer in their own world which seems fine.
if (targetPlayer.isInMultiplayer()) {
targetPlayer.getServer().getMultiplayerSystem().leaveCoop(targetPlayer);
}
host.getServer().getMultiplayerSystem().applyEnterMp(targetPlayer, host.getUid());
targetPlayer.getServer().getMultiplayerSystem().applyEnterMpReply(host, targetPlayer.getUid(), true);
CommandHandler.sendTranslatedMessage(sender, "commands.coop.success", targetPlayer.getNickname(), host.getNickname());
}
}
package emu.grasscutter.command.commands;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.game.player.Player;
import java.util.List;
@Command(
label = "coop",
usage = {"[<host UID>]"},
permission = "server.coop",
permissionTargeted = "server.coop.others")
public final class CoopCommand implements CommandHandler {
@Override
public void execute(Player sender, Player targetPlayer, List<String> args) {
Player host = sender;
switch (args.size()) {
case 0: // Summon target to self
if (sender == null) { // Console doesn't have a self to summon to
sendUsageMessage(sender);
return;
}
break;
case 1: // Summon target to argument
try {
int hostId = Integer.parseInt(args.get(0));
host = Grasscutter.getGameServer().getPlayerByUid(hostId);
if (host == null) {
CommandHandler.sendTranslatedMessage(sender, "commands.execution.player_offline_error");
return;
}
break;
} catch (NumberFormatException ignored) {
CommandHandler.sendTranslatedMessage(sender, "commands.generic.invalid.uid");
return;
}
default:
sendUsageMessage(sender);
return;
}
// There's no target==host check but this just places them in multiplayer in their own world
// which seems fine.
if (targetPlayer.isInMultiplayer()) {
targetPlayer.getServer().getMultiplayerSystem().leaveCoop(targetPlayer);
}
host.getServer().getMultiplayerSystem().applyEnterMp(targetPlayer, host.getUid());
targetPlayer
.getServer()
.getMultiplayerSystem()
.applyEnterMpReply(host, targetPlayer.getUid(), true);
CommandHandler.sendTranslatedMessage(
sender, "commands.coop.success", targetPlayer.getNickname(), host.getNickname());
}
}

View File

@@ -1,39 +1,50 @@
package emu.grasscutter.command.commands;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.game.player.Player;
import java.util.List;
import static emu.grasscutter.utils.Language.translate;
@Command(label = "enter_dungeon", aliases = {"enterdungeon", "dungeon"}, usage = {"<dungeonId>"}, permission = "player.enterdungeon", permissionTargeted = "player.enterdungeon.others")
public final class EnterDungeonCommand implements CommandHandler {
@Override
public void execute(Player sender, Player targetPlayer, List<String> args) {
if (args.size() < 1) {
sendUsageMessage(sender);
return;
}
try {
int dungeonId = Integer.parseInt(args.get(0));
if (dungeonId == targetPlayer.getSceneId()) {
CommandHandler.sendMessage(sender, translate(sender, "commands.enter_dungeon.in_dungeon_error"));
return;
}
boolean result = targetPlayer.getServer().getDungeonSystem().enterDungeon(targetPlayer.getSession().getPlayer(), 0, dungeonId);
if (!result) {
CommandHandler.sendMessage(sender, translate(sender, "commands.enter_dungeon.not_found_error"));
} else {
CommandHandler.sendMessage(sender, translate(sender, "commands.enter_dungeon.changed", dungeonId));
}
} catch (Exception e) {
sendUsageMessage(sender);
}
}
}
package emu.grasscutter.command.commands;
import static emu.grasscutter.utils.Language.translate;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.game.player.Player;
import java.util.List;
@Command(
label = "enter_dungeon",
aliases = {"enterdungeon", "dungeon"},
usage = {"<dungeonId>"},
permission = "player.enterdungeon",
permissionTargeted = "player.enterdungeon.others")
public final class EnterDungeonCommand implements CommandHandler {
@Override
public void execute(Player sender, Player targetPlayer, List<String> args) {
if (args.size() < 1) {
sendUsageMessage(sender);
return;
}
try {
int dungeonId = Integer.parseInt(args.get(0));
if (dungeonId == targetPlayer.getSceneId()) {
CommandHandler.sendMessage(
sender, translate(sender, "commands.enter_dungeon.in_dungeon_error"));
return;
}
boolean result =
targetPlayer
.getServer()
.getDungeonSystem()
.enterDungeon(targetPlayer.getSession().getPlayer(), 0, dungeonId);
if (!result) {
CommandHandler.sendMessage(
sender, translate(sender, "commands.enter_dungeon.not_found_error"));
} else {
CommandHandler.sendMessage(
sender, translate(sender, "commands.enter_dungeon.changed", dungeonId));
}
} catch (Exception e) {
sendUsageMessage(sender);
}
}
}

View File

@@ -1,32 +1,44 @@
package emu.grasscutter.command.commands;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.game.props.FightProperty;
import emu.grasscutter.server.packet.send.PacketAvatarFightPropUpdateNotify;
import emu.grasscutter.server.packet.send.PacketAvatarLifeStateChangeNotify;
import java.util.List;
import static emu.grasscutter.utils.Language.translate;
@Command(label = "heal", aliases = {"h"}, permission = "player.heal", permissionTargeted = "player.heal.others")
public final class HealCommand implements CommandHandler {
@Override
public void execute(Player sender, Player targetPlayer, List<String> args) {
targetPlayer.getTeamManager().getActiveTeam().forEach(entity -> {
boolean isAlive = entity.isAlive();
entity.setFightProperty(
FightProperty.FIGHT_PROP_CUR_HP,
entity.getFightProperty(FightProperty.FIGHT_PROP_MAX_HP)
);
entity.getWorld().broadcastPacket(new PacketAvatarFightPropUpdateNotify(entity.getAvatar(), FightProperty.FIGHT_PROP_CUR_HP));
if (!isAlive) {
entity.getWorld().broadcastPacket(new PacketAvatarLifeStateChangeNotify(entity.getAvatar()));
}
});
CommandHandler.sendMessage(sender, translate(sender, "commands.heal.success"));
}
}
package emu.grasscutter.command.commands;
import static emu.grasscutter.utils.Language.translate;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.game.props.FightProperty;
import emu.grasscutter.server.packet.send.PacketAvatarFightPropUpdateNotify;
import emu.grasscutter.server.packet.send.PacketAvatarLifeStateChangeNotify;
import java.util.List;
@Command(
label = "heal",
aliases = {"h"},
permission = "player.heal",
permissionTargeted = "player.heal.others")
public final class HealCommand implements CommandHandler {
@Override
public void execute(Player sender, Player targetPlayer, List<String> args) {
targetPlayer
.getTeamManager()
.getActiveTeam()
.forEach(
entity -> {
boolean isAlive = entity.isAlive();
entity.setFightProperty(
FightProperty.FIGHT_PROP_CUR_HP,
entity.getFightProperty(FightProperty.FIGHT_PROP_MAX_HP));
entity
.getWorld()
.broadcastPacket(
new PacketAvatarFightPropUpdateNotify(
entity.getAvatar(), FightProperty.FIGHT_PROP_CUR_HP));
if (!isAlive) {
entity
.getWorld()
.broadcastPacket(new PacketAvatarLifeStateChangeNotify(entity.getAvatar()));
}
});
CommandHandler.sendMessage(sender, translate(sender, "commands.heal.success"));
}
}

View File

@@ -1,83 +1,92 @@
package emu.grasscutter.command.commands;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.command.CommandMap;
import emu.grasscutter.game.Account;
import emu.grasscutter.game.player.Player;
import java.util.ArrayList;
import java.util.List;
import static emu.grasscutter.utils.Language.translate;
@Command(label = "help", usage = {"[<command>]"}, targetRequirement = Command.TargetRequirement.NONE)
public final class HelpCommand implements CommandHandler {
private final boolean SHOW_COMMANDS_WITHOUT_PERMISSIONS = false; // TODO: Make this into a server config key
private String createCommand(Player player, CommandHandler command, List<String> args) {
StringBuilder builder = new StringBuilder(command.getLabel())
.append(" - ")
.append(command.getDescriptionString(player))
.append("\n\t")
.append(command.getUsageString(player, args.toArray(new String[0])));
Command annotation = command.getClass().getAnnotation(Command.class);
if (annotation.aliases().length > 0) {
builder.append("\n\t").append(translate(player, "commands.help.aliases"));
for (String alias : annotation.aliases()) {
builder.append(alias).append(" ");
}
}
builder.append("\n\t").append(translate(player, "commands.help.tip_need_permission"));
if (!annotation.permission().isEmpty()) {
builder.append(annotation.permission());
} else {
builder.append(translate(player, "commands.help.tip_need_no_permission"));
}
if (!annotation.permissionTargeted().isEmpty()) {
String permissionTargeted = annotation.permissionTargeted();
builder.append(" ").append(translate(player, "commands.help.tip_permission_targeted", permissionTargeted));
}
return builder.toString();
}
@Override
public void execute(Player player, Player targetPlayer, List<String> args) {
Account account = (player == null) ? null : player.getAccount();
var commandMap = CommandMap.getInstance();
List<String> commands = new ArrayList<>();
List<String> commands_no_permission = new ArrayList<>();
if (args.isEmpty()) {
commandMap.getHandlers().forEach((key, command) -> {
Command annotation = command.getClass().getAnnotation(Command.class);
if (player == null || account.hasPermission(annotation.permission())) {
commands.add(createCommand(player, command, args));
} else if (SHOW_COMMANDS_WITHOUT_PERMISSIONS) {
commands_no_permission.add(createCommand(player, command, args));
}
});
CommandHandler.sendTranslatedMessage(player, "commands.help.available_commands");
} else {
String command_str = args.remove(0).toLowerCase();
CommandHandler command = commandMap.getHandler(command_str);
if (command == null) {
CommandHandler.sendTranslatedMessage(player, "commands.generic.command_exist_error");
CommandHandler.sendMessage(player, "Command: " + command_str);
return;
} else {
Command annotation = command.getClass().getAnnotation(Command.class);
if (player == null || account.hasPermission(annotation.permission())) {
commands.add(createCommand(player, command, args));
} else {
commands_no_permission.add(createCommand(player, command, args));
}
}
}
final String suf = "\n\t" + translate(player, "commands.help.warn_player_has_no_permission");
commands.forEach(s -> CommandHandler.sendMessage(player, s));
commands_no_permission.forEach(s -> CommandHandler.sendMessage(player, s + suf));
}
}
package emu.grasscutter.command.commands;
import static emu.grasscutter.utils.Language.translate;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.command.CommandMap;
import emu.grasscutter.game.Account;
import emu.grasscutter.game.player.Player;
import java.util.ArrayList;
import java.util.List;
@Command(
label = "help",
usage = {"[<command>]"},
targetRequirement = Command.TargetRequirement.NONE)
public final class HelpCommand implements CommandHandler {
private final boolean SHOW_COMMANDS_WITHOUT_PERMISSIONS =
false; // TODO: Make this into a server config key
private String createCommand(Player player, CommandHandler command, List<String> args) {
StringBuilder builder =
new StringBuilder(command.getLabel())
.append(" - ")
.append(command.getDescriptionString(player))
.append("\n\t")
.append(command.getUsageString(player, args.toArray(new String[0])));
Command annotation = command.getClass().getAnnotation(Command.class);
if (annotation.aliases().length > 0) {
builder.append("\n\t").append(translate(player, "commands.help.aliases"));
for (String alias : annotation.aliases()) {
builder.append(alias).append(" ");
}
}
builder.append("\n\t").append(translate(player, "commands.help.tip_need_permission"));
if (!annotation.permission().isEmpty()) {
builder.append(annotation.permission());
} else {
builder.append(translate(player, "commands.help.tip_need_no_permission"));
}
if (!annotation.permissionTargeted().isEmpty()) {
String permissionTargeted = annotation.permissionTargeted();
builder
.append(" ")
.append(translate(player, "commands.help.tip_permission_targeted", permissionTargeted));
}
return builder.toString();
}
@Override
public void execute(Player player, Player targetPlayer, List<String> args) {
Account account = (player == null) ? null : player.getAccount();
var commandMap = CommandMap.getInstance();
List<String> commands = new ArrayList<>();
List<String> commands_no_permission = new ArrayList<>();
if (args.isEmpty()) {
commandMap
.getHandlers()
.forEach(
(key, command) -> {
Command annotation = command.getClass().getAnnotation(Command.class);
if (player == null || account.hasPermission(annotation.permission())) {
commands.add(createCommand(player, command, args));
} else if (SHOW_COMMANDS_WITHOUT_PERMISSIONS) {
commands_no_permission.add(createCommand(player, command, args));
}
});
CommandHandler.sendTranslatedMessage(player, "commands.help.available_commands");
} else {
String command_str = args.remove(0).toLowerCase();
CommandHandler command = commandMap.getHandler(command_str);
if (command == null) {
CommandHandler.sendTranslatedMessage(player, "commands.generic.command_exist_error");
CommandHandler.sendMessage(player, "Command: " + command_str);
return;
} else {
Command annotation = command.getClass().getAnnotation(Command.class);
if (player == null || account.hasPermission(annotation.permission())) {
commands.add(createCommand(player, command, args));
} else {
commands_no_permission.add(createCommand(player, command, args));
}
}
}
final String suf = "\n\t" + translate(player, "commands.help.warn_player_has_no_permission");
commands.forEach(s -> CommandHandler.sendMessage(player, s));
commands_no_permission.forEach(s -> CommandHandler.sendMessage(player, s + suf));
}
}

View File

@@ -1,25 +1,34 @@
package emu.grasscutter.command.commands;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.game.player.Player;
import java.util.List;
@Command(label = "kick", aliases = {"restart"}, permissionTargeted = "server.kick")
public final class KickCommand implements CommandHandler {
@Override
public void execute(Player sender, Player targetPlayer, List<String> args) {
if (sender != null) {
CommandHandler.sendTranslatedMessage(sender, "commands.kick.player_kick_player",
sender.getUid(), sender.getAccount().getUsername(),
targetPlayer.getUid(), targetPlayer.getAccount().getUsername());
} else {
CommandHandler.sendTranslatedMessage(sender, "commands.kick.server_kick_player",
targetPlayer.getUid(), targetPlayer.getAccount().getUsername());
}
targetPlayer.getSession().close();
}
}
package emu.grasscutter.command.commands;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.game.player.Player;
import java.util.List;
@Command(
label = "kick",
aliases = {"restart"},
permissionTargeted = "server.kick")
public final class KickCommand implements CommandHandler {
@Override
public void execute(Player sender, Player targetPlayer, List<String> args) {
if (sender != null) {
CommandHandler.sendTranslatedMessage(
sender,
"commands.kick.player_kick_player",
sender.getUid(),
sender.getAccount().getUsername(),
targetPlayer.getUid(),
targetPlayer.getAccount().getUsername());
} else {
CommandHandler.sendTranslatedMessage(
sender,
"commands.kick.server_kick_player",
targetPlayer.getUid(),
targetPlayer.getAccount().getUsername());
}
targetPlayer.getSession().close();
}
}

View File

@@ -1,47 +1,54 @@
package emu.grasscutter.command.commands;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.game.entity.EntityMonster;
import emu.grasscutter.game.entity.GameEntity;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.game.world.Scene;
import java.util.List;
import static emu.grasscutter.utils.Language.translate;
@Command(label = "killall", usage = {"[<sceneId>]"}, permission = "server.killall", permissionTargeted = "server.killall.others")
public final class KillAllCommand implements CommandHandler {
@Override
public void execute(Player sender, Player targetPlayer, List<String> args) {
Scene scene = targetPlayer.getScene();
try {
switch (args.size()) {
case 0: // *No args*
break;
case 1: // [sceneId]
scene = targetPlayer.getWorld().getSceneById(Integer.parseInt(args.get(0)));
break;
default:
sendUsageMessage(sender);
return;
}
} catch (NumberFormatException ignored) {
CommandHandler.sendMessage(sender, translate(sender, "commands.execution.argument_error"));
}
if (scene == null) {
CommandHandler.sendMessage(sender, translate(sender, "commands.killall.scene_not_found_in_player_world"));
return;
}
// Separate into list to avoid concurrency issue
final Scene sceneF = scene;
List<GameEntity> toKill = sceneF.getEntities().values().stream()
.filter(entity -> entity instanceof EntityMonster)
.toList();
toKill.forEach(entity -> sceneF.killEntity(entity, 0));
CommandHandler.sendMessage(sender, translate(sender, "commands.killall.kill_monsters_in_scene", toKill.size(), scene.getId()));
}
}
package emu.grasscutter.command.commands;
import static emu.grasscutter.utils.Language.translate;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.game.entity.EntityMonster;
import emu.grasscutter.game.entity.GameEntity;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.game.world.Scene;
import java.util.List;
@Command(
label = "killall",
usage = {"[<sceneId>]"},
permission = "server.killall",
permissionTargeted = "server.killall.others")
public final class KillAllCommand implements CommandHandler {
@Override
public void execute(Player sender, Player targetPlayer, List<String> args) {
Scene scene = targetPlayer.getScene();
try {
switch (args.size()) {
case 0: // *No args*
break;
case 1: // [sceneId]
scene = targetPlayer.getWorld().getSceneById(Integer.parseInt(args.get(0)));
break;
default:
sendUsageMessage(sender);
return;
}
} catch (NumberFormatException ignored) {
CommandHandler.sendMessage(sender, translate(sender, "commands.execution.argument_error"));
}
if (scene == null) {
CommandHandler.sendMessage(
sender, translate(sender, "commands.killall.scene_not_found_in_player_world"));
return;
}
// Separate into list to avoid concurrency issue
final Scene sceneF = scene;
List<GameEntity> toKill =
sceneF.getEntities().values().stream()
.filter(entity -> entity instanceof EntityMonster)
.toList();
toKill.forEach(entity -> sceneF.killEntity(entity, 0));
CommandHandler.sendMessage(
sender,
translate(sender, "commands.killall.kill_monsters_in_scene", toKill.size(), scene.getId()));
}
}

