Run Spotless on src/main

This commit is contained in:
KingRainbow44
2023-03-31 22:30:45 -04:00
parent 99822b0e22
commit fc05602128
1003 changed files with 60650 additions and 58050 deletions

View File

@@ -1,47 +1,54 @@
package emu.grasscutter.command.commands;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.game.entity.EntityMonster;
import emu.grasscutter.game.entity.GameEntity;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.game.world.Scene;
import java.util.List;
import static emu.grasscutter.utils.Language.translate;
@Command(label = "killall", usage = {"[<sceneId>]"}, permission = "server.killall", permissionTargeted = "server.killall.others")
public final class KillAllCommand implements CommandHandler {
@Override
public void execute(Player sender, Player targetPlayer, List<String> args) {
Scene scene = targetPlayer.getScene();
try {
switch (args.size()) {
case 0: // *No args*
break;
case 1: // [sceneId]
scene = targetPlayer.getWorld().getSceneById(Integer.parseInt(args.get(0)));
break;
default:
sendUsageMessage(sender);
return;
}
} catch (NumberFormatException ignored) {
CommandHandler.sendMessage(sender, translate(sender, "commands.execution.argument_error"));
}
if (scene == null) {
CommandHandler.sendMessage(sender, translate(sender, "commands.killall.scene_not_found_in_player_world"));
return;
}
// Separate into list to avoid concurrency issue
final Scene sceneF = scene;
List<GameEntity> toKill = sceneF.getEntities().values().stream()
.filter(entity -> entity instanceof EntityMonster)
.toList();
toKill.forEach(entity -> sceneF.killEntity(entity, 0));
CommandHandler.sendMessage(sender, translate(sender, "commands.killall.kill_monsters_in_scene", toKill.size(), scene.getId()));
}
}
package emu.grasscutter.command.commands;
import static emu.grasscutter.utils.Language.translate;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.game.entity.EntityMonster;
import emu.grasscutter.game.entity.GameEntity;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.game.world.Scene;
import java.util.List;
@Command(
label = "killall",
usage = {"[<sceneId>]"},
permission = "server.killall",
permissionTargeted = "server.killall.others")
public final class KillAllCommand implements CommandHandler {
@Override
public void execute(Player sender, Player targetPlayer, List<String> args) {
Scene scene = targetPlayer.getScene();
try {
switch (args.size()) {
case 0: // *No args*
break;
case 1: // [sceneId]
scene = targetPlayer.getWorld().getSceneById(Integer.parseInt(args.get(0)));
break;
default:
sendUsageMessage(sender);
return;
}
} catch (NumberFormatException ignored) {
CommandHandler.sendMessage(sender, translate(sender, "commands.execution.argument_error"));
}
if (scene == null) {
CommandHandler.sendMessage(
sender, translate(sender, "commands.killall.scene_not_found_in_player_world"));
return;
}
// Separate into list to avoid concurrency issue
final Scene sceneF = scene;
List<GameEntity> toKill =
sceneF.getEntities().values().stream()
.filter(entity -> entity instanceof EntityMonster)
.toList();
toKill.forEach(entity -> sceneF.killEntity(entity, 0));
CommandHandler.sendMessage(
sender,
translate(sender, "commands.killall.kill_monsters_in_scene", toKill.size(), scene.getId()));
}
}