Run Spotless on src/main

This commit is contained in:
KingRainbow44
2023-03-31 22:30:45 -04:00
parent 99822b0e22
commit fc05602128
1003 changed files with 60650 additions and 58050 deletions

View File

@@ -1,32 +1,33 @@
package emu.grasscutter.command;
import emu.grasscutter.game.Account;
import emu.grasscutter.game.player.Player;
public class DefaultPermissionHandler implements PermissionHandler {
@Override
public boolean EnablePermissionCommand() {
return true;
}
@Override
public boolean checkPermission(Player player, Player targetPlayer, String permissionNode, String permissionNodeTargeted) {
if (player == null) {
return true;
}
Account account = player.getAccount();
if (player != targetPlayer) { // Additional permission required for targeting another player
if (!permissionNodeTargeted.isEmpty() && !account.hasPermission(permissionNodeTargeted)) {
CommandHandler.sendTranslatedMessage(player, "commands.generic.permission_error");
return false;
}
}
if (!permissionNode.isEmpty() && !account.hasPermission(permissionNode)) {
CommandHandler.sendTranslatedMessage(player, "commands.generic.permission_error");
return false;
}
return true;
}
}
package emu.grasscutter.command;
import emu.grasscutter.game.Account;
import emu.grasscutter.game.player.Player;
public class DefaultPermissionHandler implements PermissionHandler {
@Override
public boolean EnablePermissionCommand() {
return true;
}
@Override
public boolean checkPermission(
Player player, Player targetPlayer, String permissionNode, String permissionNodeTargeted) {
if (player == null) {
return true;
}
Account account = player.getAccount();
if (player != targetPlayer) { // Additional permission required for targeting another player
if (!permissionNodeTargeted.isEmpty() && !account.hasPermission(permissionNodeTargeted)) {
CommandHandler.sendTranslatedMessage(player, "commands.generic.permission_error");
return false;
}
}
if (!permissionNode.isEmpty() && !account.hasPermission(permissionNode)) {
CommandHandler.sendTranslatedMessage(player, "commands.generic.permission_error");
return false;
}
return true;
}
}