View File

@@ -1,32 +1,41 @@
package emu.grasscutter.command.commands;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.game.entity.EntityAvatar;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.game.props.FightProperty;
import emu.grasscutter.game.props.LifeState;
import emu.grasscutter.server.packet.send.PacketEntityFightPropUpdateNotify;
import emu.grasscutter.server.packet.send.PacketLifeStateChangeNotify;
import java.util.List;
import static emu.grasscutter.utils.Language.translate;
@Command(label = "killCharacter", aliases = {"suicide", "kill"}, permission = "player.killcharacter", permissionTargeted = "player.killcharacter.others")
public final class KillCharacterCommand implements CommandHandler {
@Override
public void execute(Player sender, Player targetPlayer, List<String> args) {
EntityAvatar entity = targetPlayer.getTeamManager().getCurrentAvatarEntity();
entity.setFightProperty(FightProperty.FIGHT_PROP_CUR_HP, 0f);
// Packets
entity.getWorld().broadcastPacket(new PacketEntityFightPropUpdateNotify(entity, FightProperty.FIGHT_PROP_CUR_HP));
entity.getWorld().broadcastPacket(new PacketLifeStateChangeNotify(0, entity, LifeState.LIFE_DEAD));
// remove
targetPlayer.getScene().removeEntity(entity);
entity.onDeath(0);
CommandHandler.sendMessage(sender, translate(sender, "commands.killCharacter.success", targetPlayer.getNickname()));
}
}
package emu.grasscutter.command.commands;
import static emu.grasscutter.utils.Language.translate;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.game.entity.EntityAvatar;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.game.props.FightProperty;
import emu.grasscutter.game.props.LifeState;
import emu.grasscutter.server.packet.send.PacketEntityFightPropUpdateNotify;
import emu.grasscutter.server.packet.send.PacketLifeStateChangeNotify;
import java.util.List;
@Command(
label = "killCharacter",
aliases = {"suicide", "kill"},
permission = "player.killcharacter",
permissionTargeted = "player.killcharacter.others")
public final class KillCharacterCommand implements CommandHandler {
@Override
public void execute(Player sender, Player targetPlayer, List<String> args) {
EntityAvatar entity = targetPlayer.getTeamManager().getCurrentAvatarEntity();
entity.setFightProperty(FightProperty.FIGHT_PROP_CUR_HP, 0f);
// Packets
entity
.getWorld()
.broadcastPacket(
new PacketEntityFightPropUpdateNotify(entity, FightProperty.FIGHT_PROP_CUR_HP));
entity
.getWorld()
.broadcastPacket(new PacketLifeStateChangeNotify(0, entity, LifeState.LIFE_DEAD));
// remove
targetPlayer.getScene().removeEntity(entity);
entity.onDeath(0);
CommandHandler.sendMessage(
sender, translate(sender, "commands.killCharacter.success", targetPlayer.getNickname()));
}
}

View File

@@ -1,53 +1,58 @@
package emu.grasscutter.command.commands;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.utils.Utils;
import java.util.List;
import java.util.Locale;
import static emu.grasscutter.utils.Language.translate;
@Command(label = "language", usage = {"[<language code>]"}, aliases = {"lang"}, targetRequirement = Command.TargetRequirement.NONE)
public final class LanguageCommand implements CommandHandler {
@Override
public void execute(Player sender, Player targetPlayer, List<String> args) {
if (args.isEmpty()) {
String curLangCode = null;
if (sender != null) {
curLangCode = Utils.getLanguageCode(sender.getAccount().getLocale());
} else {
curLangCode = Grasscutter.getLanguage().getLanguageCode();
}
CommandHandler.sendMessage(sender, translate(sender, "commands.language.current_language", curLangCode));
return;
}
String langCode = args.get(0);
var languageInst = Grasscutter.getLanguage(langCode);
var actualLangCode = languageInst.getLanguageCode();
var locale = Locale.forLanguageTag(actualLangCode);
if (sender != null) {
var account = sender.getAccount();
account.setLocale(locale);
account.save();
} else {
Grasscutter.setLanguage(languageInst);
var config = Grasscutter.getConfig();
config.language.language = locale;
Grasscutter.saveConfig(config);
}
if (!langCode.equals(actualLangCode)) {
CommandHandler.sendMessage(sender, translate(sender, "commands.language.language_not_found", langCode));
}
CommandHandler.sendMessage(sender, translate(sender, "commands.language.language_changed", actualLangCode));
}
}
package emu.grasscutter.command.commands;
import static emu.grasscutter.utils.Language.translate;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.utils.Utils;
import java.util.List;
import java.util.Locale;
@Command(
label = "language",
usage = {"[<language code>]"},
aliases = {"lang"},
targetRequirement = Command.TargetRequirement.NONE)
public final class LanguageCommand implements CommandHandler {
@Override
public void execute(Player sender, Player targetPlayer, List<String> args) {
if (args.isEmpty()) {
String curLangCode = null;
if (sender != null) {
curLangCode = Utils.getLanguageCode(sender.getAccount().getLocale());
} else {
curLangCode = Grasscutter.getLanguage().getLanguageCode();
}
CommandHandler.sendMessage(
sender, translate(sender, "commands.language.current_language", curLangCode));
return;
}
String langCode = args.get(0);
var languageInst = Grasscutter.getLanguage(langCode);
var actualLangCode = languageInst.getLanguageCode();
var locale = Locale.forLanguageTag(actualLangCode);
if (sender != null) {
var account = sender.getAccount();
account.setLocale(locale);
account.save();
} else {
Grasscutter.setLanguage(languageInst);
var config = Grasscutter.getConfig();
config.language.language = locale;
Grasscutter.saveConfig(config);
}
if (!langCode.equals(actualLangCode)) {
CommandHandler.sendMessage(
sender, translate(sender, "commands.language.language_not_found", langCode));
}
CommandHandler.sendMessage(
sender, translate(sender, "commands.language.language_changed", actualLangCode));
}
}

View File

@@ -1,53 +1,56 @@
package emu.grasscutter.command.commands;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.game.player.Player;
import java.util.List;
import java.util.Map;
import static emu.grasscutter.utils.Language.translate;
@Command(label = "list", aliases = {"players"}, usage = {"[<UID>]"}, targetRequirement = Command.TargetRequirement.NONE)
public final class ListCommand implements CommandHandler {
@Override
public void execute(Player sender, Player targetPlayer, List<String> args) {
Map<Integer, Player> playersMap = Grasscutter.getGameServer().getPlayers();
boolean needUID = false;
if (args.size() > 0) {
needUID = args.get(0).equals("uid");
}
CommandHandler.sendMessage(sender, translate(sender, "commands.list.success", playersMap.size()));
if (playersMap.size() != 0) {
StringBuilder playerSet = new StringBuilder();
boolean finalNeedUID = needUID;
playersMap.values().forEach(player -> {
playerSet.append(player.getNickname());
if (finalNeedUID) {
if (sender != null) {
playerSet.append(" <color=green>(")
.append(player.getUid())
.append(")</color>");
} else {
playerSet.append(" (")
.append(player.getUid())
.append(")");
}
}
playerSet.append(", ");
});
String players = playerSet.toString();
CommandHandler.sendMessage(sender, players.substring(0, players.length() - 2));
}
}
}
package emu.grasscutter.command.commands;
import static emu.grasscutter.utils.Language.translate;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.game.player.Player;
import java.util.List;
import java.util.Map;
@Command(
label = "list",
aliases = {"players"},
usage = {"[<UID>]"},
targetRequirement = Command.TargetRequirement.NONE)
public final class ListCommand implements CommandHandler {
@Override
public void execute(Player sender, Player targetPlayer, List<String> args) {
Map<Integer, Player> playersMap = Grasscutter.getGameServer().getPlayers();
boolean needUID = false;
if (args.size() > 0) {
needUID = args.get(0).equals("uid");
}
CommandHandler.sendMessage(
sender, translate(sender, "commands.list.success", playersMap.size()));
if (playersMap.size() != 0) {
StringBuilder playerSet = new StringBuilder();
boolean finalNeedUID = needUID;
playersMap
.values()
.forEach(
player -> {
playerSet.append(player.getNickname());
if (finalNeedUID) {
if (sender != null) {
playerSet.append(" <color=green>(").append(player.getUid()).append(")</color>");
} else {
playerSet.append(" (").append(player.getUid()).append(")");
}
}
playerSet.append(", ");
});
String players = playerSet.toString();
CommandHandler.sendMessage(sender, players.substring(0, players.length() - 2));
}
}
}

View File

@@ -1,73 +1,74 @@
package emu.grasscutter.command.commands;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.Command.TargetRequirement;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.game.Account;
import emu.grasscutter.game.player.Player;
import java.util.List;
import static emu.grasscutter.utils.Language.translate;
@Command(label = "permission", usage = {
"add <permission>",
"remove <permission>",
"clear",
"list"
}, permission = "permission", targetRequirement = TargetRequirement.PLAYER)
public final class PermissionCommand implements CommandHandler {
@Override
public void execute(Player sender, Player targetPlayer, List<String> args) {
if (args.isEmpty() || args.size() > 2) {
sendUsageMessage(sender);
return;
}
if (!Grasscutter.getPermissionHandler().EnablePermissionCommand()) {
CommandHandler.sendTranslatedMessage(sender, "commands.generic.permission_error");
return;
}
String action = args.get(0);
String permission = "";
if (args.size() > 1) {
permission = args.get(1);
}
Account account = targetPlayer.getAccount();
if (account == null) {
CommandHandler.sendMessage(sender, translate(sender, "commands.permission.account_error"));
return;
}
switch (action) {
default:
sendUsageMessage(sender);
break;
case "add":
if (permission.isEmpty()) {
sendUsageMessage(sender);
} else if (account.addPermission(permission)) {
CommandHandler.sendMessage(sender, translate(sender, "commands.permission.add"));
} else CommandHandler.sendMessage(sender, translate(sender, "commands.permission.has_error"));
break;
case "remove":
if (account.removePermission(permission)) {
CommandHandler.sendMessage(sender, translate(sender, "commands.permission.remove"));
} else CommandHandler.sendMessage(sender, translate(sender, "commands.permission.not_have_error"));
break;
case "clear":
account.clearPermission();
CommandHandler.sendMessage(sender, translate(sender, "commands.permission.remove"));
break;
case "list":
CommandHandler.sendMessage(sender, String.join("\n", account.getPermissions()));
break;
}
account.save();
}
}
package emu.grasscutter.command.commands;
import static emu.grasscutter.utils.Language.translate;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.Command.TargetRequirement;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.game.Account;
import emu.grasscutter.game.player.Player;
import java.util.List;
@Command(
label = "permission",
usage = {"add <permission>", "remove <permission>", "clear", "list"},
permission = "permission",
targetRequirement = TargetRequirement.PLAYER)
public final class PermissionCommand implements CommandHandler {
@Override
public void execute(Player sender, Player targetPlayer, List<String> args) {
if (args.isEmpty() || args.size() > 2) {
sendUsageMessage(sender);
return;
}
if (!Grasscutter.getPermissionHandler().EnablePermissionCommand()) {
CommandHandler.sendTranslatedMessage(sender, "commands.generic.permission_error");
return;
}
String action = args.get(0);
String permission = "";
if (args.size() > 1) {
permission = args.get(1);
}
Account account = targetPlayer.getAccount();
if (account == null) {
CommandHandler.sendMessage(sender, translate(sender, "commands.permission.account_error"));
return;
}
switch (action) {
default:
sendUsageMessage(sender);
break;
case "add":
if (permission.isEmpty()) {
sendUsageMessage(sender);
} else if (account.addPermission(permission)) {
CommandHandler.sendMessage(sender, translate(sender, "commands.permission.add"));
} else
CommandHandler.sendMessage(sender, translate(sender, "commands.permission.has_error"));
break;
case "remove":
if (account.removePermission(permission)) {
CommandHandler.sendMessage(sender, translate(sender, "commands.permission.remove"));
} else
CommandHandler.sendMessage(
sender, translate(sender, "commands.permission.not_have_error"));
break;
case "clear":
account.clearPermission();
CommandHandler.sendMessage(sender, translate(sender, "commands.permission.remove"));
break;
case "list":
CommandHandler.sendMessage(sender, String.join("\n", account.getPermissions()));
break;
}
account.save();
}
}

View File

@@ -1,20 +1,29 @@
package emu.grasscutter.command.commands;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.utils.Position;
import java.util.List;
@Command(label = "position", aliases = {"pos"})
public final class PositionCommand implements CommandHandler {
@Override
public void execute(Player sender, Player targetPlayer, List<String> args) {
Position pos = targetPlayer.getPosition();
Position rot = targetPlayer.getRotation();
CommandHandler.sendTranslatedMessage(sender, "commands.position.success",
pos.getX(), pos.getY(), pos.getZ(), rot.getX(), rot.getY(), rot.getZ(), targetPlayer.getSceneId());
}
}
package emu.grasscutter.command.commands;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.utils.Position;
import java.util.List;
@Command(
label = "position",
aliases = {"pos"})
public final class PositionCommand implements CommandHandler {
@Override
public void execute(Player sender, Player targetPlayer, List<String> args) {
Position pos = targetPlayer.getPosition();
Position rot = targetPlayer.getRotation();
CommandHandler.sendTranslatedMessage(
sender,
"commands.position.success",
pos.getX(),
pos.getY(),
pos.getZ(),
rot.getX(),
rot.getY(),
rot.getZ(),
targetPlayer.getSceneId());
}
}

View File

@@ -1,64 +1,64 @@
package emu.grasscutter.command.commands;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.game.quest.GameQuest;
import java.util.List;
import static emu.grasscutter.utils.Language.translate;
@Command(label = "quest",
aliases = {"q"},
usage = {"(add|finish) [<questId>]"},
permission = "player.quest",
permissionTargeted = "player.quest.others")
public final class QuestCommand implements CommandHandler {
@Override
public void execute(Player sender, Player targetPlayer, List<String> args) {
if (args.size() != 2) {
sendUsageMessage(sender);
return;
}
String cmd = args.get(0).toLowerCase();
int questId;
try {
questId = Integer.parseInt(args.get(1));
} catch (Exception e) {
CommandHandler.sendMessage(sender, translate(sender, "commands.quest.invalid_id"));
return;
}
switch (cmd) {
case "add" -> {
GameQuest quest = targetPlayer.getQuestManager().addQuest(questId);
if (quest != null) {
CommandHandler.sendMessage(sender, translate(sender, "commands.quest.added", questId));
return;
}
CommandHandler.sendMessage(sender, translate(sender, "commands.quest.not_found"));
}
case "finish" -> {
GameQuest quest = targetPlayer.getQuestManager().getQuestById(questId);
if (quest == null) {
CommandHandler.sendMessage(sender, translate(sender, "commands.quest.not_found"));
return;
}
quest.finish();
CommandHandler.sendMessage(sender, translate(sender, "commands.quest.finished", questId));
}
default -> {
sendUsageMessage(sender);
}
}
}
}
package emu.grasscutter.command.commands;
import static emu.grasscutter.utils.Language.translate;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.game.quest.GameQuest;
import java.util.List;
@Command(
label = "quest",
aliases = {"q"},
usage = {"(add|finish) [<questId>]"},
permission = "player.quest",
permissionTargeted = "player.quest.others")
public final class QuestCommand implements CommandHandler {
@Override
public void execute(Player sender, Player targetPlayer, List<String> args) {
if (args.size() != 2) {
sendUsageMessage(sender);
return;
}
String cmd = args.get(0).toLowerCase();
int questId;
try {
questId = Integer.parseInt(args.get(1));
} catch (Exception e) {
CommandHandler.sendMessage(sender, translate(sender, "commands.quest.invalid_id"));
return;
}
switch (cmd) {
case "add" -> {
GameQuest quest = targetPlayer.getQuestManager().addQuest(questId);
if (quest != null) {
CommandHandler.sendMessage(sender, translate(sender, "commands.quest.added", questId));
return;
}
CommandHandler.sendMessage(sender, translate(sender, "commands.quest.not_found"));
}
case "finish" -> {
GameQuest quest = targetPlayer.getQuestManager().getQuestById(questId);
if (quest == null) {
CommandHandler.sendMessage(sender, translate(sender, "commands.quest.not_found"));
return;
}
quest.finish();
CommandHandler.sendMessage(sender, translate(sender, "commands.quest.finished", questId));
}
default -> {
sendUsageMessage(sender);
}
}
}
}

View File

@@ -1,27 +1,29 @@
package emu.grasscutter.command.commands;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.game.player.Player;
import java.util.List;
import static emu.grasscutter.utils.Language.translate;
@Command(label = "reload", permission = "server.reload", targetRequirement = Command.TargetRequirement.NONE)
public final class ReloadCommand implements CommandHandler {
@Override
public void execute(Player sender, Player targetPlayer, List<String> args) {
CommandHandler.sendMessage(sender, translate(sender, "commands.reload.reload_start"));
Grasscutter.loadConfig();
Grasscutter.loadLanguage();
Grasscutter.getGameServer().getGachaSystem().load();
Grasscutter.getGameServer().getDropSystem().load();
Grasscutter.getGameServer().getShopSystem().load();
CommandHandler.sendMessage(sender, translate(sender, "commands.reload.reload_done"));
}
}
package emu.grasscutter.command.commands;
import static emu.grasscutter.utils.Language.translate;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.game.player.Player;
import java.util.List;
@Command(
label = "reload",
permission = "server.reload",
targetRequirement = Command.TargetRequirement.NONE)
public final class ReloadCommand implements CommandHandler {
@Override
public void execute(Player sender, Player targetPlayer, List<String> args) {
CommandHandler.sendMessage(sender, translate(sender, "commands.reload.reload_start"));
Grasscutter.loadConfig();
Grasscutter.loadLanguage();
Grasscutter.getGameServer().getGachaSystem().load();
Grasscutter.getGameServer().getDropSystem().load();
Grasscutter.getGameServer().getShopSystem().load();
CommandHandler.sendMessage(sender, translate(sender, "commands.reload.reload_done"));
}
}

View File

@@ -1,42 +1,43 @@
package emu.grasscutter.command.commands;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.game.avatar.Avatar;
import emu.grasscutter.game.entity.EntityAvatar;
import emu.grasscutter.game.player.Player;
import java.util.List;
import static emu.grasscutter.utils.Language.translate;
@Command(
label = "resetConst",
aliases = {"resetconstellation"},
usage = "[all]",
permission = "player.resetconstellation",
permissionTargeted = "player.resetconstellation.others")
public final class ResetConstCommand implements CommandHandler {
@Override
public void execute(Player sender, Player targetPlayer, List<String> args) {
if (args.size() > 0 && args.get(0).equalsIgnoreCase("all")) {
targetPlayer.getAvatars().forEach(this::resetConstellation);
CommandHandler.sendMessage(sender, translate(sender, "commands.resetConst.reset_all"));
} else {
EntityAvatar entity = targetPlayer.getTeamManager().getCurrentAvatarEntity();
if (entity == null) {
return;
}
Avatar avatar = entity.getAvatar();
this.resetConstellation(avatar);
CommandHandler.sendMessage(sender, translate(sender, "commands.resetConst.success", avatar.getAvatarData().getName()));
}
}
private void resetConstellation(Avatar avatar) {
avatar.forceConstellationLevel(-1);
}
}
package emu.grasscutter.command.commands;
import static emu.grasscutter.utils.Language.translate;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.game.avatar.Avatar;
import emu.grasscutter.game.entity.EntityAvatar;
import emu.grasscutter.game.player.Player;
import java.util.List;
@Command(
label = "resetConst",
aliases = {"resetconstellation"},
usage = "[all]",
permission = "player.resetconstellation",
permissionTargeted = "player.resetconstellation.others")
public final class ResetConstCommand implements CommandHandler {
@Override
public void execute(Player sender, Player targetPlayer, List<String> args) {
if (args.size() > 0 && args.get(0).equalsIgnoreCase("all")) {
targetPlayer.getAvatars().forEach(this::resetConstellation);
CommandHandler.sendMessage(sender, translate(sender, "commands.resetConst.reset_all"));
} else {
EntityAvatar entity = targetPlayer.getTeamManager().getCurrentAvatarEntity();
if (entity == null) {
return;
}
Avatar avatar = entity.getAvatar();
this.resetConstellation(avatar);
CommandHandler.sendMessage(
sender,
translate(sender, "commands.resetConst.success", avatar.getAvatarData().getName()));
}
}
private void resetConstellation(Avatar avatar) {
avatar.forceConstellationLevel(-1);
}
}

View File

@@ -1,20 +1,23 @@
package emu.grasscutter.command.commands;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.game.player.Player;
import java.util.List;
import static emu.grasscutter.utils.Language.translate;
@Command(label = "resetShopLimit", aliases = {"resetshop"}, permission = "server.resetshop", permissionTargeted = "server.resetshop.others")
public final class ResetShopLimitCommand implements CommandHandler {
@Override
public void execute(Player sender, Player targetPlayer, List<String> args) {
targetPlayer.getShopLimit().forEach(x -> x.setNextRefreshTime(0));
targetPlayer.save();
CommandHandler.sendMessage(sender, translate(sender, "commands.resetShopLimit.success"));
}
}
package emu.grasscutter.command.commands;
import static emu.grasscutter.utils.Language.translate;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.game.player.Player;
import java.util.List;
@Command(
label = "resetShopLimit",
aliases = {"resetshop"},
permission = "server.resetshop",
permissionTargeted = "server.resetshop.others")
public final class ResetShopLimitCommand implements CommandHandler {
@Override
public void execute(Player sender, Player targetPlayer, List<String> args) {
targetPlayer.getShopLimit().forEach(x -> x.setNextRefreshTime(0));
targetPlayer.save();
CommandHandler.sendMessage(sender, translate(sender, "commands.resetShopLimit.success"));
}
}

View File

@@ -1,202 +1,241 @@
package emu.grasscutter.command.commands;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.database.DatabaseHelper;
import emu.grasscutter.game.mail.Mail;
import emu.grasscutter.game.player.Player;
import java.util.HashMap;
import java.util.List;
import java.util.Objects;
import static emu.grasscutter.utils.Language.translate;
@SuppressWarnings("ConstantConditions")
@Command(
label = "sendMail",
usage = {"(<userId>|all) [<templateId>]", "help"},
permission = "server.sendmail",
targetRequirement = Command.TargetRequirement.NONE)
public final class SendMailCommand implements CommandHandler {
// TODO: You should be able to do /sendmail and then just send subsequent messages until you finish
// However, due to the current nature of the command system, I don't think this is possible without rewriting
// the command system (again). For now this will do
// Key = User that is constructing the mail.
private static final HashMap<Integer, MailBuilder> mailBeingConstructed = new HashMap<Integer, MailBuilder>();
// Yes this is awful and I hate it.
@Override
public void execute(Player sender, Player targetPlayer, List<String> args) {
int senderId;
if (sender != null) {
senderId = sender.getUid();
} else {
senderId = -1;
}
if (!mailBeingConstructed.containsKey(senderId)) {
switch (args.size()) {
case 1 -> {
MailBuilder mailBuilder;
switch (args.get(0).toLowerCase()) {
case "help" -> {
sendUsageMessage(sender);
return;
}
case "all" -> mailBuilder = new MailBuilder(true, new Mail());
default -> {
if (DatabaseHelper.getPlayerByUid(Integer.parseInt(args.get(0))) != null) {
mailBuilder = new MailBuilder(Integer.parseInt(args.get(0)), new Mail());
} else {
CommandHandler.sendMessage(sender, translate(sender, "commands.sendMail.user_not_exist", args.get(0)));
return;
}
}
}
mailBeingConstructed.put(senderId, mailBuilder);
CommandHandler.sendMessage(sender, translate(sender, "commands.sendMail.start_composition"));
}
case 2 -> CommandHandler.sendMessage(sender, translate(sender, "commands.sendMail.templates"));
default -> CommandHandler.sendMessage(sender, translate(sender, "commands.sendMail.invalid_arguments"));
}
} else {
MailBuilder mailBuilder = mailBeingConstructed.get(senderId);
if (args.size() >= 1) {
switch (args.get(0).toLowerCase()) {
case "stop" -> {
mailBeingConstructed.remove(senderId);
CommandHandler.sendMessage(sender, translate(sender, "commands.sendMail.send_cancel"));
}
case "finish" -> {
if (mailBuilder.constructionStage == 3) {
if (!mailBuilder.sendToAll) {
Grasscutter.getGameServer().getPlayerByUid(mailBuilder.recipient, true).sendMail(mailBuilder.mail);
CommandHandler.sendMessage(sender, translate(sender, "commands.sendMail.send_done", mailBuilder.recipient));
} else {
DatabaseHelper.getByGameClass(Player.class).forEach(player -> {
var onlinePlayer = Grasscutter.getGameServer().getPlayerByUid(player.getUid(), false);
Objects.requireNonNullElse(onlinePlayer, player).sendMail(mailBuilder.mail);
});
CommandHandler.sendMessage(sender, translate(sender, "commands.sendMail.send_all_done"));
}
mailBeingConstructed.remove(senderId);
} else {
CommandHandler.sendMessage(sender, translate(sender, "commands.sendMail.not_composition_end", getConstructionArgs(mailBuilder.constructionStage, sender)));
}
}
case "help" -> {
CommandHandler.sendMessage(sender, translate(sender, "commands.sendMail.please_use", getConstructionArgs(mailBuilder.constructionStage, sender)));
}
default -> {
switch (mailBuilder.constructionStage) {
case 0 -> {
String title = String.join(" ", args.subList(0, args.size()));
mailBuilder.mail.mailContent.title = title;
CommandHandler.sendMessage(sender, translate(sender, "commands.sendMail.set_title", title));
mailBuilder.constructionStage++;
}
case 1 -> {
String contents = String.join(" ", args.subList(0, args.size()));
mailBuilder.mail.mailContent.content = contents;
CommandHandler.sendMessage(sender, translate(sender, "commands.sendMail.set_contents", contents));
mailBuilder.constructionStage++;
}
case 2 -> {
String msgSender = String.join(" ", args.subList(0, args.size()));
mailBuilder.mail.mailContent.sender = msgSender;
CommandHandler.sendMessage(sender, translate(sender, "commands.sendMail.set_message_sender", msgSender));
mailBuilder.constructionStage++;
}
case 3 -> {
int item;
int lvl = 1;
int amount = 1;
int refinement = 0;
switch (args.size()) {
case 4: // <itemId|itemName> [amount] [level] [refinement] // TODO: this requires Mail support but there's no harm leaving it here for now
try {
refinement = Integer.parseInt(args.get(3));
} catch (NumberFormatException ignored) {
CommandHandler.sendMessage(sender, translate(sender, "commands.generic.invalid.itemRefinement"));
return;
} // Fallthrough
case 3: // <itemId|itemName> [amount] [level]
try {
lvl = Integer.parseInt(args.get(2));
} catch (NumberFormatException ignored) {
CommandHandler.sendMessage(sender, translate(sender, "commands.generic.invalid.itemLevel"));
return;
} // Fallthrough
case 2: // <itemId|itemName> [amount]
try {
amount = Integer.parseInt(args.get(1));
} catch (NumberFormatException ignored) {
CommandHandler.sendMessage(sender, translate(sender, "commands.generic.invalid.amount"));
return;
} // Fallthrough
case 1: // <itemId|itemName>
try {
item = Integer.parseInt(args.get(0));
} catch (NumberFormatException ignored) {
// TODO: Parse from item name using GM Handbook.
CommandHandler.sendMessage(sender, translate(sender, "commands.generic.invalid.itemId"));
return;
}
break;
default: // *No args*
CommandHandler.sendTranslatedMessage(sender, "commands.sendMail.give_usage");
return;
}
mailBuilder.mail.itemList.add(new Mail.MailItem(item, amount, lvl));
CommandHandler.sendMessage(sender, translate(sender, "commands.sendMail.send", amount, item, lvl));
}
}
}
}
} else {
CommandHandler.sendMessage(sender, translate(sender, "commands.sendMail.invalid_arguments_please_use", getConstructionArgs(mailBuilder.constructionStage, sender)));
}
}
}
private String getConstructionArgs(int stage, Player sender) {
return switch (stage) {
case 0 -> translate(sender, "commands.sendMail.title");
case 1 -> translate(sender, "commands.sendMail.message");
case 2 -> translate(sender, "commands.sendMail.sender");
case 3 -> translate(sender, "commands.sendMail.arguments");
default -> translate(sender, "commands.sendMail.error", stage);
};
}
public static class MailBuilder {
public int recipient;
public boolean sendToAll;
public int constructionStage;
public Mail mail;
public MailBuilder(int recipient, Mail mail) {
this.recipient = recipient;
this.sendToAll = false;
this.constructionStage = 0;
this.mail = mail;
}
public MailBuilder(boolean sendToAll, Mail mail) {
if (sendToAll) {
this.recipient = 0;
this.sendToAll = true;
this.constructionStage = 0;
this.mail = mail;
} else {
Grasscutter.getLogger().error("Please use MailBuilder(int, mail) when not sending to all");
Thread.dumpStack();
}
}
}
}
package emu.grasscutter.command.commands;
import static emu.grasscutter.utils.Language.translate;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.database.DatabaseHelper;
import emu.grasscutter.game.mail.Mail;
import emu.grasscutter.game.player.Player;
import java.util.HashMap;
import java.util.List;
import java.util.Objects;
@SuppressWarnings("ConstantConditions")
@Command(
label = "sendMail",
usage = {"(<userId>|all) [<templateId>]", "help"},
permission = "server.sendmail",
targetRequirement = Command.TargetRequirement.NONE)
public final class SendMailCommand implements CommandHandler {
// TODO: You should be able to do /sendmail and then just send subsequent messages until you
// finish
// However, due to the current nature of the command system, I don't think this is possible
// without rewriting
// the command system (again). For now this will do
// Key = User that is constructing the mail.
private static final HashMap<Integer, MailBuilder> mailBeingConstructed =
new HashMap<Integer, MailBuilder>();
// Yes this is awful and I hate it.
@Override
public void execute(Player sender, Player targetPlayer, List<String> args) {
int senderId;
if (sender != null) {
senderId = sender.getUid();
} else {
senderId = -1;
}
if (!mailBeingConstructed.containsKey(senderId)) {
switch (args.size()) {
case 1 -> {
MailBuilder mailBuilder;
switch (args.get(0).toLowerCase()) {
case "help" -> {
sendUsageMessage(sender);
return;
}
case "all" -> mailBuilder = new MailBuilder(true, new Mail());
default -> {
if (DatabaseHelper.getPlayerByUid(Integer.parseInt(args.get(0))) != null) {
mailBuilder = new MailBuilder(Integer.parseInt(args.get(0)), new Mail());
} else {
CommandHandler.sendMessage(
sender, translate(sender, "commands.sendMail.user_not_exist", args.get(0)));
return;
}
}
}
mailBeingConstructed.put(senderId, mailBuilder);
CommandHandler.sendMessage(
sender, translate(sender, "commands.sendMail.start_composition"));
}
case 2 -> CommandHandler.sendMessage(
sender, translate(sender, "commands.sendMail.templates"));
default -> CommandHandler.sendMessage(
sender, translate(sender, "commands.sendMail.invalid_arguments"));
}
} else {
MailBuilder mailBuilder = mailBeingConstructed.get(senderId);
if (args.size() >= 1) {
switch (args.get(0).toLowerCase()) {
case "stop" -> {
mailBeingConstructed.remove(senderId);
CommandHandler.sendMessage(sender, translate(sender, "commands.sendMail.send_cancel"));
}
case "finish" -> {
if (mailBuilder.constructionStage == 3) {
if (!mailBuilder.sendToAll) {
Grasscutter.getGameServer()
.getPlayerByUid(mailBuilder.recipient, true)
.sendMail(mailBuilder.mail);
CommandHandler.sendMessage(
sender,
translate(sender, "commands.sendMail.send_done", mailBuilder.recipient));
} else {
DatabaseHelper.getByGameClass(Player.class)
.forEach(
player -> {
var onlinePlayer =
Grasscutter.getGameServer().getPlayerByUid(player.getUid(), false);
Objects.requireNonNullElse(onlinePlayer, player)
.sendMail(mailBuilder.mail);
});
CommandHandler.sendMessage(
sender, translate(sender, "commands.sendMail.send_all_done"));
}
mailBeingConstructed.remove(senderId);
} else {
CommandHandler.sendMessage(
sender,
translate(
sender,
"commands.sendMail.not_composition_end",
getConstructionArgs(mailBuilder.constructionStage, sender)));
}
}
case "help" -> {
CommandHandler.sendMessage(
sender,
translate(
sender,
"commands.sendMail.please_use",
getConstructionArgs(mailBuilder.constructionStage, sender)));
}
default -> {
switch (mailBuilder.constructionStage) {
case 0 -> {
String title = String.join(" ", args.subList(0, args.size()));
mailBuilder.mail.mailContent.title = title;
CommandHandler.sendMessage(
sender, translate(sender, "commands.sendMail.set_title", title));
mailBuilder.constructionStage++;
}
case 1 -> {
String contents = String.join(" ", args.subList(0, args.size()));
mailBuilder.mail.mailContent.content = contents;
CommandHandler.sendMessage(
sender, translate(sender, "commands.sendMail.set_contents", contents));
mailBuilder.constructionStage++;
}
case 2 -> {
String msgSender = String.join(" ", args.subList(0, args.size()));
mailBuilder.mail.mailContent.sender = msgSender;
CommandHandler.sendMessage(
sender, translate(sender, "commands.sendMail.set_message_sender", msgSender));
mailBuilder.constructionStage++;
}
case 3 -> {
int item;
int lvl = 1;
int amount = 1;
int refinement = 0;
switch (args.size()) {
case 4: // <itemId|itemName> [amount] [level] [refinement] // TODO: this requires
// Mail support but there's no harm leaving it here for now
try {
refinement = Integer.parseInt(args.get(3));
} catch (NumberFormatException ignored) {
CommandHandler.sendMessage(
sender, translate(sender, "commands.generic.invalid.itemRefinement"));
return;
} // Fallthrough
case 3: // <itemId|itemName> [amount] [level]
try {
lvl = Integer.parseInt(args.get(2));
} catch (NumberFormatException ignored) {
CommandHandler.sendMessage(
sender, translate(sender, "commands.generic.invalid.itemLevel"));
return;
} // Fallthrough
case 2: // <itemId|itemName> [amount]
try {
amount = Integer.parseInt(args.get(1));
} catch (NumberFormatException ignored) {
CommandHandler.sendMessage(
sender, translate(sender, "commands.generic.invalid.amount"));
return;
} // Fallthrough
case 1: // <itemId|itemName>
try {
item = Integer.parseInt(args.get(0));
} catch (NumberFormatException ignored) {
// TODO: Parse from item name using GM Handbook.
CommandHandler.sendMessage(
sender, translate(sender, "commands.generic.invalid.itemId"));
return;
}
break;
default: // *No args*
CommandHandler.sendTranslatedMessage(sender, "commands.sendMail.give_usage");
return;
}
mailBuilder.mail.itemList.add(new Mail.MailItem(item, amount, lvl));
CommandHandler.sendMessage(
sender, translate(sender, "commands.sendMail.send", amount, item, lvl));
}
}
}
}
} else {
CommandHandler.sendMessage(
sender,
translate(
sender,
"commands.sendMail.invalid_arguments_please_use",
getConstructionArgs(mailBuilder.constructionStage, sender)));
}
}
}
private String getConstructionArgs(int stage, Player sender) {
return switch (stage) {
case 0 -> translate(sender, "commands.sendMail.title");
case 1 -> translate(sender, "commands.sendMail.message");
case 2 -> translate(sender, "commands.sendMail.sender");
case 3 -> translate(sender, "commands.sendMail.arguments");
default -> translate(sender, "commands.sendMail.error", stage);
};
}
public static class MailBuilder {
public int recipient;
public boolean sendToAll;
public int constructionStage;
public Mail mail;
public MailBuilder(int recipient, Mail mail) {
this.recipient = recipient;
this.sendToAll = false;
this.constructionStage = 0;
this.mail = mail;
}
public MailBuilder(boolean sendToAll, Mail mail) {
if (sendToAll) {
this.recipient = 0;
this.sendToAll = true;
this.constructionStage = 0;
this.mail = mail;
} else {
Grasscutter.getLogger().error("Please use MailBuilder(int, mail) when not sending to all");
Thread.dumpStack();
}
}
}
}

View File

@@ -1,38 +1,37 @@
package emu.grasscutter.command.commands;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.Command.TargetRequirement;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.game.player.Player;
import java.util.List;
@Command(
label = "sendMessage",
aliases = {"say", "sendservmsg", "sendservermessage", "b", "broadcast"},
usage = {"<message>"},
permission = "server.sendmessage",
permissionTargeted = "server.sendmessage.others",
targetRequirement = TargetRequirement.NONE)
public final class SendMessageCommand implements CommandHandler {
@Override
public void execute(Player sender, Player targetPlayer, List<String> args) {
if (args.size() == 0) {
sendUsageMessage(sender);
return;
}
String message = String.join(" ", args);
if (targetPlayer == null) {
for (Player p : Grasscutter.getGameServer().getPlayers().values()) {
CommandHandler.sendMessage(p, message);
}
} else {
CommandHandler.sendMessage(targetPlayer, message);
}
CommandHandler.sendTranslatedMessage(sender, "commands.sendMessage.success");
}
}
package emu.grasscutter.command.commands;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.Command.TargetRequirement;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.game.player.Player;
import java.util.List;
@Command(
label = "sendMessage",
aliases = {"say", "sendservmsg", "sendservermessage", "b", "broadcast"},
usage = {"<message>"},
permission = "server.sendmessage",
permissionTargeted = "server.sendmessage.others",
targetRequirement = TargetRequirement.NONE)
public final class SendMessageCommand implements CommandHandler {
@Override
public void execute(Player sender, Player targetPlayer, List<String> args) {
if (args.size() == 0) {
sendUsageMessage(sender);
return;
}
String message = String.join(" ", args);
if (targetPlayer == null) {
for (Player p : Grasscutter.getGameServer().getPlayers().values()) {
CommandHandler.sendMessage(p, message);
}
} else {
CommandHandler.sendMessage(targetPlayer, message);
}
CommandHandler.sendTranslatedMessage(sender, "commands.sendMessage.success");
}
}

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@@ -1,88 +1,92 @@
package emu.grasscutter.command.commands;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.game.avatar.Avatar;
import emu.grasscutter.game.entity.EntityAvatar;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.game.world.Scene;
import emu.grasscutter.game.world.World;
import emu.grasscutter.server.packet.send.PacketSceneEntityAppearNotify;
import emu.grasscutter.utils.Position;
import java.util.List;
@Command(
label = "setConst",
aliases = {"setconstellation"},
usage = {"<constellation level> [all]"},
permission = "player.setconstellation",
permissionTargeted = "player.setconstellation.others")
public final class SetConstCommand implements CommandHandler {
@Override
public void execute(Player sender, Player targetPlayer, List<String> args) {
if (args.size() < 1) {
sendUsageMessage(sender);
return;
}
try {
int constLevel = Integer.parseInt(args.get(0));
// Check if level is out of range
if (constLevel < -1 || constLevel > 6) {
CommandHandler.sendTranslatedMessage(sender, "commands.setConst.range_error");
return;
}
// If it's either empty or anything else other than "all" just do normal setConstellation
if (args.size() == 1) {
EntityAvatar entity = targetPlayer.getTeamManager().getCurrentAvatarEntity();
if (entity == null) return;
Avatar avatar = entity.getAvatar();
this.setConstellation(targetPlayer, avatar, constLevel);
CommandHandler.sendTranslatedMessage(sender, "commands.setConst.success", avatar.getAvatarData().getName(), constLevel);
return;
}
// Check if there's an additional argument which is "all", if it does then go setAllConstellation
if (args.size() > 1 && args.get(1).equalsIgnoreCase("all")) {
this.setAllConstellation(targetPlayer, constLevel);
CommandHandler.sendTranslatedMessage(sender, "commands.setConst.successall", constLevel);
} else sendUsageMessage(sender);
} catch (NumberFormatException ignored) {
CommandHandler.sendTranslatedMessage(sender, "commands.setConst.level_error");
}
}
private void setConstellation(Player player, Avatar avatar, int constLevel) {
int currentConstLevel = avatar.getCoreProudSkillLevel();
avatar.forceConstellationLevel(constLevel);
// force player to reload scene when necessary
if (constLevel < currentConstLevel) {
this.reloadScene(player);
}
// ensure that all changes are visible to the player
avatar.recalcConstellations();
avatar.recalcStats(true);
avatar.save();
}
private void setAllConstellation(Player player, int constLevel) {
player.getAvatars().forEach(avatar -> {
avatar.forceConstellationLevel(constLevel);
avatar.recalcConstellations();
avatar.recalcStats(true);
avatar.save();
});
// Just reload scene once, shorter than having to check for each constLevel < currentConstLevel
this.reloadScene(player);
}
private void reloadScene(Player player) {
World world = player.getWorld();
Scene scene = player.getScene();
Position pos = player.getPosition();
world.transferPlayerToScene(player, 1, pos);
world.transferPlayerToScene(player, scene.getId(), pos);
scene.broadcastPacket(new PacketSceneEntityAppearNotify(player));
}
}
package emu.grasscutter.command.commands;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.game.avatar.Avatar;
import emu.grasscutter.game.entity.EntityAvatar;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.game.world.Scene;
import emu.grasscutter.game.world.World;
import emu.grasscutter.server.packet.send.PacketSceneEntityAppearNotify;
import emu.grasscutter.utils.Position;
import java.util.List;
@Command(
label = "setConst",
aliases = {"setconstellation"},
usage = {"<constellation level> [all]"},
permission = "player.setconstellation",
permissionTargeted = "player.setconstellation.others")
public final class SetConstCommand implements CommandHandler {
@Override
public void execute(Player sender, Player targetPlayer, List<String> args) {
if (args.size() < 1) {
sendUsageMessage(sender);
return;
}
try {
int constLevel = Integer.parseInt(args.get(0));
// Check if level is out of range
if (constLevel < -1 || constLevel > 6) {
CommandHandler.sendTranslatedMessage(sender, "commands.setConst.range_error");
return;
}
// If it's either empty or anything else other than "all" just do normal setConstellation
if (args.size() == 1) {
EntityAvatar entity = targetPlayer.getTeamManager().getCurrentAvatarEntity();
if (entity == null) return;
Avatar avatar = entity.getAvatar();
this.setConstellation(targetPlayer, avatar, constLevel);
CommandHandler.sendTranslatedMessage(
sender, "commands.setConst.success", avatar.getAvatarData().getName(), constLevel);
return;
}
// Check if there's an additional argument which is "all", if it does then go
// setAllConstellation
if (args.size() > 1 && args.get(1).equalsIgnoreCase("all")) {
this.setAllConstellation(targetPlayer, constLevel);
CommandHandler.sendTranslatedMessage(sender, "commands.setConst.successall", constLevel);
} else sendUsageMessage(sender);
} catch (NumberFormatException ignored) {
CommandHandler.sendTranslatedMessage(sender, "commands.setConst.level_error");
}
}
private void setConstellation(Player player, Avatar avatar, int constLevel) {
int currentConstLevel = avatar.getCoreProudSkillLevel();
avatar.forceConstellationLevel(constLevel);
// force player to reload scene when necessary
if (constLevel < currentConstLevel) {
this.reloadScene(player);
}
// ensure that all changes are visible to the player
avatar.recalcConstellations();
avatar.recalcStats(true);
avatar.save();
}
private void setAllConstellation(Player player, int constLevel) {
player
.getAvatars()
.forEach(
avatar -> {
avatar.forceConstellationLevel(constLevel);
avatar.recalcConstellations();
avatar.recalcStats(true);
avatar.save();
});
// Just reload scene once, shorter than having to check for each constLevel < currentConstLevel
this.reloadScene(player);
}
private void reloadScene(Player player) {
World world = player.getWorld();
Scene scene = player.getScene();
Position pos = player.getPosition();
world.transferPlayerToScene(player, 1, pos);
world.transferPlayerToScene(player, scene.getId(), pos);
scene.broadcastPacket(new PacketSceneEntityAppearNotify(player));
}
}

View File

@@ -1,50 +1,50 @@
package emu.grasscutter.command.commands;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.data.GameData;
import emu.grasscutter.game.avatar.Avatar;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.server.packet.send.PacketAvatarFetterDataNotify;
import java.util.List;
import static emu.grasscutter.utils.Language.translate;
@Command(
label = "setFetterLevel",
usage = {"<level>"},
aliases = {"setfetterlvl", "setfriendship"},
permission = "player.setfetterlevel",
permissionTargeted = "player.setfetterlevel.others")
public final class SetFetterLevelCommand implements CommandHandler {
@Override
public void execute(Player sender, Player targetPlayer, List<String> args) {
if (args.size() != 1) {
sendUsageMessage(sender);
return;
}
try {
int fetterLevel = Integer.parseInt(args.get(0));
if (fetterLevel < 0 || fetterLevel > 10) {
CommandHandler.sendMessage(sender, translate(sender, "commands.setFetterLevel.range_error"));
return;
}
Avatar avatar = targetPlayer.getTeamManager().getCurrentAvatarEntity().getAvatar();
avatar.setFetterLevel(fetterLevel);
if (fetterLevel != 10) {
avatar.setFetterExp(GameData.getAvatarFetterLevelDataMap().get(fetterLevel).getExp());
}
avatar.save();
targetPlayer.sendPacket(new PacketAvatarFetterDataNotify(avatar));
CommandHandler.sendMessage(sender, translate(sender, "commands.setFetterLevel.success", fetterLevel));
} catch (NumberFormatException ignored) {
CommandHandler.sendMessage(sender, translate(sender, "commands.setFetterLevel.level_error"));
}
}
}
package emu.grasscutter.command.commands;
import static emu.grasscutter.utils.Language.translate;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.data.GameData;
import emu.grasscutter.game.avatar.Avatar;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.server.packet.send.PacketAvatarFetterDataNotify;
import java.util.List;
@Command(
label = "setFetterLevel",
usage = {"<level>"},
aliases = {"setfetterlvl", "setfriendship"},
permission = "player.setfetterlevel",
permissionTargeted = "player.setfetterlevel.others")
public final class SetFetterLevelCommand implements CommandHandler {
@Override
public void execute(Player sender, Player targetPlayer, List<String> args) {
if (args.size() != 1) {
sendUsageMessage(sender);
return;
}
try {
int fetterLevel = Integer.parseInt(args.get(0));
if (fetterLevel < 0 || fetterLevel > 10) {
CommandHandler.sendMessage(
sender, translate(sender, "commands.setFetterLevel.range_error"));
return;
}
Avatar avatar = targetPlayer.getTeamManager().getCurrentAvatarEntity().getAvatar();
avatar.setFetterLevel(fetterLevel);
if (fetterLevel != 10) {
avatar.setFetterExp(GameData.getAvatarFetterLevelDataMap().get(fetterLevel).getExp());
}
avatar.save();
targetPlayer.sendPacket(new PacketAvatarFetterDataNotify(avatar));
CommandHandler.sendMessage(
sender, translate(sender, "commands.setFetterLevel.success", fetterLevel));
} catch (NumberFormatException ignored) {
CommandHandler.sendMessage(sender, translate(sender, "commands.setFetterLevel.level_error"));
}
}
}

View File

@@ -1,250 +1,279 @@
package emu.grasscutter.command.commands;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.data.GameData;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.game.props.PlayerProperty;
import emu.grasscutter.game.tower.TowerLevelRecord;
import emu.grasscutter.server.packet.send.PacketOpenStateChangeNotify;
import emu.grasscutter.server.packet.send.PacketSceneAreaUnlockNotify;
import emu.grasscutter.server.packet.send.PacketScenePointUnlockNotify;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
@Command(label = "setProp", aliases = {"prop"}, usage = {"<prop> <value>"}, permission = "player.setprop", permissionTargeted = "player.setprop.others")
public final class SetPropCommand implements CommandHandler {
// List of map areas. Unfortunately, there is no readily available source for them in excels or bins.
private static final List<Integer> sceneAreas = List.of(1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 32, 100, 101, 102, 103, 200, 210, 300, 400, 401, 402, 403);
Map<String, Prop> props;
public SetPropCommand() {
this.props = new HashMap<>();
// Full PlayerProperty enum that won't be advertised but can be used by devs
for (PlayerProperty prop : PlayerProperty.values()) {
String name = prop.toString().substring(5); // PROP_EXP -> EXP
String key = name.toLowerCase(); // EXP -> exp
this.props.put(key, new Prop(name, prop));
}
// Add special props
Prop worldlevel = new Prop("World Level", PlayerProperty.PROP_PLAYER_WORLD_LEVEL, PseudoProp.WORLD_LEVEL);
this.props.put("worldlevel", worldlevel);
this.props.put("wl", worldlevel);
Prop abyss = new Prop("Tower Level", PseudoProp.TOWER_LEVEL);
this.props.put("abyss", abyss);
this.props.put("abyssfloor", abyss);
this.props.put("ut", abyss);
this.props.put("tower", abyss);
this.props.put("towerlevel", abyss);
this.props.put("unlocktower", abyss);
Prop bplevel = new Prop("BP Level", PseudoProp.BP_LEVEL);
this.props.put("bplevel", bplevel);
this.props.put("bp", bplevel);
this.props.put("battlepass", bplevel);
Prop godmode = new Prop("GodMode", PseudoProp.GOD_MODE);
this.props.put("godmode", godmode);
this.props.put("god", godmode);
Prop nostamina = new Prop("UnlimitedStamina", PseudoProp.UNLIMITED_STAMINA);
this.props.put("unlimitedstamina", nostamina);
this.props.put("us", nostamina);
this.props.put("nostamina", nostamina);
this.props.put("nostam", nostamina);
this.props.put("ns", nostamina);
Prop unlimitedenergy = new Prop("UnlimitedEnergy", PseudoProp.UNLIMITED_ENERGY);
this.props.put("unlimitedenergy", unlimitedenergy);
this.props.put("ue", unlimitedenergy);
Prop setopenstate = new Prop("SetOpenstate", PseudoProp.SET_OPENSTATE);
this.props.put("setopenstate", setopenstate);
this.props.put("so", setopenstate);
Prop unsetopenstate = new Prop("UnsetOpenstate", PseudoProp.UNSET_OPENSTATE);
this.props.put("unsetopenstate", unsetopenstate);
this.props.put("uo", unsetopenstate);
Prop unlockmap = new Prop("UnlockMap", PseudoProp.UNLOCK_MAP);
this.props.put("unlockmap", unlockmap);
this.props.put("um", unlockmap);
}
@Override
public void execute(Player sender, Player targetPlayer, List<String> args) {
if (args.size() != 2) {
sendUsageMessage(sender);
return;
}
String propStr = args.get(0).toLowerCase();
String valueStr = args.get(1).toLowerCase();
int value;
if (!props.containsKey(propStr)) {
sendUsageMessage(sender);
return;
}
try {
value = switch (valueStr.toLowerCase()) {
case "on", "true" -> 1;
case "off", "false" -> 0;
case "toggle" -> -1;
default -> Integer.parseInt(valueStr);
};
} catch (NumberFormatException ignored) {
CommandHandler.sendTranslatedMessage(sender, "commands.execution.argument_error");
return;
}
boolean success = false;
Prop prop = props.get(propStr);
success = switch (prop.pseudoProp) {
case WORLD_LEVEL -> targetPlayer.setWorldLevel(value);
case BP_LEVEL -> targetPlayer.getBattlePassManager().setLevel(value);
case TOWER_LEVEL -> this.setTowerLevel(sender, targetPlayer, value);
case GOD_MODE, UNLIMITED_STAMINA, UNLIMITED_ENERGY ->
this.setBool(sender, targetPlayer, prop.pseudoProp, value);
case SET_OPENSTATE -> this.setOpenState(targetPlayer, value, 1);
case UNSET_OPENSTATE -> this.setOpenState(targetPlayer, value, 0);
case UNLOCK_MAP -> unlockMap(targetPlayer);
default -> targetPlayer.setProperty(prop.prop, value);
};
if (success) {
if (targetPlayer == sender) {
CommandHandler.sendTranslatedMessage(sender, "commands.generic.set_to", prop.name, valueStr);
} else {
String uidStr = targetPlayer.getAccount().getId();
CommandHandler.sendTranslatedMessage(sender, "commands.generic.set_for_to", prop.name, uidStr, valueStr);
}
} else {
if (prop.prop != PlayerProperty.PROP_NONE) { // PseudoProps need to do their own error messages
int min = targetPlayer.getPropertyMin(prop.prop);
int max = targetPlayer.getPropertyMax(prop.prop);
CommandHandler.sendTranslatedMessage(sender, "commands.generic.invalid.value_between", prop.name, min, max);
}
}
}
private boolean setTowerLevel(Player sender, Player targetPlayer, int topFloor) {
List<Integer> floorIds = targetPlayer.getServer().getTowerSystem().getAllFloors();
if (topFloor < 0 || topFloor > floorIds.size()) {
CommandHandler.sendTranslatedMessage(sender, "commands.generic.invalid.value_between", "Tower Level", 0, floorIds.size());
return false;
}
Map<Integer, TowerLevelRecord> recordMap = targetPlayer.getTowerManager().getRecordMap();
// Add records for each unlocked floor
for (int floor : floorIds.subList(0, topFloor)) {
if (!recordMap.containsKey(floor)) {
recordMap.put(floor, new TowerLevelRecord(floor));
}
}
// Remove records for each floor past our target
for (int floor : floorIds.subList(topFloor, floorIds.size())) {
recordMap.remove(floor);
}
// Six stars required on Floor 8 to unlock Floor 9+
if (topFloor > 8) {
recordMap.get(floorIds.get(7)).setLevelStars(0, 6); // levelIds seem to start at 1 for Floor 1 Chamber 1, so this doesn't get shown at all
}
return true;
}
private boolean setBool(Player sender, Player targetPlayer, PseudoProp pseudoProp, int value) {
boolean enabled = switch (pseudoProp) {
case GOD_MODE -> targetPlayer.inGodmode();
case UNLIMITED_STAMINA -> targetPlayer.getUnlimitedStamina();
case UNLIMITED_ENERGY -> !targetPlayer.getEnergyManager().getEnergyUsage();
default -> false;
};
enabled = switch (value) {
case -1 -> !enabled;
case 0 -> false;
default -> true;
};
switch (pseudoProp) {
case GOD_MODE:
targetPlayer.setGodmode(enabled);
break;
case UNLIMITED_STAMINA:
targetPlayer.setUnlimitedStamina(enabled);
break;
case UNLIMITED_ENERGY:
targetPlayer.getEnergyManager().setEnergyUsage(!enabled);
break;
default:
return false;
}
return true;
}
private boolean setOpenState(Player targetPlayer, int state, int value) {
targetPlayer.sendPacket(new PacketOpenStateChangeNotify(state, value));
return true;
}
private boolean unlockMap(Player targetPlayer) {
// Unlock.
GameData.getScenePointsPerScene().forEach((sceneId, scenePoints) -> {
// Unlock trans points.
targetPlayer.getUnlockedScenePoints(sceneId).addAll(scenePoints);
// Unlock map areas.
targetPlayer.getUnlockedSceneAreas(sceneId).addAll(sceneAreas);
});
// Send notify.
int playerScene = targetPlayer.getSceneId();
targetPlayer.sendPacket(new PacketScenePointUnlockNotify(playerScene, targetPlayer.getUnlockedScenePoints(playerScene)));
targetPlayer.sendPacket(new PacketSceneAreaUnlockNotify(playerScene, targetPlayer.getUnlockedSceneAreas(playerScene)));
return true;
}
enum PseudoProp {
NONE,
WORLD_LEVEL,
TOWER_LEVEL,
BP_LEVEL,
GOD_MODE,
UNLIMITED_STAMINA,
UNLIMITED_ENERGY,
SET_OPENSTATE,
UNSET_OPENSTATE,
UNLOCK_MAP
}
static class Prop {
String name;
PlayerProperty prop;
PseudoProp pseudoProp;
public Prop(PlayerProperty prop) {
this(prop.toString(), prop, PseudoProp.NONE);
}
public Prop(String name) {
this(name, PlayerProperty.PROP_NONE, PseudoProp.NONE);
}
public Prop(String name, PseudoProp pseudoProp) {
this(name, PlayerProperty.PROP_NONE, pseudoProp);
}
public Prop(String name, PlayerProperty prop) {
this(name, prop, PseudoProp.NONE);
}
public Prop(String name, PlayerProperty prop, PseudoProp pseudoProp) {
this.name = name;
this.prop = prop;
this.pseudoProp = pseudoProp;
}
}
}
package emu.grasscutter.command.commands;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.data.GameData;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.game.props.PlayerProperty;
import emu.grasscutter.game.tower.TowerLevelRecord;
import emu.grasscutter.server.packet.send.PacketOpenStateChangeNotify;
import emu.grasscutter.server.packet.send.PacketSceneAreaUnlockNotify;
import emu.grasscutter.server.packet.send.PacketScenePointUnlockNotify;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
@Command(
label = "setProp",
aliases = {"prop"},
usage = {"<prop> <value>"},
permission = "player.setprop",
permissionTargeted = "player.setprop.others")
public final class SetPropCommand implements CommandHandler {
// List of map areas. Unfortunately, there is no readily available source for them in excels or
// bins.
private static final List<Integer> sceneAreas =
List.of(
1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27,
28, 29, 32, 100, 101, 102, 103, 200, 210, 300, 400, 401, 402, 403);
Map<String, Prop> props;
public SetPropCommand() {
this.props = new HashMap<>();
// Full PlayerProperty enum that won't be advertised but can be used by devs
for (PlayerProperty prop : PlayerProperty.values()) {
String name = prop.toString().substring(5); // PROP_EXP -> EXP
String key = name.toLowerCase(); // EXP -> exp
this.props.put(key, new Prop(name, prop));
}
// Add special props
Prop worldlevel =
new Prop("World Level", PlayerProperty.PROP_PLAYER_WORLD_LEVEL, PseudoProp.WORLD_LEVEL);
this.props.put("worldlevel", worldlevel);
this.props.put("wl", worldlevel);
Prop abyss = new Prop("Tower Level", PseudoProp.TOWER_LEVEL);
this.props.put("abyss", abyss);
this.props.put("abyssfloor", abyss);
this.props.put("ut", abyss);
this.props.put("tower", abyss);
this.props.put("towerlevel", abyss);
this.props.put("unlocktower", abyss);
Prop bplevel = new Prop("BP Level", PseudoProp.BP_LEVEL);
this.props.put("bplevel", bplevel);
this.props.put("bp", bplevel);
this.props.put("battlepass", bplevel);
Prop godmode = new Prop("GodMode", PseudoProp.GOD_MODE);
this.props.put("godmode", godmode);
this.props.put("god", godmode);
Prop nostamina = new Prop("UnlimitedStamina", PseudoProp.UNLIMITED_STAMINA);
this.props.put("unlimitedstamina", nostamina);
this.props.put("us", nostamina);
this.props.put("nostamina", nostamina);
this.props.put("nostam", nostamina);
this.props.put("ns", nostamina);
Prop unlimitedenergy = new Prop("UnlimitedEnergy", PseudoProp.UNLIMITED_ENERGY);
this.props.put("unlimitedenergy", unlimitedenergy);
this.props.put("ue", unlimitedenergy);
Prop setopenstate = new Prop("SetOpenstate", PseudoProp.SET_OPENSTATE);
this.props.put("setopenstate", setopenstate);
this.props.put("so", setopenstate);
Prop unsetopenstate = new Prop("UnsetOpenstate", PseudoProp.UNSET_OPENSTATE);
this.props.put("unsetopenstate", unsetopenstate);
this.props.put("uo", unsetopenstate);
Prop unlockmap = new Prop("UnlockMap", PseudoProp.UNLOCK_MAP);
this.props.put("unlockmap", unlockmap);
this.props.put("um", unlockmap);
}
@Override
public void execute(Player sender, Player targetPlayer, List<String> args) {
if (args.size() != 2) {
sendUsageMessage(sender);
return;
}
String propStr = args.get(0).toLowerCase();
String valueStr = args.get(1).toLowerCase();
int value;
if (!props.containsKey(propStr)) {
sendUsageMessage(sender);
return;
}
try {
value =
switch (valueStr.toLowerCase()) {
case "on", "true" -> 1;
case "off", "false" -> 0;
case "toggle" -> -1;
default -> Integer.parseInt(valueStr);
};
} catch (NumberFormatException ignored) {
CommandHandler.sendTranslatedMessage(sender, "commands.execution.argument_error");
return;
}
boolean success = false;
Prop prop = props.get(propStr);
success =
switch (prop.pseudoProp) {
case WORLD_LEVEL -> targetPlayer.setWorldLevel(value);
case BP_LEVEL -> targetPlayer.getBattlePassManager().setLevel(value);
case TOWER_LEVEL -> this.setTowerLevel(sender, targetPlayer, value);
case GOD_MODE, UNLIMITED_STAMINA, UNLIMITED_ENERGY -> this.setBool(
sender, targetPlayer, prop.pseudoProp, value);
case SET_OPENSTATE -> this.setOpenState(targetPlayer, value, 1);
case UNSET_OPENSTATE -> this.setOpenState(targetPlayer, value, 0);
case UNLOCK_MAP -> unlockMap(targetPlayer);
default -> targetPlayer.setProperty(prop.prop, value);
};
if (success) {
if (targetPlayer == sender) {
CommandHandler.sendTranslatedMessage(
sender, "commands.generic.set_to", prop.name, valueStr);
} else {
String uidStr = targetPlayer.getAccount().getId();
CommandHandler.sendTranslatedMessage(
sender, "commands.generic.set_for_to", prop.name, uidStr, valueStr);
}
} else {
if (prop.prop
!= PlayerProperty.PROP_NONE) { // PseudoProps need to do their own error messages
int min = targetPlayer.getPropertyMin(prop.prop);
int max = targetPlayer.getPropertyMax(prop.prop);
CommandHandler.sendTranslatedMessage(
sender, "commands.generic.invalid.value_between", prop.name, min, max);
}
}
}
private boolean setTowerLevel(Player sender, Player targetPlayer, int topFloor) {
List<Integer> floorIds = targetPlayer.getServer().getTowerSystem().getAllFloors();
if (topFloor < 0 || topFloor > floorIds.size()) {
CommandHandler.sendTranslatedMessage(
sender, "commands.generic.invalid.value_between", "Tower Level", 0, floorIds.size());
return false;
}
Map<Integer, TowerLevelRecord> recordMap = targetPlayer.getTowerManager().getRecordMap();
// Add records for each unlocked floor
for (int floor : floorIds.subList(0, topFloor)) {
if (!recordMap.containsKey(floor)) {
recordMap.put(floor, new TowerLevelRecord(floor));
}
}
// Remove records for each floor past our target
for (int floor : floorIds.subList(topFloor, floorIds.size())) {
recordMap.remove(floor);
}
// Six stars required on Floor 8 to unlock Floor 9+
if (topFloor > 8) {
recordMap
.get(floorIds.get(7))
.setLevelStars(
0,
6); // levelIds seem to start at 1 for Floor 1 Chamber 1, so this doesn't get shown at
// all
}
return true;
}
private boolean setBool(Player sender, Player targetPlayer, PseudoProp pseudoProp, int value) {
boolean enabled =
switch (pseudoProp) {
case GOD_MODE -> targetPlayer.inGodmode();
case UNLIMITED_STAMINA -> targetPlayer.getUnlimitedStamina();
case UNLIMITED_ENERGY -> !targetPlayer.getEnergyManager().getEnergyUsage();
default -> false;
};
enabled =
switch (value) {
case -1 -> !enabled;
case 0 -> false;
default -> true;
};
switch (pseudoProp) {
case GOD_MODE:
targetPlayer.setGodmode(enabled);
break;
case UNLIMITED_STAMINA:
targetPlayer.setUnlimitedStamina(enabled);
break;
case UNLIMITED_ENERGY:
targetPlayer.getEnergyManager().setEnergyUsage(!enabled);
break;
default:
return false;
}
return true;
}
private boolean setOpenState(Player targetPlayer, int state, int value) {
targetPlayer.sendPacket(new PacketOpenStateChangeNotify(state, value));
return true;
}
private boolean unlockMap(Player targetPlayer) {
// Unlock.
GameData.getScenePointsPerScene()
.forEach(
(sceneId, scenePoints) -> {
// Unlock trans points.
targetPlayer.getUnlockedScenePoints(sceneId).addAll(scenePoints);
// Unlock map areas.
targetPlayer.getUnlockedSceneAreas(sceneId).addAll(sceneAreas);
});
// Send notify.
int playerScene = targetPlayer.getSceneId();
targetPlayer.sendPacket(
new PacketScenePointUnlockNotify(
playerScene, targetPlayer.getUnlockedScenePoints(playerScene)));
targetPlayer.sendPacket(
new PacketSceneAreaUnlockNotify(
playerScene, targetPlayer.getUnlockedSceneAreas(playerScene)));
return true;
}
enum PseudoProp {
NONE,
WORLD_LEVEL,
TOWER_LEVEL,
BP_LEVEL,
GOD_MODE,
UNLIMITED_STAMINA,
UNLIMITED_ENERGY,
SET_OPENSTATE,
UNSET_OPENSTATE,
UNLOCK_MAP
}
static class Prop {
String name;
PlayerProperty prop;
PseudoProp pseudoProp;
public Prop(PlayerProperty prop) {
this(prop.toString(), prop, PseudoProp.NONE);
}
public Prop(String name) {
this(name, PlayerProperty.PROP_NONE, PseudoProp.NONE);
}
public Prop(String name, PseudoProp pseudoProp) {
this(name, PlayerProperty.PROP_NONE, pseudoProp);
}
public Prop(String name, PlayerProperty prop) {
this(name, prop, PseudoProp.NONE);
}
public Prop(String name, PlayerProperty prop, PseudoProp pseudoProp) {
this.name = name;
this.prop = prop;
this.pseudoProp = pseudoProp;
}
}
}

View File

@@ -1,184 +1,190 @@
package emu.grasscutter.command.commands;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.game.avatar.Avatar;
import emu.grasscutter.game.entity.EntityAvatar;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.game.props.FightProperty;
import emu.grasscutter.server.packet.send.PacketEntityFightPropUpdateNotify;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
@Command(
label = "setStats",
aliases = {"stats", "stat"},
usage = {
"[set] <stat> <value>",
"(lock|freeze) <stat> [<value>]", // Can lock to current value
"(unlock|unfreeze) <stat>"},
permission = "player.setstats",
permissionTargeted = "player.setstats.others")
public final class SetStatsCommand implements CommandHandler {
private final Map<String, Stat> stats;
public SetStatsCommand() {
this.stats = new HashMap<>();
for (String key : FightProperty.getShortNames()) {
this.stats.put(key, new Stat(FightProperty.getPropByShortName(key)));
}
// Full FightProperty enum that won't be advertised but can be used by devs
// They have a prefix to avoid the "hp" clash
for (FightProperty prop : FightProperty.values()) {
String name = prop.toString().substring(10); // FIGHT_PROP_BASE_HP -> _BASE_HP
String key = name.toLowerCase(); // _BASE_HP -> _base_hp
name = name.substring(1); // _BASE_HP -> BASE_HP
this.stats.put(key, new Stat(name, prop));
}
// Compatibility aliases
this.stats.put("mhp", this.stats.get("maxhp"));
this.stats.put("hp", this.stats.get("_cur_hp")); // Overrides FIGHT_PROP_HP
this.stats.put("atk", this.stats.get("_cur_attack")); // Overrides FIGHT_PROP_ATTACK
this.stats.put("def", this.stats.get("_cur_defense")); // Overrides FIGHT_PROP_DEFENSE
this.stats.put("atkb", this.stats.get("_base_attack")); // This doesn't seem to get used to recalculate ATK, so it's only useful for stuff like Bennett's buff.
this.stats.put("eanemo", this.stats.get("anemo%"));
this.stats.put("ecryo", this.stats.get("cryo%"));
this.stats.put("edendro", this.stats.get("dendro%"));
this.stats.put("edend", this.stats.get("dendro%"));
this.stats.put("eelectro", this.stats.get("electro%"));
this.stats.put("eelec", this.stats.get("electro%"));
this.stats.put("ethunder", this.stats.get("electro%"));
this.stats.put("egeo", this.stats.get("geo%"));
this.stats.put("ehydro", this.stats.get("hydro%"));
this.stats.put("epyro", this.stats.get("pyro%"));
this.stats.put("ephys", this.stats.get("phys%"));
}
public static float parsePercent(String input) throws NumberFormatException {
if (input.endsWith("%")) {
return Float.parseFloat(input.substring(0, input.length() - 1)) / 100f;
} else {
return Float.parseFloat(input);
}
}
@Override
public void execute(Player sender, Player targetPlayer, List<String> args) {
String statStr = null;
String valueStr;
float value = 0f;
if (args.size() < 2) {
sendUsageMessage(sender);
return;
}
// Get the action and stat
String arg0 = args.remove(0).toLowerCase();
Action action = switch (arg0) {
default -> {
statStr = arg0;
yield Action.ACTION_SET;
} // Implicit set command
case "set" -> Action.ACTION_SET; // Explicit set command
case "lock", "freeze" -> Action.ACTION_LOCK;
case "unlock", "unfreeze" -> Action.ACTION_UNLOCK;
};
if (statStr == null) {
statStr = args.remove(0).toLowerCase();
}
if (!stats.containsKey(statStr)) {
sendUsageMessage(sender); // Invalid stat or action
return;
}
Stat stat = stats.get(statStr);
EntityAvatar entity = targetPlayer.getTeamManager().getCurrentAvatarEntity();
Avatar avatar = entity.getAvatar();
// Get the value if the action requires it
try {
switch (action) {
case ACTION_LOCK:
if (args.isEmpty()) { // Lock to current value
value = avatar.getFightProperty(stat.prop);
break;
} // Else fall-through and lock to supplied value
case ACTION_SET:
value = parsePercent(args.remove(0));
break;
case ACTION_UNLOCK:
break;
}
} catch (NumberFormatException ignored) {
CommandHandler.sendTranslatedMessage(sender, "commands.generic.invalid.statValue");
return;
} catch (IndexOutOfBoundsException ignored) {
sendUsageMessage(sender);
return;
}
if (!args.isEmpty()) { // Leftover arguments!
sendUsageMessage(sender);
return;
}
switch (action) {
case ACTION_SET:
entity.setFightProperty(stat.prop, value);
entity.getWorld().broadcastPacket(new PacketEntityFightPropUpdateNotify(entity, stat.prop));
break;
case ACTION_LOCK:
avatar.getFightPropOverrides().put(stat.prop.getId(), value);
avatar.recalcStats();
break;
case ACTION_UNLOCK:
avatar.getFightPropOverrides().remove(stat.prop.getId());
avatar.recalcStats();
break;
}
// Report action
if (FightProperty.isPercentage(stat.prop)) {
valueStr = String.format("%.1f%%", value * 100f);
} else {
valueStr = String.format("%.0f", value);
}
if (targetPlayer == sender) {
CommandHandler.sendTranslatedMessage(sender, action.messageKeySelf, stat.name, valueStr);
} else {
String uidStr = targetPlayer.getAccount().getId();
CommandHandler.sendTranslatedMessage(sender, action.messageKeyOther, stat.name, uidStr, valueStr);
}
}
private enum Action {
ACTION_SET("commands.generic.set_to", "commands.generic.set_for_to"),
ACTION_LOCK("commands.setStats.locked_to", "commands.setStats.locked_for_to"),
ACTION_UNLOCK("commands.setStats.unlocked", "commands.setStats.unlocked_for");
public final String messageKeySelf;
public final String messageKeyOther;
Action(String messageKeySelf, String messageKeyOther) {
this.messageKeySelf = messageKeySelf;
this.messageKeyOther = messageKeyOther;
}
}
private static class Stat {
String name;
FightProperty prop;
public Stat(FightProperty prop) {
this.name = prop.toString();
this.prop = prop;
}
public Stat(String name, FightProperty prop) {
this.name = name;
this.prop = prop;
}
}
}
package emu.grasscutter.command.commands;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.game.avatar.Avatar;
import emu.grasscutter.game.entity.EntityAvatar;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.game.props.FightProperty;
import emu.grasscutter.server.packet.send.PacketEntityFightPropUpdateNotify;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
@Command(
label = "setStats",
aliases = {"stats", "stat"},
usage = {
"[set] <stat> <value>",
"(lock|freeze) <stat> [<value>]", // Can lock to current value
"(unlock|unfreeze) <stat>"
},
permission = "player.setstats",
permissionTargeted = "player.setstats.others")
public final class SetStatsCommand implements CommandHandler {
private final Map<String, Stat> stats;
public SetStatsCommand() {
this.stats = new HashMap<>();
for (String key : FightProperty.getShortNames()) {
this.stats.put(key, new Stat(FightProperty.getPropByShortName(key)));
}
// Full FightProperty enum that won't be advertised but can be used by devs
// They have a prefix to avoid the "hp" clash
for (FightProperty prop : FightProperty.values()) {
String name = prop.toString().substring(10); // FIGHT_PROP_BASE_HP -> _BASE_HP
String key = name.toLowerCase(); // _BASE_HP -> _base_hp
name = name.substring(1); // _BASE_HP -> BASE_HP
this.stats.put(key, new Stat(name, prop));
}
// Compatibility aliases
this.stats.put("mhp", this.stats.get("maxhp"));
this.stats.put("hp", this.stats.get("_cur_hp")); // Overrides FIGHT_PROP_HP
this.stats.put("atk", this.stats.get("_cur_attack")); // Overrides FIGHT_PROP_ATTACK
this.stats.put("def", this.stats.get("_cur_defense")); // Overrides FIGHT_PROP_DEFENSE
this.stats.put(
"atkb",
this.stats.get(
"_base_attack")); // This doesn't seem to get used to recalculate ATK, so it's only
// useful for stuff like Bennett's buff.
this.stats.put("eanemo", this.stats.get("anemo%"));
this.stats.put("ecryo", this.stats.get("cryo%"));
this.stats.put("edendro", this.stats.get("dendro%"));
this.stats.put("edend", this.stats.get("dendro%"));
this.stats.put("eelectro", this.stats.get("electro%"));
this.stats.put("eelec", this.stats.get("electro%"));
this.stats.put("ethunder", this.stats.get("electro%"));
this.stats.put("egeo", this.stats.get("geo%"));
this.stats.put("ehydro", this.stats.get("hydro%"));
this.stats.put("epyro", this.stats.get("pyro%"));
this.stats.put("ephys", this.stats.get("phys%"));
}
public static float parsePercent(String input) throws NumberFormatException {
if (input.endsWith("%")) {
return Float.parseFloat(input.substring(0, input.length() - 1)) / 100f;
} else {
return Float.parseFloat(input);
}
}
@Override
public void execute(Player sender, Player targetPlayer, List<String> args) {
String statStr = null;
String valueStr;
float value = 0f;
if (args.size() < 2) {
sendUsageMessage(sender);
return;
}
// Get the action and stat
String arg0 = args.remove(0).toLowerCase();
Action action =
switch (arg0) {
default -> {
statStr = arg0;
yield Action.ACTION_SET;
} // Implicit set command
case "set" -> Action.ACTION_SET; // Explicit set command
case "lock", "freeze" -> Action.ACTION_LOCK;
case "unlock", "unfreeze" -> Action.ACTION_UNLOCK;
};
if (statStr == null) {
statStr = args.remove(0).toLowerCase();
}
if (!stats.containsKey(statStr)) {
sendUsageMessage(sender); // Invalid stat or action
return;
}
Stat stat = stats.get(statStr);
EntityAvatar entity = targetPlayer.getTeamManager().getCurrentAvatarEntity();
Avatar avatar = entity.getAvatar();
// Get the value if the action requires it
try {
switch (action) {
case ACTION_LOCK:
if (args.isEmpty()) { // Lock to current value
value = avatar.getFightProperty(stat.prop);
break;
} // Else fall-through and lock to supplied value
case ACTION_SET:
value = parsePercent(args.remove(0));
break;
case ACTION_UNLOCK:
break;
}
} catch (NumberFormatException ignored) {
CommandHandler.sendTranslatedMessage(sender, "commands.generic.invalid.statValue");
return;
} catch (IndexOutOfBoundsException ignored) {
sendUsageMessage(sender);
return;
}
if (!args.isEmpty()) { // Leftover arguments!
sendUsageMessage(sender);
return;
}
switch (action) {
case ACTION_SET:
entity.setFightProperty(stat.prop, value);
entity.getWorld().broadcastPacket(new PacketEntityFightPropUpdateNotify(entity, stat.prop));
break;
case ACTION_LOCK:
avatar.getFightPropOverrides().put(stat.prop.getId(), value);
avatar.recalcStats();
break;
case ACTION_UNLOCK:
avatar.getFightPropOverrides().remove(stat.prop.getId());
avatar.recalcStats();
break;
}
// Report action
if (FightProperty.isPercentage(stat.prop)) {
valueStr = String.format("%.1f%%", value * 100f);
} else {
valueStr = String.format("%.0f", value);
}
if (targetPlayer == sender) {
CommandHandler.sendTranslatedMessage(sender, action.messageKeySelf, stat.name, valueStr);
} else {
String uidStr = targetPlayer.getAccount().getId();
CommandHandler.sendTranslatedMessage(
sender, action.messageKeyOther, stat.name, uidStr, valueStr);
}
}
private enum Action {
ACTION_SET("commands.generic.set_to", "commands.generic.set_for_to"),
ACTION_LOCK("commands.setStats.locked_to", "commands.setStats.locked_for_to"),
ACTION_UNLOCK("commands.setStats.unlocked", "commands.setStats.unlocked_for");
public final String messageKeySelf;
public final String messageKeyOther;
Action(String messageKeySelf, String messageKeyOther) {
this.messageKeySelf = messageKeySelf;
this.messageKeyOther = messageKeyOther;
}
}
private static class Stat {
String name;
FightProperty prop;
public Stat(FightProperty prop) {
this.name = prop.toString();
this.prop = prop;
}
public Stat(String name, FightProperty prop) {
this.name = name;
this.prop = prop;
}
}
}

View File

@@ -1,217 +1,217 @@
package emu.grasscutter.command.commands;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.data.GameData;
import emu.grasscutter.data.excels.GadgetData;
import emu.grasscutter.data.excels.ItemData;
import emu.grasscutter.data.excels.MonsterData;
import emu.grasscutter.game.entity.*;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.game.props.EntityType;
import emu.grasscutter.game.props.FightProperty;
import emu.grasscutter.game.world.Scene;
import emu.grasscutter.utils.Position;
import lombok.Setter;
import java.util.List;
import java.util.Map;
import java.util.function.BiConsumer;
import java.util.regex.Pattern;
import static emu.grasscutter.command.CommandHelpers.*;
import static emu.grasscutter.config.Configuration.GAME_OPTIONS;
import static emu.grasscutter.utils.Language.translate;
@Command(
label = "spawn",
aliases = {"drop", "s"},
usage = {
"<itemId> [x<amount>] [blk<blockId>] [grp<groupId>] [cfg<configId>] <x> <y> <z>",
"<gadgetId> [x<amount>] [state<state>] [maxhp<maxhp>] [hp<hp>(0 for infinite)] [atk<atk>] [def<def>] [blk<blockId>] [grp<groupId>] [cfg<configId>] <x> <y> <z>",
"<monsterId> [x<amount>] [lv<level>] [ai<aiId>] [maxhp<maxhp>] [hp<hp>(0 for infinite)] [atk<atk>] [def<def>] [blk<blockId>] [grp<groupId>] [cfg<configId>] <x> <y> <z>"},
permission = "server.spawn",
permissionTargeted = "server.spawn.others")
public final class SpawnCommand implements CommandHandler {
private static final Map<Pattern, BiConsumer<SpawnParameters, Integer>> intCommandHandlers = Map.ofEntries(
Map.entry(lvlRegex, SpawnParameters::setLvl),
Map.entry(amountRegex, SpawnParameters::setAmount),
Map.entry(stateRegex, SpawnParameters::setState),
Map.entry(blockRegex, SpawnParameters::setBlockId),
Map.entry(groupRegex, SpawnParameters::setGroupId),
Map.entry(configRegex, SpawnParameters::setConfigId),
Map.entry(maxHPRegex, SpawnParameters::setMaxHP),
Map.entry(hpRegex, SpawnParameters::setHp),
Map.entry(defRegex, SpawnParameters::setDef),
Map.entry(atkRegex, SpawnParameters::setAtk),
Map.entry(aiRegex, SpawnParameters::setAi)
);
@Override
public void execute(Player sender, Player targetPlayer, List<String> args) {
SpawnParameters param = new SpawnParameters();
parseIntParameters(args, param, intCommandHandlers);
// At this point, first remaining argument MUST be the id and the rest the pos
if (args.size() < 1) {
sendUsageMessage(sender); // Reachable if someone does `/give lv90` or similar
throw new IllegalArgumentException();
}
switch (args.size()) {
case 4:
try {
float x, y, z;
x = Float.parseFloat(args.get(1));
y = Float.parseFloat(args.get(2));
z = Float.parseFloat(args.get(3));
param.pos = new Position(x, y, z);
} catch (NumberFormatException ignored) {
CommandHandler.sendMessage(sender, translate(sender, "commands.execution.argument_error"));
} // Fallthrough
case 1:
try {
param.id = Integer.parseInt(args.get(0));
} catch (NumberFormatException ignored) {
CommandHandler.sendMessage(sender, translate(sender, "commands.generic.invalid.entityId"));
}
break;
default:
sendUsageMessage(sender);
return;
}
MonsterData monsterData = GameData.getMonsterDataMap().get(param.id);
GadgetData gadgetData = GameData.getGadgetDataMap().get(param.id);
ItemData itemData = GameData.getItemDataMap().get(param.id);
if (monsterData == null && gadgetData == null && itemData == null) {
CommandHandler.sendMessage(sender, translate(sender, "commands.generic.invalid.entityId"));
return;
}
param.scene = targetPlayer.getScene();
if (param.scene.getEntities().size() + param.amount > GAME_OPTIONS.sceneEntityLimit) {
param.amount = Math.max(Math.min(GAME_OPTIONS.sceneEntityLimit - param.scene.getEntities().size(), param.amount), 0);
CommandHandler.sendMessage(sender, translate(sender, "commands.spawn.limit_reached", param.amount));
if (param.amount <= 0) {
return;
}
}
double maxRadius = Math.sqrt(param.amount * 0.2 / Math.PI);
if (param.pos == null) {
param.pos = targetPlayer.getPosition();
}
for (int i = 0; i < param.amount; i++) {
Position pos = GetRandomPositionInCircle(param.pos, maxRadius).addY(3);
GameEntity entity = null;
if (itemData != null) {
entity = createItem(itemData, param, pos);
}
if (gadgetData != null) {
pos.addY(-3);
entity = createGadget(gadgetData, param, pos, targetPlayer);
}
if (monsterData != null) {
entity = createMonster(monsterData, param, pos);
}
applyCommonParameters(entity, param);
param.scene.addEntity(entity);
}
CommandHandler.sendMessage(sender, translate(sender, "commands.spawn.success", param.amount, param.id));
}
private EntityItem createItem(ItemData itemData, SpawnParameters param, Position pos) {
return new EntityItem(param.scene, null, itemData, pos, 1, true);
}
private EntityMonster createMonster(MonsterData monsterData, SpawnParameters param, Position pos) {
var entity = new EntityMonster(param.scene, monsterData, pos, param.lvl);
if (param.ai != -1) {
entity.setAiId(param.ai);
}
return entity;
}
private EntityBaseGadget createGadget(GadgetData gadgetData, SpawnParameters param, Position pos, Player targetPlayer) {
EntityBaseGadget entity;
if (gadgetData.getType() == EntityType.Vehicle) {
entity = new EntityVehicle(param.scene, targetPlayer, param.id, 0, pos, targetPlayer.getRotation());
} else {
entity = new EntityGadget(param.scene, param.id, pos, targetPlayer.getRotation());
if (param.state != -1) {
((EntityGadget) entity).setState(param.state);
}
}
return entity;
}
private void applyCommonParameters(GameEntity entity, SpawnParameters param) {
if (param.blockId != -1) {
entity.setBlockId(param.blockId);
}
if (param.groupId != -1) {
entity.setGroupId(param.groupId);
}
if (param.configId != -1) {
entity.setConfigId(param.configId);
}
if (param.maxHP != -1) {
entity.setFightProperty(FightProperty.FIGHT_PROP_MAX_HP, param.maxHP);
entity.setFightProperty(FightProperty.FIGHT_PROP_BASE_HP, param.maxHP);
}
if (param.hp != -1) {
entity.setFightProperty(FightProperty.FIGHT_PROP_CUR_HP, param.hp == 0 ? Float.MAX_VALUE : param.hp);
}
if (param.atk != -1) {
entity.setFightProperty(FightProperty.FIGHT_PROP_ATTACK, param.atk);
entity.setFightProperty(FightProperty.FIGHT_PROP_CUR_ATTACK, param.atk);
}
if (param.def != -1) {
entity.setFightProperty(FightProperty.FIGHT_PROP_DEFENSE, param.def);
entity.setFightProperty(FightProperty.FIGHT_PROP_CUR_DEFENSE, param.def);
}
}
private Position GetRandomPositionInCircle(Position origin, double radius) {
Position target = origin.clone();
double angle = Math.random() * 360;
double r = Math.sqrt(Math.random() * radius * radius);
target.addX((float) (r * Math.cos(angle))).addZ((float) (r * Math.sin(angle)));
return target;
}
private static class SpawnParameters {
@Setter
public int id;
@Setter
public int lvl = 1;
@Setter
public int amount = 1;
@Setter
public int blockId = -1;
@Setter
public int groupId = -1;
@Setter
public int configId = -1;
@Setter
public int state = -1;
@Setter
public int hp = -1;
@Setter
public int maxHP = -1;
@Setter
public int atk = -1;
@Setter
public int def = -1;
@Setter
public int ai = -1;
@Setter
public Position pos = null;
public Scene scene = null;
}
}
package emu.grasscutter.command.commands;
import static emu.grasscutter.command.CommandHelpers.*;
import static emu.grasscutter.config.Configuration.GAME_OPTIONS;
import static emu.grasscutter.utils.Language.translate;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.data.GameData;
import emu.grasscutter.data.excels.GadgetData;
import emu.grasscutter.data.excels.ItemData;
import emu.grasscutter.data.excels.MonsterData;
import emu.grasscutter.game.entity.*;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.game.props.EntityType;
import emu.grasscutter.game.props.FightProperty;
import emu.grasscutter.game.world.Scene;
import emu.grasscutter.utils.Position;
import java.util.List;
import java.util.Map;
import java.util.function.BiConsumer;
import java.util.regex.Pattern;
import lombok.Setter;
@Command(
label = "spawn",
aliases = {"drop", "s"},
usage = {
"<itemId> [x<amount>] [blk<blockId>] [grp<groupId>] [cfg<configId>] <x> <y> <z>",
"<gadgetId> [x<amount>] [state<state>] [maxhp<maxhp>] [hp<hp>(0 for infinite)] [atk<atk>] [def<def>] [blk<blockId>] [grp<groupId>] [cfg<configId>] <x> <y> <z>",
"<monsterId> [x<amount>] [lv<level>] [ai<aiId>] [maxhp<maxhp>] [hp<hp>(0 for infinite)] [atk<atk>] [def<def>] [blk<blockId>] [grp<groupId>] [cfg<configId>] <x> <y> <z>"
},
permission = "server.spawn",
permissionTargeted = "server.spawn.others")
public final class SpawnCommand implements CommandHandler {
private static final Map<Pattern, BiConsumer<SpawnParameters, Integer>> intCommandHandlers =
Map.ofEntries(
Map.entry(lvlRegex, SpawnParameters::setLvl),
Map.entry(amountRegex, SpawnParameters::setAmount),
Map.entry(stateRegex, SpawnParameters::setState),
Map.entry(blockRegex, SpawnParameters::setBlockId),
Map.entry(groupRegex, SpawnParameters::setGroupId),
Map.entry(configRegex, SpawnParameters::setConfigId),
Map.entry(maxHPRegex, SpawnParameters::setMaxHP),
Map.entry(hpRegex, SpawnParameters::setHp),
Map.entry(defRegex, SpawnParameters::setDef),
Map.entry(atkRegex, SpawnParameters::setAtk),
Map.entry(aiRegex, SpawnParameters::setAi));
@Override
public void execute(Player sender, Player targetPlayer, List<String> args) {
SpawnParameters param = new SpawnParameters();
parseIntParameters(args, param, intCommandHandlers);
// At this point, first remaining argument MUST be the id and the rest the pos
if (args.size() < 1) {
sendUsageMessage(sender); // Reachable if someone does `/give lv90` or similar
throw new IllegalArgumentException();
}
switch (args.size()) {
case 4:
try {
float x, y, z;
x = Float.parseFloat(args.get(1));
y = Float.parseFloat(args.get(2));
z = Float.parseFloat(args.get(3));
param.pos = new Position(x, y, z);
} catch (NumberFormatException ignored) {
CommandHandler.sendMessage(
sender, translate(sender, "commands.execution.argument_error"));
} // Fallthrough
case 1:
try {
param.id = Integer.parseInt(args.get(0));
} catch (NumberFormatException ignored) {
CommandHandler.sendMessage(
sender, translate(sender, "commands.generic.invalid.entityId"));
}
break;
default:
sendUsageMessage(sender);
return;
}
MonsterData monsterData = GameData.getMonsterDataMap().get(param.id);
GadgetData gadgetData = GameData.getGadgetDataMap().get(param.id);
ItemData itemData = GameData.getItemDataMap().get(param.id);
if (monsterData == null && gadgetData == null && itemData == null) {
CommandHandler.sendMessage(sender, translate(sender, "commands.generic.invalid.entityId"));
return;
}
param.scene = targetPlayer.getScene();
if (param.scene.getEntities().size() + param.amount > GAME_OPTIONS.sceneEntityLimit) {
param.amount =
Math.max(
Math.min(
GAME_OPTIONS.sceneEntityLimit - param.scene.getEntities().size(), param.amount),
0);
CommandHandler.sendMessage(
sender, translate(sender, "commands.spawn.limit_reached", param.amount));
if (param.amount <= 0) {
return;
}
}
double maxRadius = Math.sqrt(param.amount * 0.2 / Math.PI);
if (param.pos == null) {
param.pos = targetPlayer.getPosition();
}
for (int i = 0; i < param.amount; i++) {
Position pos = GetRandomPositionInCircle(param.pos, maxRadius).addY(3);
GameEntity entity = null;
if (itemData != null) {
entity = createItem(itemData, param, pos);
}
if (gadgetData != null) {
pos.addY(-3);
entity = createGadget(gadgetData, param, pos, targetPlayer);
}
if (monsterData != null) {
entity = createMonster(monsterData, param, pos);
}
applyCommonParameters(entity, param);
param.scene.addEntity(entity);
}
CommandHandler.sendMessage(
sender, translate(sender, "commands.spawn.success", param.amount, param.id));
}
private EntityItem createItem(ItemData itemData, SpawnParameters param, Position pos) {
return new EntityItem(param.scene, null, itemData, pos, 1, true);
}
private EntityMonster createMonster(
MonsterData monsterData, SpawnParameters param, Position pos) {
var entity = new EntityMonster(param.scene, monsterData, pos, param.lvl);
if (param.ai != -1) {
entity.setAiId(param.ai);
}
return entity;
}
private EntityBaseGadget createGadget(
GadgetData gadgetData, SpawnParameters param, Position pos, Player targetPlayer) {
EntityBaseGadget entity;
if (gadgetData.getType() == EntityType.Vehicle) {
entity =
new EntityVehicle(
param.scene, targetPlayer, param.id, 0, pos, targetPlayer.getRotation());
} else {
entity = new EntityGadget(param.scene, param.id, pos, targetPlayer.getRotation());
if (param.state != -1) {
((EntityGadget) entity).setState(param.state);
}
}
return entity;
}
private void applyCommonParameters(GameEntity entity, SpawnParameters param) {
if (param.blockId != -1) {
entity.setBlockId(param.blockId);
}
if (param.groupId != -1) {
entity.setGroupId(param.groupId);
}
if (param.configId != -1) {
entity.setConfigId(param.configId);
}
if (param.maxHP != -1) {
entity.setFightProperty(FightProperty.FIGHT_PROP_MAX_HP, param.maxHP);
entity.setFightProperty(FightProperty.FIGHT_PROP_BASE_HP, param.maxHP);
}
if (param.hp != -1) {
entity.setFightProperty(
FightProperty.FIGHT_PROP_CUR_HP, param.hp == 0 ? Float.MAX_VALUE : param.hp);
}
if (param.atk != -1) {
entity.setFightProperty(FightProperty.FIGHT_PROP_ATTACK, param.atk);
entity.setFightProperty(FightProperty.FIGHT_PROP_CUR_ATTACK, param.atk);
}
if (param.def != -1) {
entity.setFightProperty(FightProperty.FIGHT_PROP_DEFENSE, param.def);
entity.setFightProperty(FightProperty.FIGHT_PROP_CUR_DEFENSE, param.def);
}
}
private Position GetRandomPositionInCircle(Position origin, double radius) {
Position target = origin.clone();
double angle = Math.random() * 360;
double r = Math.sqrt(Math.random() * radius * radius);
target.addX((float) (r * Math.cos(angle))).addZ((float) (r * Math.sin(angle)));
return target;
}
private static class SpawnParameters {
@Setter public int id;
@Setter public int lvl = 1;
@Setter public int amount = 1;
@Setter public int blockId = -1;
@Setter public int groupId = -1;
@Setter public int configId = -1;
@Setter public int state = -1;
@Setter public int hp = -1;
@Setter public int maxHP = -1;
@Setter public int atk = -1;
@Setter public int def = -1;
@Setter public int ai = -1;
@Setter public Position pos = null;
public Scene scene = null;
}
}

View File

@@ -1,24 +1,27 @@
package emu.grasscutter.command.commands;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.game.player.Player;
import java.util.List;
import static emu.grasscutter.utils.Language.translate;
@Command(label = "stop", aliases = {"shutdown"}, permission = "server.stop", targetRequirement = Command.TargetRequirement.NONE)
public final class StopCommand implements CommandHandler {
@Override
public void execute(Player sender, Player targetPlayer, List<String> args) {
CommandHandler.sendMessage(null, translate("commands.stop.success"));
for (Player p : Grasscutter.getGameServer().getPlayers().values()) {
CommandHandler.sendMessage(p, translate(p, "commands.stop.success"));
}
System.exit(1000);
}
}
package emu.grasscutter.command.commands;
import static emu.grasscutter.utils.Language.translate;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.game.player.Player;
import java.util.List;
@Command(
label = "stop",
aliases = {"shutdown"},
permission = "server.stop",
targetRequirement = Command.TargetRequirement.NONE)
public final class StopCommand implements CommandHandler {
@Override
public void execute(Player sender, Player targetPlayer, List<String> args) {
CommandHandler.sendMessage(null, translate("commands.stop.success"));
for (Player p : Grasscutter.getGameServer().getPlayers().values()) {
CommandHandler.sendMessage(p, translate(p, "commands.stop.success"));
}
System.exit(1000);
}
}

View File

@@ -1,120 +1,129 @@
package emu.grasscutter.command.commands;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.data.GameData;
import emu.grasscutter.data.excels.AvatarSkillDepotData;
import emu.grasscutter.game.avatar.Avatar;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.utils.Language;
import java.util.List;
@Command(
label = "talent",
usage = {"set <talentId> <level>", "(n|e|q|all) <level>", "getid"},
permission = "player.settalent",
permissionTargeted = "player.settalent.others")
public final class TalentCommand implements CommandHandler {
private void setTalentLevel(Player sender, Avatar avatar, int skillId, int newLevel) {
if (avatar.setSkillLevel(skillId, newLevel)) {
long nameHash = GameData.getAvatarSkillDataMap().get(skillId).getNameTextMapHash();
var name = Language.getTextMapKey(nameHash);
CommandHandler.sendTranslatedMessage(sender, "commands.talent.set_id", skillId, name, newLevel);
} else {
CommandHandler.sendTranslatedMessage(sender, "commands.talent.out_of_range");
}
}
@Override
public void execute(Player sender, Player targetPlayer, List<String> args) {
if (args.size() < 1) {
sendUsageMessage(sender);
return;
}
Avatar avatar = targetPlayer.getTeamManager().getCurrentAvatarEntity().getAvatar();
AvatarSkillDepotData skillDepot = avatar.getSkillDepot();
if (skillDepot == null) { // Avatars without skill depots aren't a suitable target even with manual skillId specified
CommandHandler.sendTranslatedMessage(sender, "commands.talent.invalid_skill_id");
return;
}
int skillId = 0;
int newLevel = -1;
String cmdSwitch = args.get(0).toLowerCase();
switch (cmdSwitch) {
default -> {
sendUsageMessage(sender);
}
case "set" -> {
if (args.size() < 3) {
sendUsageMessage(sender);
return;
}
try {
skillId = Integer.parseInt(args.get(1));
} catch (NumberFormatException ignored) {
CommandHandler.sendTranslatedMessage(sender, "commands.talent.invalid_skill_id");
return;
}
try {
newLevel = Integer.parseInt(args.get(2));
} catch (NumberFormatException ignored) {
CommandHandler.sendTranslatedMessage(sender, "commands.talent.invalid_level");
return;
}
setTalentLevel(sender, avatar, skillId, newLevel);
}
case "n", "e", "q" -> {
if (args.size() < 2) {
sendUsageMessage(sender);
return;
}
try {
newLevel = Integer.parseInt(args.get(1));
} catch (NumberFormatException ignored) {
CommandHandler.sendTranslatedMessage(sender, "commands.talent.invalid_level");
return;
}
skillId = switch (cmdSwitch) {
default -> skillDepot.getSkills().get(0);
case "e" -> skillDepot.getSkills().get(1);
case "q" -> skillDepot.getEnergySkill();
};
setTalentLevel(sender, avatar, skillId, newLevel);
}
case "all" -> {
if (args.size() < 2) {
sendUsageMessage(sender);
return;
}
try {
newLevel = Integer.parseInt(args.get(1));
} catch (NumberFormatException ignored) {
CommandHandler.sendTranslatedMessage(sender, "commands.talent.invalid_level");
return;
}
// This stops setTalentLevel from outputting 3 "levels out of range" messages
if (newLevel < 1 || newLevel > 15) {
CommandHandler.sendTranslatedMessage(sender, "commands.talent.out_of_range");
return;
}
int finalNewLevel = newLevel;
skillDepot.getSkillsAndEnergySkill().forEach(id -> setTalentLevel(sender, avatar, id, finalNewLevel));
}
case "getid" -> {
var map = GameData.getAvatarSkillDataMap();
skillDepot.getSkillsAndEnergySkill().forEach(id -> {
var talent = map.get(id);
if (talent == null) return;
var talentName = Language.getTextMapKey(talent.getNameTextMapHash());
var talentDesc = Language.getTextMapKey(talent.getDescTextMapHash());
CommandHandler.sendTranslatedMessage(sender, "commands.talent.id_desc", id, talentName, talentDesc);
});
}
}
}
}
package emu.grasscutter.command.commands;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.data.GameData;
import emu.grasscutter.data.excels.AvatarSkillDepotData;
import emu.grasscutter.game.avatar.Avatar;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.utils.Language;
import java.util.List;
@Command(
label = "talent",
usage = {"set <talentId> <level>", "(n|e|q|all) <level>", "getid"},
permission = "player.settalent",
permissionTargeted = "player.settalent.others")
public final class TalentCommand implements CommandHandler {
private void setTalentLevel(Player sender, Avatar avatar, int skillId, int newLevel) {
if (avatar.setSkillLevel(skillId, newLevel)) {
long nameHash = GameData.getAvatarSkillDataMap().get(skillId).getNameTextMapHash();
var name = Language.getTextMapKey(nameHash);
CommandHandler.sendTranslatedMessage(
sender, "commands.talent.set_id", skillId, name, newLevel);
} else {
CommandHandler.sendTranslatedMessage(sender, "commands.talent.out_of_range");
}
}
@Override
public void execute(Player sender, Player targetPlayer, List<String> args) {
if (args.size() < 1) {
sendUsageMessage(sender);
return;
}
Avatar avatar = targetPlayer.getTeamManager().getCurrentAvatarEntity().getAvatar();
AvatarSkillDepotData skillDepot = avatar.getSkillDepot();
if (skillDepot
== null) { // Avatars without skill depots aren't a suitable target even with manual skillId
// specified
CommandHandler.sendTranslatedMessage(sender, "commands.talent.invalid_skill_id");
return;
}
int skillId = 0;
int newLevel = -1;
String cmdSwitch = args.get(0).toLowerCase();
switch (cmdSwitch) {
default -> {
sendUsageMessage(sender);
}
case "set" -> {
if (args.size() < 3) {
sendUsageMessage(sender);
return;
}
try {
skillId = Integer.parseInt(args.get(1));
} catch (NumberFormatException ignored) {
CommandHandler.sendTranslatedMessage(sender, "commands.talent.invalid_skill_id");
return;
}
try {
newLevel = Integer.parseInt(args.get(2));
} catch (NumberFormatException ignored) {
CommandHandler.sendTranslatedMessage(sender, "commands.talent.invalid_level");
return;
}
setTalentLevel(sender, avatar, skillId, newLevel);
}
case "n", "e", "q" -> {
if (args.size() < 2) {
sendUsageMessage(sender);
return;
}
try {
newLevel = Integer.parseInt(args.get(1));
} catch (NumberFormatException ignored) {
CommandHandler.sendTranslatedMessage(sender, "commands.talent.invalid_level");
return;
}
skillId =
switch (cmdSwitch) {
default -> skillDepot.getSkills().get(0);
case "e" -> skillDepot.getSkills().get(1);
case "q" -> skillDepot.getEnergySkill();
};
setTalentLevel(sender, avatar, skillId, newLevel);
}
case "all" -> {
if (args.size() < 2) {
sendUsageMessage(sender);
return;
}
try {
newLevel = Integer.parseInt(args.get(1));
} catch (NumberFormatException ignored) {
CommandHandler.sendTranslatedMessage(sender, "commands.talent.invalid_level");
return;
}
// This stops setTalentLevel from outputting 3 "levels out of range" messages
if (newLevel < 1 || newLevel > 15) {
CommandHandler.sendTranslatedMessage(sender, "commands.talent.out_of_range");
return;
}
int finalNewLevel = newLevel;
skillDepot
.getSkillsAndEnergySkill()
.forEach(id -> setTalentLevel(sender, avatar, id, finalNewLevel));
}
case "getid" -> {
var map = GameData.getAvatarSkillDataMap();
skillDepot
.getSkillsAndEnergySkill()
.forEach(
id -> {
var talent = map.get(id);
if (talent == null) return;
var talentName = Language.getTextMapKey(talent.getNameTextMapHash());
var talentDesc = Language.getTextMapKey(talent.getDescTextMapHash());
CommandHandler.sendTranslatedMessage(
sender, "commands.talent.id_desc", id, talentName, talentDesc);
});
}
}
}
}

View File

@@ -1,258 +1,268 @@
package emu.grasscutter.command.commands;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.server.packet.send.PacketChangeMpTeamAvatarRsp;
import java.util.ArrayList;
import java.util.HashSet;
import java.util.List;
import static emu.grasscutter.config.Configuration.GAME_OPTIONS;
@Command(
label = "team",
usage = {"add <avatarId,...>", "(remove|set) [index|first|last|index-index,...]"},
permission = "player.team",
permissionTargeted = "player.team.others")
public final class TeamCommand implements CommandHandler {
private static final int BASE_AVATARID = 10000000;
@Override
public void execute(Player sender, Player targetPlayer, List<String> args) {
if (args.isEmpty()) {
sendUsageMessage(sender);
return;
}
switch (args.get(0)) {
case "add":
if (!addCommand(sender, targetPlayer, args)) return;
break;
case "remove":
if (!removeCommand(sender, targetPlayer, args)) return;
break;
case "set":
if (!setCommand(sender, targetPlayer, args)) return;
break;
default:
CommandHandler.sendTranslatedMessage(sender, "commands.team.invalid_usage");
sendUsageMessage(sender);
return;
}
targetPlayer.getTeamManager().updateTeamEntities(
new PacketChangeMpTeamAvatarRsp(targetPlayer, targetPlayer.getTeamManager().getCurrentTeamInfo()));
}
private boolean addCommand(Player sender, Player targetPlayer, List<String> args) {
if (args.size() < 2) {
CommandHandler.sendTranslatedMessage(sender, "commands.team.invalid_usage");
sendUsageMessage(sender);
return false;
}
int index = -1;
if (args.size() > 2) {
try {
index = Integer.parseInt(args.get(2)) - 1;
if (index < 0) index = 0;
} catch (Exception e) {
CommandHandler.sendTranslatedMessage(sender, "commands.team.invalid_index");
return false;
}
}
var avatarIds = args.get(1).split(",");
var currentTeamAvatars = targetPlayer.getTeamManager().getCurrentTeamInfo().getAvatars();
if (currentTeamAvatars.size() + avatarIds.length > GAME_OPTIONS.avatarLimits.singlePlayerTeam) {
CommandHandler.sendTranslatedMessage(sender, "commands.team.add_too_much", GAME_OPTIONS.avatarLimits.singlePlayerTeam);
return false;
}
for (var avatarId : avatarIds) {
int id = Integer.parseInt(avatarId);
if (!addAvatar(sender, targetPlayer, id, index))
CommandHandler.sendTranslatedMessage(sender, "commands.team.failed_to_add_avatar", avatarId);
if (index > 0) ++index;
}
return true;
}
private boolean removeCommand(Player sender, Player targetPlayer, List<String> args) {
if (args.size() < 2) {
CommandHandler.sendTranslatedMessage(sender, "commands.team.invalid_usage");
sendUsageMessage(sender);
return false;
}
var currentTeamAvatars = targetPlayer.getTeamManager().getCurrentTeamInfo().getAvatars();
var avatarCount = currentTeamAvatars.size();
var metaIndexList = args.get(1).split(",");
var indexes = new HashSet<Integer>();
var ignoreList = new ArrayList<Integer>();
for (var metaIndex : metaIndexList) {
// step 1: parse metaIndex to indexes
var subIndexes = transformToIndexes(metaIndex, avatarCount);
if (subIndexes == null) {
CommandHandler.sendTranslatedMessage(sender, "commands.team.failed_to_parse_index", metaIndex);
continue;
}
// step 2: get all of the avatar id through indexes
for (var avatarIndex : subIndexes) {
try {
indexes.add(currentTeamAvatars.get(avatarIndex - 1));
} catch (Exception e) {
ignoreList.add(avatarIndex);
continue;
}
}
}
// step 3: check if user remove all of the avatar
if (indexes.size() >= avatarCount) {
CommandHandler.sendTranslatedMessage(sender, "commands.team.remove_too_much");
return false;
}
// step 4: hint user for ignore index
if (!ignoreList.isEmpty()) {
CommandHandler.sendTranslatedMessage(sender, "commands.team.ignore_index", ignoreList);
}
// step 5: remove
currentTeamAvatars.removeAll(indexes);
return true;
}
private boolean setCommand(Player sender, Player targetPlayer, List<String> args) {
if (args.size() < 3) {
CommandHandler.sendTranslatedMessage(sender, "commands.team.invalid_usage");
sendUsageMessage(sender);
return false;
}
var currentTeamAvatars = targetPlayer.getTeamManager().getCurrentTeamInfo().getAvatars();
int index;
try {
index = Integer.parseInt(args.get(1)) - 1;
if (index < 0) index = 0;
} catch (Exception e) {
CommandHandler.sendTranslatedMessage(sender, "commands.team.failed_to_parse_index", args.get(1));
return false;
}
if (index + 1 > currentTeamAvatars.size()) {
CommandHandler.sendTranslatedMessage(sender, "commands.team.index_out_of_range");
return false;
}
int avatarId;
try {
avatarId = Integer.parseInt(args.get(2));
} catch (Exception e) {
CommandHandler.sendTranslatedMessage(sender, "commands.team.failed_parse_avatar_id", args.get(2));
return false;
}
if (avatarId < BASE_AVATARID) {
avatarId += BASE_AVATARID;
}
if (currentTeamAvatars.contains(avatarId)) {
CommandHandler.sendTranslatedMessage(sender, "commands.team.avatar_already_in_team", avatarId);
return false;
}
if (!targetPlayer.getAvatars().hasAvatar(avatarId)) {
CommandHandler.sendTranslatedMessage(sender, "commands.team.avatar_not_found", avatarId);
return false;
}
currentTeamAvatars.set(index, avatarId);
return true;
}
private boolean addAvatar(Player sender, Player targetPlayer, int avatarId, int index) {
if (avatarId < BASE_AVATARID) {
avatarId += BASE_AVATARID;
}
var currentTeamAvatars = targetPlayer.getTeamManager().getCurrentTeamInfo().getAvatars();
if (currentTeamAvatars.contains(avatarId)) {
CommandHandler.sendTranslatedMessage(sender, "commands.team.avatar_already_in_team", avatarId);
return false;
}
if (!targetPlayer.getAvatars().hasAvatar(avatarId)) {
CommandHandler.sendTranslatedMessage(sender, "commands.team.avatar_not_found", avatarId);
return false;
}
if (index < 0) {
currentTeamAvatars.add(avatarId);
} else {
currentTeamAvatars.add(index, avatarId);
}
return true;
}
private List<Integer> transformToIndexes(String metaIndexes, int listLength) {
// step 1: check if metaIndexes is a special constants
if (metaIndexes.equals("first")) {
return List.of(1);
} else if (metaIndexes.equals("last")) {
return List.of(listLength);
}
// step 2: check if metaIndexes is a range
if (metaIndexes.contains("-")) {
var range = metaIndexes.split("-");
if (range.length < 2) {
return null;
}
int min, max;
try {
min = switch (range[0]) {
case "first" -> 1;
case "last" -> listLength;
default -> Integer.parseInt(range[0]);
};
max = switch (range[1]) {
case "first" -> 1;
case "last" -> listLength;
default -> Integer.parseInt(range[1]);
};
} catch (Exception e) {
return null;
}
if (min > max) {
min ^= max;
max ^= min;
min ^= max;
}
var indexes = new ArrayList<Integer>();
for (int i = min; i <= max; ++i) {
indexes.add(i);
}
return indexes;
}
// step 3: index is a value, simply return
try {
int index = Integer.parseInt(metaIndexes);
return List.of(index);
} catch (Exception e) {
return null;
}
}
}
package emu.grasscutter.command.commands;
import static emu.grasscutter.config.Configuration.GAME_OPTIONS;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.server.packet.send.PacketChangeMpTeamAvatarRsp;
import java.util.ArrayList;
import java.util.HashSet;
import java.util.List;
@Command(
label = "team",
usage = {"add <avatarId,...>", "(remove|set) [index|first|last|index-index,...]"},
permission = "player.team",
permissionTargeted = "player.team.others")
public final class TeamCommand implements CommandHandler {
private static final int BASE_AVATARID = 10000000;
@Override
public void execute(Player sender, Player targetPlayer, List<String> args) {
if (args.isEmpty()) {
sendUsageMessage(sender);
return;
}
switch (args.get(0)) {
case "add":
if (!addCommand(sender, targetPlayer, args)) return;
break;
case "remove":
if (!removeCommand(sender, targetPlayer, args)) return;
break;
case "set":
if (!setCommand(sender, targetPlayer, args)) return;
break;
default:
CommandHandler.sendTranslatedMessage(sender, "commands.team.invalid_usage");
sendUsageMessage(sender);
return;
}
targetPlayer
.getTeamManager()
.updateTeamEntities(
new PacketChangeMpTeamAvatarRsp(
targetPlayer, targetPlayer.getTeamManager().getCurrentTeamInfo()));
}
private boolean addCommand(Player sender, Player targetPlayer, List<String> args) {
if (args.size() < 2) {
CommandHandler.sendTranslatedMessage(sender, "commands.team.invalid_usage");
sendUsageMessage(sender);
return false;
}
int index = -1;
if (args.size() > 2) {
try {
index = Integer.parseInt(args.get(2)) - 1;
if (index < 0) index = 0;
} catch (Exception e) {
CommandHandler.sendTranslatedMessage(sender, "commands.team.invalid_index");
return false;
}
}
var avatarIds = args.get(1).split(",");
var currentTeamAvatars = targetPlayer.getTeamManager().getCurrentTeamInfo().getAvatars();
if (currentTeamAvatars.size() + avatarIds.length > GAME_OPTIONS.avatarLimits.singlePlayerTeam) {
CommandHandler.sendTranslatedMessage(
sender, "commands.team.add_too_much", GAME_OPTIONS.avatarLimits.singlePlayerTeam);
return false;
}
for (var avatarId : avatarIds) {
int id = Integer.parseInt(avatarId);
if (!addAvatar(sender, targetPlayer, id, index))
CommandHandler.sendTranslatedMessage(
sender, "commands.team.failed_to_add_avatar", avatarId);
if (index > 0) ++index;
}
return true;
}
private boolean removeCommand(Player sender, Player targetPlayer, List<String> args) {
if (args.size() < 2) {
CommandHandler.sendTranslatedMessage(sender, "commands.team.invalid_usage");
sendUsageMessage(sender);
return false;
}
var currentTeamAvatars = targetPlayer.getTeamManager().getCurrentTeamInfo().getAvatars();
var avatarCount = currentTeamAvatars.size();
var metaIndexList = args.get(1).split(",");
var indexes = new HashSet<Integer>();
var ignoreList = new ArrayList<Integer>();
for (var metaIndex : metaIndexList) {
// step 1: parse metaIndex to indexes
var subIndexes = transformToIndexes(metaIndex, avatarCount);
if (subIndexes == null) {
CommandHandler.sendTranslatedMessage(
sender, "commands.team.failed_to_parse_index", metaIndex);
continue;
}
// step 2: get all of the avatar id through indexes
for (var avatarIndex : subIndexes) {
try {
indexes.add(currentTeamAvatars.get(avatarIndex - 1));
} catch (Exception e) {
ignoreList.add(avatarIndex);
continue;
}
}
}
// step 3: check if user remove all of the avatar
if (indexes.size() >= avatarCount) {
CommandHandler.sendTranslatedMessage(sender, "commands.team.remove_too_much");
return false;
}
// step 4: hint user for ignore index
if (!ignoreList.isEmpty()) {
CommandHandler.sendTranslatedMessage(sender, "commands.team.ignore_index", ignoreList);
}
// step 5: remove
currentTeamAvatars.removeAll(indexes);
return true;
}
private boolean setCommand(Player sender, Player targetPlayer, List<String> args) {
if (args.size() < 3) {
CommandHandler.sendTranslatedMessage(sender, "commands.team.invalid_usage");
sendUsageMessage(sender);
return false;
}
var currentTeamAvatars = targetPlayer.getTeamManager().getCurrentTeamInfo().getAvatars();
int index;
try {
index = Integer.parseInt(args.get(1)) - 1;
if (index < 0) index = 0;
} catch (Exception e) {
CommandHandler.sendTranslatedMessage(
sender, "commands.team.failed_to_parse_index", args.get(1));
return false;
}
if (index + 1 > currentTeamAvatars.size()) {
CommandHandler.sendTranslatedMessage(sender, "commands.team.index_out_of_range");
return false;
}
int avatarId;
try {
avatarId = Integer.parseInt(args.get(2));
} catch (Exception e) {
CommandHandler.sendTranslatedMessage(
sender, "commands.team.failed_parse_avatar_id", args.get(2));
return false;
}
if (avatarId < BASE_AVATARID) {
avatarId += BASE_AVATARID;
}
if (currentTeamAvatars.contains(avatarId)) {
CommandHandler.sendTranslatedMessage(
sender, "commands.team.avatar_already_in_team", avatarId);
return false;
}
if (!targetPlayer.getAvatars().hasAvatar(avatarId)) {
CommandHandler.sendTranslatedMessage(sender, "commands.team.avatar_not_found", avatarId);
return false;
}
currentTeamAvatars.set(index, avatarId);
return true;
}
private boolean addAvatar(Player sender, Player targetPlayer, int avatarId, int index) {
if (avatarId < BASE_AVATARID) {
avatarId += BASE_AVATARID;
}
var currentTeamAvatars = targetPlayer.getTeamManager().getCurrentTeamInfo().getAvatars();
if (currentTeamAvatars.contains(avatarId)) {
CommandHandler.sendTranslatedMessage(
sender, "commands.team.avatar_already_in_team", avatarId);
return false;
}
if (!targetPlayer.getAvatars().hasAvatar(avatarId)) {
CommandHandler.sendTranslatedMessage(sender, "commands.team.avatar_not_found", avatarId);
return false;
}
if (index < 0) {
currentTeamAvatars.add(avatarId);
} else {
currentTeamAvatars.add(index, avatarId);
}
return true;
}
private List<Integer> transformToIndexes(String metaIndexes, int listLength) {
// step 1: check if metaIndexes is a special constants
if (metaIndexes.equals("first")) {
return List.of(1);
} else if (metaIndexes.equals("last")) {
return List.of(listLength);
}
// step 2: check if metaIndexes is a range
if (metaIndexes.contains("-")) {
var range = metaIndexes.split("-");
if (range.length < 2) {
return null;
}
int min, max;
try {
min =
switch (range[0]) {
case "first" -> 1;
case "last" -> listLength;
default -> Integer.parseInt(range[0]);
};
max =
switch (range[1]) {
case "first" -> 1;
case "last" -> listLength;
default -> Integer.parseInt(range[1]);
};
} catch (Exception e) {
return null;
}
if (min > max) {
min ^= max;
max ^= min;
min ^= max;
}
var indexes = new ArrayList<Integer>();
for (int i = min; i <= max; ++i) {
indexes.add(i);
}
return indexes;
}
// step 3: index is a value, simply return
try {
int index = Integer.parseInt(metaIndexes);
return List.of(index);
} catch (Exception e) {
return null;
}
}
}

View File

@@ -1,31 +1,36 @@
package emu.grasscutter.command.commands;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.server.event.player.PlayerTeleportEvent.TeleportType;
import java.util.List;
import static emu.grasscutter.utils.Language.translate;
@Command(label = "teleportAll", aliases = {"tpall"}, permission = "player.tpall", permissionTargeted = "player.tpall.others")
public final class TeleportAllCommand implements CommandHandler {
@Override
public void execute(Player sender, Player targetPlayer, List<String> args) {
if (!targetPlayer.getWorld().isMultiplayer()) {
CommandHandler.sendMessage(sender, translate(sender, "commands.teleportAll.error"));
return;
}
for (Player player : targetPlayer.getWorld().getPlayers()) {
if (player.equals(targetPlayer))
continue;
player.getWorld().transferPlayerToScene(player, targetPlayer.getSceneId(), TeleportType.COMMAND, targetPlayer.getPosition());
}
CommandHandler.sendMessage(sender, translate(sender, "commands.teleportAll.success"));
}
}
package emu.grasscutter.command.commands;
import static emu.grasscutter.utils.Language.translate;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.server.event.player.PlayerTeleportEvent.TeleportType;
import java.util.List;
@Command(
label = "teleportAll",
aliases = {"tpall"},
permission = "player.tpall",
permissionTargeted = "player.tpall.others")
public final class TeleportAllCommand implements CommandHandler {
@Override
public void execute(Player sender, Player targetPlayer, List<String> args) {
if (!targetPlayer.getWorld().isMultiplayer()) {
CommandHandler.sendMessage(sender, translate(sender, "commands.teleportAll.error"));
return;
}
for (Player player : targetPlayer.getWorld().getPlayers()) {
if (player.equals(targetPlayer)) continue;
player
.getWorld()
.transferPlayerToScene(
player, targetPlayer.getSceneId(), TeleportType.COMMAND, targetPlayer.getPosition());
}
CommandHandler.sendMessage(sender, translate(sender, "commands.teleportAll.success"));
}
}

View File

@@ -1,68 +1,78 @@
package emu.grasscutter.command.commands;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.server.event.player.PlayerTeleportEvent.TeleportType;
import emu.grasscutter.utils.Position;
import java.util.List;
import static emu.grasscutter.utils.Language.translate;
@Command(label = "teleport", aliases = {"tp"}, usage = {"<x> <y> <z> [sceneId]"}, permission = "player.teleport", permissionTargeted = "player.teleport.others")
public final class TeleportCommand implements CommandHandler {
private float parseRelative(String input, Float current) { // TODO: Maybe this will be useful elsewhere later
if (input.contains("~")) { // Relative
if (!input.equals("~")) { // Relative with offset
current += Float.parseFloat(input.replace("~", ""));
} // Else no offset, no modification
} else { // Absolute
current = Float.parseFloat(input);
}
return current;
}
@Override
public void execute(Player sender, Player targetPlayer, List<String> args) {
Position pos = targetPlayer.getPosition();
float x = pos.getX();
float y = pos.getY();
float z = pos.getZ();
int sceneId = targetPlayer.getSceneId();
switch (args.size()) {
case 4:
try {
sceneId = Integer.parseInt(args.get(3));
} catch (NumberFormatException ignored) {
CommandHandler.sendMessage(sender, translate(sender, "commands.execution.argument_error"));
} // Fallthrough
case 3:
try {
x = this.parseRelative(args.get(0), x);
y = this.parseRelative(args.get(1), y);
z = this.parseRelative(args.get(2), z);
} catch (NumberFormatException ignored) {
CommandHandler.sendMessage(sender, translate(sender, "commands.teleport.invalid_position"));
}
break;
default:
this.sendUsageMessage(sender);
return;
}
Position target_pos = new Position(x, y, z);
boolean result = targetPlayer.getWorld().transferPlayerToScene(targetPlayer, sceneId, TeleportType.COMMAND, target_pos);
if (!result) {
CommandHandler.sendMessage(sender, translate(sender, "commands.teleport.exists_error"));
} else {
CommandHandler.sendMessage(sender, translate(sender, "commands.teleport.success",
targetPlayer.getNickname(), x, y, z, sceneId)
);
}
}
}
package emu.grasscutter.command.commands;
import static emu.grasscutter.utils.Language.translate;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.server.event.player.PlayerTeleportEvent.TeleportType;
import emu.grasscutter.utils.Position;
import java.util.List;
@Command(
label = "teleport",
aliases = {"tp"},
usage = {"<x> <y> <z> [sceneId]"},
permission = "player.teleport",
permissionTargeted = "player.teleport.others")
public final class TeleportCommand implements CommandHandler {
private float parseRelative(
String input, Float current) { // TODO: Maybe this will be useful elsewhere later
if (input.contains("~")) { // Relative
if (!input.equals("~")) { // Relative with offset
current += Float.parseFloat(input.replace("~", ""));
} // Else no offset, no modification
} else { // Absolute
current = Float.parseFloat(input);
}
return current;
}
@Override
public void execute(Player sender, Player targetPlayer, List<String> args) {
Position pos = targetPlayer.getPosition();
float x = pos.getX();
float y = pos.getY();
float z = pos.getZ();
int sceneId = targetPlayer.getSceneId();
switch (args.size()) {
case 4:
try {
sceneId = Integer.parseInt(args.get(3));
} catch (NumberFormatException ignored) {
CommandHandler.sendMessage(
sender, translate(sender, "commands.execution.argument_error"));
} // Fallthrough
case 3:
try {
x = this.parseRelative(args.get(0), x);
y = this.parseRelative(args.get(1), y);
z = this.parseRelative(args.get(2), z);
} catch (NumberFormatException ignored) {
CommandHandler.sendMessage(
sender, translate(sender, "commands.teleport.invalid_position"));
}
break;
default:
this.sendUsageMessage(sender);
return;
}
Position target_pos = new Position(x, y, z);
boolean result =
targetPlayer
.getWorld()
.transferPlayerToScene(targetPlayer, sceneId, TeleportType.COMMAND, target_pos);
if (!result) {
CommandHandler.sendMessage(sender, translate(sender, "commands.teleport.exists_error"));
} else {
CommandHandler.sendMessage(
sender,
translate(
sender, "commands.teleport.success", targetPlayer.getNickname(), x, y, z, sceneId));
}
}
}

View File

@@ -1,41 +1,39 @@
package emu.grasscutter.command.commands;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.game.Account;
import emu.grasscutter.game.player.Player;
import java.util.List;
@Command(
label = "unban",
permission = "server.ban",
targetRequirement = Command.TargetRequirement.PLAYER
)
public final class UnBanCommand implements CommandHandler {
private boolean unBanAccount(Player targetPlayer) {
Account account = targetPlayer.getAccount();
if (account == null) {
return false;
}
account.setBanReason(null);
account.setBanEndTime(0);
account.setBanStartTime(0);
account.setBanned(false);
account.save();
return true;
}
@Override
public void execute(Player sender, Player targetPlayer, List<String> args) {
if (unBanAccount(targetPlayer)) {
CommandHandler.sendTranslatedMessage(sender, "commands.unban.success");
} else {
CommandHandler.sendTranslatedMessage(sender, "commands.unban.failure");
}
}
}
package emu.grasscutter.command.commands;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.game.Account;
import emu.grasscutter.game.player.Player;
import java.util.List;
@Command(
label = "unban",
permission = "server.ban",
targetRequirement = Command.TargetRequirement.PLAYER)
public final class UnBanCommand implements CommandHandler {
private boolean unBanAccount(Player targetPlayer) {
Account account = targetPlayer.getAccount();
if (account == null) {
return false;
}
account.setBanReason(null);
account.setBanEndTime(0);
account.setBanStartTime(0);
account.setBanned(false);
account.save();
return true;
}
@Override
public void execute(Player sender, Player targetPlayer, List<String> args) {
if (unBanAccount(targetPlayer)) {
CommandHandler.sendTranslatedMessage(sender, "commands.unban.success");
} else {
CommandHandler.sendTranslatedMessage(sender, "commands.unban.failure");
}
}
}

View File

@@ -1,39 +1,43 @@
package emu.grasscutter.command.commands;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.data.GameData;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.game.player.PlayerProgressManager;
import emu.grasscutter.server.packet.send.PacketOpenStateChangeNotify;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import static emu.grasscutter.utils.Language.translate;
@Command(label = "unlockall", usage = {""}, permission = "player.unlockall", permissionTargeted = "player.unlockall.others")
public final class UnlockAllCommand implements CommandHandler {
@Override
public void execute(Player sender, Player targetPlayer, List<String> args) {
Map<Integer, Integer> changed = new HashMap<>();
for (var state : GameData.getOpenStateList()) {
// Don't unlock blacklisted open states.
if (PlayerProgressManager.BLACKLIST_OPEN_STATES.contains(state.getId())) {
continue;
}
if (targetPlayer.getProgressManager().getOpenState(state.getId()) == 0) {
targetPlayer.getOpenStates().put(state.getId(), 1);
changed.put(state.getId(), 1);
}
}
targetPlayer.sendPacket(new PacketOpenStateChangeNotify(changed));
CommandHandler.sendMessage(sender, translate(sender, "commands.unlockall.success", targetPlayer.getNickname()));
}
}
package emu.grasscutter.command.commands;
import static emu.grasscutter.utils.Language.translate;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.data.GameData;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.game.player.PlayerProgressManager;
import emu.grasscutter.server.packet.send.PacketOpenStateChangeNotify;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
@Command(
label = "unlockall",
usage = {""},
permission = "player.unlockall",
permissionTargeted = "player.unlockall.others")
public final class UnlockAllCommand implements CommandHandler {
@Override
public void execute(Player sender, Player targetPlayer, List<String> args) {
Map<Integer, Integer> changed = new HashMap<>();
for (var state : GameData.getOpenStateList()) {
// Don't unlock blacklisted open states.
if (PlayerProgressManager.BLACKLIST_OPEN_STATES.contains(state.getId())) {
continue;
}
if (targetPlayer.getProgressManager().getOpenState(state.getId()) == 0) {
targetPlayer.getOpenStates().put(state.getId(), 1);
changed.put(state.getId(), 1);
}
}
targetPlayer.sendPacket(new PacketOpenStateChangeNotify(changed));
CommandHandler.sendMessage(
sender, translate(sender, "commands.unlockall.success", targetPlayer.getNickname()));
}
}

View File

@@ -1,43 +1,52 @@
package emu.grasscutter.command.commands;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.game.props.ClimateType;
import java.util.List;
@Command(label = "weather", aliases = {"w"}, usage = {"weather [<weatherId>] [<climateType>]"}, permission = "player.weather", permissionTargeted = "player.weather.others")
public final class WeatherCommand implements CommandHandler {
@Override
public void execute(Player sender, Player targetPlayer, List<String> args) {
int weatherId = targetPlayer.getWeatherId();
ClimateType climate = ClimateType.CLIMATE_NONE; // Sending ClimateType.CLIMATE_NONE to Scene.setWeather will use the default climate for that weather
if (args.isEmpty()) {
climate = targetPlayer.getClimate();
CommandHandler.sendTranslatedMessage(sender, "commands.weather.status", weatherId, climate.getShortName());
return;
}
for (String arg : args) {
ClimateType c = ClimateType.getTypeByShortName(arg.toLowerCase());
if (c != ClimateType.CLIMATE_NONE) {
climate = c;
} else {
try {
weatherId = Integer.parseInt(arg);
} catch (NumberFormatException ignored) {
CommandHandler.sendTranslatedMessage(sender, "commands.generic.invalid.id");
sendUsageMessage(sender);
return;
}
}
}
targetPlayer.setWeather(weatherId, climate);
climate = targetPlayer.getClimate(); // Might be different to what we set
CommandHandler.sendTranslatedMessage(sender, "commands.weather.success", weatherId, climate.getShortName());
}
}
package emu.grasscutter.command.commands;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.game.props.ClimateType;
import java.util.List;
@Command(
label = "weather",
aliases = {"w"},
usage = {"weather [<weatherId>] [<climateType>]"},
permission = "player.weather",
permissionTargeted = "player.weather.others")
public final class WeatherCommand implements CommandHandler {
@Override
public void execute(Player sender, Player targetPlayer, List<String> args) {
int weatherId = targetPlayer.getWeatherId();
ClimateType climate =
ClimateType
.CLIMATE_NONE; // Sending ClimateType.CLIMATE_NONE to Scene.setWeather will use the
// default climate for that weather
if (args.isEmpty()) {
climate = targetPlayer.getClimate();
CommandHandler.sendTranslatedMessage(
sender, "commands.weather.status", weatherId, climate.getShortName());
return;
}
for (String arg : args) {
ClimateType c = ClimateType.getTypeByShortName(arg.toLowerCase());
if (c != ClimateType.CLIMATE_NONE) {
climate = c;
} else {
try {
weatherId = Integer.parseInt(arg);
} catch (NumberFormatException ignored) {
CommandHandler.sendTranslatedMessage(sender, "commands.generic.invalid.id");
sendUsageMessage(sender);
return;
}
}
}
targetPlayer.setWeather(weatherId, climate);
climate = targetPlayer.getClimate(); // Might be different to what we set
CommandHandler.sendTranslatedMessage(
sender, "commands.weather.success", weatherId, climate.getShortName());
}
}